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Faction Towers vs Regular Tower

First post
Author
Shiva Linga
Imperial Academy
Amarr Empire
#1 - 2015-03-08 13:03:41 UTC
Faction towers should have higher bonuses when it comes to fuel consumption and HP capacity. Difference between regular and faction tower is a mere 1-5 units per hour, depending on what tower you go for.

Price for a regular is around 350m, faction is 700m to 1.5b. If the isk difference is so high between towers, should the bonuses not be at least doubled?
J'Poll
School of Applied Knowledge
Caldari State
#2 - 2015-03-08 13:12:47 UTC
You do know that prices are set by players?

And thus has NOTHING to do with the bonuses etc between regular vs faction towers.

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rofflesausage
State War Academy
Caldari State
#3 - 2015-03-08 13:20:21 UTC
Shiva Linga wrote:

Price for a regular is around 350m, faction is 700m to 1.5b. If the isk difference is so high between towers, should the bonuses not be at least doubled?


That's not how bonuses work.
Pok Nibin
Doomheim
#4 - 2015-03-08 14:42:02 UTC
More fat loot 1.0.1?

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#5 - 2015-03-08 15:26:31 UTC
produce your own fuel and youll spend less isk in fuel

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Arronicus
State War Academy
Caldari State
#6 - 2015-03-09 03:11:00 UTC  |  Edited by: Arronicus
Because noone bothered to point this out to you:

Amarr Control Tower: 328mil Monthly Fuel Cost (28 days): 396mil
True Sansha Control Tower: 1368mil Monthly Fuel Cost (28 days): 317mil

Difference in tower cost: 1040mil Fuel cost disparity (28 days): 79mil
Break even point: 369 days

That means that while there is the CHANCE (fairly small, really, even in w-space) that your tower could get blown up, over the course of 369 days your investment will have potentially fully paid for itself*, without you actually losing any of that initial investment. A 1 year return on investment is pretty damn good in eve when you consider most blueprints and other passive investments are much slower than that.

*break even point slightly slower in null with fuel cost reduction from TCU

Thus, the price difference is based on the money that you save over the course of a year of running the tower. Not a long time in eve. If the fuel savings was twice as much, the price disparity would likely double.
Tuttomenui II
Aliastra
Gallente Federation
#7 - 2015-03-09 06:42:01 UTC
Yeah cause officer mods are totally double of what Tech II are. Roll

I had a shadow surpentis large tower once but I gave it away. (My epeen needed some flexing.)
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#8 - 2015-03-09 16:12:20 UTC
Arronicus wrote:
... That means that while there is the CHANCE (fairly small, really, even in w-space) that your tower could get blown up, ...
As faction towers also have more HP, the chance of that happening is even lower than with a regular tower.

ISD Ezwal Community Communication Liaisons (CCLs)

Sean Parisi
Blackrise Vanguard
#9 - 2015-03-09 19:21:32 UTC
Faction Towers are quite fine. If you don't want to pay for one, then do not get one.
Kiandoshia
Pator Tech School
Minmatar Republic
#10 - 2015-03-09 21:29:49 UTC
Agondray wrote:
produce your own fuel and youll spend less isk in fuel


=(
Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#11 - 2015-03-09 22:29:38 UTC
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?
Trin Javidan
Caymen Labs
#12 - 2015-03-09 23:16:10 UTC
Chenguang Hucel-Ge wrote:
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?


What you are reallly looking for is a POS overhaul: HP, combat / defense capabilities ect!

Rawketsled
Generic Corp Name
#13 - 2015-03-10 00:22:31 UTC
If you buff faction towers, their price will go up more, negating the intent of the buffs.

The only half-way satistactory solution for the OP would be to reduce the faction tower cost by increasing the blueprint drop-rate. But that'll have flow-on effects into the rest of industry as everyone will use faction towers or be priced-out of the market.
Arronicus
State War Academy
Caldari State
#14 - 2015-03-10 01:23:33 UTC
Rawketsled wrote:
If you buff faction towers, their price will go up more, negating the intent of the buffs.

The only half-way satistactory solution for the OP would be to reduce the faction tower cost by increasing the blueprint drop-rate. But that'll have flow-on effects into the rest of industry as everyone will use faction towers or be priced-out of the market.


Not only that, but there clearly isn't a problem needing a solution. The price is not significantly higher, the recovery on investment is hardly a year, and the advantage gained is not significant. No-one is being short changed, no-one is getting an unfair leg up, no-one is being held back by a 6 year investment buy in. Really need that extra 20% shields in your combat scenario? Really want to save extra on monthly fuel? Go for it. You don't? Don't.
Kathryn Painway
Just a Ride
#15 - 2015-03-15 22:18:06 UTC
ISD Ezwal wrote:
Arronicus wrote:
... That means that while there is the CHANCE (fairly small, really, even in w-space) that your tower could get blown up, ...
As faction towers also have more HP, the chance of that happening is even lower than with a regular tower.


Not necessarily as people just out to blow stuff up will gravitate towards something that looks a little more "meaningful" on their kb.

Penis

Kathryn Painway
Just a Ride
#16 - 2015-03-15 22:20:24 UTC  |  Edited by: Kathryn Painway
Chenguang Hucel-Ge wrote:
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?

Interesting thought, though I approached it from the other end and thought all wh ice (if it can be mined?) should be omni.

Trin Javidan wrote:
Chenguang Hucel-Ge wrote:
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?


What you are reallly looking for is a POS overhaul: HP, combat / defense capabilities ect!


You know it, and it's been in the works for...

Penis

Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2015-03-16 00:44:52 UTC
ISD Ezwal wrote:
Arronicus wrote:
... That means that while there is the CHANCE (fairly small, really, even in w-space) that your tower could get blown up, ...
As faction towers also have more HP, the chance of that happening is even lower than with a regular tower.

Of course with a regular tower, one can replace several of them for the cost of a faction tower.

I sold my faction large tower, at a hefty profit, and replaced it with a regular tower.
Arronicus
State War Academy
Caldari State
#18 - 2015-03-16 10:21:54 UTC
Kathryn Painway wrote:
Chenguang Hucel-Ge wrote:
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?

Interesting thought, though I approached it from the other end and thought all wh ice (if it can be mined?) should be omni.

Trin Javidan wrote:
Chenguang Hucel-Ge wrote:
While I don't think that bonuses should be doubled or increased, I think that would be funny if these faction towers could use two types of ice blocks. Pirate ships receive bonuses from two racial skills, why not develop it a bit further?


What you are reallly looking for is a POS overhaul: HP, combat / defense capabilities ect!


You know it, and it's been in the works for...


With fozziesov, and his intense desire to turn eve into Frigates and Cruisers Online, we may honestly never see the long promised pos defensive overhaul.