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Pheobe Phase 2 Suggestions for SOV and Super Caps

Author
Bilbert lashlily
Toad Whipper's United
#21 - 2015-03-09 01:58:04 UTC
Zimmer Jones wrote:
Anyone can buy or build cap ships and fly them, that makes sense as a requirement for sov.

Ed: Caps, not supers.


This is a good idea. while it would be great for current sov. holders to have only supers field the entosis. its illogical to think a low sec gangs wanting space would be able to field one, even if they could afford one now they most likely would lose it once, then never be able to enter sov again as all sov holding corps would never let anyone produce one (supers) for neutral sales. You would also eventually run out of those on the market currently. I agree there needs to be a limit on the size of ships required to fit an entosis otherwise you will have non-stop harassing trolling fleets, and small alliances would never be able to hold sov as it would become to much of a hassle to get you indices up after getting your ihub reinforced.
Teckos Pech
Hogyoku
Goonswarm Federation
#22 - 2015-03-09 04:07:44 UTC
bigbillthaboss3 wrote:
Making SOV more appealing:

  • Increase anom spawns/ bounties or some form of ratting buff.
  • Increase mineral yields/ some form of mining and production buff.
  • Allow for moon mineral planetary seeding. Different planets mean different minerals, only one moon spawns minerals per seeding. There is a 1 month timer for seeding process followed by 4 month harvesting timer in which moons are exhausted and the process is repeated. Multiple seedings can occur simultaneously on a single planet . Each seeding must be different (can only have one seeding event for x mineral on y planet). Incorporate this into planetary structures and affiliate with DUST 514 providing incentive for purchasing that game.
  • Get rid of the TCU, it's useless.
  • Reduce game to two structures - a station and something not a station, give both the same attributes of i-hub and be happy.
  • Allow for jump fatigue reduction, alternatively remove jump bridge fatigue. Jump Bridge Fatigue dumb and useless and from the pvp statistics in the other dev blog (you misinterpreted slightly) it has a negative influence on pvp.


Making Super Capitals more appealing:


  • Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.
  • Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
  • Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.



Otherwise your sov changes aren't that bad.


EDIT: ANOTHER IDEA: Offer a button on EVE launcher that easily transitions you to "Singularity" server, tia.


Dude, this is never ever going to happen.

1. CCP has announced their plans, they will not change them at this point.
2. CCP Fozzie has already pointed out that super caps are going to get a big role change Soon™

Item 2 will most likely render super caps as booster ships and remove either all or nearly all ability to do damage.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#23 - 2015-03-09 04:09:05 UTC
baltec1 wrote:
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.


Never ever going to happen. Missions and anoms are isk faucets. Converting null sov systems to having missions will just mean more isk flowing into the economy and result in inflation.

Not.
Going.
To.
Happen.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#24 - 2015-03-09 04:28:47 UTC
bigbillthaboss3 wrote:
Making SOV more appealing:


  • Super Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a super capital, so this is not a stretch nor discriminating against ~little guys~.






You really have missed half the point here I think. Just as little guys couldn't compete with big guys because they didn't have "enough" supers before to be able to win a station fight, you are simply transferring the problem under the new system.

Remember the new system is designed so that many small groups all attacking different constellations will be hard for even a very large defender to deflect, if not extremely well organized. By limiting Entosis use to Supers, you've just cut the amount of sov aggression that can occur by several orders of magnitude.

Can't work out if you are trolling here frankly.

--
Fang
bigbillthaboss3
Amok.
Goonswarm Federation
#25 - 2015-03-09 05:03:21 UTC
Belinda HwaFang wrote:

You really have missed half the point here I think. Just as little guys couldn't compete with big guys because they didn't have "enough" supers before to be able to win a station fight, you are simply transferring the problem under the new system.

Remember the new system is designed so that many small groups all attacking different constellations will be hard for even a very large defender to deflect, if not extremely well organized. By limiting Entosis use to Supers, you've just cut the amount of sov aggression that can occur by several orders of magnitude.

Can't work out if you are trolling here frankly.


By limiting 'Entosis' links to supers you cut out on the spam that will come with being able to fit it on any ship.

In response to "so that many small groups all attacking different constellations will be hard for even a very large defender" - this is wrong. So you have some small alliances trying to take sov? Ok, the small entity spreads across 5 different constellations with small groups to take space! But no one has thought about how big groups, like mine, could easily field six or more defense fleets - each much larger than a small groups biggest fleet. Also, in response to "guys didn't have enough super" - just wait till the smaller guys spread their forces across five points of interest only to meet with super fleets in each one.

Lets say 'Entosis' links can be fit on, umm, cruisers and higher: Do you know how easy it would be to send a mass fleet around EVE nullsec and 'Entosis' link everything there is? Literally could make one swift round-about through 0.0 and reinforce everything in one day, no problem. Ok, maybe not everything, but 75-80% of all sov. Fitting "Entosis" links to anything sup-capital is asking for exploitation.

Making supers the only ones able to "Entosis Link" stuff will definitely influence more fighting however.


Yes, you can buy supers from most anyone regardless of ~standing~.

No, nullsec is not currently an isk fountain, we need more.
bigbillthaboss3
Amok.
Goonswarm Federation
#26 - 2015-03-09 05:07:44 UTC
Alright, after that last post I instantly change my mind and I think all capitals should be able to fit Entosis Links, not just supers. I didn't feel like going through and editing those previous posts.

Capitals are the only ones allowed to fit Entosis links. This includes dreads, carriers, super carriers, titans, and I guess a rorqual if someone really wants to?
Sigras
Conglomo
#27 - 2015-03-09 10:35:03 UTC
baltec1 wrote:
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.

If you want to allow for higher population density in each null sec system, just add a level of anom above sanctum which is like an incursion or WH anom requiring multiple players to complete, but worth more ISK. This way if multiple people are in system they can run the big anom, but if one guy is solo, he can do the sanctum.

I would make it like a WH anom where if a cap ship warps in they escalate with their own caps which are worth nothing to prevent gaming the system.
Tykonderoga
Pandemic Horde Inc.
Pandemic Horde
#28 - 2015-03-09 13:39:40 UTC
Making Super Capitals more appealing:

Capitals are the only ones who can fit "Entosis Links". This will definitely influence the fights you were wanting. Anyone who wants to own 0.0 space has a capital, so this is not a stretch nor discriminating against ~little guys~.
Smartbombers: Regarding super carriers, bombers have an alternative weapon mode/ or just new bomber types. Each bomber has a single smartbomb equipped with reasonable damage as well as blast radius. The catch is that each "Smartbomber" runs off the super carriers cap, which ultimately cuts off tanking modules. The longer the "smartbombers" fly around the more capacitor is drained from the super carrier. These attributes prevent super cap genocides of gangs and gives them equal vulnerability.
Reflection Mode: Allow titans to reflect a doomsday off another titan to hit multiple objects. For a titan to serve as a ~doomsday reflector~ it must enter a "Reflection Mode" similar to seige mode or something that lasts x amount of time. Maybe modules and skills could increase the number of 'reflected beams' coming from one doomsday. The reflecting titan takes 50% or more of the initial doomsday damage. This will prevent 10+ titans using a single titan to welp 100+ man fleets. Reflected beams can be targetable b/c of ~mirror modules~ or something.


These are good ideas. Oh, and the minute they make my 30bil super carrier a booster ship I'm cancelling that account, followed by two thousand other people, followed by a certain dev at CCP looking for a new job.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#29 - 2015-03-09 14:05:20 UTC  |  Edited by: Agondray
I can see this, although if the reflection ability isn't defined right it could become a way to abuse multiple doomday into an AOE weapon.

As for Anoms in null, a lot of space out there is owned and empty. The combat groups could spread out along the edges systems while industry focuses at the core with a few combat guys to get the trollceptors andclear belts.
An agent will just cause everyone to focus at the systems around an outpost sadly.

edit: I didn't see the reflection titan taking the 50% damage, but I have see titans exchange doomsdays all day so it could still take a few

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

bigbillthaboss3
Amok.
Goonswarm Federation
#30 - 2015-03-09 15:42:03 UTC
Agondray wrote:

edit: I didn't see the reflection titan taking the 50% damage, but I have see titans exchange doomsdays all day so it could still take a few


In response, the ~doomsday spectrum~ would result in only 5-6 focused DD beams after reflection instance. Each target would need to be locked by the 'reflecting titan' for reflection doomsdays, preventing mass spamming. This 'reflection' module would be similar to a siege, anchoring the titan in the same spot for x amount of time. The beam itself would strike the reflecting doomsday for 50% of the damage and distribute the remaining damage in the reflected DD rays. Does this make sense?


Also, for smartbombing bombers, super carriers would have to equip high slot modules similar to drone control units. Each smartbomber unit allows use of 2 smartbombers. The modules drain a significant amount of cap seeing as that they are a specialized capacitor transfer module affecting fighter drones. While these modules are in use the ship can not receive capacitor transfer from other ships (no 5 carriers keeping a smartbomber super cap stable).
Herez TheChamber
Science and Trade Institute
Caldari State
#31 - 2015-03-09 22:54:27 UTC
seems he is right
Xaero Petraeus
Republic Military School
Minmatar Republic
#32 - 2015-03-09 22:55:31 UTC
Don't really like your ideas about caps and supers but CCP sure as hell needs to find a proper niche for them. Even though it's unlikely, given how much they have struggled with balancing them in the past.
Belinda HwaFang
Coreli Corporation
Pandemic Legion
#33 - 2015-03-10 19:36:18 UTC
bigbillthaboss3 wrote:

how big groups, like mine, could easily field six or more defense fleets - each much larger than a small groups biggest fleet. Also, in response to "guys didn't have enough super" - just wait till the smaller guys spread their forces across five points of interest only to meet with super fleets in each one.

Lets say 'Entosis' links can be fit on, umm, cruisers and higher: Do you know how easy it would be to send a mass fleet around EVE nullsec and 'Entosis' link everything there is? Literally could make one swift round-about through 0.0 and reinforce everything in one day, no problem. Ok, maybe not everything, but 75-80% of all sov. Fitting "Entosis" links to anything sup-capital is asking for exploitation.

Making supers the only ones able to "Entosis Link" stuff will definitely influence more fighting however.


Yes, you can buy supers from most anyone regardless of ~standing~.

No, nullsec is not currently an isk fountain, we need more.


I have thought about how big groups could intelligently organize themselves into a mass of smaller groups actually. That's why i suffixed what i wrote with "if not extremely well organized". Since I recognize that GSF/CFC is actually extremely well organized, that's why I don't think this change will be one that you simply can't cope with.

That's fine, you can deploy your super fleets in each of those points of interest. This still isn't helping to sway me that Entosis links should be super only.

The point behind the change is if you want to keep the space you need to be active within it. As CCP Fozzie said during that controversial Eve Down Under podcast, "if we don't make the balance of the entosis module correctly.....you will not have time to respond" and then yes your concerns are valid. I am pretty sure Fozzie is thinking about his options as to the fitting requirements of the module, but Super-only is way too far in the direction of maintaining status quo.

--
Fang
baltec1
Bat Country
Pandemic Horde
#34 - 2015-03-10 21:46:18 UTC
Teckos Pech wrote:
baltec1 wrote:
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.


Never ever going to happen. Missions and anoms are isk faucets. Converting null sov systems to having missions will just mean more isk flowing into the economy and result in inflation.

Not.
Going.
To.
Happen.


Missions inject a lot less isk than anoms.
baltec1
Bat Country
Pandemic Horde
#35 - 2015-03-10 21:53:04 UTC
Sigras wrote:
baltec1 wrote:
Anoms need to be removed as the primary income source in null and replaced with something more like missions to allow for much larger populations in a system.

If you want to allow for higher population density in each null sec system, just add a level of anom above sanctum which is like an incursion or WH anom requiring multiple players to complete, but worth more ISK. This way if multiple people are in system they can run the big anom, but if one guy is solo, he can do the sanctum.

I would make it like a WH anom where if a cap ship warps in they escalate with their own caps which are worth nothing to prevent gaming the system.


Not only would this inject too much isk into the system but it is also a terrible long term plan. Anoms do not scale with either inflation or rising populations. Missions are much better in both areas due to the infinate amount of population they can handle and that most of their reward comes in the form of LP.
Alavaria Fera
GoonWaffe
#36 - 2015-03-10 22:13:52 UTC
Belinda HwaFang wrote:
The point behind the change is if you want to keep the space you need to be active within it. As CCP Fozzie said during that controversial Eve Down Under podcast, "if we don't make the balance of the entosis module correctly.....you will not have time to respond" and then yes your concerns are valid. I am pretty sure Fozzie is thinking about his options as to the fitting requirements of the module

I read that as

"if you refuse to start dying we can crank it up so that you will at some point start dying"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sougiro Seta
Federal Navy Academy
Gallente Federation
#37 - 2015-03-10 22:54:51 UTC
The main problem with supers is the CCP approach to the problem: quite shortsighted .

It's all about being analytical:
CCP, through Fozzie, stated recently that the main problem with supers is that they've become too common/there are too much supers and this turn em into a wrecking ball.
I mostly agree with this statement.

Given the trouble, is when being analytical is relevant:

-You can go the CCP way, somehow childish, and start nerfing the ships reducing their use (wtf), therefore their rotation and turn the problem even bigger. Aka Phoebe.
-You can, even after a big failure, go into another one(aka ceptorsov) and announce your intention of developing a third and apocalyptical failure: give a finger to your most loyal customers. Tell the people that have invested more time and money on this game to gtfo and take down years of ingame sacrifice and effort to the floor.

Fail.

Why, instead all this ****, you don't think how to solve the problem instead creating bigger new ones?
If the problem is "there are too many supers" develop ways for players to lose em in glorious combat. In glorious events. >25b spaceships DESERVE a glorious death at least.

*rave*
Why don't create a PVE background, around this drifter shitlords and Joves and whatever you want, where supers explode in glorious combat for sov-**** and magnificient especial/officer-like/whatever modules?
*end of rave*

The point is that, to fix the current problem with super capitals you should create a workflow around something like this:

1) There are too many supers -> lots of supers need to explode.
2) How do we make content that make supers explode, without pissing our BEST F**** customers.
3) Deliver content, watch fireworks.
4) People receive bacon, enjoy content, new meta emerge.
5) Rework super manufacturing, according to current EVEO financial situation and with a system which is escalable to EVE's financial reality. This system should allow CCP to "handle" supercapitals population.
Basically, you should be the UN no-proliferation watchers.

Come on guys, Asakai and B-R bringed more people to the game that whatever thing you'll ever do. Supercapital pilots gave you millions of dollars with the content they created.
With your current workflow you're aiming towards giving a finger at thousands of players who invested thousands of hours to train for those ships, fly those ships and RISK A LOT into those ships.
If you rework supers into command ships you'll fail at EVE, because super pilots don't want a giant commandship nor whatever delirious idea you have.

If you wanna kill supercapital ships, kill em on combat. That's what they the deserve.
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