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Player Features and Ideas Discussion

 
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A new type of PvE - local missions

Author
nVus Antollare
Center for Advanced Studies
Gallente Federation
#1 - 2015-03-08 14:24:11 UTC
LOCAL MISSIONS: A marriage of incursion & faction warfare gaming mechanic.

Random single system events perhaps only one per empire challenging the locals and encouraging ppl to work together.
I very much would like that if this becomes in any incarnation real its something even a rookie pilot could be involved in.
Perhaps success would buff local rewards/yield/tax for a short time and failure could result in a local nerf.

This would be my hope and might encourage ppl to move around more seek out others and seed the very important lesson very early on in a rookies life that working with others in EVE unlocks great potentials.

It's also intentional that I've left the finer details of this "suggestion" open, because I'd love to see what others would add to it, but keeping to the foundation idea covered above.

Envy out ö7
Zimmer Jones
Aliastra
Gallente Federation
#2 - 2015-03-08 16:08:47 UTC
And it should be pink.

Left out the finer details? You've left out all the details, its a "wouldn't it be nice if we had things we already have, but they could also be like other things we already have" post, with a "think of the noobs" tacked on.
Not an idea, features are already in the game.

Problem is that noobs still won't know what to do. They will still need an experienced player(s) to coach them through whatever is offered. Not only that, but to make it worth doing by anyone, it will have to be attractive. That means that it jus becomes another highsec eve clique. Missioners, incurionists, fw'ers and now something that is sorta-like-it-but-kinda-not

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Garnoo
Eternity INC.
Goonswarm Federation
#3 - 2015-03-08 16:11:02 UTC
all new missions needs to be easy and quick or everyone will skipp them (just look how burner missions ended)

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

nVus Antollare
Center for Advanced Studies
Gallente Federation
#4 - 2015-03-08 16:48:08 UTC  |  Edited by: nVus Antollare
Zimmer Jones wrote:
And it should be pink



Yes. Thanks for sharing your opinion.
Anhenka
The New Federation
Sigma Grindset
#5 - 2015-03-08 17:02:09 UTC
I'm fine with a marriage between incursions and faction warfare as long as it ends in a childless divorce.


P.S: You ideas kind of need some actual ideas before people can offer any reasonable feedback.

But my initial impression is that it's either rewarding enough that people chase them around like incursions, or not worth enough for people to bother taking the time to do them.

Why would you bother spending a considerable amount of time on a low paying missions when the reward is a system wide boost everyone shares, including the people who didn't participate?
nVus Antollare
Center for Advanced Studies
Gallente Federation
#6 - 2015-03-08 17:59:35 UTC  |  Edited by: nVus Antollare
Ok, well made point.

So here's how I see it. Similar to how incursion are now as a constellation wide events pitching well equipped well funded fleets to quickly gain as much as fast as possible and move onto the next one, the idea I've put forth above would be only a local system and an optional headless fleet vs local rats and simular to factional warfare gaining control of local points on the map equates winning or losing control.

It's not intended to replace or augment either factional warfare or incursions but perhaps more of an introduction to them.
It's not like CCP haven't done similar events in the past with actors roaming rookie systems, this is just an extension of this.

It would still be a mission after all and with all of their caveats such as ship restrictions and heavy and clear health warning on the box such as we have in burner missions now. And of course more experienced players would have a role but at the same time so would every one else. By headless fleet i mean all leadership functions are removed all pilot are forced equal and if it's even possible goals are either NPC broadcasted locally or within the fleet UI.

Winning gains that system a small buff/benefits for a small time and losing counter this.

An interesting outcome of this would be if ppl deliberately and tactically force a loss and perhaps results in ppl moving more greener pastures.
Dangeresque Too
Pistols for Pandas
#7 - 2015-03-08 20:38:04 UTC  |  Edited by: Dangeresque Too
A simple solution to this would be to make incursions actually matter and not just an ISK faucet.

If there was an actual invasion, then maybe they should attempt to actually blow things up, instead of staying in at their little beacon sites and such. Yeah, occasionally a few ships will roam to the belts or gates or stations, but they don't stick around and usually run off at absurd speeds once opposition shows up.

How about if during incursions the invading group to actually attacked stations or stargates. What better incentive for the local players than to defend their stuff? A lot of people that get hit with an incursion just stop playing for a few days or move somewhere else until the incursion farmers get done with grinding their LP and eventually take out the mom. This would encourage them to get into a combat or logi ship and keep their stuff alive. Just another one of my countless ideas and enhancements to the game that I haven't bothered to actually write up.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#8 - 2015-03-08 21:08:46 UTC
How about new way of FW. A local mission, where all four FW's have to combine their strenght and united forces against CONCORD?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

nVus Antollare
Center for Advanced Studies
Gallente Federation
#9 - 2015-03-08 21:15:00 UTC
This is more about a system wide mission available to anyone in that local, nothing at all to do with an incursion, but would borrow some of its mechanisms. And more to the point its using local faction rats.

Think of it as somthing like a burner mission crossed with a DED site that anyone that meets the mission restrictions can join.

Rewards for completion could range from system wide NPC command ship buffing local or a wormhole like effect for an hour and failure being something akin to incursion effects for the same amount of time.
Perhaps tougher rats with less or no rewards would roam the belts in a failed system
Dangeresque Too
Pistols for Pandas
#10 - 2015-03-08 23:39:58 UTC
No, its the same thing as an incursion, just not called "incursion" and limited to a single system, with less people involved in farming them.

If they made incursions actually matter and have legit consequences for not getting rid of them then maybe locals might feel obligated to defend their stuff if their home station was under fire from a sansha fleet. You kill the fleet and work to end the incursion, your stuff doesn't explode... you sit around and let other people farm the incursion, your stuff explodes.

So you want just a single 1 time short term event like a mission? So it would be over before half the people even knew it was there? In order to get any sort of community involvement you would have to have some sort of system wide announcement, but then would you extend that to neighboring systems too so you would catch people currently next door running a mission or mining? And how many people are you thinking this will require to do? If you are looking for a large number good luck in with that without just creating a new smaller incursion community.

I understand what you are trying to go for, but its not going to happen, nobody will do it unless its worth farming, and then people will farm the crap out of it.

And you can't make the "system boosts" for completing it very high due to the fact that if it is random and happens to come around again or two or three more times, then how ridiculous would that buff be?
nVus Antollare
Center for Advanced Studies
Gallente Federation
#11 - 2015-03-09 12:03:56 UTC
Yeah, not going to go back n forth with you over your version of this idea, I pretty sure you can post your own make incursions matter in another thread, but I will address the holes you found in my idea.

Incursion location appear in a tab in the journal. That's how they're found.
DED sightings are posted on the map in a filter.
Factional Warfare progress have their own station services.
Any of the above would be fine, something new might be better escalation notice might be close.

The balance you asked about is a bigger debate and one that's really on going about most things in EVE, that's not a cop-out on my part that's just something I don't know how to tackle. But most folk will tell you burner mission are not worth the time, but that doesn't mean ppl don't think they're fun and do them anyway..

As for your point about farming them. I'm happy if you can't.
Reward are nothing that can't be got else where by other means they'd be something only worth doing a few jumps for but not crossing empire for.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#12 - 2015-03-09 13:35:17 UTC
+1 from me
When I used to live in Uphallant there was a lvl 4 mission that spawned the mission around a station. Id undock and there would be a npc pirate fleet fighting who was doing the mission and people that undocked.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Donnachadh
United Allegiance of Undesirables
#13 - 2015-03-09 14:07:47 UTC
Just say no to another bad idea.

As proposed no one would run them anyway. Why bother when you get virtually nothing out of them and you can go one jump over and continue your game as usual.

The things you offer as rewards for defeating these mini-incursions are worthless. I could make more ISK, have more fun and help more new players running traditional missions so why bother.

If you boost the rewards to the point where they are attractive to the players they will become a PIA ISK farm just like incursions with only a very small group of players getting any advantages from them.

I know you want others to help you fill in the holes in your idea. But the simple reality is that there are so many holes in this idea there is no way to make it work that would A. attract players and B. not become and ISK farm.


nVus Antollare
Center for Advanced Studies
Gallente Federation
#14 - 2015-03-09 14:55:50 UTC
I disagree, this just reused elements that are already applied elsewhere in PvE features in the game and brings them all together in one place.

Let me ask you this, when an incursion lands in mission hub and its effects disrupt LP/trade/bounties wht do you do? Sit it out, join in? Move on? For most this isn't a viable option and I'm not attempting to fix what's wrong with how it is now. I'm simply looking to bring more of EVE's rich content to more players.
The biggest difference with my idea and what we have now is with this you can do something about it and you can ignore it. And further more it's open to all that meets it's ship restrictions
Anhenka
The New Federation
Sigma Grindset
#15 - 2015-03-09 17:43:23 UTC
nVus Antollare wrote:
I disagree, this just reused elements that are already applied elsewhere in PvE features in the game and brings them all together in one place.

Let me ask you this, when an incursion lands in mission hub and its effects disrupt LP/trade/bounties wht do you do? Sit it out, join in? Move on? For most this isn't a viable option and I'm not attempting to fix what's wrong with how it is now. I'm simply looking to bring more of EVE's rich content to more players.
The biggest difference with my idea and what we have now is with this you can do something about it and you can ignore it. And further more it's open to all that meets it's ship restrictions


If you can ignore because it has no negative side effects, and it doesn't pay well because the reward is primarily in an all system boost, then people will ignore it once they try it out a time or two.

At least in highsec and lowsec. Nullseccers will prob run them if they land in their ratting systems, but we already have a much higher degree of cooperation than most highseccers.

You proposed your idea as something to get people to work together for content, but the only people who will bother to do them are the people already working together on content, because there is no individual incentive for people to do them.
Donnachadh
United Allegiance of Undesirables
#16 - 2015-03-10 01:17:35 UTC
nVus Antollare wrote:
Let me ask you this, when an incursion lands in mission hub and its effects disrupt LP/trade/bounties wht do you do? Sit it out, join in? Move on? For most this isn't a viable option and I'm not attempting to fix what's wrong with how it is now. I'm simply looking to bring more of EVE's rich content to more players.
The biggest difference with my idea and what we have now is with this you can do something about it and you can ignore it. And further more it's open to all that meets it's ship restrictions

Since it is nearly impossible to get into an Incursion fleet ( 1-2 hour waits are common ) most people simply pack up and move out of the affected area until the Incursion bozos have sucked every single LP and ISK possible out and it ends. Then the rest move back in and do what they always did. See the Incursion fleets have this thing figured so they can run the bare minimum size fleet and in the process maximize every single LP and ISK possible for those lucky enough to join a fleet. If the rewards given for your idea were raised to the point that it was worth doing it at all then this same pattern would prevail in you mini-incursions.

Keep the rewards level where you are proposing and to be honest they are simply not worth the time and risk to ones ships to even bother with them when you can make more ISK and have more fun doing other things.

And we still have not addressed the point of the new players you want to attract. If the difficulty level is set low enough for the new players then the vets may run a few to see what they are about and then move on to more challenging and more lucrative opportunities. Make them hard enough so there may be some interest to vets and you eliminate a vast majority of the newer players that may want to try these.

I understand and appreciate your desire to create something that will attract players and encourage cooperation but you really need to face the simple facts of this and any other game. Those who want to participate in group activities will find them, those that want to do it solo always will and there is nothing you can do except chase them out of the game by trying to force them into something they do not want to be a part of.