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Steve "Fuzzysteve" Ronuken: CSM X

First post
Author
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#81 - 2015-02-25 13:13:21 UTC
The following is an excerpt of my endorsements for CSMX:

Quote:
Fuzzy Steve has been a tremendous voice on CSM9 for the third party development, while supporting the expansion of communication to the playerbase through third party services. Steve is friendly, approachable, and dedicated to doing a great job when he says he intends to serve this community. I strongly encourage anyone who is voting this year to place him in your top five, as supporting Steve will ensure that a seat isn't wasted on CSMX!

The rest of the article/list is found here. Best of luck, Steve!

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Ekaterina 'Ghetto' Thurn
Department 10
#82 - 2015-02-25 13:47:32 UTC
I was sort of reluctant for mining to be reworked by CCP especially given how many parts of the game have ended up after they have been 'iterated' on. Too many careers have been **** on from a great height to be listed here.

Even so I read your concept ideas for how mining could be reworked and I quite like your ideas. As a percentage how likely do you think it will that your ideas for reworking mining will be implemented Question

I think we voted for you last year and it seems likely we will vote for you again this year. We have one or two other candidates in mind but you are probably the front runner.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Roanaper
Aliastra
Gallente Federation
#83 - 2015-02-25 14:01:28 UTC  |  Edited by: Roanaper
pfft
Malcanis
Vanishing Point.
The Initiative.
#84 - 2015-03-06 21:35:55 UTC
Hey, have you voted for Steve?

What the hell is even wrong with you? Go vote for Steve!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ekaterina 'Ghetto' Thurn
Department 10
#85 - 2015-03-06 22:42:24 UTC
Malcanis wrote:
Hey, have you voted for Steve?

What the hell is even wrong with you? Go vote for Steve!


We have !! Big smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Mara Villoso
Long Jump.
#86 - 2015-03-07 01:34:29 UTC
Second time I've voted for you Steve! Keep up the good work
Resa Moon
New Eden Miners Association
Interplay
#87 - 2015-03-07 07:08:07 UTC
Are you a heavy miner?

It's easy to have various thoughts about how to "improve" mining but what constitutes improvement has much to do with POV and level of involvement with the activity. Be wary about the clamor that mining needs improvement.

I mine every day with six toons and have done so for years. I enjoy the process and the environment. But, I have to say, I mainly enjoy it because I'm commanding my own mini-fleet. I mine with four mining barges (Skiffs or Hulks depending on locale). Highsec Hulk mining is engaging as the roids don't last all that long and you're in potentially hostile territory and ice mining with Skiffs is engaging because it's very competitive. Feeding this many mouths on the proceeds from mining entails a number of skills and a variety of efforts, but done well it pays well.

However, solo mining is another story. That's the rub. Mining with several toons is engaging. Mining solo, not so much. My concern is with proposals that add more busy work to the mining process to make it seem more engaging, which perhaps means something to the solo or casual miner but is nothing but a pain to the multi-toon pro miner.

We serious multi-toon miners make up a good portion of the mining community from what I've seen in the belts. We're just not banging on doors asking for anything to be "fixed."
Bethan Le Troix
Krusual Investigation Agency
#88 - 2015-03-08 08:55:34 UTC
Resa Moon wrote:
Are you a heavy miner?

It's easy to have various thoughts about how to "improve" mining but what constitutes improvement has much to do with POV and level of involvement with the activity. Be wary about the clamor that mining needs improvement.

I mine every day with six toons and have done so for years. I enjoy the process and the environment. But, I have to say, I mainly enjoy it because I'm commanding my own mini-fleet. I mine with four mining barges (Skiffs or Hulks depending on locale). Highsec Hulk mining is engaging as the roids don't last all that long and you're in potentially hostile territory and ice mining with Skiffs is engaging because it's very competitive. Feeding this many mouths on the proceeds from mining entails a number of skills and a variety of efforts, but done well it pays well.

However, solo mining is another story. That's the rub. Mining with several toons is engaging. Mining solo, not so much. My concern is with proposals that add more busy work to the mining process to make it seem more engaging, which perhaps means something to the solo or casual miner but is nothing but a pain to the multi-toon pro miner.

We serious multi-toon miners make up a good portion of the mining community from what I've seen in the belts. We're just not banging on doors asking for anything to be "fixed."


Most proposals made on the forum to 'improve' mining usually fall under either vast increases to yield or total changes to remove the current leisurely method of mining. Some would use 'boring' instead of leisurely but note I do not agree with those comments.

The Steve Ronuken proposal is the best so far because:

1) It introduces a kind of 'sovereignty' aspect to high sec which is interesting.

2) It defends the connection between the Empires and capsuleers as faction standings will be required.

3) It defends small miners from being predated by large 'afk' miners who gulp up all the ore.

4) It adds a further complication for gankers in that they cannot just warp to the belts. They have more work to do if they want to suicide gank your mining vessels.

5) It adds content to the missions part of the game which has taken a few hits in recent times and still appears to be in CCPs firing line.

So on the whole I would like to see his ideas implemented.
Resa Moon
New Eden Miners Association
Interplay
#89 - 2015-03-08 11:45:55 UTC
Bethan Le Troix wrote:


Most proposals made on the forum to 'improve' mining usually fall under either vast increases to yield or total changes to remove the current leisurely method of mining. Some would use 'boring' instead of leisurely but note I do not agree with those comments.

The Steve Ronuken proposal is the best so far because:

1) It introduces a kind of 'sovereignty' aspect to high sec which is interesting.

2) It defends the connection between the Empires and capsuleers as faction standings will be required.

3) It defends small miners from being predated by large 'afk' miners who gulp up all the ore.

4) It adds a further complication for gankers in that they cannot just warp to the belts. They have more work to do if they want to suicide gank your mining vessels.

5) It adds content to the missions part of the game which has taken a few hits in recent times and still appears to be in CCPs firing line.

So on the whole I would like to see his ideas implemented.



I think the candidate should reply. Some of what you say worries me in that I don't see how these concepts, though somewhat interesting as concepts, actually make the activity of mining more engaging. Bringing up the myth of large "AFK" miners gulping up the ore from poor solo miners is, well, nonsense. Someone really needs to clear the air about this old AFK mining stereotype - it's not what multiboxers do. You can't really do serious multibox mining AFK. Plus, if a mining fleet comes into a belt where someone's mining in a Venture - easy fix, Venture, find a different belt. No matter how many large mining fleets are out there, there's more ore for the soloist.

This isn't the candidate's reply above but your comments have me a little worried that he's bought into the AFK asteroid vacuum cleaning propaganda.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#90 - 2015-03-08 15:25:51 UTC
Resa Moon wrote:
Are you a heavy miner?

It's easy to have various thoughts about how to "improve" mining but what constitutes improvement has much to do with POV and level of involvement with the activity. Be wary about the clamor that mining needs improvement.

I mine every day with six toons and have done so for years. I enjoy the process and the environment. But, I have to say, I mainly enjoy it because I'm commanding my own mini-fleet. I mine with four mining barges (Skiffs or Hulks depending on locale). Highsec Hulk mining is engaging as the roids don't last all that long and you're in potentially hostile territory and ice mining with Skiffs is engaging because it's very competitive. Feeding this many mouths on the proceeds from mining entails a number of skills and a variety of efforts, but done well it pays well.

However, solo mining is another story. That's the rub. Mining with several toons is engaging. Mining solo, not so much. My concern is with proposals that add more busy work to the mining process to make it seem more engaging, which perhaps means something to the solo or casual miner but is nothing but a pain to the multi-toon pro miner.

We serious multi-toon miners make up a good portion of the mining community from what I've seen in the belts. We're just not banging on doors asking for anything to be "fixed."



I'm not a heavy miner, no. Unfortunately, with being on the CSM, my time in space has suffered. I do have miners on my three accounts (well, 2 miners, and one booster in an Orca with a mind link, now that mindlink prices aren't insane)

From before I got elected, well, I know how much effort is needed when mining in highsec. If you're in systems which get mined out, yes, the roids are small, and you need to keep switching. If you're in a less busy system, they're generally enough for 2 or three cycles (or more)


Anyway:

I'm not looking to change the core of mining. I'm looking to (as much as the CSM can change anything. Which means, I'm suggesting):

A: supplement it with an active method, which is less efficient, but faster.
B: Change how you find asteroids in the first place. So, with skill and effort, you can find larger asteroid fields. Or you can have someone else find them, then sell them to you. /if/ you're in a PC corporation. Right now, there's no real benefit for Miners to join a corp. I'd like to add one.

So, for a large multibox miner, the main change would be finding the roids. Rather than just warping to a belt. I don't see it as something which would take vast quantities of time, and the sites would last a while (if you're good at it. smaller sites would be easier to find/create) Oh, and they wouldn't be anomalies, but bookmarks.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Resa Moon
New Eden Miners Association
Interplay
#91 - 2015-03-08 16:20:54 UTC
Steve Ronuken wrote:



I'm not a heavy miner, no. Unfortunately, with being on the CSM, my time in space has suffered. I do have miners on my three accounts (well, 2 miners, and one booster in an Orca with a mind link, now that mindlink prices aren't insane)

From before I got elected, well, I know how much effort is needed when mining in highsec. If you're in systems which get mined out, yes, the roids are small, and you need to keep switching. If you're in a less busy system, they're generally enough for 2 or three cycles (or more)


Anyway:

I'm not looking to change the core of mining. I'm looking to (as much as the CSM can change anything. Which means, I'm suggesting):

A: supplement it with an active method, which is less efficient, but faster.
B: Change how you find asteroids in the first place. So, with skill and effort, you can find larger asteroid fields. Or you can have someone else find them, then sell them to you. /if/ you're in a PC corporation. Right now, there's no real benefit for Miners to join a corp. I'd like to add one.

So, for a large multibox miner, the main change would be finding the roids. Rather than just warping to a belt. I don't see it as something which would take vast quantities of time, and the sites would last a while (if you're good at it. smaller sites would be easier to find/create) Oh, and they wouldn't be anomalies, but bookmarks.



Thanks for the reply.

Regarding the reply, can't see the point of a method that's faster but less efficient, unless you're thinking that would be another attack on AFK miners, which I hope is not the case because this seemingly popular propaganda about AFK mining should have been put to rest along with the demise of permanent ice belts. This won't make mining more fun - just forced engagement.

The prospecting idea has been brought up in several places, several times, by several people. I'm guessing it has something to do with other space games that have or will pursue this mini-game. For Eve, this too strikes me as nothing more than busy work. Maybe sort of fun the first couple of time, but a pain in the neck thereafter for those of us who mine daily.

But, this is not the time or place to dig into the mining issue, this is simply your candidacy thread.

You got my vote, not because of your mining opinions but because of the great work you've done with your website and 3rd party development. Maybe we'll talk more about mining some other time.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#92 - 2015-03-08 17:37:01 UTC
It's not an attack on AFK miners.

It's an alternate method. You'd get ISK faster, but deplete sites faster (thus, needing to find them more often. and pay more attention while doing it). Mining the old way would take longer, but you'd have more isk at the end of it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Aan Avast
The Scope
Gallente Federation
#93 - 2015-03-13 13:47:53 UTC
for what is worth, i would have voted for you. sadly i am lame and was not aware of the election until today : D
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#94 - 2015-03-19 18:56:49 UTC
Wheee!

\o/

Thanks to everyone who voted for me.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dersen Lowery
The Scope
#95 - 2015-03-19 18:58:12 UTC
I'm very happy with this slate. Do us proud, Steve! And update your sig.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Mr Epeen
It's All About Me
#96 - 2015-03-19 21:26:15 UTC
Two thumbs up!

Mr Epeen Cool
Basil Pupkin
Republic Military School
#97 - 2015-03-19 23:27:47 UTC
Keep up the good work.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Ekaterina 'Ghetto' Thurn
Department 10
#98 - 2015-03-21 10:09:25 UTC
Resa Moon wrote:
Bethan Le Troix wrote:


Most proposals made on the forum to 'improve' mining usually fall under either vast increases to yield or total changes to remove the current leisurely method of mining. Some would use 'boring' instead of leisurely but note I do not agree with those comments.

The Steve Ronuken proposal is the best so far because:

1) It introduces a kind of 'sovereignty' aspect to high sec which is interesting.

2) It defends the connection between the Empires and capsuleers as faction standings will be required.

3) It defends small miners from being predated by large 'afk' miners who gulp up all the ore.

4) It adds a further complication for gankers in that they cannot just warp to the belts. They have more work to do if they want to suicide gank your mining vessels.

5) It adds content to the missions part of the game which has taken a few hits in recent times and still appears to be in CCPs firing line.

So on the whole I would like to see his ideas implemented.



I think the candidate should reply. Some of what you say worries me in that I don't see how these concepts, though somewhat interesting as concepts, actually make the activity of mining more engaging. Bringing up the myth of large "AFK" miners gulping up the ore from poor solo miners is, well, nonsense. Someone really needs to clear the air about this old AFK mining stereotype - it's not what multiboxers do. You can't really do serious multibox mining AFK. Plus, if a mining fleet comes into a belt where someone's mining in a Venture - easy fix, Venture, find a different belt. No matter how many large mining fleets are out there, there's more ore for the soloist.

This isn't the candidate's reply above but your comments have me a little worried that he's bought into the AFK asteroid vacuum cleaning propaganda.


Regarding politeness & manners I think the rule of thumb is that if you arrive in-belt and a miner/s is already there YOU move to the next or another belt in-system and NOT the incumbent. Not doing so tends to rub miners up the wrong way and results in conflict.

I think the changes to ISBoxer type software have resulted in some multi-miner players either leaving the game, downsizing, or choosing another career option within New Eden. Nevertheless the use of ten+ mining vessels to clear belts in very short timespans in high sec is not a myth and can be very annoying for other miners. I agree that miners are not AFK continually as this isn't possible due to game mechanics but it is possible to be AFK for periods of time.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Ekaterina 'Ghetto' Thurn
Department 10
#99 - 2015-03-21 10:17:52 UTC
Steve Ronuken wrote:
Resa Moon wrote:
Are you a heavy miner?

It's easy to have various thoughts about how to "improve" mining but what constitutes improvement has much to do with POV and level of involvement with the activity. Be wary about the clamor that mining needs improvement.

I mine every day with six toons and have done so for years. I enjoy the process and the environment. But, I have to say, I mainly enjoy it because I'm commanding my own mini-fleet. I mine with four mining barges (Skiffs or Hulks depending on locale). Highsec Hulk mining is engaging as the roids don't last all that long and you're in potentially hostile territory and ice mining with Skiffs is engaging because it's very competitive. Feeding this many mouths on the proceeds from mining entails a number of skills and a variety of efforts, but done well it pays well.

However, solo mining is another story. That's the rub. Mining with several toons is engaging. Mining solo, not so much. My concern is with proposals that add more busy work to the mining process to make it seem more engaging, which perhaps means something to the solo or casual miner but is nothing but a pain to the multi-toon pro miner.

We serious multi-toon miners make up a good portion of the mining community from what I've seen in the belts. We're just not banging on doors asking for anything to be "fixed."



I'm not a heavy miner, no. Unfortunately, with being on the CSM, my time in space has suffered. I do have miners on my three accounts (well, 2 miners, and one booster in an Orca with a mind link, now that mindlink prices aren't insane)

From before I got elected, well, I know how much effort is needed when mining in highsec. If you're in systems which get mined out, yes, the roids are small, and you need to keep switching. If you're in a less busy system, they're generally enough for 2 or three cycles (or more)


Anyway:

I'm not looking to change the core of mining. I'm looking to (as much as the CSM can change anything. Which means, I'm suggesting):

A: supplement it with an active method, which is less efficient, but faster.
B: Change how you find asteroids in the first place. So, with skill and effort, you can find larger asteroid fields. Or you can have someone else find them, then sell them to you. /if/ you're in a PC corporation. Right now, there's no real benefit for Miners to join a corp. I'd like to add one.

So, for a large multibox miner, the main change would be finding the roids. Rather than just warping to a belt. I don't see it as something which would take vast quantities of time, and the sites would last a while (if you're good at it. smaller sites would be easier to find/create) Oh, and they wouldn't be anomalies, but bookmarks.


I will have to read your mining changes concept again. I thought you suggested keeping the current basic target lock and fire laser mechanic but ditch the asteroid belts in favour of new 'mining missions' from agents at NPC stations Question

I'm jumping the gun here as the main structures talk at Fanfest isn't on until 1pm. But the keynote teasers suggested structures that would be able to mine asteroid belts. If this happens then your concept wouldn't be able to be implemented which is unfortunate. Sad

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#100 - 2015-03-21 19:44:47 UTC
Ekaterina 'Ghetto' Thurn wrote:


I will have to read your mining changes concept again. I thought you suggested keeping the current basic target lock and fire laser mechanic but ditch the asteroid belts in favour of new 'mining missions' from agents at NPC stations Question

I'm jumping the gun here as the main structures talk at Fanfest isn't on until 1pm. But the keynote teasers suggested structures that would be able to mine asteroid belts. If this happens then your concept wouldn't be able to be implemented which is unfortunate. Sad



The mining missions thing was as an alternate method to find asteroids, not as a 'this is the only way to get them'. Convenient for beginners, and people who don't want to get into finding roids of their own. (and people in NPC corps, who couldn't stake a claim)

The mining platform thing is an interesting one too Smile having some /large/ asteroids, which you can't otherwise mine, but the structure can crack them open, and release a horde of necromorphs to eat everyone. I mean spawn asteroids you can mine.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter