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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

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Author
Prt Scr
569th Freelancers
#1361 - 2015-03-07 19:07:00 UTC
so fozzie drops strong hint that the problem is not a problem when you don't know afk cloaky is in the system....they are going to remove instant local.

@1h 12 m https://forums.eveonline.com/default.aspx?g=warning&l=https%3a%2f%2fm.soundcloud.com%2feve-down-under%2feve-down-under-episode-97-060315&domain=soundcloud.com

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

aquatac
Galaxy Investment
#1362 - 2015-03-07 19:13:57 UTC
well then i wish fozzy a lot fun with this game - i'm out then
Harry Saq
Of Tears and ISK
ISK.Net
#1363 - 2015-03-07 19:16:06 UTC
Assets in space should be at risk, cloaking should have a cost and be scannable, delayed local would make this a requirement, otherwise cloaking would go from greifing to broken (and I abuse the crap out of cloaking, but lame is lame).
Altirius Saldiaro
Doomheim
#1364 - 2015-03-07 19:30:17 UTC
Prt Scr wrote:
so fozzie drops strong hint that the problem is not a problem when you don't know afk cloaky is in the system....they are going to remove instant local.

@1h 12 m https://forums.eveonline.com/default.aspx?g=warning&l=https%3a%2f%2fm.soundcloud.com%2feve-down-under%2feve-down-under-episode-97-060315&domain=soundcloud.com


Ive been saying that all this time. Cloaks are not an issue in wspace. Local channel is the issue.
Irya Boone
The Scope
#1365 - 2015-03-07 19:39:00 UTC
I love the new CCP love it So much after that just remove Off grid boosting and the game will be .. you know awesome ^^

thank you ccp for taking this path

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Prt Scr
569th Freelancers
#1366 - 2015-03-07 20:05:06 UTC
Irya Boone wrote:
I love the new CCP love it So much after that just remove Off grid boosting and the game will be .. you know awesome ^^

thank you ccp for taking this path



same interview; CCP is moving supers to being on grid but non damaging force multipliers – much like enhanced bonus ships. Where they are a few per battle to affect the grid – like ECM bursts, wormhole type effects, in system mobility (like micro jump bridges), etc. - See more at: http://evenews24.com/2015/03/07/eve-2-0-an-economy-of-violence/#sthash.4FjVQ3Ba.dpuf


i'd guess that that will also be the end of off grid boosting Lol

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Aram Kachaturian
Aram Pleasure Hub Holding
#1367 - 2015-03-07 20:13:48 UTC
A large part of the mad people posting here avoid to talk about horrendous cloaky ships EHP.

They are talking about the cloakies as press F1 to win ships and deny the actual skills to fly it properly and even harder to gank someone (especially micro jump drive bs) without being uncloaked by stuffs around

Please, we are close to the 70th pages, lets be reasonable from this point.

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Nikk Narrel
Moonlit Bonsai
#1368 - 2015-03-07 20:25:21 UTC
Terraniel Aurelius wrote:

1.NIKK'S POINT REGARDING CONSENSUAL PRESENCE IN PVP:

Oh, I understand it quite well, actually living in and defending sov everyday, and seeing the consequences of this broken mechanic. What I don't understand is how you seem to be able to grasp some separate pieces of the problem, without being able to comprehend the entire picture. I mean, you are basically making our points for us, and then you draw some crazy left-field conclusion based on unrelated factors and throw in some wild speculation for flavour. At this point, I'm pretty sure you're a troll who is desperately trying to hang on to a way of easily ganking people who try to play the game when you are camping their system for hours in a covops ship.

2.NIKK'S POINT REGARDING CYNO SPOOL-UP:
EXPLAINED HERE

Cyno spool up is a terrible idea in that it completely takes away any surprise factor and an extremely important tactical tool. With spool-up , any ship lighting a cyno in a fleet engagement is doomed to get alpha'd off the field. Cyno injection of forces into a battle would be severely hampered. So you can pretty much just say that was a fun idea, but it won't work, so no. After the changes to jump mechanics, we don't need to make it even harder to move around for quick strikes.

3. AFK cloaking is a crappy mechanic. It's as simple as that. It doesn't do anything to make the game more exciting/interesting/engaging. Instead it does the opposite. So it should be changed.


1
You complain about me not being able to comprehend the entire picture.
When was the last time you jumped in a cloaked ship, and harassed enemy PvE?
While I expect you also have experience in null PvE, as I do, I have yet to see anything from you approaching empathy for the player using a cloak in hostile territory.
You cannot maintain game balance, by catering only to the needs on one side of this.

2
You over-simplify, and ignore how players adapt in the process.
Off grid cynos are not affected at all, as the spool-up happens unknown to hostile view.
Multiple decoy cynos could also be used to draw fire in fleet fights, even when additional ships are not being brought in.
Cheap, heavily tanked frigates, they can seem important.
Possible variations:
To truly make it simple, the spool-up could be linked to having a fitted cloak being present.
Alternately, the spool up effect could be tied to a system upgrade.

3
Not all share your views, but I can appreciate wanting a more acceptable mechanic which more players could embrace.
The problem of AFK cloaking really comes down to two factors:
1. Expectation that PvE ships cannot toe to toe fight against the hostile, on a 1v1 basis.
2. Expectation of overwhelming force through hot dropping.

Cancel those and we have the answer.
Alundil
Rolled Out
#1369 - 2015-03-07 21:38:17 UTC
Rhavas wrote:
I'm just going to leave this here:

CCP Fozzie on EVE Down Under Show

Take a listen (this bit is around 1:12:00), there's a short but important note on AFK Cloaking. Here's the TLDR:

CCP Fozzie wrote:
"It's very important that it be possible to disrupt people's moneymaking in nullsec. And AFK cloaking is one of the most effective ways that we have right now to do so. We're not worried about cloaked ships being overpowered. It turns out that that while a ship is cloaked it does very little DPS ... AFK cloaking is not an issue in wormhole space and there's a very good reason for that."

Can we close this thread now?

Just finished listening to that cast about an hour ago while I was driving and thought to link it here as well. Well said Fozzie. And good reference link Rhavas.

I'm right behind you

Alundil
Rolled Out
#1370 - 2015-03-07 21:41:20 UTC
Haywoud Jablomi wrote:
I do find that rather amazing. CCP is ok with a broke mechanic.

Good bet is that they don't see it as a broken mechanic. As a start.

Would also recommend everyone give that cast a listen as it's quite informative.

I'm right behind you

GeeShizzle MacCloud
#1371 - 2015-03-07 21:42:07 UTC  |  Edited by: GeeShizzle MacCloud
Aram Kachaturian wrote:

They are talking about the cloakies as press F1 to win ships and deny the actual skills to fly it properly and even harder to gank someone (especially micro jump drive bs) without being uncloaked by stuffs around

Please, we are close to the 70th pages, lets be reasonable from this point.


if by press "F1 to win" ships you mean also the F1 to light cyno, then yes i agree and it should be toned down but not with a sledge hammer, just proportionately.

However if by "F1 to win" you mean bomber fleets then i would agree on the front of coordinated bombing that it needs some balance done, CCP fozzie did point out that deleting fleet warping would be a potential avenue, as while it doesnt "fix" the symptom, it actually goes after the root cause in a more targeted way.

although deleting fleet warps was not something id personally considered, i did propose something that would cause a similar issue for bombers that essentially would require an FC to approach the problem in the same direction, and in the process also make bombing more risky, and add precious seconds to bombing a fleet along with a greatly increased level of risk.

https://forums.eveonline.com/default.aspx?g=posts&m=5159533#post5159533

Quote:
Imagine when warping a squad/wing/fleet when fleet members are cloaked those fleet members that are cloaked do not warp or land in a randomised location on landing but all land exactly on top of each other in the central point of that sphere. When they decloak on top of each other (due to someone manually decloaking in order to bomb) they all immediately bump on landing scattering their direction and screwing with their ability to both bomb in the same direction and re-align to warp out.

This would mean fleet/wing/squad warping bombers to bomb on landing would be a somewhat suicidal method for bombers, or would require bomber squads to deblob cloaked before re-aligning to bomb (and therefore incur a subsequent realignment penalty to warp out). FC's would require another method to pull off a bomber run like requiring a bomber fc/alt/helper to put a cloaked ship in a danger-close position to hostiles to be a warp to point for bombers to individually warp (and therefore not bump) and complete a successful bomber run.

This would add a high degree of pilot skill, finesse, time to prep and a moderate amount of danger in order to achieve a ninja like bombing run.
Altirius Saldiaro
Doomheim
#1372 - 2015-03-07 22:19:21 UTC
Alundil wrote:
Haywoud Jablomi wrote:
I do find that rather amazing. CCP is ok with a broke mechanic.

Good bet is that they don't see it as a broken mechanic. As a start.

Would also recommend everyone give that cast a listen as it's quite informative.


Its funny when people think something is broken because it counters their gameplay. This game is all about counters. People say ECM is broken, bit it does what it is supposed to do. Cloaking works fine. Its not broken.
Vincent Athena
Photosynth
#1373 - 2015-03-07 22:42:58 UTC
Prt Scr wrote:
so fozzie drops strong hint that the problem is not a problem when you don't know afk cloaky is in the system....they are going to remove instant local.

@1h 12 m https://forums.eveonline.com/default.aspx?g=warning&l=https%3a%2f%2fm.soundcloud.com%2feve-down-under%2feve-down-under-episode-97-060315&domain=soundcloud.com

Maybe just for cloaked ships. There are several options.

A covert ops ship does not show in local, until the pilot talks in local

-or-

A ship fitted with a covert ops cloak does not show in local

-or-

A cloaked ship does not show in local, and gets a 10 second grace period upon entering system.

-or-

Any ship that does nothing for 30 minutes is removed from the local channel.

Note that these rules could be empire wide, not just limited to null.

Also: the new sleepers could start to be able to find cloaked ships. They warp in at 50, then over a minute close in on the cloaked ship. If you are not afk, you have plenty of time to move off. Otherwise, you get de-cloaked.

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Teckos Pech
Hogyoku
Goonswarm Federation
#1374 - 2015-03-08 00:00:43 UTC
So it took 1 year and 10 months for CCP/ISD after the lock to realize my thread was actually a good idea.

Good job guys. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Grasor
Ministry of War
Amarr Empire
#1375 - 2015-03-08 04:04:59 UTC
Nikk Narrel wrote:
Daichi Yamato wrote:
Grasor wrote:

This has nothing to do with local chat. Forget local chat. Even if local chat did not exist and the perp would still be indefinitely cloaked in a system s/he would still be completely undetectable forever. That's a game mechanic that is incongruent with with the basic element of the game. Everyone and everything is fair game - except if your cloaked.



If it wasnt for local he wouldnt spend hours sitting in your system waiting for you to feel safe.

this has everything to do with local chat.

Reasons why local chat is involved:

1. If it wasn't for local chat's warning about hostiles arriving, players would be relying on their own efforts to be aware of threats.
No effort, or not good enough, = kill mail.


2. Local chat persistently reports on the presence of a hostile, so knowing they have a ship in system being operated by a game client is certain.
What is not certain, is whether a player is actually paying attention and controlling it. For cyno concerns, it is whether the allied pilots are paying attention and ready.
Nothing instills doubts about readiness or attention, like knowing our own limitations in this regard. We know we would have to deal with family, jobs, and the need to sleep.
We can't help believing the same about this other player, and that is with an expectation they are trying to be present when they can be.

3. Without local, no AFK cloaking takes place, as how will the victims know to be afraid if local doesn't tell them?


Your reason #1 is ridiculous. This whole debate we are having is me saying cloakers should be, at some point, scannable. Here you are saying local is chat is the problem because without it people would be forced to hunt belligerants. Yet you can't currently hunt cloakers.

Your reason #3 does not apply to the problem of cloaking as a whole. I don't care if you are AFK, if you want to be AFK while floating around in space, be my guest/target. I'm arguing that cloaking should not give the cloaker an indefinite period to be immune to being tracked down.

This is not the first time I've had to re-explain this to you. If you aren't going to both read and comprehend my arguments then please stop quoting me and throwing up more of your anti-local chat propaganda. Again, local chat is not the problem with being immune to hunting while cloaked, the cloaking mechanics that allow it are the cause of that problem.


Who did who in the what now?

Terraniel Aurelius
Center for Advanced Studies
Gallente Federation
#1376 - 2015-03-08 05:57:28 UTC
Nikk Narrel wrote:

The problem of AFK cloaking really comes down to two factors:
1. Expectation that PvE ships cannot toe to toe fight against the hostile, on a 1v1 basis.
2. Expectation of overwhelming force through hot dropping.

Cancel those and we have the answer.


1. Current state of affairs has shown this to be true. That's why we have different fits for pvp and pve, and why we use select damage types and tactics when hunting ratters.

2. If you don't expect it, you're gonna have a bad day.
Demerius Xenocratus
The Scope
Gallente Federation
#1377 - 2015-03-08 06:17:57 UTC
I don't know much about null but it seems broken that I can spend a few days training an alt to fit a cyno and a cloak then go sit that alt in someone's money system 24/7 as a strategic tool to disrupt their income. It doesn't matter if I only light a cyno once a week or only touch that character once a day because I can hold the potential of an attack over the locals' head 24/7 in a cheap, untouchable ship.

If you removed local wouldn't null just be wormhole space with less money and more risk?
Rhavas
Noble Sentiments
Second Empire.
#1378 - 2015-03-08 06:25:44 UTC
Demerius Xenocratus wrote:
It seems broken that I can ... [sit] in someone's money system 24/7 as a strategic tool to disrupt their income


Translation: I have a right to this ISK. I shouldn't have to work for it if I get sov, declaring it "my money system" and worthy of absolute safety.

In wormholes, you declare a system "our money system" by kicking everyone else out, putting a POS on every damn moon in the system, scanning constantly, having bubbles and multi-sebo Interceptors constantly on hand to grab crashers and frigates, and doing almost everything in your home in a group for cross-support and reaction. You also sit in space unless you're logged off.

THAT is how you own a system.

CCP Fozzie wrote:
"It's very important that it be possible to disrupt people's moneymaking in nullsec. And AFK cloaking is one of the most effective ways that we have right now to do so."

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Altirius Saldiaro
Doomheim
#1379 - 2015-03-08 08:56:59 UTC
I hope they remove local from kspace. Nullsec needs more risk. They have plenty of rewards already. Respawning anomalies within minutes? I wish I had that in my wormhole. when I exhaust my system of resources I have to jump into other systems. I definitely dont complain about it either. Its what we do with what we have. Yet I hear nullsec babies cry that they dont make enough isk in 1 system and are so scared of 1 guy in a cloaked ship that they wont undock.

When CCP removes local, you nullsec babies wont know if someone is cloaked in your system. Then you will have to decide. Stay docked or undock and actually take a risk to make some isk. When I log into my wormhole, I expect there to be several proteus cloaked up next to me ready to eat my ship alIve. It doesnt stop me from leaving my pos though. Im not scared of internet pixel spaceships. Nullbears need to learn to not be scared. Its just a video game.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#1380 - 2015-03-08 09:26:24 UTC  |  Edited by: epicurus ataraxia
Delegate wrote:
epicurus ataraxia wrote:
A suggestion was made, by a respected individual, who shall remain nameless for opsec reasons, that was like a light bulb moment.


Made a similar suggestion some pages back. The proviso was that cloaked ship interacts with local as in w-space, i.e. see only those that spoke in his presence.


There are differences, working like wormhole space would not be ideal, talking in local whilst cloaked, would feed the griefing paranoia, and defeat the purpose of the change.
The proposal above is quite clear, whilst a covert ops or other cloak is on, the ship and pilot completely disappears from all intel sources including Local.
This means that the pilot DOES appear in local when Jumping into system, even if holding gate cloak, or anywhere in system when disabling cloak, giving valuable seconds of warning for active alert players to realise a cloaky has come into system or before a potential incoming cyno. Even if the cloaky ship is off grid activating a covert one, for a recon bounce attack to a bookmark. (You, the target).
If you are aware that a cloaky came in from your scouts on gate, or by paying attention, then an identified character suddenly appearing in local means "get out now" ships incoming.

It is not much of a warning but enough to give active aware pilots a chance to escape.
It actually gives you significantly more useful intel than now.
At first glance one would think of it as a disadvantage, when thinking further you will realise, it actually is a significant advantage, as it removes the "noise" and you know exactly what you are dealing with, if you make the effort to know what is going on in your system. You now have an option to be in space, with a chance to get out in time, if suddenly, that camper turns active.

If wormhole local worked like this proposal, death rates would reduce by 90%
We however like our death rate, you are being offered a much safer implementation.

There is one EvE. Many people. Many lifestyles. WE are EvE