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Level 5 Missions design - Not playable by Amarr Marauder/BC/BS

Author
MorliDots22
Viziam
Amarr Empire
#1 - 2015-03-06 18:31:51 UTC  |  Edited by: MorliDots22
Dear Ladies and Gentlemen of CCP Development,

I realised right now that I cannot do most of the lvl 5 missions with my Paladin because they are all with lots and lots of neut towers and also every corporation which controlls them ask if I can fly a tengu. One capsuleer told me that even a damage controller is not usable. The Marauders are made for Missionrunning, they are the Peak of Missionrun. I think its not fair that a t3 cruiser is able to do a level 5 mission easily and a marauder not able at all.

My suggestion - give the marauder Paladin the ability to passiv tank and shoot or make it somehow less vulnerable to tower neuts.

Best Regards, MorliDots22
Anhenka
The New Federation
Sigma Grindset
#2 - 2015-03-06 18:41:34 UTC
Abloohoohoo....sob, sob.

Here, have a tissue.



This may come as a surprise, but not ALL ships have to be good at ALL things.

So you can take your massive DPS, amazing projection, super tanking, MJDing monster of a PvEmobile, and deal with the one significant downside of your ship without whining at CCP to change things for you.


-10,000
LT Alter
Ryba.
White Squall.
#3 - 2015-03-06 18:47:57 UTC
Yes, let us balance a ship around one game play mechanic that one person is trying to do with the wrong ship.

Do level 5s the smart way, with a carrier. You're welcome, now go cry for CCP to give you some overpowered ship somewhere where I can't see it.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#4 - 2015-03-06 19:24:35 UTC
make friends who can make a cap chain? Problem solved.

Or if you are adverse to social interaction, buy an alt.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#5 - 2015-03-06 19:57:23 UTC
lvl 5s aren't meant to solo (even if you can) their meant to take a fleet

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#6 - 2015-03-06 20:19:27 UTC
You do realize that you could fit a cap injector and kill the neut towers first, right?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Iain Cariaba
#7 - 2015-03-06 20:26:45 UTC
MorliDots22 wrote:
Dear Ladies and Gentlemen of CCP Development,

I am unable to solo PvE content that is designed to require a fleet to run. Please fix this for me.

Best Regards, MorliDots22

FTFY, your welcome.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#8 - 2015-03-06 23:03:58 UTC
Bronson Hughes wrote:
You do realize that you could fit a cap injector and kill the neut towers first, right?


That logic. Stop it. Why cant CCP just make it so i can run lvl5s in my rifter.
Lugh Crow-Slave
#9 - 2015-03-06 23:10:40 UTC
MorliDots22 wrote:
I think its not fair that....



m8 this may not be the right game for you
Shey Nabali
Imperial Shipment
Amarr Empire
#10 - 2015-03-07 00:02:28 UTC  |  Edited by: Shey Nabali
Agondray wrote:
lvl 5s aren't meant to solo (even if you can) their meant to take a fleet




level 5s aren't "meant" to be run any way in particular.

It's been determined by experimentation and trial that the vastly most efficient way of running them is a with a warp speed rigged thanatos with ascendancy implants.

If that's not how you are doing it, fine, you're not doing it "wrong", per se, but you are doing it in an inefficient manner.

TBH, I'm doing it wrong also, I bought my carriers pre-fit and havn't rerigged them yet because *lazy*.



EDIT: Also, OP, just... stop. Paladin is, for nearly any other application, BY FAR the best PvE Marauder in the game. Let the Golem and Vargur have this one thing.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2015-03-07 00:31:04 UTC
Level 5 missions were designed around the idea of being run by more than just one person. Hells, Level 4s were designed around the idea of being run by more than one person as well.

That being said, cap injectors are indeed a thing that you can use. Maybe work on custom-tailoring your Paladin to operate under heavy neut pressure, making choices and fitting appropriately to your intended goal. Part of the mission is being able to survive it in the first place.
Shey Nabali
Imperial Shipment
Amarr Empire
#12 - 2015-03-07 00:36:19 UTC
Alvatore DiMarco wrote:
Level 5 missions were designed around the idea of being run by more than just one person. Hells, Level 4s were designed around the idea of being run by more than one person as well.





Evidence? If that is true, then why is it so ridiculously more profitable to do them solo? It's PvE content, you can run it in any way you like. There is no "wrong" way to do it. Just more and less efficient. Running them in a group is laughably inefficient. That's why basically no one does it.
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2015-03-07 01:10:43 UTC  |  Edited by: Alvatore DiMarco
Everything is more profitable when you don't share the rewards. I'm disappointed you even asked such a question.

In the case of missions, being able to blitz them while alone ramps up the profitability enormously. The only "inefficient" part of group mission-running is having to share the rewards when solo blitzing is possible. Solo blitzing becomes possible because our ships saw massive EHP boosts in the past that not all missions were not thoroughly updated to account for.

Nobody is campaigning against anyone else's ability to run missions as they see fit, so please put down the bucket of righteous indignation. It's possible to run Lv5s alone with only one ship, but that doesn't mean they were designed for it and anyone trying to do so should reasonably be expected to fit with that in mind.

You can also scrub your kitchen floor with a toothbrush, but that doesn't mean the toothbrush was designed for it. It will work, of course, but you'll have to cancel your dinner plans in order to deal with all the extra time it will take.
Shey Nabali
Imperial Shipment
Amarr Empire
#14 - 2015-03-07 01:16:53 UTC  |  Edited by: Shey Nabali
Alvatore DiMarco wrote:
Everything is more profitable when you don't share the rewards. I'm disappointed you even asked such a question.

In the case of missions, being able to blitz them while alone ramps up the profitability enormously. The only "inefficient" part of group mission-running is having to share the rewards when solo blitzing is possible. Solo blitzing becomes possible because our ships saw massive EHP boosts in the past that not all missions were not thoroughly updated to account for.

Nobody is campaigning against anyone else's ability to run missions as they see fit, so please put down the bucket of righteous indignation. It's possible to run Lv5s alone with only one ship, but that doesn't mean they were designed for it and anyone trying to do so should reasonably be expected to fit with that in mind.

You can also scrub your kitchen floor with a toothbrush, but that doesn't mean the toothbrush was designed for it. It will work, of course, but you'll have to cancel your dinner plans in order to deal with all the extra time it will take.



Your analogy is backwards. The guys with toothbrushes are the ones running them in groups. The dude standing there with a broom is the guy using a solo carrier.
Gregor Parud
Imperial Academy
#15 - 2015-03-07 01:22:25 UTC  |  Edited by: Gregor Parud
Blood raider NPC are the nastiest of all normal NPC: Web, TD, neuting and they REALLY like your drones (unlike for instance Serps which hardly swap aggro). On top of that Amarr's T2 resists don't complement its laser damage types or, for the simple folk, lasers force you to fight Amarr based NPC but its tank sucks against them.

So yes, there's a good reason BR space is mostly empty in regards to pve gameplay and frankly it's getting a bit tiresome how Amarr gets fcked in that regard. Same with exploration, the hilariously more difficult sites compared to guristas, serp or lol Angels is obvious. And their escalations are so much more difficult and moronic than all the other factions it's not even funny, there's one Sansha escalation where you have to wait 25 minutes after the first wave and oh yeah, when they spawn there's like 30 of them, they insta aggro and good luck tanking them even with a 400 dps tank so if you aren't paying attention those 25 minutes you probably lose the ship fairly quickly. And those are just the high sec sites.
MorliDots22
Viziam
Amarr Empire
#16 - 2015-03-07 13:39:38 UTC
Dear Ladies and Gentlemen of CCP Development Team,

I totally agree with the player Anhenka who said "not ALL ships have to be good at ALL things" in this discussion. My point is that it cant be that one-to-three T3 Caldari cruisers are able to do any level 5 mission and one-to-three Amarr marauders cant, even though they were originally designed for missionrunning. Its a disfavour for all players who like to roleplay Amarr race and really like the design and weapons of Amarr Ships, thus for like the work, the ideas and the passion of the men and women of CCP DEV Team, who were inventing and designing the Amarr.

Best Regards MorliDots22
Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2015-03-07 14:59:00 UTC  |  Edited by: Rivr Luzade
Large Capacitor Battery II?

Fit 2 of them, kill the neuts, drop depot and refit and continue with the rest of the NPC.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Anhenka
The New Federation
Sigma Grindset
#18 - 2015-03-07 17:01:34 UTC  |  Edited by: Anhenka
MorliDots22 wrote:
Dear Ladies and Gentlemen of CCP Development Team,

I totally agree with the player Anhenka who said "not ALL ships have to be good at ALL things" in this discussion. My point is that it cant be that one-to-three T3 Caldari cruisers are able to do any level 5 mission and one-to-three Amarr marauders cant, even though they were originally designed for missionrunning. Its a disfavour for all players who like to roleplay Amarr race and really like the design and weapons of Amarr Ships, thus for like the work, the ideas and the passion of the men and women of CCP DEV Team, who were inventing and designing the Amarr.

Best Regards MorliDots22

No that's entirely reasonable.

Three paladins are completely capable of doing Lv V missions, you just have to super heavy tank fit them, and use a lot of cap and armor transfers between them, spider tanking them. Or you could fit beams, and as soon as you land turn around and MJD out of the neuts range. Or you could fit cap boosters.

Exactly like you do when you run Lv V's in Tengu's. You passive tank them in a no cap setup, and then each of the other two Tengus remote reps the one being shot at.

You are complaining that you can't do solo in one ship that poorly suited to the task with your typical setup what takes multiple specially fit ships to do otherwise.
(Or a blitz carrier, if you bothered to actually research on how to do Lv V's rapidly and safely)

P.S: A paladin can solo a Blood raider 10/10 without links, which is perhaps the single hardest complex or mission in the game. A tengu will get chewed up and wrecked in seconds. I suppose that's not fair and we should remove the Tengu's EM hole and allow it to deal with super heavy webbing/scramming/neuting/EM damage as well as a MJD paladin that can laugh it off?

TLDR: Cthulu you are incredibly entitled and spoiled to think that you should not have to fly your ship any differently than you normally do, and that all in game content should be accessible and doable by your one ship.


Go back to collecting purple gear.
Catherine Laartii
Doomheim
#19 - 2015-03-07 18:36:49 UTC
use missiles. I can run lvl 5s in a pinch between a heavy missile drake and 100mn cerb. Don't use something that basically has a giant target painted on its side with a neon 'GANK ME' sign to anyone with combat probes.