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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
aquatac
Galaxy Investment
#1341 - 2015-03-07 07:48:52 UTC
After AFK Cloaking can be already a Threat in the new Sov System - and the Advantages for Sov Holders are rare...

Maybe introduce a Sov Structure (needs maybe an IHUb Upgrade) - which can send out on Request a System wide Impuls.

Which is deactivating any Cloaking Device. Such Cloaking Device is interrupted for 10 Minutes then.

This would give the "Defenders" time to scan him down...

Aram Kachaturian
Aram Pleasure Hub Holding
#1342 - 2015-03-07 10:03:40 UTC
Lets try to summarize those 68 pages in one line:

Please, let us make isk 23.5/7 safely.





Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

Porucznik Borewicz
GreenSwarm
#1343 - 2015-03-07 10:20:12 UTC  |  Edited by: Porucznik Borewicz
Aram Kachaturian wrote:
Lets try to summarize those 68 pages in one line:

Please, let us make isk 23.5/7 safely.

Well, Aram has spoken. Nothing to see here anymore. Move along.
GeeShizzle MacCloud
#1344 - 2015-03-07 12:53:34 UTC
simply dont allow covert cynos and covert ops cloaks to be online at the same time, or better yet, don't allow one to be fitted if the other is fitted.

ships that can use a cov ops cloak and cov ops cynos can just refit in space if they need to light one. if the system is too small and you feel exposed then find a larger systems to traverse through.
Mag's
Azn Empire
#1345 - 2015-03-07 12:57:34 UTC
Haywoud Jablomi wrote:
I do find that rather amazing. CCP is ok with a broke mechanic. It would seem that Fozzie is tipping his hand at removing local from null.

Though who knows how long that will take. They talked about sov for years and nothing happened till now.

We shall see what happens.
They have wanted to remove local as an intel tool, for a long long time. It is indeed, a broken mechanic. I don't find what he said in the least surprising tbh.

It also highlights what we have been saying. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Aram Kachaturian
Aram Pleasure Hub Holding
#1346 - 2015-03-07 13:00:06 UTC  |  Edited by: Aram Kachaturian
Bonjour,

Did you notice the lack of CCP devs posts in this thread recently ?

They dont try to reason you anymore.

GeeShizzle MacCloud wrote:
simply dont allow covert cynos and covert ops cloaks to be online at the same time, or better yet, don't allow one to be fitted if the other is fitted.


Are you 100% legit-serious-not-trolling-at-all ? Not sure if ironic

Servant of the Secret League, Wielder of the Monocle Clubhouse Flame.

GeeShizzle MacCloud
#1347 - 2015-03-07 13:03:22 UTC  |  Edited by: GeeShizzle MacCloud
Aram Kachaturian wrote:
Bonjour,

Did you notice the lack of CCP devs posts in this thread recently ?

They dont try to reason you anymore.

GeeShizzle MacCloud wrote:
simply dont allow covert cynos and covert ops cloaks to be online at the same time, or better yet, don't allow one to be fitted if the other is fitted.


Are you 100% legit-serious-not-trolling-at-all ? Not sure if ironic


completely 100% legit serious not trolling aram.

would love to know why you feel you need to keep it so you can have both mods online at the same time?
aquatac
Galaxy Investment
#1348 - 2015-03-07 13:20:36 UTC
GeeShizzle MacCloud wrote:
Aram Kachaturian wrote:
Bonjour,

Did you notice the lack of CCP devs posts in this thread recently ?

They dont try to reason you anymore.

GeeShizzle MacCloud wrote:
simply dont allow covert cynos and covert ops cloaks to be online at the same time, or better yet, don't allow one to be fitted if the other is fitted.


Are you 100% legit-serious-not-trolling-at-all ? Not sure if ironic


completely 100% legit serious not trolling aram.

would love to know why you feel you need to keep it so you can have both mods online at the same time?



Because it is the Role of Covert Ops ?
GeeShizzle MacCloud
#1349 - 2015-03-07 13:38:30 UTC
aquatac wrote:
GeeShizzle MacCloud wrote:


completely 100% legit serious not trolling aram.

would love to know why you feel you need to keep it so you can have both mods online at the same time?



Because it is the Role of Covert Ops ?


and it can still complete that role by decloaking, offlining the cov ops cloak, onlining the cov ops cyno and lighting it straight away. if you feel you'll be probed down in the 4 extra seconds it takes to do that rather than the 30 seconds or more it takes to cycle the cov cyno then i really don't know how to convince you that the world also isn't flat.
aquatac
Galaxy Investment
#1350 - 2015-03-07 13:43:10 UTC  |  Edited by: aquatac
GeeShizzle MacCloud wrote:
aquatac wrote:
GeeShizzle MacCloud wrote:


completely 100% legit serious not trolling aram.

would love to know why you feel you need to keep it so you can have both mods online at the same time?



Because it is the Role of Covert Ops ?


and it can still complete that role by decloaking, offlining the cov ops cloak, onlining the cov ops cyno and lighting it straight away. if you feel you'll be probed down in the 4 extra seconds it takes to do that rather than the 30 seconds or more it takes to cycle the cov cyno then i really don't know how to convince you that the world also isn't flat.


do you ever have used Blackops and Covert Ops in real Campaigns where you travel through hostile Staging Areas with 500 Hostiles in Space ???

Cause thats one of the Situations where those Ships come into Play...
aquatac
Galaxy Investment
#1351 - 2015-03-07 13:51:27 UTC  |  Edited by: aquatac
I really think there should be at least a counter mechanic against AFK Cloakies... and i dont talk about ISK Making here... but with the proposed Sov Changes its just to easy to push down System Levels - so that the defenders have way less Time to react...

i think that system wide (or maybe Skill Limited Range whatever) Impulse to temporally block any Cloak Device for 10 Minutes would be a good Mechanic... if someone is cloaked in a System for a tactical Reason... and he's activily watching whats going on... he still can warp to another spot - or pinging between different spots in that time to avoid getting probed...

Maybe such a module could be another tool for Capitals only... so that you dont have it always at hand... it would give us a new Anti Stealth Tactic where you can build Wings arround (also against Bombers for example).
GeeShizzle MacCloud
#1352 - 2015-03-07 13:59:58 UTC
aquatac wrote:


do you ever have used Blackops and Covert Ops in real Campaigns where you travel through hostile Staging Areas with 500 Hostiles in Space ???

Cause thats one of the Situations where those Ships come into Play...


yes i have and i do, i own a blops and multiple cov cyno characters both in my corp and as non affiliated alts. and i fly with a variety of bomber groups that both use cov cynos and blops all the time.

in fact here's a strategic blops staging/movement and coordination plan that was implemented up until the phoebe expansion where it became impractical.

http://i.imgur.com/YzIf0af.png?1
aquatac
Galaxy Investment
#1353 - 2015-03-07 14:05:58 UTC
GeeShizzle MacCloud wrote:
aquatac wrote:


do you ever have used Blackops and Covert Ops in real Campaigns where you travel through hostile Staging Areas with 500 Hostiles in Space ???

Cause thats one of the Situations where those Ships come into Play...


yes i have and i do, i own a blops and multiple cov cyno characters both in my corp and as non affiliated alts. and i fly with a variety of bomber groups that both use cov cynos and blops all the time.

in fact here's a strategic blops staging/movement and coordination plan that was implemented up until the phoebe expansion where it became impractical.

http://i.imgur.com/YzIf0af.png?1


however... i fly blops too and also different covert ops / recon alts whatsever... and i just think your idea about the offlining / onlining does'nt adress the real issue.

In View on dynamic Warfare i really would want something to counter that Cloak stuff - should be there since Years ago... but they dont give a ****.

GeeShizzle MacCloud
#1354 - 2015-03-07 14:28:03 UTC  |  Edited by: GeeShizzle MacCloud
aquatac wrote:
GeeShizzle MacCloud wrote:
aquatac wrote:


do you ever have used Blackops and Covert Ops in real Campaigns where you travel through hostile Staging Areas with 500 Hostiles in Space ???

Cause thats one of the Situations where those Ships come into Play...


yes i have and i do, i own a blops and multiple cov cyno characters both in my corp and as non affiliated alts. and i fly with a variety of bomber groups that both use cov cynos and blops all the time.

in fact here's a strategic blops staging/movement and coordination plan that was implemented up until the phoebe expansion where it became impractical.

http://i.imgur.com/YzIf0af.png?1


however... i fly blops too and also different covert ops / recon alts whatsever... and i just think your idea about the offlining / onlining does'nt adress the real issue.

In View on dynamic Warfare i really would want something to counter that Cloak stuff - should be there since Years ago... but they dont give a ****.



would love to know quite what you feel actually is the real issue, if you mean that ships that can use covert ops cloaks have been subject to continual power creep upwards to the point they provide too bigger combat capability against conventional ships then say so.

I personally do not think that, but I do feel that the ability to both:

  • wield a ship thats moderately powerful
  • can cloak and warp cloaked
  • has the ability to choose its targets
  • has the element of surprise and the ability to incapacitate (curse/falcon)


AND if it all goes t*ts up can instantly bring in 20 friends who undock and are ready to go in 5 seconds from up to 8 light years away, through cynojammers and not have to sit there for 10 minutes protecting the pilot that doesn't have the skills to win a fight alone that he chooses, especially when he has full tactical advantages of both a surprise attack and knowing his target.

Pretty much all other forms of pvp in this game have risk associated with the reward of the win, except this. But inconvenience someone with the fact they have to offline and online a mod before being bailed out, ohh god no. That just isn't fair!
Haywoud Jablomi
Vay Mining Corporation
#1355 - 2015-03-07 14:50:49 UTC
Mag's wrote:
Haywoud Jablomi wrote:
I do find that rather amazing. CCP is ok with a broke mechanic. It would seem that Fozzie is tipping his hand at removing local from null.

Though who knows how long that will take. They talked about sov for years and nothing happened till now.

We shall see what happens.
They have wanted to remove local as an intel tool, for a long long time. It is indeed, a broken mechanic. I don't find what he said in the least surprising tbh.

It also highlights what we have been saying. Blink



This is true. My complaint has always been the immunity that cloak provides. I still think there is an issue there, that was not addressed in Fozzies comment.

I am interested to see what he has in mind. Fozzie is kind of hit and miss in my book so far.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

aquatac
Galaxy Investment
#1356 - 2015-03-07 15:20:23 UTC  |  Edited by: ISD Ezwal
GeeShizzle MacCloud wrote:
aquatac wrote:
GeeShizzle MacCloud wrote:
aquatac wrote:


do you ever have used Blackops and Covert Ops in real Campaigns where you travel through hostile Staging Areas with 500 Hostiles in Space ???

Cause thats one of the Situations where those Ships come into Play...


yes i have and i do, i own a blops and multiple cov cyno characters both in my corp and as non affiliated alts. and i fly with a variety of bomber groups that both use cov cynos and blops all the time.

in fact here's a strategic blops staging/movement and coordination plan that was implemented up until the phoebe expansion where it became impractical.

http://i.imgur.com/YzIf0af.png?1


however... i fly blops too and also different covert ops / recon alts whatsever... and i just think your idea about the offlining / onlining does'nt adress the real issue.

In View on dynamic Warfare i really would want something to counter that Cloak stuff - should be there since Years ago... but they dont give a ****.



would love to know quite what you feel actually is the eal issue, if you mean that ships that can use covert ops cloaks have been subject to continual power creep upwards to the point they provide too bigger combat capability against conventional ships then say so.

I personally do not think that, but I do feel that the ability to both:

  • wield a ship thats moderately powerful
  • can cloak and warp cloaked
  • has the ability to choose its targets
  • has the element of surprise and the ability to incapacitate (curse/falcon)


AND if it all goes t*ts up can instantly bring in 20 friends who undock and are ready to go in 5 seconds from up to 8 light years away, through cynojammers and not have to sit there for 10 minutes protecting the pilot that doesn't have the skills to win a fight alone that he chooses, especially when he has full tactical advantages of both a surprise attack and knowing his target.

Pretty much all other forms of pvp in this game have risk associated with the reward of the win, except this. But inconvenience someone with the fact they have to offline and online a mod before being bailed out, ohh god no. That just isn't fair!


*Snip* Please refrain from personal attacks. ISD Ezwal.

If you bring a Ship into a Vulnerable Position with a Cloaky in your System (like Ratting for example) its not a "Surprise" if youre getting hotdropped. Also we have Player Generated tools like surrounding Intel - so for sure we could know whats arround us in 8 LY Range... if we care about it. If we do... one cloaky Alt - can generate already a Tactical Disadvantage for a whole alliance for example - he can reduce the activity in a System to a Minimum.

The Capabilities of Covert Ops, Blops and Recons are totally not an Issue for me - its just the Fact that we dont have anything to counter that - in a way which would force the Cloaked guy (no matter for what reason he is there) would force to react again.

The issue is - the Meta game... you just can keep cloaked "Eyes" somewhere from dt to dt - without even doing anything - and thats an issue.

Its for example enuff to place 1 maybe 2 dudes in your hostile Staging system on Grid of their Staging Tower - to zactly know what they do... there should be a way - or a set of Tools - to deal with that - to disrupt it - if i need or want to do that. Simple as that - we got Probes, we got dscan - we just need something to force him remotly to be visible for a limited time (its up to any Entity or anyone to even use those set of tools then... but still - we dont have it handy yet).
Terraniel Aurelius
Center for Advanced Studies
Gallente Federation
#1357 - 2015-03-07 15:59:31 UTC
aquatac wrote:
If you bring a Ship into a Vulnerable Position with a Cloaky in your System (like Ratting for example) its not a "Surprise" if youre getting hotdropped. Also we have Player Generated tools like surrounding Intel - so for sure we could know whats arround us in 8 LY Range... if we care about it. If we do... one cloaky Alt - can generate already a Tactical Disadvantage for a whole alliance for example - he can reduce the activity in a System to a Minimum.

The Capabilities of Covert Ops, Blops and Recons are totally not an Issue for me - its just the Fact that we dont have anything to counter that - in a way which would force the Cloaked guy (no matter for what reason he is there) would force to react again.

The issue is - the Meta game... you just can keep cloaked "Eyes" somewhere from dt to dt - without even doing anything - and thats an issue.

Its for example enuff to place 1 maybe 2 dudes in your hostile Staging system on Grid of their Staging Tower - to zactly know what they do... there should be a way - or a set of Tools - to deal with that - to disrupt it - if i need or want to do that. Simple as that - we got Probes, we got dscan - we just need something to force him remotly to be visible for a limited time (its up to any Entity or anyone to even use those set of tools then... but still - we dont have it handy yet).


I agree with most of what you're saying, but I think that an omnipotent system decloak device would be horrendously overpowered. If it was something the defenders had to actively use and have skill in, and was limited to the grid they were on, it'd be a much more interesting design.
aquatac
Galaxy Investment
#1358 - 2015-03-07 16:32:24 UTC


*Snip* Please refrain from personal attacks. ISD Ezwal.

i hav'nt talked about some personal - Cloaky F.. is a usual Term for a special Kind of activity ingame....

if someone felt hiself personal affected i kindest want to sorry about this.

i agree that it should'nt be system wide - but it should go more far then just ongrid - maybe something like 1 AU with max Skills.

Deacon Abox
Black Eagle5
#1359 - 2015-03-07 16:43:22 UTC
Holy crap, 68 pages. Haven't been following this one. But anyway,

With the new sov change proposal it sounds to me like the constellation chat that we all close and forget about will become more important as an intel tool. This might allow a one minute delayed local chat or something in null.

Constellation chat will be where it's at.

As for afk cloaking, I guess we'll just have to wait and see.

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Lunarstorm95
Godless Horizon.
OnlyFleets.
#1360 - 2015-03-07 18:35:27 UTC
To make this short and quick, i feel cloaks should take a percent of cap usage over time so it burns caps while cloaked and while cloaked all cap regen is removed.

This allows bombers to keep their role of bombing and torping since neither takes cap to do. And would remove the cloaking in a afk rifter and go to work.


I like to point out how alot of AFK cloakers like to say "just form a standing fleet!?" as their defense.

Id also like to point out that this game is about balance

What is balanced about a 500k ship with a 4m mod able to threaten and 1b ship and force a full fleet just to maintain daily life in null.

Another option to further reduce the effect of the nerf is make it a sov upgrade. When installed it forces all cloak mods to take on this effect of cap percent requirement to activate cloak. And give the sov upgrade a selector option to only effect certain people "people not in alliance or certain standing kinda like fleet adverts"

This prevents this in low sec and WHs where i feel this game style is good and perfectly suitable. And give another reason to hold sov. Which at this time isn't really apealling at this time.

“You can have peace. Or you can have freedom. Don't ever count on having both at once.” ― Robert A. Heinlein "Real knowledge is to know the extent of one's ignorance." ― Confucius