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Level 4 Paladin

Author
Reiisha
#1 - 2015-03-06 14:20:22 UTC
Seeing as the forum search currently doesn't work and most threads about this topic are too old anyway....

Been using a paladin for level 4's lately, with a relatively cheap fit, with one faction LAR and 2 active hardeners. I noticed however that x-type LARs have gotten relatively cheap, so they might be worth using at this point.

My aim is to do missions in relative comfort, rather than go for balls out efficiency, so i want to have cap stability in any case.

As i've gotten comfortable (and dare i say so, relatively proficient) with using MJD to my advantage, frigs and cruisers are no issue whatsoever with tachs - The tracking enhancers are there to avoid having to MJD around 'too much', as well for closer bc/bs. Sensor boosters are not necessary either, since i don't really lose time except for the first 10 seconds of having to lock smaller ships per room and the range on the tachs roughly equals locking range.

The rigs are there for comfort as well, though i'm considering replacing the aux nano pump with something more 'productive'.

Not sure whether to keep the salvagers or go for tractor beams, i always shave a mobile tractor unit with me but it can be slow.

So.... Comments on this one? Maybe the INHS are a bit too much. I don't want to switch to pulses because they don't really work with MJD'ing around anyway.

[Paladin, missions]
Corpus X-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Tracking Enhancer II
Tracking Enhancer II

Large Micro Jump Drive
Cap Recharger II
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Salvager II
Salvager II
Salvager II

Large Auxiliary Nano Pump II
Large Capacitor Control Circuit II


If you do things right, people won't be sure you've done anything at all...

Justin Zaine
#2 - 2015-03-06 22:13:04 UTC
Welcome to the age old debate of Tach vs Pulse and MWD vs MJD.

What it really comes down to is your own preference. You stated that you're looking for easy missioning rather than max dps or efficiency, so in your case especially there's no wrong answer.

All I can really do here is show you what I use and why it works for me, and let you make your own decisions.

[Paladin]

Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Basion Module I

Tracking Computer II
Tracking Computer II
Cap Recharger II
100mn Microwarpdrive II

Faction Rep
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink

Large Cap Control Circuit II
Large Cap Control Circuit II

Hobs and Warrior Drones in the bay


I like to lazy mission from my ****** laptop while I'm at work so this setup works great for me. Plenty of tank for any regular level 4 mission, even with full room aggro. Reps repair about 40% armor per cycle with bastion running, so it's definitely overkill. Cap stable at like 35%.

I mission by taking out 2 missions at a time, loading up my cargo hold with MTU's (I have 20 in station with me) and then drop an MTU at every pocket that's worth looting. When all my MTU's are used up i'll jump in my hauler and warp around to collect the MTU's and their cargo. I find that this saves a lot of time that would otherwise be spent looting in the Paladin.

Local tractor beams are for salvaging mission items or for the odd time I loot a pocket with only a few rats and don't want to use an MTU to do it.

I don't find that salvaging is worth my time. You get stuff like armor plates that build up over time and can be sold for some nice isk if you have a large stack of them, but again - Generally not worth the effort.

My personal preference is for pulse lasers. Yes they do mostly EM damage with Scorch loaded, and scorch is your most frequently used ammo when using pulses, but I mission in Amarr space so it's not a problem. Therefore I would naturally suggest that you try out pulses but if you're set with beams then use those.

I also don't really like MJD's because as far as I can see it's mostly just a waste of time to MJD out 100km and then MJD back in. And what if you have a gate around 50km away from the warp in? MJD-Fu will take care of that but I'd rather just burn there with my MWD. It's also a lot harder to loot if you're using an MJD - You're way outside of tractor beam range for most of the fight, and during the fight is when you should ideally be looting for maximum efficiency, not after the rats are all dead.

As for everything else...I don't know what your cap life is like with the MJD but I might suggest that you replace 2 of those Cap Rechargers for Tracking Computers and make up for it by putting on another Cap Control Circuit in the rigs. The Auxiliary Nano Pump isn't really necessary anyway - You've already got more than enough tank without it.

Take those Tracking Enhancers out of the low slots - You should have Tracking Computers in the mids. Now put a DCU in one of those low slots and fill the remaining one with either another EANM or another Heat Sink.

Just my 2 cents.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Ayeshah Volfield
Republic Military School
Minmatar Republic
#3 - 2015-03-06 22:16:54 UTC  |  Edited by: Ayeshah Volfield
I have little experience with Amarrian hulls so this is merely theorycrafting.

If you really insist on having capstability, I'd use something like this, assuming you already own the pimped armor repairer:

[Paladin, missions]

Corpus X-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II
Capacitor Power Relay II

Large Micro Jump Drive
Cap Recharger II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Auxiliary Nano Pump I
Large Energy Burst Aerator II

Otherwise, I'd use the following:

[Paladin, Active Booster]

Corpus X-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II

Large Micro Jump Drive
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Auxiliary Nano Pump I
Large Energy Burst Aerator II

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Alice Johansen
Holes with Worms
#4 - 2015-03-07 01:00:43 UTC
Not completely cap stable (7 minutes), but often I don't need to use the repper at all because stuff just dies before it gets into range.
If you absolutely want cap stability replace one TC with another cap recharger.

No need for pimp - especially not tank on a sniper fit. The Paladin is overkill for L4s anyway.

[Paladin, l4]

Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

Large Micro Jump Drive
True Sansha Cap Recharger
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
[Empty High slot]
[Empty High slot]

Large Energy Burst Aerator II
Large Capacitor Control Circuit I
Reiisha
#5 - 2015-03-07 01:52:21 UTC
Thanks for the tips. I might try swapping a TE for a TC and a cap recharger for a cap relay, maybe more.... DPS seems to be fine in any case, i one shot pretty much everything except BS up to 90km.

I'll also be using tractor beams instead of salvagers. Salvaging really doesn't seem to be worth the effort unless you focus on it, but looting everything can bring interesting results (i've gotten quite a few named 1m small guns from frigate wrecks so far.....)

Just too bad you can't mount two mtu's next to each other. Takes too much time to manouver in such a way to use two of them :(

The paladin does seem to make level 4's rather easy, even angel missions....

If you do things right, people won't be sure you've done anything at all...

Paranoid Loyd
#6 - 2015-03-07 02:02:04 UTC  |  Edited by: Paranoid Loyd
Reiisha wrote:
Just too bad you can't mount two mtu's next to each other. Takes too much time to manouver in such a way to use two of them :(
If you are salvaging why not just take a MTU for each room, drop it, BM it and come back in a noctis?

Alternatively (especially if you are multiple jumps away from base), create a safe close by as you are warping to the mission, leave a MTU in each room, refit with all salvagers and warp to each BM after the mission is complete.

May not jive with your style, just a suggestion.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Julius Priscus
#7 - 2015-03-07 03:03:12 UTC
guys. using two 5% cap implants goes a long way to being cap stable
Justin Zaine
#8 - 2015-03-07 06:48:04 UTC  |  Edited by: Justin Zaine
If you're gonna use that X-type repper worth nearly 500 mil (Not to mention the faction Heat Sinks) you may really want to consider using a DCU to defend against ganks. The resists you get with a DCU and Bastion are incredible.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Gregor Parud
Imperial Academy
#9 - 2015-03-07 10:19:31 UTC
It's always funny when people bling out their ships to ridiculous levels it actually performs less good than a more modest, well thought out fit.

OP: drop the moronic X-type and start fitting some tracking comps, TE aren't exactly amazing.
Julius Priscus
#10 - 2015-03-07 10:29:43 UTC
Justin Zaine wrote:
If you're gonna use that X-type repper worth nearly 500 mil (Not to mention the faction Heat Sinks) you may really want to consider using a DCU to defend against ganks. The resists you get with a DCU and Bastion are incredible.



I missioned in a 5b isk nightmare for a couple years without one gank attempt. in high sec.. just depends where you mission.
chaosgrimm
Synth Tech
#11 - 2015-03-07 11:15:08 UTC
The pally's cap is beastly. Cap mods aren't necessary. All of the turret marauders are fit the same way for the most part. Here is a cookie cutter.

Short range wep system x4
Bastion
Tractor x3

TC x2 keep both scripts
MJD / TC both scripts
MWD
Shield booster
Invuln field

Faction weapon upgrade x3
T2 weapon upgrade
TE / DCU
EANM / RAH
LAR

Burst II
Warpspeed II

Bling to taste. For the pally, I'd recommend taking and using conflagration + dual prop to stay in range if needed. My personal experience has been that multifreq isn't necessary (it still sits in my hull unused for quite some time). Take a small bit of scorch and a fair amount of faction xray. Load up on conflagration.
Reiisha
#12 - 2015-03-07 12:04:27 UTC
Justin Zaine wrote:
If you're gonna use that X-type repper worth nearly 500 mil (Not to mention the faction Heat Sinks) you may really want to consider using a DCU to defend against ganks. The resists you get with a DCU and Bastion are incredible.


Those reppers are dropping in price, that X-type is now just 350m. If it was still 500-600m+ (or 1.5b+ like it used to be) i would agree, but it's dropped down far enough (and is still dropping) to make it worth it. Less tanking mods needed, more room for damage :)

Also, as i said before, i want to run missions in a more relaxed way, and if splashing out just a tiny bit to reach that goal is necessary i will do that :)

That said, i changed the fit just a bit:

[Paladin, Missions Test]
Core X-Type Large Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II

Large Micro Jump Drive
Tracking Computer II
Tracking Computer II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Auxiliary Nano Pump II
Large Capacitor Control Circuit II

Hobgoblin II x5
(warriors and hobgoblins in reserve)


Still cap stable but still relatively safe to run. Switched to Core X-type - down to 230m for a repper is pretty good.

I don't like going pulse - Scorch really does less DPS at range than INMF on tachs, plus tachs really do one shot almost everything except BS, whereas pulses usually need 2 shots for cruisers and up, so the lower cycle time ends up being a crutch (2 pulse shots are longer than 1 tach shot) unless there's more frigates than anything else going around. Besides, pala has the cap and pg to go tach, so tach it is.

If you do things right, people won't be sure you've done anything at all...

Kosetzu
The Black Crow Bandits
Northern Coalition.
#13 - 2015-03-07 13:12:59 UTC  |  Edited by: Kosetzu
Ayeshah Volfield wrote:
[Paladin, missions]

Corpus X-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II
Capacitor Power Relay II


Those low slots makes my eyes bleed... If you want it to perform better why would you ever use an X-type LAR, but a TECH 2 EANM!?

ALso CPRs are a terrible idea generally... Much better to add more resists/damage mods.

OP: If you feel like using an MWD, you could consider upgrading it to lessen the cap penalty on it. I often just MWD around while killing stuff, not even bothering to bastion unless I'm in the middle of a huge cluster of rats.

Also one word: Mobile Depot, swap as you see fit.
Mobbel Ernaga
School of Applied Knowledge
Caldari State
#14 - 2015-03-07 13:39:30 UTC
Reiisha wrote:

That said, i changed the fit just a bit:

[Paladin, Missions Test]
Core X-Type Large Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II


Yes, looks much better now. Only 1 high value mod makes a gank less attractive. But tbh what the hell do you expect from being cap stable?
Ralph King-Griffin
New Eden Tech Support
#15 - 2015-03-07 13:53:09 UTC
bring a mtu and keep a set of pulses and tach's alongside extra tank and dps mods to swap out as and when needed.
t2 heatsinks are great, thers no need to bling them.

my paladin has 1 b type and one ancill rep an enam and a damage control, my highs are 3 medium neuts and i always have tackle.
Reiisha
#16 - 2015-03-07 14:24:24 UTC
Mobbel Ernaga wrote:
Reiisha wrote:

That said, i changed the fit just a bit:

[Paladin, Missions Test]
Core X-Type Large Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II


Yes, looks much better now. Only 1 high value mod makes a gank less attractive. But tbh what the hell do you expect from being cap stable?


Work may demand sudden attention (emergencies outside office hours), having cap stable, good tank means i can go afk for a few minutes (or more) without having to worry about the ship. EVE is one of those games you can't pause you know :)

If you do things right, people won't be sure you've done anything at all...

Ralph King-Griffin
New Eden Tech Support
#17 - 2015-03-07 14:39:24 UTC
Reiisha wrote:
Mobbel Ernaga wrote:
Reiisha wrote:

That said, i changed the fit just a bit:

[Paladin, Missions Test]
Core X-Type Large Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II


Yes, looks much better now. Only 1 high value mod makes a gank less attractive. But tbh what the hell do you expect from being cap stable?


Work may demand sudden attention (emergencies outside office hours), having cap stable, good tank means i can go afk for a few minutes (or more) without having to worry about the ship. EVE is one of those games you can't pause you know :)

think about a c type large or a type medium rep then.

with a couple of nobles in your head an a type medium can push out over 1000 hp every 9s, twice that in bastion
chaosgrimm
Synth Tech
#18 - 2015-03-07 14:42:23 UTC
Reiisha wrote:

i want to run missions in a more relaxed way, and if splashing out just a tiny bit to reach that goal is necessary i will do that :)

That said, i changed the fit just a bit:

[Paladin, Missions Test]
Core X-Type Large Armor Repairer
Dark Blood Energized Adaptive Nano Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II

Large Micro Jump Drive
Tracking Computer II
Tracking Computer II
Cap Recharger II

Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Tachyon Beam Laser II, Imperial Navy Multifrequency L
Bastion Module I
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II

Large Auxiliary Nano Pump II
Large Capacitor Control Circuit II

Hobgoblin II x5
(warriors and hobgoblins in reserve)


Still cap stable but still relatively safe to run. Switched to Core X-type - down to 230m for a repper is pretty good.

I don't like going pulse

Not sure if you're still looking for feedback but imma throw some out there if you want. I'd really reconsider the cap mods esp on the pally. Just to help put things in perspective, my pally runs pulse w/ conflag usually loaded, it has a MWD fit that lowers the cap pool, uses the MWD to stay in range, and has a crappier tank than what you have, while staying at close range (taking more dmg). Even with all that going on, it still doesn't run into cap problems and I haven't fitted any cap modules/rigs. It's cap / cap pool is really good. Since you've got a MJD going on ur fit anyway, I'd encourage to try it without cap mods and if ur comfortable, it should open up some slots to make the fit more efficient.

I don't have EFT on me at the moment but some things to consider if ur willing to give up the cap and have the fitting available:
Drop the PG rig in favor of a RC / PDS in the low. Opening up the rig could let you fit warpspeed if you have the CPU, or something like burst II for a bit more dps and lower cycle time

Replace the cap recharger for another TC.

If you have the CPU, consider changing 1 of ur heat sinks to t2, the dps difference is negligible and of course, dps increases that don't result in fewer volleys won't impact ur clear speed.

Quote:

Scorch really does less DPS at range than INMF on tachs, plus tachs really do one shot almost everything except BS, whereas pulses usually need 2 shots for cruisers and up, so the lower cycle time ends up being a crutch (2 pulse shots are longer than 1 tach shot) unless there's more frigates than anything else going around. Besides, pala has the cap and pg to go tach, so tach it is.


Yeah, if you want something long ranged and relaxed, beams are the way to go. Scorch is a comparatively nice long range ammo for a short range weapon system compared to other long range ammos, but scorch won't outperform beams. Not to say pulse don't have their advantages though. Pulse will destroy many ships faster than beams. For cruisers, it takes pulse 1-2 shots, so they don't frequently require 2 full volleys, and of course a short range fit means that wrecks will usually be in tractor range when they're created
Ayeshah Volfield
Republic Military School
Minmatar Republic
#19 - 2015-03-07 15:44:24 UTC  |  Edited by: Ayeshah Volfield
Kosetzu wrote:
Ayeshah Volfield wrote:
[Paladin, missions]

Corpus X-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Capacitor Power Relay II
Capacitor Power Relay II


Those low slots makes my eyes bleed... If you want it to perform better why would you ever use an X-type LAR, but a TECH 2 EANM!?

ALso CPRs are a terrible idea generally... Much better to add more resists/damage mods.

OP: If you feel like using an MWD, you could consider upgrading it to lessen the cap penalty on it. I often just MWD around while killing stuff, not even bothering to bastion unless I'm in the middle of a huge cluster of rats.

Also one word: Mobile Depot, swap as you see fit.


I merely optimized his fit. I personally prefer cap boosters, as my second fit shows.

EVE is what happens when the rule of law does not apply and Darwinism is allowed to run freely.

Justin Zaine
#20 - 2015-03-08 08:12:56 UTC
Quote:
Work may demand sudden attention (emergencies outside office hours), having cap stable, good tank means i can go afk for a few minutes (or more) without having to worry about the ship. EVE is one of those games you can't pause you know :)


This is why I prefer lots of cap. Working dispatch for a police department means that while the nights are often slow and uneventful, leaving me to play Eve to my heart's content, on those occasions where something serious comes up and I need to step away from the computer for long periods of time, I know that I won't die due to running out of cap.

Having said that, the guns are a huge cap drain and when they're not firing, problem solved.

Still...I'd rather be safe.


He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

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