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Crime & Punishment

 
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Hunting mission runners

Author
Demerius Xenocratus
The Scope
Gallente Federation
#21 - 2015-03-07 06:26:46 UTC
Omar Alharazaad wrote:
MTUs are kind of a conundrum for mission flipping. Yes, shooting them does increase your chances of aggression. Yes, they also have a boatload of structure to deal with as well. Personally I feel kind of cheap whenever I pop one due to having to spend so much time and effort on what is basically a garbage can in space, BUT if you don't and do get aggression the loot fairy gets a second chance to screw you if you win as it sucks in the wreck of your victim. Also, I'd rather see ships on my KB than a bunch of them. That saying, they're still the most frequent thing for me to destroy.

On the other hand they also have their uses. Many crafty bears will do just about anything they can to prevent you from going suspect. (abandoning wrecks, shooting them, using tractor beams and salvage drones to keep the wrecks and loot out of your reach, and so on) Having bookmarked an abandoned MTU in the system can help when they're being downright uncooperative. Just pop a single round into that homeless floater whenever your timers run out and you can keep your flashy status as long as necessary.


I don't understand why people try so hard to prevent you from going suspect. Not like it matters unless they're going to accidentally lock and fire on your ship.

I gave up on mission flipping for awhile because 1) I don't have alts (scan alt saves alot of time and logi alt guarantees a win and lets you tackle tougher targets) and 2) I don't have the patience to spend 4 hours scanning and walk away with naught but some MTU killmails.
Omar Alharazaad
New Eden Tech Support
#22 - 2015-03-07 06:40:03 UTC
The reason they try is usually due to them not understanding the aggression mechanics. Many of them actually believe that the suspect flag lets YOU do something naughty to them rather than the other way around, so they take measures to prevent this.
*shrug*
And yes, a scan alt saves loads of time. Logi alts I'm sure are helpful but I prefer not to use them personally, as actually taking down a larger, beefier ship 1v1 for me is the bacon on my cheeseburger. It helps that I don't mind losing from time to time Pirate

Come hell or high water, this sick world will know I was here.

Zappity
New Eden Tank Testing Services
#23 - 2015-03-07 06:48:53 UTC  |  Edited by: Zappity
Dual rep Incursus full of cap boosters. I killed a Brutix Navy with one earlier today.

I wish neutral logi wasn't a thing. I reckon we'd get a much higher hit rate with more experienced mission runners if it didn't exist.

Zappity's Adventures for a taste of lowsec and nullsec.

Omar Alharazaad
New Eden Tech Support
#24 - 2015-03-07 07:40:56 UTC
I have much love for the incursus. It has a pretty wide range of opponents it can handle even though it does have its limits.
Being a cheap t1 frigate helps a great deal, as it doesn't strike most folks as being that scary.
What I've found from chatting with targets in the past is that many folks think that it's bait for a different kind of trap. They assume the incursus is going to reship into something scarier and come back to stomp them if they engage. What it can actually do is often hard for them to wrap their minds around.

Come hell or high water, this sick world will know I was here.

Zappity
New Eden Tank Testing Services
#25 - 2015-03-07 11:24:16 UTC
I managed to get an Orthrus and Orca pair to aggress me a little earlier. I couldn't break either tank with the dual rep Incursus. An Enyo probably would have worked but not enough reps. Oh well, can't have everything.

Do cruisers work or are mission runners scared off by them?

Zappity's Adventures for a taste of lowsec and nullsec.

Sabriz Adoudel
Move along there is nothing here
#26 - 2015-03-07 12:47:48 UTC
OP - good work on looking for trouble like this.

I suggest a tech 1 cruiser, and specifically the Vexor. It is a death machine with neuts and drones to deal damage, but it looks unthreatening.

I support the New Order and CODE. alliance. www.minerbumping.com

Chenguang Hucel-Ge
Garoun Investment Bank
Gallente Federation
#27 - 2015-03-07 13:32:25 UTC
I'd say anything with size of cruiser OR with II on it's marking might scare people off.
I'd say, go with destroyers, but not the cats or trashers (Grim reputation and stuff). Back in the days I've got quite a smacktalk intruding mission pockets on algos. Haven't used them for kills though, don't know if you'll make it.
Ralph King-Griffin
New Eden Tech Support
#28 - 2015-03-07 14:24:50 UTC
Chenguang Hucel-Ge wrote:
I'd say anything with size of cruiser OR with II on it's marking might scare people off.
I'd say, go with destroyers, but not the cats or trashers (Grim reputation and stuff). Back in the days I've got quite a smacktalk intruding mission pockets on algos. Haven't used them for kills though, don't know if you'll make it.

t1 desies pop under drones way to quick,
the have a big sig, low hp and poor resists now that's not to say you cant make it work,
im sure you could but i would hesitate when ever thers a drone boat on scan (ShockedWEBS AND NEUTSShocked)
the ishkur fits the role so damn well (as do a couple of the other af's) that i find it hard to think outside of it
the new ones might work but the confessor hasnt the tracking to kill drones fast enough and would have to give up the cap booster and fit a web to do so leaving it horrifically vulnerable to neuts (which does happen).

aas i said earlier, my hope for the gal t3 will be that it gets the confessors sig bonus and maby a drone or two(though i can live without this if its got 3 or 4 mids)
Zappity wrote:
I managed to get an Orthrus and Orca pair to aggress me a little earlier. I couldn't break either tank with the dual rep Incursus. An Enyo probably would have worked but not enough reps. Oh well, can't have everything.

Do cruisers work or are mission runners scared off by them?

depends on the cruiser,
i dear say if you tried it in a navy ospray you would have an entertaining time.

bears a usually scared of anything t2 bigger than a frigate, and anything pirate faction barring the sisters stuff (as evidenced by johnypew's last few vids).

what helps are things like salvaging their wrecks and shooting their mtu's ,letting them feel like they can take you easily while you slowly get closer to scram range.
Demerius Xenocratus
The Scope
Gallente Federation
#29 - 2015-03-08 03:37:56 UTC
Omar Alharazaad wrote:
The reason they try is usually due to them not understanding the aggression mechanics. Many of them actually believe that the suspect flag lets YOU do something naughty to them rather than the other way around, so they take measures to prevent this.
*shrug*
And yes, a scan alt saves loads of time. Logi alts I'm sure are helpful but I prefer not to use them personally, as actually taking down a larger, beefier ship 1v1 for me is the bacon on my cheeseburger. It helps that I don't mind losing from time to time Pirate


I respect this far more than somebody who has 2-3 logi/orca/combat capable characters on standby. And I think you would get alot more engagements if you didn't have people with neutral logiblobs or orcas following them around. There's just no way to fight that aside from a very well laid trap with lots of friends which will work exactly once.

I'm going to try a Stratios in some less well traveled systems. I feel like the popular mission systems around Dodixie have simply been Ninja'd to death.
Omar Alharazaad
New Eden Tech Support
#30 - 2015-03-08 05:31:31 UTC  |  Edited by: Omar Alharazaad
Chicanery and base cunning can help also. Stupid timer tricks come to mind. If you find someone who doesn't have their logi or friends on grid but perhaps docked up nearby then sometimes you can wiggle just right so they open up on you just before suspect drops.
Having the cavalry drop on grid just as your yellow flashy status goes away can inspire some true evil consequences, such as CONCORDOKKEN or the logi going suspect and opening it up to a righteous stomping by a friend.
All depends on the circumstances.
Keeping lines of communication open to other like-minded evildoers nearby can be helpful. Of course it can also result in surprise buttsex as we do tend to predate our own kind.

Come hell or high water, this sick world will know I was here.

Less Miserable
Feral Solutions Inc
#31 - 2015-03-08 05:54:37 UTC
I've tried to bait missioners in an ishkur, but I think it might be too scary because all I have to show for it so far are MTU killmails. The 'mugs' warp off. :( Maybe I should downgrade to an Incursus?
Mike Adoulin
Happys Happy Hamster Hunting Club
#32 - 2015-03-08 06:11:06 UTC
I've had success getting agro from mission bears with an Algos, especially if you pop out t1 drones at first (and launch the t2's later.....).

Also consider launching less then a full flight (say, 3-4) to make him think you have crap drone skills.

A Tristan works good for this as well.

Reading Feyd's blog is a must, of course.

Also, in tribute to the great Marlona Sky.......show up in a (supposedly) non-combat ship.

Like, say.......a Procuror. Or even better, a Skiff. A Skiff....carrying a Gecko, say.

Then start mining in their mission and 'accidentally' flip a wreck/shoot their MTU/etc.

You prey on their latent blood lust and hypocrisy.

Once they agress you, kick out a depot and switch the strip miner for a medium nos or neut.

Enjoy..:)

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#33 - 2015-03-08 06:14:24 UTC
Pop 4 T1 caldari drones.

Makes you look totally incompetent.
Demerius Xenocratus
The Scope
Gallente Federation
#34 - 2015-03-08 06:30:24 UTC
Mike Adoulin wrote:
I've had success getting agro from mission bears with an Algos, especially if you pop out t1 drones at first (and launch the t2's later.....).

Also consider launching less then a full flight (say, 3-4) to make him think you have crap drone skills.

A Tristan works good for this as well.

Reading Feyd's blog is a must, of course.

Also, in tribute to the great Marlona Sky.......show up in a (supposedly) non-combat ship.

Like, say.......a Procuror. Or even better, a Skiff. A Skiff....carrying a Gecko, say.

Then start mining in their mission and 'accidentally' flip a wreck/shoot their MTU/etc.

You prey on their latent blood lust and hypocrisy.

Once they agress you, kick out a depot and switch the strip miner for a medium nos or neut.

Enjoy..:)




I was actually thinking earlier that my stratios needs a flight of tech 1 drones. 3-4 medium caldari drones would be just the thing I believe.

Unfortunately I don't think a procurer or skiff would have the DPS to break most mission ships. 1 Gecko with 1 DDA and full skills only gives about 250 DPS I think. Also sad day if he sets his drones on your lonely Gecko.
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