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Each rebalance seems to require a future rebalance

Author
Sibyyl
Garoun Investment Bank
Gallente Federation
#41 - 2015-03-03 16:30:03 UTC
Pok Nibin wrote:
Well, no. I'm talking about who you listen to. I'm an artist. If somebody tells me to put some red in a painting, that just ain't gonna happen. In fact, I'd pretty much dissolve any connection with anyone who would say such a thing...to an artist. I paint my painting. In the same vein CCP should build their game. If someone likes my painting, they can buy it. If they don't. Don't. Same for CCP. If we like their creation, we buy it. If we don't, we don't.

I am not interested in buying something the customers pressured the creator to "build". Everybody I've ever stood in line with at the DMV was a total idiot...same with the grocery store check out. I don't want to infer anything about the average intelligence of the gaming community...but I DO know they think they're a lot smarter than they really are.

No. I trust CCP. They managed to get a whole lot up and running. They don't need US to tell them how it's done. In fact, the only time I've seen them get in trouble is when they DO listen to us.

What do you get when you make a horse by committee?

A camel. Smile


The analogy doesn't quite apply. EVE is not a piece of art we are all standing around and admiring.. it is a shared experience that we as players have a profound effect on and change.

CCP should never go overboard and "design by committee", but CCP also shouldn't operate in a vacuum with zero player input. We have at least one very good example of CCP completely ignoring the playerbase and producing game changes that end up putting their core business at risk. It's a fine balance.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Sibyyl
Garoun Investment Bank
Gallente Federation
#42 - 2015-03-03 16:43:31 UTC

knobber Jobbler wrote:
It would help is Rise didn't balance ships for small gang PvP only. Either he does this deliberately or doesn't know how to balance for fleets. Want evidence of this, look at the announced balance pass, it's targeting the wrong things on the right ships.


I honestly don't know enough about how balancing requirements would change between fleets and solo. It would be interesting to see you articulate this further. Some CCP devs seem to have some philosophical themes they like to drive into the game, so maybe there's an element of that.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Jenshae Chiroptera
#43 - 2015-03-03 19:12:43 UTC  |  Edited by: Jenshae Chiroptera
Sibyyl wrote:
... CCP should never go overboard and "design by committee", ...
To chime in here, what people think the CSM does in a lot of ways is silly.
Players are not game designers.
They can crunch down the results and find the flaws but going along and trying to redesign things (like most of my pipe dream Features and Ideas threads ) is a bit like questioning a surgeon because you use a few herbs to smell nice at home, while calling it aroma therapy.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pok Nibin
Doomheim
#44 - 2015-03-03 21:49:37 UTC  |  Edited by: Pok Nibin
Sibyyl wrote:
...EVE is not a piece of art we are all standing around and admiring.. it is a shared experience that we as players have a profound effect on and change....
My point exactly, and if you stand around "admiring" art, you don't understand what art is. However, I digress. You as players are the committee - EVE as a possible work of art is the camel. The analogy is apt, as well as amusing.
Sibyyl wrote:
CCP should never go overboard and "design by committee", but CCP also shouldn't operate in a vacuum with zero player input. We have at least one very good example of CCP completely ignoring the playerbase and producing game changes that end up putting their core business at risk. It's a fine balance.
Again, you misapprehend, and it's this dogmatic type of thinking that disqualifies people from being creative input. To say [this] design team is operating in a vacuum is pure hyperbole - language that is intentionally non-specific and therefore useless in trying to achieve anything but extend an argument. One who is designing for a playerbase isn't ignoring that playerbase. However, players who in their own arrogance believe what they think merits serious consideration (when it doesn't), who then become vocally annoyed when their "ideas" aren't adopted, are either a. pains-in-the-@$$, or b. major annoyances - therefore you get a CSM to field them. (You, of course, just have to be the exception.)

As I said before, the game changes that got CCP in trouble were the ones VOCALLY suggested by an annoyingly LOUD minority (which seems to crop up in every game) - the "...you know what would make this game PERFECT? " crowd. (Perfect...perhaps walking in stations?) Yes, I know, towering egos find it difficult to be put in their place, but if you and those other vocal ones are such hot shots at game design, we're all waiting with bated breath for your new release.
Lord knows, good games are hard to find these days.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Snupe Doggur
Republic University
Minmatar Republic
#45 - 2015-03-04 01:31:56 UTC
EVE is a moving target. A primary goal of rebalancing should be all ships in a class seeing something like equal use. purchase and destruction. EVE players are moving targets, and there are thousands of us. When Tengus reign supreme among the T3s, or when Drakes become the weapon of choice, CCP should act to make other options more attractive.

Why have all those ships if only some see a lot of action?

Worry when CCP stops rebalancing.
Jenshae Chiroptera
#46 - 2015-03-04 01:45:47 UTC
Pok Nibin wrote:
Lord knows, good games are hard to find these days.
... a lot of that comes down to dilution. Before AOL and Waste of Web, it required some technical savvy or social skills to be online or know how to run games.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Pestilen Ratte
The Scope
Gallente Federation
#47 - 2015-03-04 04:53:43 UTC
Balance for whom?

Who are CCP staff thinking about, when they set out to "balance" the game?

Are we to assume that all Eve players are equal, and that we are all "in this together"?

If so, then there is only one kind of balance. If not, balance for whom?

To give an example of why a curious person might doubt that Eve is the same for everyone, consider the latest dev blog regarding the Sov Null changes.

I was only half way interested, because I do FW and generally bear it up in Empire space. Sov Null is closed to me because I don't want to:

a. Rent space from older players, paying for them to play. Mine rocks to pay rent.
b. Do PVE until blobbed.
c. Do PVP until blobbed.
d. Sit in station spinning a shiny ship and chatting about its theoretical stats if it were not to be blobbed.
e. Subjugate myself to the lords of some established Null corp (see choice a.).

But anyway, I had heard that Sov Null was being "rebalanced" to make it more interesting. That's good, I thought, because getting blobbed or working for the special friends of CCP sounds tedious.

Now that I read the dev blog explaining the changes, I understand with clarity that this has nothing to do with me, or any of the other suckers who pay subscriptions to pay the wages of CCP staff. The "rebalancing" of Sov Null is aimed squarely at the gameplay of the established lords of Null. The special friends of CCP, who are completely secure in their tenures, and who lobby for the sandbox rules to protect them in their tenure. With great effect, I may add.

This is not a complaint: I have long since understood that Sov Null is all about the special friends of CCP staff, and has nothing to do with the rest of us. My point here is that the entire "rebalance" is concerned with THEIR game, their Eve. It has zip to do with the rest of us.

Look at it this way: the only possible way the new changes in Sov Null can ever concern your gameplay is if you become a lord of a Sov Null alliance. If you are a minion of those lords, the changes will affect what you are told to do. Your actual game play options (being told what to do) don't actually change.

So, in order to enjoy the great new features, you need to become a so null lord. How to do that? The best way is clearly to have started playing a long time ago, and to be drinking buddies with CCP staff. How do we know this?

BECAUSE THE SAME PEOPLE ARE NULL LORDS WHO WERE NULL LORDS SINCE FOREVER.

IT DOESN'T CHANGE.

The only way to accept the reality of Eve, paying subscriptions and yet to keep a smile, is to accept that new players are destined for FW, high sec bearing, or servitude under the existing null lords. Taking it as this set of games, each with its own charms, makes it understandable and acceptable.

If.... IF... someone was serious about changing Eve and making it one game for everybody, the clear aim would be to call time on the old lords and allow new players to overcome the systematic bias that favours the friends of CCP staff. To do that, you'd want to watch the staff pretty closely, and get rid of the ones who go drinking with players.

Now, I am not suggesting that would be a good plan. I'm just saying, Eve is what it is, and that is a very caste based artificial "sandbox", where the rules are constantly changed to ensure the caste system remains in place.
Jenshae Chiroptera
#48 - 2015-03-04 05:02:59 UTC
Pestilen Ratte wrote:
Because the same people are null lords who were null lords since forever.
It doesn't change..
https://www.youtube.com/watch?v=ieT5r1c51aQ

Try Provi and help campaign for some outside the box candidates.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

sabre906
The Scope
Gallente Federation
#49 - 2015-03-04 07:23:46 UTC
The next iteration of sov null warfare will be afk spam - you spam afk campers to get system indices down, so you can take systems. Soon, instead of structure grinds, you'll be called on cloaking camping duty. And there will be no "rl emergency" excuse, since you don't actually have to be there.Lol
Alavaria Fera
GoonWaffe
#50 - 2015-03-04 21:45:56 UTC
Pestilen Ratte wrote:
If.... IF... someone was serious about changing Eve and making it one game for everybody, the clear aim would be to call time on the old lords and allow new players to overcome the systematic bias that favours the friends of CCP staff. To do that, you'd want to watch the staff pretty closely, and get rid of the ones who go drinking with players.

Aah

Nerf fanfest

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Aiwha
School of Applied Knowledge
Caldari State
#51 - 2015-03-04 22:25:41 UTC
Here's how balancing works in any MMO.


Imagine juggling racoons. Now those raccoons want to maul each other. While you're doing this, a crowd of children watching you are telling you how terrible you are and how much they hate your juggling act.

Sanity is fun leaving the body.

Asura Vajrarupa
Doomheim
#52 - 2015-03-05 01:54:54 UTC
Optimal is a process, not a goal.

Ignorance is the cause of suffering.

War Kitten
Panda McLegion
#53 - 2015-03-05 17:55:38 UTC
Rowdy Gates wrote:

I believe CCP is trying to get things right, and eventually will, but is going about it in too rushed a manner. I wonder if it has fallen victim to the philosophy that more change is inherently better than less change. I wonder if it feels unless there is constant change, players will lose interest in its game.


Too rushed? You gotta be kidding. It's taken over 2 years to do the big ship re-balance, and it isn't even complete yet.

Balance changes here are slow as molasses compared other competitive games like LoL.

It's an iterative process to balance so many factors against each other, and any number of new things can upset that balance. The only constant is change. Get used to it.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Jenshae Chiroptera
#54 - 2015-03-06 00:21:47 UTC
War Kitten wrote:
Balance changes here are slow as molasses compared other competitive games like LoL.
LoL is a bit of a con-game, full of incomparable mechanics. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Hengle Teron
Red Sky Morning
The Amarr Militia.
#55 - 2015-03-06 00:28:51 UTC
yeah it's not like LoL has just copied another game (it totally is)

Also in dota you play a 30-60 min matches so you play out more fights and after every rebalance the new "balance" becomes stale pretty quick
Elenahina
Federal Navy Academy
Gallente Federation
#56 - 2015-03-06 15:02:28 UTC
Snupe Doggur wrote:

Worry when CCP stops rebalancing.


This will be the second sign that Eve is actually dying.

The first will be they stop having Fanfest.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Elenahina
Federal Navy Academy
Gallente Federation
#57 - 2015-03-06 15:03:51 UTC
sabre906 wrote:
The next iteration of sov null warfare will be afk spam - you spam afk campers to get system indices down, so you can take systems. Soon, instead of structure grinds, you'll be called on cloaking camping duty. And there will be no "rl emergency" excuse, since you don't actually have to be there.Lol


If people lose indicies because of afk cloakers, they didn't deserve the space in the first place.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Jenshae Chiroptera
#58 - 2015-03-06 15:06:32 UTC
Elenahina wrote:
If people lose indicies because of afk cloakers, they didn't deserve the space in the first place.
... Roll
... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players?

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Elenahina
Federal Navy Academy
Gallente Federation
#59 - 2015-03-06 15:09:40 UTC  |  Edited by: Elenahina
Jenshae Chiroptera wrote:
Elenahina wrote:
If people lose indicies because of afk cloakers, they didn't deserve the space in the first place.
... Roll
... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players?


Indicies do not fall in moments. They are lost by inactivity over time. So, yes, if you huddle in your station too afraid of the scary AFK camper to go out and mine/rat for days at a time, you will lose your indicies, and under the new system, this will make your space easier to take.

Which is how it should be - as my grandfather would have said, **** or get off the pot.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Jenshae Chiroptera
#60 - 2015-03-06 15:13:07 UTC
Elenahina wrote:
Jenshae Chiroptera wrote:
Elenahina wrote:
If people lose indicies because of afk cloakers, they didn't deserve the space in the first place.
... Roll
... because we are all bilingual in Japanese or have managed to carve off an organised group of Australians from a very small pool of players?
Indicies do not fall in moments. They are lost by inactivity over time. So, yes, if you huddle in your station too afraid of the scary AFK camper to go out and mine/rat for days at a time, you will lose your indicies, and under the new system, this will make your space easier to take.
Which is how it should be - as my grandfather would have said, **** or get off the pot.
Two days, 40 minutes each and it is possible to take an entire region with the planned mechanics, regardless of what you do.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.