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Mike Azariah ---> CSMX

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#201 - 2015-02-20 20:47:32 UTC
My experience of working with Mike was that the CSM was better for him being there. He's outside any consideration of bloc politics. He brings a valuable, all-too-rare perspective to the table: the well informed, considerate, thoughtful hi-sec player. He's mindful of the "little guy" who experiences being the solo minnow in a sea full of sharks, but he's by no means a simplistic "NERF THE PEE VEE PEES" raging carebear.

God dambit vote Mike, you fools. We need him.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rhavas
Noble Sentiments
Second Empire.
#202 - 2015-02-21 07:31:48 UTC  |  Edited by: Rhavas
Mike Azariah wrote:
Ashterothi wrote:
Was there a topic this last year where you fell on the wrong side of history?

I would still like to see some counter mechanic for cloaking.

Sigh

Mike, just when I was about to drop you into the "Endorsed" section of my spreadsheet I find this. My friend, you were even in the room for my favorite dev quote ever:

CCP Fozzie wrote:
AFK Cloaking is the equivalent of posting on forums until someone stops ratting

So lay it on me - what's your ideal fix for something that, IMO, is a gargantuan non-problem that is really a symptom of whiny laziness?

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Mike Azariah
The Scope
Gallente Federation
#203 - 2015-02-21 07:47:56 UTC
Afk ratting is one of those things that keeps coming up.

Let me tell you why I have an issue with it then you can decide whether it alters how you will vote.

I want people to play eve. I want then to be present in the moment. I have issue with afktars, with afk mining, with people assigning drones and coming back hours later to see how they did. I dislike bots that allow someone to set it and return to bacon.

Unless you are docked or in a POS, you are at risk. Space is dangerous.

But then there is cloaking.

See, I have no issue with the psychological impact of it but the presumed safety. I would howl with maniacal laughter if the Circadian Sleepers started finding, scanning, and decloaking inattentive cloaked ships.

I don'the mind cloaks . . . I mind their excessive safety and security.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#204 - 2015-02-21 09:31:56 UTC
Mike Azariah wrote:
I don'the mind cloaks . . . I mind their excessive safety and security.

m

Local channel list provides even more safety and security and doesnt even require you to make any fitting sacrifices.
Mike Azariah
The Scope
Gallente Federation
#205 - 2015-02-21 16:30:02 UTC
Axloth Okiah wrote:
Mike Azariah wrote:
I don'the mind cloaks . . . I mind their excessive safety and security.

m

Local channel list provides even more safety and security and doesnt even require you to make any fitting sacrifices.


Yes, but it is not an asymmetric safety and it does demand player engagement to be useful.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Rhavas
Noble Sentiments
Second Empire.
#206 - 2015-02-21 21:18:04 UTC
Mike Azariah wrote:
I have issue with afktars, with afk mining, with people assigning drones and coming back hours later to see how they did. I dislike bots that allow someone to set it and return to bacon.

I can get behind this.

Mike Azariah wrote:

I would howl with maniacal laughter if the Circadian Sleepers started finding, scanning, and decloaking inattentive cloaked ships.

I don'the mind cloaks . . . I mind their excessive safety and security.

Agreed, providing certain timing. I don't think looking hard at a ship that has been AFK cloaked for 10h without moving is a big deal - go for it. But 30 minutes is very typical when you are actively watching a target. I've sat watching, actively, for up to 2-3h at a time as a scout. Sitting cloaked is an especially valid thing to do in wormhole space.

The issue is NOT the cloak. So if the above is your stance, please don't present it as a cloaking issue - present it as an AFK issue.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Brutalis Furia
Hammer and Anvil Industries
#207 - 2015-02-21 23:40:57 UTC
Mike, the more I read the higher on my list you go.

From what I read, The best thing I can see about you is that you have a solid, grounded platform. Your intents are clear and well communicated and despite being called wishy washy and a compromiser, I see you as a clear, decisive moderate.

A disclaimer before I go further: I'm a carebear and proud of it. I enjoy missioning and mining with the rare day of Incursions in peace and quiet (with the exception of NPC explosions). I have tried null, but wasn't really happy there so I moved back to HighSec.

Some thoughts on points raised:

In regard to the conversation with Feyd Rautha Harkonnen, I wonder if a possible solution would be to make Empire space's Sec status dynamic. More traffic (hostile or otherwise) would result in a higher CONCORD presence. If you offset this with the opposite being true, or there being a finite CONCORD presence across a region with traffic determining the distribution. In a dynamic SecStaus model, I could even see it extending to TruSec and the value of Null systems for ratting and mining.
Granted, this the Features and Ideas section is probably a better place for specific ideas, but in a general context what are your thoughts on reworking some of the static systems, like SecStatus, to dynamic ones that are based not on static values set by CCP but on formulas based on player interaction with bounds set by CCP? Precedent for systems like this have already been set with the Cost Index.

From where I sit, one of the biggest negative differences between EVE and almost any other MMO out there is the immersion factor. There is by far more meta-gaming that goes on in EVE than in any game I've ever encountered. I believe this is a large factor in new player retention. What are your thoughts on ways to improve the immersion factor of EVE?

Despite being a carebear, I like the Sandbox. I like that there's no RIGHT way to play EVE. I love its complexity. But I also think there's a real risk of scaring off new players (and the money that comes with them) by having that very complexity create an environment that is so hostile so early. How have advocated in the past to minimize new player loss, and will you continue to do so?
Dave Korhal
Kite Co. Space Trucking
#208 - 2015-02-23 02:07:30 UTC  |  Edited by: Dave Korhal
Mike:

Should ratting be changed to encourage PvP fits? Current ratting's focus on a single damage type and a single resist encourages PvE-specialized fits, which in my opinion gives attackers an advantage they do not need.

Should CCP adapt the same AI they're testing out with Drifters to regular rats?

Would visible timers for the duration of Post-Jump Cloaking and Undock Invincibility (similar to the current timers for Jump Fatigue and Aggression) benefit the game?

Should Damage Control be turned into an always-on module instead of a manually-activated one?

Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."

Vikkiman: "What about Dave?"

Matt: "Dave gets a pass; he's batshit insane."

Rhavas
Noble Sentiments
Second Empire.
#209 - 2015-02-23 03:22:23 UTC
After researching all of the 77 candidates, Mike is one of only nine to earn a full endorsement from me. He's on my list and he should be on yours.

https://interstellarprivateer.wordpress.com/2015/02/22/csm-x-full-endorsements/

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Shocker Stalin
The Scope
#210 - 2015-02-25 00:29:37 UTC
I am a new player but I have spent the past two weeks trying to become as educated as I can with the election process, issues and candidates.

From all I have read you are the first candidate I can definitely say you will have my vote.

Keep up the good work!
Mike Azariah
The Scope
Gallente Federation
#211 - 2015-02-25 01:34:30 UTC
Dave Korhal wrote:
Mike:

Should ratting be changed to encourage PvP fits? Current ratting's focus on a single damage type and a single resist encourages PvE-specialized fits, which in my opinion gives attackers an advantage they do not need.

Should CCP adapt the same AI they're testing out with Drifters to regular rats?

Would visible timers for the duration of Post-Jump Cloaking and Undock Invincibility (similar to the current timers for Jump Fatigue and Aggression) benefit the game?

Should Damage Control be turned into an always-on module instead of a manually-activated one?


Current ratting? No. But if new npc's were to show up I would be fine with them being more AI wise and doing things like warping out or calling for reinforcements which would, in turn, mean that the player would have to fit points to keep the target handy. I like the concept of the newer things being smarter but nobody was screaming for belt rats to suddenly be sleeper level or Sansha tanked. Each type will be its own class.

As for the invulnerability period timers? Yeah, that would be nice. I find myself counting out loud when it is a situation where the time means something.

No, Damage control is fine as it is. Thus it can be capped out, turned off and is a Darwin check for people coming into a system. (and yes, I have failed that check more than once)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Erica Dusette
Division 13
#212 - 2015-02-25 08:48:49 UTC
Mike Azariah wrote:
2) CCP has a game universe and an intellectual product and they are going a lot of different ways with it. I do NOT expect to see direct crossovers anytime soon for a few reasons. The first is time differential. WE fight in long 'age of sail' type battles while Valyrie is more twitch boom dead. (I have played it a few times) Legion/Dust is small group and also hard to tie in without a LOT of economic rulings for it all to make sense and not for a mediocre pilot to be able to buy and see squads at the drop if a few million isk. It is easy to demand integrration but a lot more difficult to actually envisage what the hell that means. As for walking in stations? I wrote this and stand by it.

You're on my ballots, Mike.

Good luck. Smile

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#213 - 2015-02-25 11:43:26 UTC
Hello Mike.

Can you name one issue / point that was discussed during the past year's CSM meetings (and not under NDA) that you felt strongly about AND were in disagreement with the majority of other CSM members. Doesn't matter if you got your way or not.

Describe briefly the argument you presented to defend the issue. and the challenges you faced, if any, being the "mission running/casual" candidate among the others.

Thanks,

Fang

Mike Azariah
The Scope
Gallente Federation
#214 - 2015-02-25 18:18:52 UTC
Belinda HwaFang wrote:
Hello Mike.

Can you name one issue / point that was discussed during the past year's CSM meetings (and not under NDA) that you felt strongly about AND were in disagreement with the majority of other CSM members. Doesn't matter if you got your way or not.

Describe briefly the argument you presented to defend the issue. and the challenges you faced, if any, being the "mission running/casual" candidate among the others.

Thanks,

Fang



This will seem to be an odd choice

The Sensitivity Training.

Drama started early in the CSM and lines were drawn. CCP tried to calm the waters by having a meeting to discuss professional conduct with the CSM. It WAS needed because not only did we have negative people towards the process but also people who brought their 'in game' politics into the CSM and continued game agendas. This made the council less functional than it could have been.

'Eve is politics and I can play nasty if I want' was said to which I responded 'THIS is NOT Eve. We are a council discussing Eve.'

Some folks never got it and at least one of them is running again. Others mocked the process of trying to bring a level of professionalism to the council and made jokes about singing kumbaya. They never ever got the message and we suffered for it.

I will say it again, here. CSM is not about the game politics. It is politics so we can talk about the game. Anyone unable to lay their baggage at the door and discuss things calmly from their positions of knowledge rather than from in game prejudice is doing the game, the voters, and the council a great disservice.

There were other times that I was the adversary but most of them are still too NDAd to discuss.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Belinda HwaFang
Coreli Corporation
Pandemic Legion
#215 - 2015-02-25 23:13:03 UTC
I asked a tricky question and I got an excellent response. Thank you and good luck in the elections, Mike.
--
Fang
Deck Cadelanne
CAStabouts
#216 - 2015-02-26 09:09:45 UTC
You get one of my votes, again.

I am not a hisec resident but I like what you are doing. Hope you continue doing it!

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Gregor Parud
Imperial Academy
#217 - 2015-02-26 12:24:50 UTC  |  Edited by: Gregor Parud
Vote match says 40%, still voting. We need level headed, informed, active and helpful folks who aren't part of the 0.0 lol blocks.
Mike Azariah
The Scope
Gallente Federation
#218 - 2015-03-05 08:28:08 UTC
What? Nobody is going to ask me about the SOV change upcoming?

m

Mike Azariah  ┬──┬ ¯|(ツ)

Flamespar
WarRavens
#219 - 2015-03-05 08:30:13 UTC
Oh hai Mike. What u think about Sov revamp?
Flamespar
WarRavens
#220 - 2015-03-05 08:32:34 UTC
To be honest I was wondering what you thought about some sort of Sov-lite concept for High Sec, where players can have a degree of ownership of those systems and some sort of benefit.