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Player Features and Ideas Discussion

 
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AFK Cloaking™: Ideas, Discussion, and Proposals

First post First post
Author
jurgen b
Papal Zouaves
#1301 - 2015-03-04 13:54:04 UTC
Mario Putzo wrote:
Haywoud Jablomi wrote:

Removing local is not an answer. Local is a necessary evil for the game. People need to chat. Even if local was removed, intel channels would take it's place.


You do realize when people say remove local they don't actually mean remove it. They mean make it so you don't automatically show up in local when you enter a system. Just like in WH space. It will still be there for you to talk in if you want to...but doing so broadcasts your information in local.

If local functioned this way then AFK cloaking instantly disappears. Why? Because you don't know if anyone is there. Problem solved with minimal effort.



every system in eve having local like in WH space, i like the idea, and also add to the lore of scientists/engineers invented cloacking they also made a counter tool to track them down with a special type of ship and a special module Lol

it's like someone invented a screw and he also invented a screwdriver to screw or unscrew the screw Cool
Nikk Narrel
Moonlit Bonsai
#1302 - 2015-03-04 14:37:38 UTC
Koebmand wrote:
Little hesitant to ask here, but it is rather relevant for the issue.

The short version of the answer please.

Why is local not simply delayed everywhere?

Think of the expression 'Catch 22'

Local listed players so that we would see each other, and chat.
EVE is a social game on many levels, and this allowed us to make first contact with new potential friends.
When this is all it did, noone had a pressing need to want local delayed, as it was not yet being used for intel.
(If you saw a name you thought was hostile, you might look it up, but it ultimately was not a big deal back then)

Jump forward in time.
One alliance figures out how to use a third party application that quickly identifies whether a new name in local was hostile.
Suddenly local becomes a reliable early warning system, since the name appears for residents before the newly arrived player can even finish loading the system.
CCP determines that it is more practical to just give everyone this ability to immediately know standings, rather than simply try to block that one group. (It may not have even been possible to block them, for practical reasons)

Since the ability to use local gained the effective value of intel, it's use became relied upon as the go-to for warning of hostiles in the immediate system at a glance.

Having value as intel, it would now cause player outrage, if it were to lose that value as intel.
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#1303 - 2015-03-04 15:17:54 UTC
Imagine the impact if being cloaked removed you from local. Dun dun dun!

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Chatles
Deep Core Mining Inc.
Caldari State
#1304 - 2015-03-04 15:59:15 UTC
because then noone would pvp roam in anything else
Nikk Narrel
Moonlit Bonsai
#1305 - 2015-03-04 16:11:58 UTC
Chatles wrote:
because then noone would pvp roam in anything else

Not really accurate on this detail.

Right now, PvP roams are only really able to catch things that WANTED to be caught, or were flat screwing up.

Evidence: Alliance intel channels often have a proven track record, of spotting groups of hostiles and reporting them.
They are obvious when glancing at local, as several non friendly names show up in quick succession.
Even the guy sitting docked in an outpost can report that group of names.

It may as well be a marching band parading down the street, being so easy to spot.

Even if your intel channels did not alert you of an incoming group several systems away, showing up in local would be obvious to any player not screwing up and ignoring it.

Current PvP roams have no real expectations to catch non-consensual players.
If cloaked ships were not displayed, players would rely LESS on local, as it would not be considered as reliable for staying safe.

Roams would really have the same expectations after such a change, consensual groups who deliberately showed up, and players who screwed up and did not get out of the way.
Rebecca ereta
Lazerhawks
L A Z E R H A W K S
#1306 - 2015-03-04 17:10:52 UTC
Bronson Hughes wrote:
Someone at CCP/CSM/ISD said it best (and I'm paraphrasing here because I can't for the life of me find the link): "Show me someone who has been genuinely harmed by AFK cloaking, and I'll show you someone who has no business playing EvE."

AFK cloaking doesn't hurt anyone. It never has, and it never will. All it does is shatter the illusion of safety presented by a local list that is friendly. Any impact that shattered illusion has on someone's activities is entirely their choice, not the person cloaking.

Until someone comes up with a bona fide, rational example of AFK cloaking actually harming another player, I say it should be left as-is.



Well here is one, people are leaving game, as they fell they have no alternative to make isk to continue playing. I know of a handful that have actually left that think this mechanic is being used as an exploit to harass people. I agree also, as that is exactly what it is used for, to slowly drive people out of a system.

But here is the funny part. Less people playing, less people to harass ingame for campers. Less money for CPP, which spells demise of the game. And i know the trolls can not wrap there heads around this, which is the funniest part of it all.
Jenn aSide
Soul Machines
The Initiative.
#1307 - 2015-03-04 17:16:02 UTC
Rebecca ereta wrote:
Bronson Hughes wrote:
Someone at CCP/CSM/ISD said it best (and I'm paraphrasing here because I can't for the life of me find the link): "Show me someone who has been genuinely harmed by AFK cloaking, and I'll show you someone who has no business playing EvE."

AFK cloaking doesn't hurt anyone. It never has, and it never will. All it does is shatter the illusion of safety presented by a local list that is friendly. Any impact that shattered illusion has on someone's activities is entirely their choice, not the person cloaking.

Until someone comes up with a bona fide, rational example of AFK cloaking actually harming another player, I say it should be left as-is.



Well here is one, people are leaving game, as they fell they have no alternative to make isk to continue playing. I know of a handful that have actually left that think this mechanic is being used as an exploit to harass people. I agree also, as that is exactly what it is used for, to slowly drive people out of a system.

But here is the funny part. Less people playing, less people to harass ingame for campers. Less money for CPP, which spells demise of the game. And i know the trolls can not wrap there heads around this, which is the funniest part of it all.


I'm sorry but that's just insane. EVE have umpteen billion ways to make isk and null sec ratting isn't even the best of those. Even still, if someone is afk cloaking a system you can still rat with methods I've explained a thousand times or move to another system (screw your rental agreement) or train up an alt on one of your two other accounts in a couple of weeks and do something else (like faction warfare which can be done with cheap easy to train for ships.


So if you do actually know people who left EVE because of AFK cloaking, that means you know people who should never have been playing EVE in the 1st place.
Daichi Yamato
Jabbersnarks and Wonderglass
#1308 - 2015-03-04 17:38:17 UTC
Grasor wrote:

This has nothing to do with local chat. Forget local chat. Even if local chat did not exist and the perp would still be indefinitely cloaked in a system s/he would still be completely undetectable forever. That's a game mechanic that is incongruent with with the basic element of the game. Everyone and everything is fair game - except if your cloaked.



If it wasnt for local he wouldnt spend hours sitting in your system waiting for you to feel safe.

this has everything to do with local chat.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#1309 - 2015-03-04 18:02:32 UTC
Daichi Yamato wrote:
Grasor wrote:

This has nothing to do with local chat. Forget local chat. Even if local chat did not exist and the perp would still be indefinitely cloaked in a system s/he would still be completely undetectable forever. That's a game mechanic that is incongruent with with the basic element of the game. Everyone and everything is fair game - except if your cloaked.



If it wasnt for local he wouldnt spend hours sitting in your system waiting for you to feel safe.

this has everything to do with local chat.

Reasons why local chat is involved:

1. If it wasn't for local chat's warning about hostiles arriving, players would be relying on their own efforts to be aware of threats.
No effort, or not good enough, = kill mail.


2. Local chat persistently reports on the presence of a hostile, so knowing they have a ship in system being operated by a game client is certain.
What is not certain, is whether a player is actually paying attention and controlling it. For cyno concerns, it is whether the allied pilots are paying attention and ready.
Nothing instills doubts about readiness or attention, like knowing our own limitations in this regard. We know we would have to deal with family, jobs, and the need to sleep.
We can't help believing the same about this other player, and that is with an expectation they are trying to be present when they can be.

3. Without local, no AFK cloaking takes place, as how will the victims know to be afraid if local doesn't tell them?
Chatles
Deep Core Mining Inc.
Caldari State
#1310 - 2015-03-05 05:25:32 UTC
without local all industrial activity goes to high sec as hulk is literally falling apart when you just look at it. mac is just about the same and skiff still pack little punch and has no chance on it own with anything bigger than a cruiser, tho it is the only that might survive lon enough for help to arrive if it up against an individual or maybe 2.

but then lets say you took away local this makes BLOPS way the hell overpowered. no notice no defence short of being in the middle of a fleet defending you. you just made people sit in belts with miners and do nothing else.

you just made sure MY JF, F, RORQ, never leave the pos or warp anywhere other than POS/STATION, they have becomes too easy to catch.

in WH you might get some chance to warp something out before everything lands on grid.

you remove local you just forced people to camp and watch gates to make sure nothing has come though

you made the game boring for a large number of individuals. who now have to sit there permanently. or on shifts. just watching the screen.
Ramases Purvanen
School of Applied Knowledge
Caldari State
#1311 - 2015-03-05 05:36:33 UTC
Chatles wrote:
without local all industrial activity goes to high sec as hulk is literally falling apart when you just look at it. mac is just about the same and skiff still pack little punch and has no chance on it own with anything bigger than a cruiser, tho it is the only that might survive lon enough for help to arrive if it up against an individual or maybe 2.

but then lets say you took away local this makes BLOPS way the hell overpowered. no notice no defence short of being in the middle of a fleet defending you. you just made people sit in belts with miners and do nothing else.

you just made sure MY JF, F, RORQ, never leave the pos or warp anywhere other than POS/STATION, they have becomes too easy to catch.

in WH you might get some chance to warp something out before everything lands on grid.

you remove local you just forced people to camp and watch gates to make sure nothing has come though

you made the game boring for a large number of individuals. who now have to sit there permanently. or on shifts. just watching the screen.


Getting rid local in Null/Low Sec is the most ridiculous thing I have hear and is crazy that people even say/suggest it!

Seriously people go back to your wormholes! And STAY there!

To the AFK cloakers who play the game AFK cloaking systems, why play the game if you are going to cloak your ship in a safe and go do something else or cloak up and open up your other 3 accounts and rat/mine/explore/combat etc

This practise needs to stop and removing local is not the solution...

i saw an interesting solution where someone suggested cloaking devices require fuel to operate (possibly Liquid Ozone), this is an AWESOME idea as cloaking will only last as long as you have the fuel to run the module! "Win Win" and all the mining nerds get to mine more ICE "Win Win"
Bright Noa
The Scope
Gallente Federation
#1312 - 2015-03-05 14:18:58 UTC
This has probably been stated since.. frankly, I'm not reading 66 pages but..

You can't hide if you're putting out any kind of noise in real life so let's look at real life cloakers.. submarines..

Movement in EVE is already highly unrealistic, almost immersion breaking compared to more realistic games like, say Vendetta.. trying to involve detection involving this would be a bad idea, even though it's part of how we find subs in real life who are basically doing the cloaky trick.

So we're left with signal noise.

You are putting out a signal to connect to local, or any channels at all. Especially if you talk in any of them. While communication with your friends can be round aboutly done with voice options outside of the game, there's no reason to allow cloakers to see any chat channels at all.

Cloakers should not be able to send signals to anything. They already can't with drones is my understanding (which is why I never trained to use cloaking on ANY of my characters), but you still can with probes and you can interact with things as long as you're between that 2.5 and 2 kilometer zone of interaction and oh the noez mah cloak dropped!

These should not be things you can do. I know this deals with more than afk miners but really.. it's the most logical way of handling it. You're putting out electronic noise, lots of signals, which others should be able to pick up on.

Either make it so they CAN'T do these things, or that if they are (and give them the option to turn channels back on, ect, but have them default to off), that there are powerful signal receiver modules which can detect ships doing this. Make them less effective than normal means of hunting a ship down which isn't cloaked, but it gives you the option of finding someone who isn't completely running silent with zero intel on the outside world.

I always felt cloaking in game should play out more like submarine warfare anyways. =)
Nikk Narrel
Moonlit Bonsai
#1313 - 2015-03-05 14:20:09 UTC
Chatles wrote:
without local all industrial activity goes to high sec as hulk is literally falling apart when you just look at it. mac is just about the same and skiff still pack little punch and has no chance on it own with anything bigger than a cruiser, tho it is the only that might survive lon enough for help to arrive if it up against an individual or maybe 2.

but then lets say you took away local this makes BLOPS way the hell overpowered. no notice no defence short of being in the middle of a fleet defending you. you just made people sit in belts with miners and do nothing else.

you just made sure MY JF, F, RORQ, never leave the pos or warp anywhere other than POS/STATION, they have becomes too easy to catch.

in WH you might get some chance to warp something out before everything lands on grid.

you remove local you just forced people to camp and watch gates to make sure nothing has come though

you made the game boring for a large number of individuals. who now have to sit there permanently. or on shifts. just watching the screen.

The ability to play solo, or with small groups, in null is not a guaranteed right or privilege.

If you do play this way, you are in fact relying on some, or all, of the following details:

1. An opponent won't bother coming to your system.

2. Your gate camps are making up the difference, by having players sit on bottleneck locations and stand guard.
Despite the distance involved between you, they are quite effectively part of your group by doing this.

3. You have regular patrols or roams watching for hostiles. They cannot deter opponents not in the system with them, so this is only partly effective. Despite the distance involved between you, they are quite effectively part of your group by doing this.

Quite seriously, if you did not have other players feeding your intel channels, guarding your gate camps, and patrolling, they would not even NEED a cloak to come and camp PvE targets in your area.

These hostiles are cloaking, because they determined the effort to bypass your defenses required it, and they wanted to hunt something of economic value.

The hostile has taken their efforts and skills to the next level.
As a miner, I want the ability to fight 1v1 or XvX, as whatever the numbers might be.
As a trade-off to these hostiles being able to encounter me on grid, I want them to sacrifice the ability to hot drop me.
The spool-up idea I described covers that.

I am willing to do my part.

Why would we want to reward players who are not willing to meet this threat, by simply removing it for their convenience of play?
Chatles
Deep Core Mining Inc.
Caldari State
#1314 - 2015-03-06 00:07:38 UTC
"These hostiles are cloaking, because they determined the effort to bypass your defenses required it, and they wanted to hunt something of economic value."

again how exactly? afk cloaki camping a system for weeks on end just forces people to move, as trying to defend against a hotdropper takes drastic measures, especially when your defending a mining fleet thats about as fragile as a paper baloon.

this is not hunting this is being a troll

like its been stated AFK cloak camping hasn't hurt anyone because all activity in system dies or moves elsewhere as doing otherwise is suicide.
Nikk Narrel
Moonlit Bonsai
#1315 - 2015-03-06 14:51:31 UTC
Chatles wrote:
"These hostiles are cloaking, because they determined the effort to bypass your defenses required it, and they wanted to hunt something of economic value."

STATEMENT A: again how exactly? afk cloaki camping a system for weeks on end just forces people to move, as trying to defend against a hotdropper takes drastic measures, especially when your defending a mining fleet thats about as fragile as a paper baloon.

this is not hunting this is being a troll

STATEMENT B: like its been stated AFK cloak camping hasn't hurt anyone because all activity in system dies or moves elsewhere as doing otherwise is suicide.

STATEMENT A: You are saying you CANNOT fight back, because the effort needs drastic measures.
(Sounds impractical)

STATEMENT B: You are declaring any form of resistance to be an absolute failure, here.
(Sounds Impossible)

Not to split hairs, but impractical and impossible are not the same thing.
One is simply inconvenient to very difficult. The other cannot be achieved using the available resources.

Taking a step back, I must point out that many players have stated variations on this theme:
It is easier to claim space, than it is to hold it.

Put bluntly, that means a range exists for groups capable of claiming sov, who cannot, (in practical terms), effectively use it.

I am putting forth a way for us to limit the bluffing potential.
The current system, while technically balanced, it seems it goes beyond human nature for many players to reconcile the options for play with their expectations of threat.

It should be reasonably possible for solo or small groups to have a window of acceptable risk.
In the same sense, it should be possible for solo or small groups of hostiles to find encounters, rather than dust and crickets chirping because all the targets are hiding in terror.

Limiting cloaked threats on the assumption they are simply trolls, is bad for the game.
Haywoud Jablomi
Vay Mining Corporation
#1316 - 2015-03-06 15:09:15 UTC
Quote:

3. Without local, no AFK cloaking takes place, as how will the victims know to be afraid if local doesn't tell them?


I have been saying since the beginning of this thread that this mentality is false. You can not use this as a valid argument for your side when you know that removing local would create a HUGE imbalance in the game overall and it would destroy null.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Nikk Narrel
Moonlit Bonsai
#1317 - 2015-03-06 15:39:49 UTC
I don't know how many times I have needed to post this, or items of equivalent meaning, before someone took the bait.

Haywoud Jablomi wrote:
Quote:

3. Without local, no AFK cloaking takes place, as how will the victims know to be afraid if local doesn't tell them?


I have been saying since the beginning of this thread that this mentality is false. You can not use this as a valid argument for your side when you know that removing local would create a HUGE imbalance in the game overall and it would destroy null.


The mentality that cloaking is meant to simply promote area denial, is the actual false item.

Area denial is the unintended outcome, which was promoted by two sides:
1. Frustrated cloaking players, unable to lure out targets while they were present to notice them, simply leave the account logged in.
2. Alliance Excel Warriors. (They trained Excel spreadsheet skill to 5) They determine if hostiles don't succeed in a limited time-frame to get kills, that they will simply stop coming.
As if human players were ducks we should avoid feeding, so they would look elsewhere.

Furthermore, Local in it's present form specifically is the issue.
That does not mean removing local entirely, or fully delayed like in WH space, is the only answer.
That argument suggesting full removal or full delay is a straw man, something easy to argue against because it sounds unreasonable to many.

I believe that adapting local, while keeping the essence of it's functions, is a far more reasonable direction.

The real problem in null is unresolved stalemates, coming from these existing conditions.
Daichi Yamato
Jabbersnarks and Wonderglass
#1318 - 2015-03-06 15:48:08 UTC  |  Edited by: Daichi Yamato
Haywoud Jablomi wrote:
Quote:

3. Without local, no AFK cloaking takes place, as how will the victims know to be afraid if local doesn't tell them?


I have been saying since the beginning of this thread that this mentality is false. You can not use this as a valid argument for your side when you know that removing local would create a HUGE imbalance in the game overall and it would destroy null.


If local didnt advertise my presence so blatently, id be much less inclined to sit in a system for upto a week in an attempt to numb my targets to my presence, and much more inclined to actively roam and hunt.

Under the current system, actively hunting puts me at a disadvantage because everyone can see me and knows i am active. My best hopes of getting the jump on my enemy is to appear inactive. So i hang around in a system for days, apparently doing nothing.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Haywoud Jablomi
Vay Mining Corporation
#1319 - 2015-03-06 15:55:01 UTC
Quote:

That argument suggesting full removal or full delay is a straw man, something easy to argue against because it sounds unreasonable to many.


You're right. So stop using it as validation for your arguments.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? Yes; there are no systems or locations in New Eden where PvP should be completely avoided" "However if you train cloak, you can avoid it all you want." (Modified)

Terraniel Aurelius
Center for Advanced Studies
Gallente Federation
#1320 - 2015-03-06 16:33:48 UTC
Nikk Narrel wrote:
Area denial is the unintended outcome, which was promoted by two sides:

The real problem in null is unresolved stalemates, coming from these existing conditions.


And THAT is what everyone else here is saying, You're just adding in a whole bunch of nonsense about non-consensual pvp and vapid notions of how null and cloaky camping works.

Currently xxPizzaxx has deployed to npc delve. They have roughly a dozen cloaky camping alts with covops cynos sitting in any system of notable activity. Those alts are not manned 24/7, but they are online, in space 23.5/7. In their staging system, the attacking force is online, in space, cloaked up. They have scouts 1 jump out in every direction. This is an operation of roughly 50 toons.
These guys are able to strike targets because there is no viable method to counter their hotdrops. Everyone knows what a trap looks like, and it's just a waiting game to see who gets bored and logs off first. The problem is that the cloaky campers don't have to log off, they can just get up from the computer and leave their toons logged in, an no one is the wiser.

The activities that are available in null don't support a defensive fleet protecting the miners in order to keep the campers at bay, so it's a completely unfeasible course of action.

So for anyone who is smart enough to avoid losses, the game is effectively halted, because the campers don't want to fight, they just want to gank. This is what the majority of campers want.

So your "unintended consequence" is the most boring possible outcome in this situation, and it keeps happening. Something needs to be done to allow the tables to be turned on cloakers more often (during active gameplay), instead of just making it easier to find unsuspecting targets. Because that's not a fight. That's a gank. Yesterday I had the wonderful opportunity to kill a vexor navy issue with a gang that wasn't even cloaky, just because he wasn't paying attention to local. Everyone else docked/possed up. Was the gameplay exciting? No. Would it have been different if we could cloak? No. Would we have made everyone's gameplay crappier by sitting in system for hours on end, waiting for them to come out so we could gank them? No.

This is the reality of cloaky camping. It's a ****** mechanic, just like stagnant sov. The solution isn't to make the stalemate even more stale, but to add in a new element that allows for more action instead of just reaction. Delaying local or even removing it is a shortsighted tactic at best, especially with the modes of travel available in nullsec. All that would do is make people less likely to risk ships. I'm not sure if you know this, but most people don't like their ships getting blown up for nothing.

If you put in a way to hunt cloakers, then you have actually created something for both hunters and prey to actively do. Then it would only take 1 person to engage 1 camper. That sounds like a reasonable balance. If you further restrict it to an on-grid function, then you ensure that the activity still requires a higher degree of vigilance by the defenders.

I would argue that this would actually create more content because cloakers would no longer be able to just wait for a weak target of opportunity, but would have to prepare themselves for a higher rate of failure, or even prepare a strong counter to the defenders. The defenders, by feeling that they are safer would be more willing to risk ships and shiny things, as well as log in for more activity when they feel they have a chance to defend themselves.

Area suppression would still be possible, but it would take more effort on the part of the attackers than simply logging in a bunch of alts and leaving them cloaked up in space.

I'm not advocating an absolute defense against cloaking. Not even remotely. I am advocating a way to engage more players in actually engaging in active gameplay. Cloaking is an important tactical and strategic element in Eve, and I would be absolutely horrified if we made it require cap or have some sort of a refresh button. That would be absolutely (cloaky) game-breaking.

Any "solutions" involving removing local would just make for a more stagnant and empty nullsec environment. Targets would dry up because people don't like living under constant threat. That is why most players live in high-sec right now. Think about the actual effects. Sure, people who love ganking would be able to pounce on people more often - for the first while. But is that guy who lost 2 paladins this week able to replace them faster than he loses them? Or will he just give up and go do incursions? Or even unsubscribe, because there's nothing else that's interesting?

You might say "good riddance" or "htfu" or "he didn't deserve sov anyways". But then who is going to hold sov? All the hunters? And how will they make enough to pay their sov bills every month? Especially since they can't rat or mine due to other bored bands of roamers running around, looking for ganks?

Living in null is already difficult enough. You can see that simply from the population distribution of Eve. Making it harder won't make the game better for anyone in the long term.