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Player Features and Ideas Discussion

 
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Shrinking Null Blocs - acknowledge coalitions.

Author
Cutter John
Deep Core Mining Inc.
Caldari State
#61 - 2015-02-15 09:51:45 UTC
Jenshae Chiroptera wrote:
Cutter John wrote:
Jump fatigue is horribly flawed... Horribly, What makes you think I want to sit and wait 15 minutes in between each and every 10LY jump with my freighter... It wrecks the ability of an individual to be self reliant. I will be selling my characters at wholesale and leaving EVE. I used to like this game for the freedom it allowed and now it is horribly broken.
It is just absolutely, terrible that a multiplayer game would require more tactics, planning and team work. Sad



Yeah keep living in your bubble. If the mechanic is broken, the mechanic is broken. I enjoyed being self reliant when it comes to personal logistics. I do play with others, quite often. But why should I involve them in a personal project? Why should someone else be involved in my personal fitting operations. The point is that it is broken, and makes the game a less enjoyable experience.

Regardless you have lost a pilot from your own alliance. Enjoy the last few years of Eve, it is going to crap, and you do not deserve a seat on CSM X.
Anhenka
Native Freshfood
Minmatar Republic
#62 - 2015-02-15 10:03:09 UTC
Cutter John wrote:

Yeah keep living in your bubble. If the mechanic is broken, the mechanic is broken. I enjoyed being self reliant when it comes to personal logistics. I do play with others, quite often. But why should I involve them in a personal project? Why should someone else be involved in my personal fitting operations. The point is that it is broken, and makes the game a less enjoyable experience.

Regardless you have lost a pilot from your own alliance. Enjoy the last few years of Eve, it is going to crap, and you do not deserve a seat on CSM X.


Oddly enough, repeatedly insisting that a mechanic is broken without providing even the slightest support for that statement does not magically make the mechanic broken. I personally think it's the best change CCP has made in years. Not having goon fleets travel from three regions away to jump on my ass every time a fleet goes out is such a nice change of pace.

And don't worry, since most people only know Jen from the forums, and his/her ideas are basically ignored, laughed at, or ridiculed by at least 80% of the people posting in his/her threads, I think his/her campaign is already shot.
Cutter John
Deep Core Mining Inc.
Caldari State
#63 - 2015-02-15 10:09:27 UTC
Anhenka wrote:
Cutter John wrote:

Yeah keep living in your bubble. If the mechanic is broken, the mechanic is broken. I enjoyed being self reliant when it comes to personal logistics. I do play with others, quite often. But why should I involve them in a personal project? Why should someone else be involved in my personal fitting operations. The point is that it is broken, and makes the game a less enjoyable experience.

Regardless you have lost a pilot from your own alliance. Enjoy the last few years of Eve, it is going to crap, and you do not deserve a seat on CSM X.


Oddly enough, repeatedly insisting that a mechanic is broken without providing even the slightest support for that statement does not magically make the mechanic broken. I personally think it's the best change CCP has made in years. Not having goon fleets travel from three regions away to jump on my ass every time a fleet goes out is such a nice change of pace.

And don't worry, since most people only know Jen from the forums, and his/her ideas are basically ignored, laughed at, or ridiculed by at least 80% of the people posting in his/her threads, I think his/her campaign is already shot.


I have never seemed to have that problem. Anyhow I am out, Any further posts from this toon won't be me.
Jenshae Chiroptera
#64 - 2015-02-16 06:05:25 UTC
Roll
Roll
Roll

Jenshae Chiroptera wrote:
corebloodbrothers wrote:
freedom of speech matters but ffs, u are in my alliance lol, your voice is your own ofc, not mine nor provi bloc
Goodluck
I doubt that I shall garner more than a few votes tossed at me; as nothing more than a lark. As I said in your thread, you have my vote.
I probably won't get past this stage but hopefully there will be some discussion ...


Right.
So, very, very simple:

If systems support more ratters (hopefully in teams to reduce the number of sites) then alliances need less systems.
This means they can be smaller.
Have less sprawl.

This means more alliances can be in Null Sec and there would be more content.

Now can you stop being so puerile, running around yacking away about rubbish and try come up with some solutions?
"I don't like this" - So?
"This is stupid" - So?

I do not care about your opinion.
Stop wasting my time reading it.
Apply some logic if you have any.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Reeses Peices
Doomheim
#65 - 2015-02-16 06:49:05 UTC
Jen, The problem is that every Corp or alliance wants a space to call their own. when you have Alliances that have hundreds of Corps, they will each want to spread out and each claim a system for themselves. This happens in Empire, Lowsec, Null, and J-Space. The simple fact is that New Eden isn't big enough for all of us.

So what do you do, you try to shrink everyone down into the same space, what you will get is less players playing. What should be done is an expansion of the number of regions. I would keep region sizes the same, and add 1 system for every 30 active capsuleers. Add 1 more Hi-sec Region, many more Null Regions and Alot more lowsec regions with or without FW, then add maybe another 250 systems to J-space. Then remove Jump Bridges and fatigue, keeping Jump ranges as they are.

Regardless everyone is entitled to their opinion. No one cares if Jenshae Chiroptera doesn't care.
Jenshae Chiroptera
#66 - 2015-02-16 06:58:59 UTC
Reeses Peices wrote:
Jen, The problem is that every Corp or alliance wants a space to call their own ...
So what do you do, you try to shrink everyone down into the same space, what you will get is less players playing. What should be done is an expansion of the number of regions. ...
You have a few corps and alliances calling many systems theirs because they can't get enough out of the systems they have.
Have you been around Null Sec? Seen all the empty systems that don't have stations or players in them?

Why do we need more of those?

It is like farm land. If it is not fertile, you need more land.
This denies all those corps and alliance, who want systems, those systems.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Reeses Peices
Doomheim
#67 - 2015-02-16 07:56:38 UTC
I doubt that is the issue, respawns happen rapidly, I have lived in several regions of Null to Include Strain, Deklain, Providence, Catch, Branch and Tenal. Re-spawn of Rats and DED sites are not the Issue.

I have seen groups of supers, carriers, and T3 cruisers go through complex after complex to fund alliance events. I know that not all space was made the same, but this is an issue that CCP also needs to address. Even fixed, it does not mean that less space is more. It will just means that the playing field will be even between current Null blocks. However there needs to be more space to accommodate more entities entering Null. Once you have all of this fertile land, do you know what will happen. Null will have a surge of players coming out to play in it in all blocks. Each group will Expand as these groups go out to create a home for themselves, likely within an existing block. There is no reason to constrain movement when movement isn't the issue. The Issue is the Imbalance within regions and NPC faction loot. Allot of this was due to now gone GM's playing favoritism in the drop tables for their alliances space.


As much as I disliked our Goon Overlords, I had the best time residing in branch from 2008-2010. My time in Nulli Secunda, was complete crap as it was impossible to fund SRP and Events. And I didn't have much time to enjoy Provi as the changes from Pheobe just ruined my mood to play much less log in.
Jenshae Chiroptera
#68 - 2015-02-16 08:06:12 UTC  |  Edited by: Jenshae Chiroptera
Can't believe I am going to say this: Malcanis.
People push their ISK/hour, so you land up with 5 - 10 guys running sites solo.
Why should they share? They do not need to do so. It is just more hassle.

.... and yes, more alliances might join existing coalitions but the funny thing about that is that more corps and alliances, the more egos, the more friction, the more breaks down, fracturing and conflict.

... and ultimately, more people in null because it can support more people.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Reeses Peices
Doomheim
#69 - 2015-02-16 08:46:28 UTC  |  Edited by: Reeses Peices
Then we are in agreement that Eve needs to re-balance all of the Null resources.

Second, if this does work, then what is the glue that holds the CFC together. They reached critical mass years ago and still managed to continue growing. They are led by very organized leaders but despite having several hotheads and their own brand of psychopaths. How do they manage to hold such a diverse grouping of people together?

Third, why do we need to to penalize individuals jumps as much as group jumps. Why not add decay to system's ability to support a cyno after so much mass has jumped. Exact same mechanic used currently for wormholes would work. Yes you could have 4 max size fleets cynoing in at 4 different systems, but wouldn't this affect projection while allowing more groups to go to battle and doesn't limit anyone to fighting only at their neighbors house. I preferred massive 7 way battles that maxed out TIDI where groups came from all over eve for a fight with everything they had.
Jenshae Chiroptera
#70 - 2015-02-17 02:01:11 UTC
CFC isn't relevant to me in this discussion.

Pretty much all alliances have more systems than they really, actively use.

As to having 7 alliances coming to a brawl, if you shrink them down then there will be your regular neighbour and 5 others new ones, who have moved into the gaps jumping into it.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Anhenka
Native Freshfood
Minmatar Republic
#71 - 2015-02-17 03:08:15 UTC
Jenshae Chiroptera wrote:
CFC isn't relevant to me in this discussion.

Pretty much all alliances have more systems than they really, actively use.

As to having 7 alliances coming to a brawl, if you shrink them down then there will be your regular neighbour and 5 others new ones, who have moved into the gaps jumping into it.


There not being an infinite amount of people who actually live or want to live in null, that's an odd assumption. Namely that if large groups are mechanically forced to live in compact areas though harsh activity based sov, that the majority of groups would choose to compact down to groups of systems near potential enemies.

I would consider it far more likely that the competent groups would compact down to a certain degree, but set up a DMZ belt around them where they burn to the ground any other unfriendly inhabitants attempts to live there.

Holding more space than you absolutely require allows you to have strategic depth so that you have non critical systems bordering your enemies, a measure of protection from titan or Blops bridged fleets due to physical LY distance, and shields your primary PvE systems from being close to your enemies. It allows you to set up space control through JB's so that you have more operational mobility within your space compared to anyone invading or roaming through.

As the impact of Blops and titan bridges is highly dependent on how much coverage of your enemies systems you can achieve, scrunching large numbers of people down into small clusters of systems and permitting your enemies to live nearby is a good way to get all your systems threatened 24/7 with the shadow of sudden Blops and Titan bridge fleets. The more space you have, the more enemies it takes to achieve meaningful coverage of an area.

I'm also not sure (lets be serious, I'm entirely sure it's not) it's a good idea to try and use game mechanics to force all groups into such small spaces so that there is empty space for anyone to step into anytime they want. If space is in nearly no way a limited resource, what's the point of fighting over it?
Jenshae Chiroptera
#72 - 2015-02-17 17:28:27 UTC
Anhenka wrote:
1) There not being an infinite amount of people who actually live or want to live in null, that's an odd assumption.
2) I would consider it far more likely that the competent groups would compact down to a certain degree, but set up a DMZ belt around them where they burn to the ground any other unfriendly inhabitants attempts to live there.
3) As the impact of Blops and titan bridges is highly dependent on how much coverage of your enemies systems you can achieve,
4) If space is in nearly no way a limited resource, what's the point of fighting over it?
First of all, thank you for a decent post. I have carved it up to show, which parts I am addressing and where.

1) I think this is a matter of perception. Null Sec seems to be the easiest space to live in of all four types.
2) I think rather than a DMZ, I would get +5 standing corps and alliances around in a meat shield and they can be grateful when we keep coming to their rescue.
3) You need to get the cyno into the system and this can be prevented. Also with your meat shield you have more alliances intermingling and they are taking most of the heat.
4) It won't be, not in the long term. There would be more alliances filling in the space created.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Syn Shi
School of Applied Knowledge
Caldari State
#73 - 2015-02-17 18:22:30 UTC  |  Edited by: Syn Shi
Reeses Peices wrote:
I doubt that is the issue, respawns happen rapidly, I have lived in several regions of Null to Include Strain, Deklain, Providence, Catch, Branch and Tenal. Re-spawn of Rats and DED sites are not the Issue.

I have seen groups of supers, carriers, and T3 cruisers go through complex after complex to fund alliance events. I know that not all space was made the same, but this is an issue that CCP also needs to address. Even fixed, it does not mean that less space is more. It will just means that the playing field will be even between current Null blocks. However there needs to be more space to accommodate more entities entering Null. Once you have all of this fertile land, do you know what will happen. Null will have a surge of players coming out to play in it in all blocks. Each group will Expand as these groups go out to create a home for themselves, likely within an existing block. There is no reason to constrain movement when movement isn't the issue. The Issue is the Imbalance within regions and NPC faction loot. Allot of this was due to now gone GM's playing favoritism in the drop tables for their alliances space.


As much as I disliked our Goon Overlords, I had the best time residing in branch from 2008-2010. My time in Nulli Secunda, was complete crap as it was impossible to fund SRP and Events. And I didn't have much time to enjoy Provi as the changes from Pheobe just ruined my mood to play much less log in.



You know what will happen.......nothing.

The coalitions would just move in and rent it out. There is no one big enough to fight them and their renters are too afraid to say no.

What needs to happen is the renters need to start fighting for their system(s) instead of paying rent.



p.s. I may not agree with Jen but I applaud the effort to be active and pose questions opening up dialogue.
Jenshae Chiroptera
#74 - 2015-02-17 18:31:59 UTC
Syn Shi wrote:
You know what will happen.......nothing.
The coalitions would just move in and rent it out. There is no one big enough to fight them and their renters are too afraid to say no.
What needs to happen is the renters need to start fighting for their system(s) instead of paying rent.
p.s. I may not agree with Jen but I applaud the effort to be active and pose questions opening up dialogue.
It is two fold.

1) Allow the coalitions to retract and live in smaller spaces.
2) Hopefully, this triggers a "gold rush"

High-Sec has a huge pool of veteran player with a lot of ISK and skill at their disposal. They only need to pour out into low sec systems, grab POSes or just build capitals in stations. Even marauders can be heavy ships to PvP in despite the PVE perception.

I took some spectres who roam Low Sec through some Null Sec space, they were surprised by how empty so many systems are and how Null is not full of capitals hot dropping on every little band of adventurers.

Fertile ground for a viral idea.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#75 - 2015-03-04 22:39:34 UTC
With the upcoming SOV changes, I see it playing out like this:

- Loads of flies swarming around and triggering all the SOV things they can reach.
- Alliances pulling back into choke points so they can swat the flies.
- Alliances realise they can't support all their members, so they kick the useless ones out.
- The useless ones realise they are institutionalised and no one wants them, they are scared of High Sec so they quit the game.

I think this thread is more necessary for consideration, more than ever.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

baltec1
Bat Country
Pandemic Horde
#76 - 2015-03-05 01:43:56 UTC
Frostys Virpio wrote:


It's probably a bad idea but just for the sake of your opinion, what if there were some anomaly with no "end"? Just trigger after trigger after trigger. I know it would print too much ISK but could a system similar to that prevent people from feeling they are stepping on each other's feets or do they really need to each have their own pocket in space while "workign"?


Past a point the bounties are split among so many people that they would just not be worth the effort. Plus we would have issues with the number of wrecks littering the grid along with as you said, too much isk getting injected. We need a new systems more like missions and based upon LP.
Jenshae Chiroptera
#77 - 2015-03-05 02:52:13 UTC
baltec1 wrote:
Frostys Virpio wrote:
It's probably a bad idea but just for the sake of your opinion, what if there were some anomaly with no "end"? Just trigger after trigger after trigger. I know it would print too much ISK but could a system similar to that prevent people from feeling they are stepping on each other's feets or do they really need to each have their own pocket in space while "workign"?
Past a point the bounties are split among so many people that they would just not be worth the effort. Plus we would have issues with the number of wrecks littering the grid along with as you said, too much isk getting injected. We need a new systems more like missions and based upon LP.
Perhaps rats can be a growing problem, at gates, stations, POCOs, if they are kept at bay and destroyed in anomolies.
So, then SOV owners give our LP to keep systems clear.
The LP is then used as a type of SRP program subsidising ships, modules and ammos that the SOV owners put up for sale in their trade hubs.

The rates would have to be up to the SOV owners so they can fluctuate with the markets.

I would like team / squad anomolies put in for:

- less overall anomolies.
- people getting used to roles and working together.
- people being more confident and battle ready to repell intruders.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.