These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

CSM Campaigns

 
  • Topic is locked indefinitely.
 

High Sec Candidate

First post First post
Author
Aditu Ibuki
The Consciencious Ursine Noviate
#101 - 2015-02-14 20:59:41 UTC  |  Edited by: Aditu Ibuki
Can I make a suggestion that a less controversial platform for those of us who do not play EVE for PvP is the additional of new content which is not centered around PvP or in areas where PvP is likely in seconds once you decloak.

EvE has improved it fleet combat in the last 7 years or so, but it has always had an amazing potential in its economy implementation. Would CCP countenance adding new content for non PvP or PvE activites, the last time this seemed to happen was with PI and some small additions to exploration. This is not about dumbing down the game or making it risk free it is about giving some love to the areas of the game that at lot of us are attracted to in Eve other than exploiting other players. Why has CCP never widened trade possibilities much or fleshed out more NPC companies opportunities for player content?
Lorelei Ierendi
We Care A Lot
#102 - 2015-02-15 09:57:15 UTC
Thank you for stopping by my thread!

Aditu Ibuki wrote:
Why has CCP never widened trade possibilities much or fleshed out more NPC companies opportunities for player content?


You raise some interesting points... and I am going to have to think about that.

But my initial, not really thought about, emotional response would be something along the lines of:

isn't the thing about Eve that it is a Sandbox, with player generated content... and shouldn't CCP stay as much out of it as possible, and enjoy what we do with each other?

As a really non-PVPer I can appreciate the feeling of "lack of content" (especially on weekends when there are really no suitable freighter contracts for me, where I want to go). If you are not PVPing sometimes it feels like you have to struggle to find something to do. But if it is too much, I don't think that for EVE the right answer is "more content" but rather "try another game as well".

http://hisec-carebear.blogspot.de/

Bellak Hark
New Eden Media Organization
#103 - 2015-02-17 10:26:25 UTC
Lorelei Ierendi
We Care A Lot
#104 - 2015-02-17 18:07:13 UTC
Bellak Hark wrote:


Thank you! It is very nice! Big smile

http://hisec-carebear.blogspot.de/

Arthur Aihaken
CODE.d
#105 - 2015-02-21 02:54:03 UTC
Lorelei Ierendi wrote:
4) Wardecs.
The war dec mechanic is broken. There have already been talks/suggestions about enabling player groups that are not eligible for "war deccing" but also not eligible to put up POS or POCOS.... This is a central theme to New Player Retention, and not to be ignored.

You have my vote; any possibility you could expand on this in a bit more detail? I'd be interested in your thoughts. Thanks.

I am currently away, traveling through time and will be returning last week.

Syn Shi
School of Applied Knowledge
Caldari State
#106 - 2015-02-21 03:03:24 UTC
I wasn't gonna vote but the overwhelming response has convinced me to vote for this candidate.

ty all for helping me make the decision.
Lorelei Ierendi
We Care A Lot
#107 - 2015-02-22 17:58:29 UTC
It has indeed been a busy week!

The official candidate list is out - I am there.

https://docs.google.com/spreadsheets/d/1ortXpjkEXGPaFkTpuRRnm7MFpz6-lBNmSH7vUw5yvBs/edit?pli=1#gid=901990959

Just for clarity, I wanted to point out (as I said in at least one other place) that I am living in Germany, but I am not german... just in case that ends up being important for anybody.

Whilst I have been taking a couple of days (more or less) away from the internet, there came an interesting DEVblog on the New Player Experience. https://community.eveonline.com/news/dev-blogs/opportunities-abound-the-new-player-experience/
Looks like interesting times are ahead!

http://hisec-carebear.blogspot.de/

Nariya Kentaya
Ministry of War
Amarr Empire
#108 - 2015-02-22 19:03:15 UTC  |  Edited by: Nariya Kentaya
So gonna go ahead and ask this because i cant read through 6 pages on a mobile that can barely show 4 lines of text at a time, and I sure as hell wotn rememebr to come back later.

what defines a 50:50 win chance in ganks? is it 1 miner versus 1 ganker, is it based on 1 miner versus a 5-man ganking squad?

how do you scale mechanics that no matter how many gankers there are the miner has a 50:50 chance of being safe, and how does that eman balanced? or another approach, how do you determine what a "fair" number of gankers is to start the 50:50 chance at? should 1 ganker have no chance to kill a miner? should it take 10 for a 50:50 chance? what ship/base are you basing the gankers flying with this (catalyst atron nado, etc)? do gankers now have to travel in groups of 25+ tornadoes just to kill a freighter?

in short, how complicated must you make ganking without changing anything needed by the miner/trader before its "balanced"?

*edit* if the psot if too long that already answers what im asking, just tell me the page its on, make my poor life easier with this terrible terrible excuse for a smartphone
Lorelei Ierendi
We Care A Lot
#109 - 2015-02-22 21:52:43 UTC
Nariya Kentaya wrote:
So gonna go ahead and ask this because i cant read through 6 pages on a mobile that can barely show 4 lines of text at a time, and I sure as hell wotn rememebr to come back later.


Still, thank you for stopping by, anyway.

Nariya Kentaya wrote:
in short, how complicated must you make ganking without changing anything needed by the miner/trader before its "balanced"?

*edit* if the psot if too long that already answers what im asking, just tell me the page its on, make my poor life easier with this terrible terrible excuse for a smartphone


Ok.

Some of the things / ideas I have said on this subject in various forum/interview and stuff:

- Teach the new players about DSCAN, as part of the NPE.
- Introduce some randomness in CONCORD response times (both longer and shorter than currently...)
- An active self-destuct module that would allow a non-afk miner/freighter to take most of his stuff with him... if he chooses.

I can understand that with so many candidates you don't feel that you have time to read all the threads and listen to the interviews et cetera... but if you really want to know... you really should read the thread and listen to the interviews...

http://hisec-carebear.blogspot.de/

Nariya Kentaya
Ministry of War
Amarr Empire
#110 - 2015-02-22 22:18:57 UTC
Lorelei Ierendi wrote:
Nariya Kentaya wrote:
So gonna go ahead and ask this because i cant read through 6 pages on a mobile that can barely show 4 lines of text at a time, and I sure as hell wotn rememebr to come back later.


Still, thank you for stopping by, anyway.

Nariya Kentaya wrote:
in short, how complicated must you make ganking without changing anything needed by the miner/trader before its "balanced"?

*edit* if the psot if too long that already answers what im asking, just tell me the page its on, make my poor life easier with this terrible terrible excuse for a smartphone


Ok.

Some of the things / ideas I have said on this subject in various forum/interview and stuff:

- Teach the new players about DSCAN, as part of the NPE.
- Introduce some randomness in CONCORD response times (both longer and shorter than currently...)
- An active self-destuct module that would allow a non-afk miner/freighter to take most of his stuff with him... if he chooses.

I can understand that with so many candidates you don't feel that you have time to read all the threads and listen to the interviews et cetera... but if you really want to know... you really should read the thread and listen to the interviews...

thanks for the response

and i DO try and read most fo the threads and interviews, its just there are alot so I have to prioritize, and not to be offensiv here but, I try and restrict that to the candidates with the highest likelihood of re-election (so i can judge my opinion on whether to support them or look for someone else), because franly its difficult for an "independent" to compete with a main party (WH/nullsec community backed candidates) or an entrenched member (because lets face it, if someone was re-elected once, their chances of being re-elected again are decently boosted)
Ampoliros Ni-Dunes
CreoDron Test and Evaluation Command
The AII Systems Commonwealth
#111 - 2015-02-23 09:31:57 UTC
I will vote for you, Lorelei Lerendi. I don't know if The Caldari Navy Intelligence Self Destruct Device is your idea, but I'd love that to be advocated.

Additionally, as for the bounty mechanics, if it hadn't been suggested before, I would like to see a "Bounty Hunter" skill set, raising the payout significantly higher than it is currently.

As for wardeccs, and player corporations generally, what is your view in raising wardecc cost / CONCORD bribe 10 to 100 fold, aswell as corporation creation cost. Both also could be raised in difficulty with skills.

Nachbar Grüße!
Lorelei Ierendi
We Care A Lot
#112 - 2015-02-23 18:38:09 UTC
Thanks for stopping by my thread to ask questions! :)

Ampoliros Ni-Dunes wrote:
I will vote for you, Lorelei Lerendi. I don't know if The Caldari Navy Intelligence Self Destruct Device is your idea, but I'd love that to be advocated.


The idea is so good that I am sure that something similar must have been suggested before, but I did not read it anywhere.
I actually got the idea whilst listening to CODE. players talking about how undesirable it is to be AFK... I thought how best to reward a player for not being AFK... and how a non-AFK player (in a single account) can best defend himself from different forms of ganking. That is what I came up with.

Oh, and I am sure that the Caldari Navy Intelligence have something like that... just do not want to give it out. Where are the elite spies when you need them!

Ampoliros Ni-Dunes wrote:
Additionally, as for the bounty mechanics, if it hadn't been suggested before, I would like to see a "Bounty Hunter" skill set, raising the payout significantly higher than it is currently.


Something has to be done about the bounties.

Ampoliros Ni-Dunes wrote:
As for wardeccs, and player corporations generally, what is your view in raising wardecc cost / CONCORD bribe 10 to 100 fold, aswell as corporation creation cost. Both also could be raised in difficulty with skills.


Well I have advocated more the "non-deccable, no POS "corporation"" as a means for players being able to group together and avoid wardecs.
I think once a wardec is running, then it is unfair to the deccer to have it so easily defeated (dissolve corp and reform).

So we need a mechanic that:

1) allows groups of players to avoid being wardecced, in exchange for having (as a group) no real tangible influence on in-game structures, taxes et cetera.
2) allows wardecs to be meaningful declarations of war that persist until resolved (either diplomatically, or when no longer paid for).
3) allows it to be possible to bring in as many allies as wanted - on both sides of a fight. The increasing costs per ally make involving other players less likely because: People want to hold out to see if good PVPers / Mercs want to help.

I talked more about this here: http://justforcrits.com/csmx-lorelei-ierendi/

http://hisec-carebear.blogspot.de/

Ampoliros Ni-Dunes
CreoDron Test and Evaluation Command
The AII Systems Commonwealth
#113 - 2015-02-24 12:16:36 UTC  |  Edited by: Ampoliros Ni-Dunes
Thank you for your reply. Lorelei Ierendi.

In the interview in the link you provided you said something that caught my attention: Highsec is underrepresented in the CSM. That's terrible! Users and players can create as much content in low and null sec as much as they want and is possible, but highsec is something CCP has a responsibility for.
I don't yet have much insight in the NPE, but I think new players should be able to get an understanding of the difference between order and anarchy (which is just another word for sandbox imo) and learn to decide how much they want to or can take before being confronted by piracy et al the first day on. And I don't think a few repetetive missions count.

As much CCPlease I (and many others) would like to do, I want to refrain from details, pleads and rants for now. This is my first CSM election, and we'll see what, if anything, will change. I have a strong RPG and SciFi background, and being a carebear is for me the only way to play the game. And btw, I only very recently discovered its exact meaning, and I think it's a dumb word, It should be a completely legit playstyle just like pirates or anyone living in wormholes. But I agree in being AFK is not legit, and I agree with your 50:50 approach.One can't be without the other.

Ok, just one rant. Creating a corporation is too easy and too cheap. There should be a minimum bar of what one corporation may expect from wardeccing another in terms of resilience and defense. The stronger mostly become stronger on cost of the weak, not other strong ones. That may be anti-darwinian, but it's a game after all.
And as for wardec mechanics, the cost could be dependant on system security. You pay so much, and may attack the enemy corp members up to this or that system security. After all a wardec payment is a CONCORD bribe, and I would like to see a 1.0 sec CONCORD integrity withstand but the highest bribe (or even additionally Connection skill), and a 0.5 sec CONCORD crimewatch officer look the other way for cheap. That may result in corp members fleeing into higher sec and disrupting their businesses and having a chance to regroup and organize themselves ( to defend their POS etc.) rather than immediately disbanding the corp altogether.
This as much as for CCP having to take responsibility for its highsec.

Good luck on your election!! And sorry for the "neighborly" greetings earlier, in the official candidate list your country of origin is listed as Germany.
Lorelei Ierendi
We Care A Lot
#114 - 2015-02-24 18:29:34 UTC
Ampoliros Ni-Dunes wrote:
Thank you for your reply. Lorelei Ierendi.


My pleasure.

Ampoliros Ni-Dunes wrote:
Users and players can create as much content in low and null sec as much as they want and is possible, but highsec is something CCP has a responsibility for.


I am not sure that I agree with that. CCP have a responsibility for defining the game mechanics et cetera... and the rest of it is just up to us players! I think that CCP needs to take a look at the game mechanics that are currently at work in High Sec, compare them to the other Secs, and see if there is enough difference there to make things worthwhile.

Ampoliros Ni-Dunes wrote:
I don't yet have much insight in the NPE, but I think new players should be able to get an understanding of the difference between order and anarchy (which is just another word for sandbox imo) and learn to decide how much they want to or can take before being confronted by piracy et al the first day on. And I don't think a few repetetive missions count.


This is Eve. When we fly out of a designated "rookie" system we are at risk and exposed to the big bad world. I think that it would be bad for players in EVE to simply be able to totally "opt out" of the Sandbox. The Sandbox also includes High Sec. When you really look at it, the differences in Sec are more or less just differences in the way players (can) shoot each other.

Ampoliros Ni-Dunes wrote:
Ok, just one rant. Creating a corporation is too easy and too cheap. There should be a minimum bar of what one corporation may expect from wardeccing another in terms of resilience and defense.


As a proud member of a one man corporation, I disagree. Like I said, what I would like is to see my Corporation able to bring in as many allies and mercs as I want to help fight my war. But I don't need to post what I think, again!

Ampoliros Ni-Dunes wrote:
Good luck on your election!! And sorry for the "neighborly" greetings earlier, in the official candidate list your country of origin is listed as Germany.


The form for registering for the CSM did not allow me to enter a nationality that was different from my address.

http://hisec-carebear.blogspot.de/

Lorelei Ierendi
We Care A Lot
#115 - 2015-02-25 18:31:38 UTC
Nariya Kentaya wrote:
thanks for the response


my pleasure.

Nariya Kentaya wrote:
and i DO try and read most fo the threads and interviews, its just there are alot so I have to prioritize, and not to be offensiv here but, I try and restrict that to the candidates with the highest likelihood of re-election (so i can judge my opinion on whether to support them or look for someone else), because franly its difficult for an "independent" to compete with a main party (WH/nullsec community backed candidates) or an entrenched member (because lets face it, if someone was re-elected once, their chances of being re-elected again are decently boosted)


Just because it is difficult, however, does not mean that it is not worth trying!

http://hisec-carebear.blogspot.de/

Jenshae Chiroptera
#116 - 2015-02-26 04:11:58 UTC
You have my mining laser!
Erm ... I mean vote.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Lorelei Ierendi
We Care A Lot
#117 - 2015-02-27 18:32:09 UTC
Jenshae Chiroptera wrote:
You have my mining laser!
Erm ... I mean vote.


Thank you!
I will take what I can get! :)

http://hisec-carebear.blogspot.de/

Sibyyl
Garoun Investment Bank
Gallente Federation
#118 - 2015-02-28 02:54:29 UTC

Lorelei Ierendi wrote:
However... if a miner pre-pulls CONCORD in an asteroid belt, but having an alt in a rookie ship fire one shot at their mining vessel... then this is potentially a bannable offense. CCP should level the playing field here.... and either allow (or disallow) CONCORD manipulation on all sides.


CSM campaign writeups should be carefully vetted against (grossly) incorrect statements about current game mechanics.

Your understanding is not correct here. You should be better aware of the rules that affect you.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lorelei Ierendi
We Care A Lot
#119 - 2015-02-28 10:05:02 UTC  |  Edited by: Lorelei Ierendi
Sibyyl wrote:

Lorelei Ierendi wrote:
However... if a miner pre-pulls CONCORD in an asteroid belt, but having an alt in a rookie ship fire one shot at their mining vessel... then this is potentially a bannable offense. CCP should level the playing field here.... and either allow (or disallow) CONCORD manipulation on all sides.


CSM campaign writeups should be carefully vetted against (grossly) incorrect statements about current game mechanics.

Your understanding is not correct here. You should be better aware of the rules that affect you.



And of course, this was already handled about two posts after the one you are quoting.
But thank you for reading, anyway!

http://hisec-carebear.blogspot.de/

Jenshae Chiroptera
#120 - 2015-03-04 18:51:12 UTC
Lorelei, I am interested in hearing your views on something like this.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.