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Missions & Complexes

 
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Domi high slot weapon?

Author
Shiloh Templeton
Cheyenne HET Co
#1 - 2015-03-04 15:15:28 UTC
I'm using a Sentry Domi for L4 missions which has 3 open high slots.

What would be the best turret weapon to use to kill frigates out to 10km that doesn't require additional modules to be able to kill the little suckers? That way I can leave my sentries out attacking longer range targets.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#2 - 2015-03-04 15:32:21 UTC  |  Edited by: Antillie Sa'Kan
200mm ACs with Barrage and Small Focused Pulse Lasers with Scorch both come to mind. But with only three of them you are only looking at 67-75 DPS with perfect skills before taking falloff, tracking, and the NPC's resist profile into account.

You are probably better off just swapping out your sentry's for a flight of lights with the proper damage type to clean up the small stuff when all the big things are dead.
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#3 - 2015-03-04 17:30:32 UTC
Just fill your highs with Drone Links. Mids with MJD, MWD, Drone tracking, SeBo. Lows with Drone Dmg, repper, DCII, and reactive armor hardener..

Warp into mission, MJD out to a range of ~100-150km. Blap frig-cruiser with Wardens.. by then BC-BS will probably be within Bouncer/Garde range (whichever you prefer.. I carry Wardens and Gardes).

MJD 100km out if you take more dmg than you can handle (tbh I they rarely even get my shields to 80% in a worst case scenario).

If you can't do T2 sentries then get faction. Keep a flight of warriors to get any super fast targets that do get to you once in a while.

Done. Range is your tank. Don't waste highs on weapons.
Hasikan Miallok
Republic University
Minmatar Republic
#4 - 2015-03-05 00:28:49 UTC  |  Edited by: Hasikan Miallok
I just run a DLA and one small or medium armor repper. You only need to recall one sentry to launch a warrior II to kill any frigates.

(Some people also fit a remote shield repper but I find them too fiddly)

Its a shame the Domi has no missile hardpoints as the ideal close range anti frigate weapon would be the RLML as tracking is irrelevant.

Of course if you want to fit turrets as a primary weapon (rather than a secondary anti frigate weapon) in the highs get a Navy Domi.
Mr Mac
Dark Goliath
#5 - 2015-03-05 08:09:43 UTC
Almost year I'm flying in dominix with remote repairer and i realized that i almost never use RR.
Of course can fill turrets on free highs after DLAs for extra dps. Better than nothing.
Or fill salvagers.
But one turret is a must to draw aggro.
erg cz
ErgoDron
#6 - 2015-03-05 08:14:52 UTC
I use 3 tachyon beam lasers. Simply switch crystalls as frigates burning toward you and you almost always able to kill them even with large turrets since their transversal is almost 0. Takes time, yes, but doable. Since NPC frigates have paper thin tank even angels frigs pop quite quickly. important is to always target them as first.
Warmonger Simon
Trinity Alpha Zero
#7 - 2015-03-05 09:20:52 UTC
If they're not the triggers sentries pop frigs just fine. If they get in close just launch your hobs II and in they die pretty quick anyway.
Mr Mac
Dark Goliath
#8 - 2015-03-05 09:46:10 UTC
Safe to launch meds for frigates. Domi has very nice tracking bonus
FlorisIII
Sebiestor Tribe
Minmatar Republic
#9 - 2015-03-05 14:06:45 UTC
Antillie Sa'Kan wrote:
200mm ACs with Barrage and Small Focused Pulse Lasers with Scorch both come to mind. But with only three of them you are only looking at 67-75 DPS with perfect skills before taking falloff, tracking, and the NPC's resist profile into account.

You are probably better off just swapping out your sentry's for a flight of lights with the proper damage type to clean up the small stuff when all the big things are dead.

This. Plus consider a tractor beam for mission objectives.