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Player Features and Ideas Discussion

 
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How TO Get Null Sec system to support more people.

Author
Hairpins Blueprint
The Northerners
Pandemic Horde
#1 - 2015-03-04 13:10:01 UTC  |  Edited by: Hairpins Blueprint
New Sov is hitting, and every one would rather have less space then more space. But one System can support but a handul of active pleayers.

How to get more people in one system into rattiong, but avoid every one bumping into each other?



Unlimited Anomalies?

Now they sapwn, and you warp to them.
How about we spawn them.

Giving some maximum threshold of Anomaly type depending on system seciurity.



OR, Give every Null sec system 4x more the anomalies and create an indicator in system scaner that show an anomaly is contested.

It will be easier for every one to live in a system, and much easier to tackle ratting ships : )
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#2 - 2015-03-04 14:30:57 UTC
Well the first step is to make people use the space they already have and then worry about the rest of your issue. Like the issue of why you want more farming opportunities instead of just taking your neighbors
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#3 - 2015-03-04 14:40:25 UTC
A lot of null sec is held by the 2 powerblocs and just rented out, the few times ive scouted the map for empty systems it was quickly picked up by a renter in a change of sov.
The problem is either the huge fees since you have to pay the rent plus a number of other fees per system.
ive seen the 500m + isk per member or 1b per system, and some other payment systems
plus you have the politics which is numberous

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Rroff
Antagonistic Tendencies
#4 - 2015-03-04 14:48:13 UTC
I suspect granularity of risk is part of the problem and means a lot of players are active in highsec that could be operating on/in the fringes of nullsec empires due to the big steps from highsec, lowsec and nullsec. (Not that I have any idea off the top of my head on how to address that).
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2015-03-04 15:13:22 UTC
I'd appreciate more belts in Null sec. It is a wasteland mostly and there should be a lot more regular mineral deposits available, they not only provide minerals for miners and industry, but also opportunity for belt ratters.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Garnoo
Eternity INC.
Goonswarm Federation
#6 - 2015-03-04 15:25:07 UTC
lets take a -0.8 security status system... 5-6 people ratting is max, unless you want to clear belts or do other idiotic anoms and have a profit below 15m/h... and thats 5-6 people in military index 5...

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Iain Cariaba
#7 - 2015-03-04 17:49:38 UTC
If you have too many people for your system to support, congratulations, you have enough people to expand and get the occupancy bonus in more than one system. That's pretty much the basis behind the sov changes.
Frostys Virpio
State War Academy
Caldari State
#8 - 2015-03-04 17:54:05 UTC
Iain Cariaba wrote:
If you have too many people for your system to support, congratulations, you have enough people to expand and get the occupancy bonus in more than one system. That's pretty much the basis behind the sov changes.


So a 1000 man alliance would require 200 systems? Let's say half of that if enough of them want to mine for even less ISK and we are down to 100 systems for one alliance.

Isn't that like 2 region?
Iain Cariaba
#9 - 2015-03-04 18:10:07 UTC
Frostys Virpio wrote:
Iain Cariaba wrote:
If you have too many people for your system to support, congratulations, you have enough people to expand and get the occupancy bonus in more than one system. That's pretty much the basis behind the sov changes.


So a 1000 man alliance would require 200 systems? Let's say half of that if enough of them want to mine for even less ISK and we are down to 100 systems for one alliance.

Isn't that like 2 region?

Roll
If you had an alliance that had a thousand people who were all logged on at the same time and never did anything but run anoms, then yes, you would probably need 200 systems. However, there are those of us who realize there's other things to do in Eve besides rat in anoms along with realizing that players in a worldwide game log on at different times of the day. Realistically, a 1000 man alliance with a healthy mix of player types in multiple timezones would only need 20-25 systems.
Hairpins Blueprint
The Northerners
Pandemic Horde
#10 - 2015-03-04 18:44:27 UTC
Iain Cariaba wrote:
Frostys Virpio wrote:
Iain Cariaba wrote:
If you have too many people for your system to support, congratulations, you have enough people to expand and get the occupancy bonus in more than one system. That's pretty much the basis behind the sov changes.


So a 1000 man alliance would require 200 systems? Let's say half of that if enough of them want to mine for even less ISK and we are down to 100 systems for one alliance.

Isn't that like 2 region?

Roll
If you had an alliance that had a thousand people who were all logged on at the same time and never did anything but run anoms, then yes, you would probably need 200 systems. However, there are those of us who realize there's other things to do in Eve besides rat in anoms along with realizing that players in a worldwide game log on at different times of the day. Realistically, a 1000 man alliance with a healthy mix of player types in multiple timezones would only need 20-25 systems.


But new Sov system will force people to Bro up with peoplle in same time zone
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2015-03-04 18:48:59 UTC
So? I still don't rat in Anoms regularly, and even less in the crowded ratting systems. I still rather fly Data/Relic sites or the occasional DED over anoms day in, day out. Even if you had a pure, let's say, EUTZ alliance of 1000 people, most of them would still not be online all the time, most of them would still do a wide variety of things to make money and they would still mostly spin ships in stations as either systems are camped or they make money by other means.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

sabre906
The Scope
Gallente Federation
#12 - 2015-03-04 19:21:25 UTC
A -1.0 sec that's max upgraded max index easily have 20+ sanctums and heavens, constantly respawning. That said, it's highly dependent on upgrade/index.

In other words, a fresh system whose sov just changed under new sov will essentially be useless. You depend on indices to fortify and hold systems under new sov, but you can't actually rat there enough to get indices up until its index is up. Catch 22.
Hairpins Blueprint
The Northerners
Pandemic Horde
#13 - 2015-03-04 19:51:49 UTC
sabre906 wrote:
A -1.0 sec that's max upgraded max index easily have 20+ sanctums and heavens, constantly respawning. That said, it's highly dependent on upgrade/index.

In other words, a fresh system whose sov just changed under new sov will essentially be useless. You depend on indices to fortify and hold systems under new sov, but you can't actually rat there enough to get indices up until its index is up. Catch 22.



20+ sanctums and heavens xD


Lol good joke; show me, never seen some miracle like that.

That been said, some thing should be done, and concord missions as anomalies looks the best to me.
admiral root
Red Galaxy
#14 - 2015-03-04 19:58:07 UTC
sabre906 wrote:
A -1.0 sec that's max upgraded max index easily have 20+ sanctums and heavens, constantly respawning. That said, it's highly dependent on upgrade/index.


Try 5 or 6 havens and 1 or 2 sanctums in a fully upgraded -1.0, with military index 5.

No, your rights end in optimal+2*falloff

Garnoo
Eternity INC.
Goonswarm Federation
#15 - 2015-03-04 21:03:26 UTC
but there are 1-3 -1.0 per region... and theres about 10havens and 3? 4? sanctums

but most often systems between -0.8 to -0.5 have 3 forsaken hubs, 5 havens (3 cloud and 2 rock) and 1 sanctum

diffrent stuff: people will always be organized in few central systems, thats where they keep their ships etc, it will be even more centralized after changes (you dont wanna have frozen stuff because of all-the-time-offlined station services by every group passing by) and with fatigue reshiping/organize any form of defence takes 5... 10... min, often more.
atm in my region there are 4 groups (each more than 5man) ceptors and cover gangs only, so catching them isnt easy nor fast, 10min after patch will end with 10? 15? reinforced systems depending if they split... thats 25% of region

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

Syn Shi
School of Applied Knowledge
Caldari State
#16 - 2015-03-04 21:17:17 UTC
Hairpins Blueprint wrote:
New Sov is hitting, and every one would rather have less space then more space. But one System can support but a handul of active pleayers.

How to get more people in one system into rattiong, but avoid every one bumping into each other?



Unlimited Anomalies?

Now they sapwn, and you warp to them.
How about we spawn them.

Giving some maximum threshold of Anomaly type depending on system seciurity.



OR, Give every Null sec system 4x more the anomalies and create an indicator in system scaner that show an anomaly is contested.

It will be easier for every one to live in a system, and much easier to tackle ratting ships : )



I thought Null-sec was all about the PVP............
Iain Cariaba
#17 - 2015-03-04 23:07:36 UTC
admiral root wrote:
sabre906 wrote:
A -1.0 sec that's max upgraded max index easily have 20+ sanctums and heavens, constantly respawning. That said, it's highly dependent on upgrade/index.


Try 5 or 6 havens and 1 or 2 sanctums in a fully upgraded -1.0, with military index 5.

Don't know where you live to get results that low. Last -0.9 I lived in had 7 havens and 3 sanctums at mil5. -1.0s ar supposed to be something like 10/5.
Hairpins Blueprint
The Northerners
Pandemic Horde
#18 - 2015-03-04 23:50:59 UTC
How about we at least give Capital/supercapital escalations in null sec anomalies.

We might finally get some cooperation :)


Getting super on grid would spawn Murder NPC dred? that would be fun!
Nentecular
Native Freshfood
Minmatar Republic
#19 - 2015-03-05 00:08:33 UTC
http://i.imgur.com/k3RbdDC.jpg

Not quite 20. 3 of them are below Heaven level, so only 17.
baltec1
Bat Country
Pandemic Horde
#20 - 2015-03-05 00:24:28 UTC  |  Edited by: baltec1
Syn Shi wrote:



I thought Null-sec was all about the PVP............


It is, very few people live out there full time.