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[Scylla] Strategic Cruiser Defensive Subsystems

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Author
Bogdo Lama
Science and Trade Institute
Caldari State
#201 - 2015-03-02 09:35:49 UTC
Sniper Smith wrote:
The fact that you need to compare a T3 to Pirate BS's tells you just how broken they are.

Might want to remember, T3's are not supposed to be better than their T2 Counterparts, they are supposed to be more versatile. Currently, they are, except where drones are involved, crushing most of their T2 Counterparts. They out-rep a T2 Logi, but are very ranged limited. They boost 3 links, but not as much as a Commandship boosts 2, etc. So why should they be doing as much or more DPS, AND faster, AND better tank, AND often times smaller sig, than a HAC? Why should they be fitting tanks that most BS's struggle to fit and remain functional. It's silly.

And don't give me cost. CCP has said dozens of times, Cost isn't a balancing factor. If you make a fleet that rarely dies, then the cost is negated anyway. SP Loss, again, isn't there to make it better, it's the price you pay for having a hull that can be fit to do anything well. WELL being the key word. T3's shouldn't be the best at anything, but able to do everything well when fit right. They shouldn't be outfighting a HAC, out boosting a CS, out repping a Logi, etc.

Oh and as for the Vindi deal.. say at Disruptor range, which is out of it's webrange, and kill kill kill. Medium Rails will easily track it, and it'll never catch you, and can't warp off.


It's gonna be a painful day when CCP actually does their full rebalance of T3's.. I expect a lot of tears and rage.


Your comment so wrong in many ways. Only reason i compared it to pirate bs's was because i answered to post that claimed T3's will "outclass anything with similar price tag" so i did make example with ships that has similar price tag. And again about vindi was answer to an post that claimed "T3 will kite and win vindi" and i did ask him if he meant solo/small gang/null blob cause all of these situations are very different. And i did also make few examples what could happen there. Tbh solo BS vs solo T3 i wouldnt pick vindi for he job anyway. Tempest would do much better with its 2 heavy neuts. T3's cap dont work with 2 heavy neuts on it.

End of story
Bogdo Lama
Science and Trade Institute
Caldari State
#202 - 2015-03-02 09:42:00 UTC
baltec1 wrote:

I have never seen a 150 man mach fleet. You do not alpha a tengu fleet in anything short of a full sentry carrier fleet due to the tiny sig, speed and massive tank on the tengu all while being cap stable.


Well i have seen 150 mach fleets. But i guess you havent been in stain. Alltho im pretty sure they use these elsewhere too.
And yes you can alpha tengus from enough range when you have enough alpha. Your speed and sig doesnt work so well from range. With enough numbers T3's will pop. I have seen this happen.

Tineoidea Asanari
Liga Freier Terraner
Northern Coalition.
#203 - 2015-03-02 10:28:29 UTC
Bogdo Lama wrote:
Your comment so wrong in many ways. Only reason i compared it to pirate bs's was because i answered to post that claimed T3's will "outclass anything with similar price tag" so i did make example with ships that has similar price tag. And again about vindi was answer to an post that claimed "T3 will kite and win vindi" and i did ask him if he meant solo/small gang/null blob cause all of these situations are very different. And i did also make few examples what could happen there. Tbh solo BS vs solo T3 i wouldnt pick vindi for he job anyway. Tempest would do much better with its 2 heavy neuts. T3's cap dont work with 2 heavy neuts on it.

End of story


Once again, the part where T3s start to be broken is from medium scale (15 pilots up) to largescale coalition fleets. Yes, you can counter T3s in small engagements, or you can avoid them at all. These are options you dont have when you fight for objectives, you can either fight or gtfo. And here the combination of medium railguns with battleship tanks on cruiser hulls are getting op.

Dont tell me a low signature wouldnt make a thing at long distances. Signature is relevant on whatever distance you shoot. Speed not as much (as the important speed ist the transversal, at least for turrets), but the Signature Resolution of a weapon like the 1400m Howitzer Artillery II is 400m, whilst the 250mm Railgun II that Tengus and Protei use only have 125m, making them better at hitting both Tengus and Ishtars. The pure paper DPS of both (comparing Spike to Tremor) is nearly the same (268 vs. 273), but, as anyone would suspect, the Machariel with Artys has a 5,6k alpha whilst Tengus only have around 800. The optimal range is largely the same, tho the artillery has 100km more falloff, but a FC that cant shoot back will simply rewarp so that isnt that much of a problem.
Now how damage projection works: if the Tengus are flying in a 90° to the Machariels, they receive powerful 0 DPS for the distance between 0 and 100km and climbing up to 20 DPS at 225km. Even only a little bit of "not burning straight into that alpha from hell" will reduce the massive damage of a Machariel to a quarter at optimal range. The standard Tengu has 172k EHP without links and overloading vs Tremor L would require 123 Machariels shooting before logis are able to land reps (as we both know fleet reality most fleets would need considerably more damage to achieve that, as not many people are max skilled, some are not shooting due to brainlag or still cycling and other stuff).
If you have a standard 4 link booster Tengu as support, you boost the Tengu EHP vs. Tremor to 189k. But suddenly, the DPS of the Machariel goes down to a 10th of what it should be. So, now you need 335 Machariels to "alpha easily" a Tengu from the field. All V Machariels have 21 second cycle time without implants. Even the worst logi would have had enough time to lock and cycle reps in this time.

So please dont tell me, that Machariels easily volley Tengus off the field unless you are able to run the numbers to prove that.
Torgeir Hekard
I MYSELF AND ME
#204 - 2015-03-02 13:05:37 UTC
Why are you shooting tremor?
Mach has enough falloff to hit jove space from delve. Use DU and get 130DPS @ 120km and 100DPS @ 200km. Or 170DPS @ 100km with tracking scripts. That's against a moving tengu with links.
Tineoidea Asanari
Liga Freier Terraner
Northern Coalition.
#205 - 2015-03-02 14:12:21 UTC
Because of the killmail I extracted the fit from had Tremor loaded ;)

And because comparing different type of ammunitions is... difficult, when you try to also compare the whole system behind that.
Yes, DU outclasses Spike on nearly every range. But then you can also switch to Lead and suddenly the Tengus are better again.

If we talk about a standard combat range of ~ 120km and your proposed 130 DPS, around 44% of your damage is applied. So from your 6,5k volley only 2,9k hit the Tengus. Against RF DU Tengus have a resistance of 208k. So only 73 Machas needed, that fire their volleys within a timeframe of ~ 3 seconds. Tengus have a high enough cycle time to bring 2 full volley within that, Machas do not. Hell, Tengus can do 7 volleys while Machas are still cycling!
Jeremiah Saken
The Fall of Leviathan
#206 - 2015-03-02 16:10:47 UTC
I'm disappointed. I brought buckets for all those tears but there are none. Rise, not enough nerfed...

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Frostys Virpio
State War Academy
Caldari State
#207 - 2015-03-02 16:11:38 UTC
Jeremiah Saken wrote:
I'm disappointed. I brought buckets for all those tears but there are none. Rise, not enough nerfed...


Get on the fighter assist thread and your bucket will be well used.
baltec1
Bat Country
Pandemic Horde
#208 - 2015-03-02 17:23:13 UTC
Frostys Virpio wrote:
Jeremiah Saken wrote:
I'm disappointed. I brought buckets for all those tears but there are none. Rise, not enough nerfed...


Get on the fighter assist thread and your bucket will be well used.


Or wait for the bigger nerf to come.
baltec1
Bat Country
Pandemic Horde
#209 - 2015-03-02 17:26:24 UTC
Bogdo Lama wrote:
baltec1 wrote:

I have never seen a 150 man mach fleet. You do not alpha a tengu fleet in anything short of a full sentry carrier fleet due to the tiny sig, speed and massive tank on the tengu all while being cap stable.


Well i have seen 150 mach fleets. But i guess you havent been in stain. Alltho im pretty sure they use these elsewhere too.
And yes you can alpha tengus from enough range when you have enough alpha. Your speed and sig doesnt work so well from range. With enough numbers T3's will pop. I have seen this happen.



And I have seen carriers blapped. Currently nobody uses a subcap doctrine that can alpha our railgu fleet as they have a bigger tank than near any battleship with one of the smallest sigs in the cruiser lineup and enough speed to throw off the tracking on med artillery let alone large.
Soldarius
Dreddit
Test Alliance Please Ignore
#210 - 2015-03-02 22:15:38 UTC
Caleb Seremshur wrote:


WOW because links aren't the common denominator with most of the games imbalances, no Sir not at all.

To balance links I propose that getting killed in a links ship (any ship fitted with links) resets one of your links skills to level 4 randomly.


No, they're not. Because they apply equally to everything.

For comparison, a Rohk with those same links will have a sigRad >500m without an MWD and around 170k EHP, heated.

http://youtu.be/YVkUvmDQ3HY

Rroff
Antagonistic Tendencies
#211 - 2015-03-02 22:24:52 UTC
Soldarius wrote:
Caleb Seremshur wrote:


WOW because links aren't the common denominator with most of the games imbalances, no Sir not at all.

To balance links I propose that getting killed in a links ship (any ship fitted with links) resets one of your links skills to level 4 randomly.


No, they're not. Because they apply equally to everything.

For comparison, a Rohk with those same links will have a sigRad >500m without an MWD and around 170k EHP, heated.


Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with the EHP by a considerable margin - that isn't to say the answer is to nerf EHP. Changes to T3s should be about making the player make a little more choice/trade off not about taking a chainsaw to any one attribute.
Zekora Rally
U2EZ
#212 - 2015-03-03 11:38:34 UTC
Sniper Smith wrote:
The fact that you need to compare a T3 to Pirate BS's tells you just how broken they are.

Might want to remember, T3's are not supposed to be better than their T2 Counterparts, they are supposed to be more versatile. Currently, they are, except where drones are involved, crushing most of their T2 Counterparts. They out-rep a T2 Logi, but are very ranged limited. They boost 3 links, but not as much as a Commandship boosts 2, etc. So why should they be doing as much or more DPS, AND faster, AND better tank, AND often times smaller sig, than a HAC? Why should they be fitting tanks that most BS's struggle to fit and remain functional. It's silly.

And don't give me cost. CCP has said dozens of times, Cost isn't a balancing factor. If you make a fleet that rarely dies, then the cost is negated anyway. SP Loss, again, isn't there to make it better, it's the price you pay for having a hull that can be fit to do anything well. WELL being the key word. T3's shouldn't be the best at anything, but able to do everything well when fit right. They shouldn't be outfighting a HAC, out boosting a CS, out repping a Logi, etc.

Oh and as for the Vindi deal.. say at Disruptor range, which is out of it's webrange, and kill kill kill. Medium Rails will easily track it, and it'll never catch you, and can't warp off.


It's gonna be a painful day when CCP actually does their full rebalance of T3's.. I expect a lot of tears and rage.

T3s really only needed a hp reduction in other not to outphase battleships while dealing similar dps and retaining the perks of a cruiser hull. There's a tradeoff of effective bonuses for more hp and resists. This is generally how T3s work and apart from the battleship like ehp, they've been pretty well balanced thus far. There might still need to be some hp reduction but I don't think that'll come until CCP figures out how to make the "other subs" worthwhile.
HACs could be better generally but it isn't T3s that are holding them back. It's just the current meta (Ishtar).
John Jockson
Clockwork Empire
#213 - 2015-03-03 14:37:50 UTC
Thats utterly ****** up -.- it will just decrease their buffer tank while sustaining their hp/s AND decrease the overall signature. All hail the tengu?
Iroquoiss Pliskin
9B30FF Labs
#214 - 2015-03-03 16:30:12 UTC
CCP Rise, please look into the Legion's sub-systems and the number of Lowslots they provide.

As it stands currently, the Amarr T3 Cruiser in ANY configuration can not go over 6 Low slots, while the Proteus can.

Proteus' 3 Navigational sub-systems have (-1 Mid, +1 Low) configurations, while the Legion's don't.

Please

Cry
baltec1
Bat Country
Pandemic Horde
#215 - 2015-03-04 07:40:33 UTC
Rroff wrote:


Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with the EHP by a considerable margin - that isn't to say the answer is to nerf EHP. Changes to T3s should be about making the player make a little more choice/trade off not about taking a chainsaw to any one attribute.


T3 cruisers need to be balanced with the other cruisers not battleships. These thing need a chainsaw applied to to them to drag them down to the point where they don't invalidate T2 cruisers.
Cassius Invictus
Viziam
Amarr Empire
#216 - 2015-03-04 08:01:49 UTC
Well if anyone is interested I've discussed the horrors of defensive subsystem in this topic:

https://forums.eveonline.com/default.aspx?g=posts&t=320783

To summarize: the +10% defensive sub could be scrapped entirely (but...)
Rroff
Antagonistic Tendencies
#217 - 2015-03-04 12:11:56 UTC  |  Edited by: Rroff
baltec1 wrote:
Rroff wrote:


Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with the EHP by a considerable margin - that isn't to say the answer is to nerf EHP. Changes to T3s should be about making the player make a little more choice/trade off not about taking a chainsaw to any one attribute.


T3 cruisers need to be balanced with the other cruisers not battleships. These thing need a chainsaw applied to to them to drag them down to the point where they don't invalidate T2 cruisers.


No reason why you can't have the options for both, having the supplemental type sub-systems allow for huge tank but not great mobility/sig doesn't tread on the other T2 cruiser's toes and you have the option of using the adaptive type sub-system if you want the mobility and sig to compare to T2 cruisers at a loss to potential EHP.

The fact is a lot of T2 cruisers are somewhere between bland and uninteresting and downright ineffective cutting T3s back to compare to and using that as your base to work off would do nothing good for the game. Possibly enhancing the specialisation of T2 cruisers into some interesting capabilities would be of more benefit than nerfing T3s into mediocrity - I don't even know why I would fly a vagabond or muninn these days T3 or no - though rise hasn't done too bad a job with recons - I can see myself using 1-2 of them now that I wouldn't have touched before.
baltec1
Bat Country
Pandemic Horde
#218 - 2015-03-04 13:06:18 UTC
Rroff wrote:
baltec1 wrote:
Rroff wrote:


Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with the EHP by a considerable margin - that isn't to say the answer is to nerf EHP. Changes to T3s should be about making the player make a little more choice/trade off not about taking a chainsaw to any one attribute.


T3 cruisers need to be balanced with the other cruisers not battleships. These thing need a chainsaw applied to to them to drag them down to the point where they don't invalidate T2 cruisers.


No reason why you can't have the options for both, having the supplemental type sub-systems allow for huge tank but not great mobility/sig doesn't tread on the other T2 cruiser's toes and you have the option of using the adaptive type sub-system if you want the mobility and sig to compare to T2 cruisers at a loss to potential EHP.

The fact is a lot of T2 cruisers are somewhere between bland and uninteresting and downright ineffective cutting T3s back to compare to and using that as your base to work off would do nothing good for the game. Possibly enhancing the specialisation of T2 cruisers into some interesting capabilities would be of more benefit than nerfing T3s into mediocrity - I don't even know why I would fly a vagabond or muninn these days T3 or no - though rise hasn't done too bad a job with recons - I can see myself using 1-2 of them now that I wouldn't have touched before.


What is so bad about reducing T3 HP to below that of the HIC?
Rroff
Antagonistic Tendencies
#219 - 2015-03-04 13:21:27 UTC
baltec1 wrote:

What is so bad about reducing T3 HP to below that of the HIC?


Problem is doing that so that the top end configurations fall in line without the lower end configurations (i.e. where your actually having to use module slots for other functionality) being pushed so low they aren't feasibly useful any more - for various reasons whether thats actually because they are too low or because they are too low for the costs of using a T3.

I actually don't disagree with the specific scenario involving the tengu above - though I'm against knee jerk slashing of EHP as an answer - partly because in abstract a lot of changes in Eve seem to revolve around X is OP no one is happy until X is bashed into the ground, then Y which was in a good place before becomes OP so no one is happy until Y is bashed into the ground, then Z which was previously obscured in mediocrity becomes the new focus and the circle continues.
Owen Levanth
Sagittarius Unlimited Exploration
#220 - 2015-03-04 13:31:05 UTC
baltec1 wrote:
Rroff wrote:
baltec1 wrote:
Rroff wrote:


Point of my earlier comparison was that your far more likely to see links used in conjunction with a T3 than a lot of other ships, even without the links though the overall mobility and sig is out of whack with the EHP by a considerable margin - that isn't to say the answer is to nerf EHP. Changes to T3s should be about making the player make a little more choice/trade off not about taking a chainsaw to any one attribute.


T3 cruisers need to be balanced with the other cruisers not battleships. These thing need a chainsaw applied to to them to drag them down to the point where they don't invalidate T2 cruisers.


No reason why you can't have the options for both, having the supplemental type sub-systems allow for huge tank but not great mobility/sig doesn't tread on the other T2 cruiser's toes and you have the option of using the adaptive type sub-system if you want the mobility and sig to compare to T2 cruisers at a loss to potential EHP.

The fact is a lot of T2 cruisers are somewhere between bland and uninteresting and downright ineffective cutting T3s back to compare to and using that as your base to work off would do nothing good for the game. Possibly enhancing the specialisation of T2 cruisers into some interesting capabilities would be of more benefit than nerfing T3s into mediocrity - I don't even know why I would fly a vagabond or muninn these days T3 or no - though rise hasn't done too bad a job with recons - I can see myself using 1-2 of them now that I wouldn't have touched before.


What is so bad about reducing T3 HP to below that of the HIC?


Obviously it's bad because I like T3s and would like to have insanely strong T3s until no-one dares flying another type of ship anymore.

But seriously, every time I contemplate using my Sacrilege, a voice is whispering in my ears: "Your Assault-Legion is vastly superior". It's indeed a bit weird how a Legion has more firepower, enough tank to negate battleship-DPS, is faster and more cap stable than the ship actually designed to be an armor assault missile specialist.

With stealth cruisers it gets even more strange, considering 3 out of 4 T3s can have an still enormous tank + more DPS then recons + scanning bonus.

Sure, the recons have other bonuses to make them stand out, but a balance of T3s really has at least to cut down on the absurdly high tanking ability. If I had a say in this, I would not only nerf the defensive subsystems a little bit more, I'd also rebalance the covert subsystems of all four T3s to something more sensible. Let's say 5% more damage per level and a 2,5% per level racial extra. This way the Legion could still have this stupid Amarr-laser-cap-reduction thing and still do decent damage. And the other covert subsystems could get something like 2,5% hybrid tracking for Gallente, 2,5% missile speed for Caldari and 2,5% projectile falloff for Minmatar.

Also since recons are still made of folded paper instead of metal, they should get some small additional buff so they won't immediately desintegrate when someone thinks of shooting them. A bit more cap, a bit more EHP. It would also be a good idea to add some mild 5%/level bonus on scan strength and deviation to make recon-work a bit easier and close the gap to the really large scanning bonuses of the T3s.

In essence:

-Nerf defensive subsystems more.

-Nerf offensive subsystems just a bit so a dedicated HAC can actually outgun them. (This isn't necessary for the drone subsystems, since the Ishtar already outguns all of EVE combined, nerf the Ishtar a bit more instead.)

-Rebalance the covert-subsystems so I don't have to train Gallente just because the Legion is **** at stealthy shootings.

-Buff recons a bit more so they're consistently better at their specialized role then a stealthy T3. Right now if it weren't for the cyno-bonus, T3s would just replace recons in their own role, like they've done with most HACs.