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Update regarding Multiboxing and input automation

First post First post First post
Author
Dustpuppy
New Eden Ferengi
#3661 - 2015-03-03 13:37:36 UTC
Nolak Ataru wrote:
I
However, by any definition of the word "bot", ISBoxer does not fall into it, ......


Oh boy, you have too much time for this. is the writer of ISboxer your personal boyfriend and you share the bed together?

Get over it and accept the reality. Lol

Kaarous Aldurald
Black Hydra Consortium.
#3662 - 2015-03-03 13:40:24 UTC
Nolak Ataru wrote:
I have already explained at great lengths, in great detail, and without anyone offering up a counterargument other than "no it doesnt", the specific advantages of the aforementioned programs, why if ISBoxer is to be banned so should they, and why if CCP narrows 6A3 to disclude these aforementioned programs then they should unban ISBoxer's functions.


If I go outside right now, stand on a street corner and yell "The Moon is made of cheese!", the only refutation required is "no, it's not."

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eli Apol
Definitely a nullsec alt
#3663 - 2015-03-03 13:46:07 UTC
Nolak Ataru wrote:
~snip~


Avoided the question.

Give me ONE reason why the functionality of ISboxer should be reinstated, without talking about unrelated programs or bullshit fallacies.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3664 - 2015-03-03 14:47:45 UTC
Eli Apol wrote:
Nolak Ataru wrote:
~snip~

Avoided the question. Give me ONE reason why the functionality of ISboxer should be reinstated, without talking about unrelated programs or bullshit fallacies.

Oh the irony of saying I avoided the question when you've done nothing but. But I will acquiesce.

The functionality of ISBoxer should be reinstated across the board because it offers ISBoxed fleet "X" no measurable advantage over an identical fleet with identical SP, identical fits, identical implants, identical experience, and identical fleet composition. I would even go so far to say it hinders a player's choice in ships, modules, and implants because of the inability to manually control each ship to use them to their fullest potential. Additionally, the ability of a non-boxed fleet in regards to applying and avoiding DPS because of their ability to manually pilot each ship in their fleet gives them an advantage because they optimize their transversal vs an opponents guns, they can mitigate their opponents transversal vs their own guns, they can burn out of range if the incoming DPS is too high, they can quickly switch DPS upon an FC's command, they can make snap judgements and decisions when the grid changes, and if one person accidentally trips on the router cable and pulls it out, they're only down one man instead of an entire fleet, to name a few. Furthermore, an ISBoxer is very susceptible to EWAR and capacitor warfare. If a regular person gets sensor damped, he can approach the target to reacquire a lock, while the ISBoxer cannot do such a thing as he can get distracted and wind up with a toon burning off grid and out of rep range, so he much accept the reduced DPS. If a player gets neuted, it's no major difficulty for him to ask for cap from the logis, while an ISBoxer cannot easily give cap to one of his characters because he has to keep the chain going. If a player gets jammed, he can alert his fleet and wait for the next cycle to miss to lock up the target, while an ISBoxer may not realize he's been jammed and will thus lose DPS.

As for the bomber boxers, corebloodbrother's incessant complaints about them stem from the time he took his battleship fleet to a planet, gave them a bio break, and then got bombed. Bombing a stationary target with at least half the fleet AFK, with no defensive bubbles up, and with no anti-bomber support, is an easy task for any bomber wing, including BRAVE's. At least two multibox bomber "FCs", for lack of a better term, have gone on the record stating that if they see defensive bubbles around a fleet, and enough ships that may be fit for anti-bomber duty, they will postpone or cancel their planned bombing run.

For those who wish to quote 6A3, I would like to say that just about every ISBoxer you talk to will give you his income / hour as a human being, not his income / toon / hour, which is what 6A3 has always been interpreted to mean by CCP developers and people in charge of such things. We have seen no evidence or statement from CCP that 6A3 is now being judged on a per-human basis. Even if it was, the earned income from a single officer spawn in nullsec, or ganking a freighter in highsec, or ganking a deadspace Golem, or the income of running C6 complete capital escalations on a good day, or even the income of those who "buy" 9-and-10/10s from players and run them would be much higher than an ISBoxer's possible earned income.

Now I ask you: Give me one reason why ISBoxer should have it's functionalities curtailed without resorting to fallacies of your own, especially not an appeal to authority ("CCP said so, so it is so").
Delt0r Garsk
Shits N Giggles
#3665 - 2015-03-03 15:12:04 UTC  |  Edited by: Delt0r Garsk
Kaarous Aldurald wrote:
Nolak Ataru wrote:
I have no problem whatsoever if CCP wants to modify their EULA to narrow the scope of 6A3 and thus make PYFA, EFT, etc safe from being banned so long as they unban ISBoxer and all it's functionality when they narrow said scope.


The answer is no.

EFT and Pyfa are already safe. ISBoxer is justly banned.

The end.

Almost 200 pages and you still haven't worked out that ISBOXER IS *NOT* BANNED. Ask your own corp and alliance mates. Saw them using it in the weekend.

Oh and out. Someone ping me if anything offical is ever said.

AKA the scientist.

Death and Glory!

Well fun is also good.

Eli Apol
Definitely a nullsec alt
#3666 - 2015-03-03 15:12:50 UTC  |  Edited by: Eli Apol
Nolak Ataru wrote:
The functionality of ISBoxer should be reinstated across the board because it offers ISBoxed fleet "X" no measurable advantage over an identical fleet with identical SP, identical fits, identical implants, identical experience, and identical fleet composition

Immediate fallacy number 1, I asked for no BS fallacies please: Comparing a prenerf ISboxed fleet to a non ISboxed fleet.

The exact same sentence rings true for the current status quo:

Postnerfed ISBoxed fleet "X" has no measurable advantage over an identical fleet with identical SP, identical fits, identical implants, identical experience, and identical fleet composition.

So what's the point in typing this. None. In fact it's a very questionable claim in the first place once you add in the human interaction part of the equation.

Let me rephrase this:

WHY WOULD YOU PREFER A PRENERF ISBOXED FLEET TO A POSTNERF ISBOXED FLEET?

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3667 - 2015-03-03 15:18:49 UTC  |  Edited by: Nolak Ataru
Except Post-nerf ISBox fleet X *does* have a measurable disadvantage over an identical fleet with identical etc, etc, etc, as the ISBoxer now spends spends f(N)=Z amount of time activating his guns while the non-boxed fleet only spends N amount of time, giving the non-boxed fleet an advantage in alpha-strikes and DPS/time-on-target, where Z increases exponentially as members in fleet approaches 255 (or whatever a fleet's capped at).

I prefer a pre-nerf ISBox fleet as it puts me closer to equal ground to a non-boxed fleet because the disparity in module activation is much closer to equal than if I have to spend f(N)=Z time trying to activate my guns or reps or perform an action.

e: Also, if you'd continue reading instead of participating in an argument from fallacy fallacy, I compared both pre-and-post nerf ISBox fleet to a non boxxed fleet.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#3668 - 2015-03-03 15:41:02 UTC
Nolak Ataru wrote:
Except Post-nerf ISBox fleet X *does* have a measurable disadvantage over an identical fleet with identical etc, etc, etc, as the ISBoxer now spends spends f(N)=Z amount of time activating his guns.

And so he should, he's operating multiple ships. Comparing a ISBoxed fleet to a fleet of multiple players is a false comparison, as the second fleet requires multiple players. Compare your "measurably disadvantaged" post-nerf ISBox fleet to an alt-tab multiboxing fleet, running no "support" software and you still have a massive advantage which you shouldn't have.
Marsha Mallow
#3669 - 2015-03-03 15:47:59 UTC  |  Edited by: Marsha Mallow
Nolak Ataru wrote:
However, by any definition of the word "bot", ISBoxer does not fall into it, as it does not alter the game environment, it does not boost the abilities of the player, nor reduce his opponents. ISBoxer does not allow a player to continue to rack up experience and points (ISK / modules) when he or she is not at the computer.
You just linked two websites which actually undermine your argument.

Using ISBotter to position your windows for convenience is not classed as an exploit under this ruling. Using macros to duplicate keystrokes which are made in the client and are actions 'commonly refered to as botting' is prohibited. I'll link this for you again, since you are having trouble understanding it. Pages of this thread are dedicated to the botters whining about all of the variations of windowed client settings that can be used (which isn't prohibited) along with smillions of words rambling on about all of the macroing tools available outside ISBotter (which is prohibited). Then you all collectively gasp in outrage when someone is caught and rightfully banned for using an alternate form of macro. Seriously, how stupid can you be?
CCP Falcon wrote:
Input Automation
Input Automation refers to actions that are commonly also referred to as botting or macroing. This term is used to describe, but is not limited to, the automation of actions which have consequences in the EVE universe.
Input Broadcasting & Input Multiplexing
Input Broadcasting and Input Multiplexing refer to the multiplication of inputs, actions and events to multiple instances of the game.
Input Automation remains strictly prohibited, and is policed under our suspension and ban policy.
Input Broadcasting and Input Multiplexing of actions with consequences in the EVE universe, are prohibited and will be policed in the same manner as Input Automation.
This includes, but isn’t limited to:
• Activation and control of ships and modules
• Navigation and movement within the EVE universe
• Movement of assets and items within the EVE universe
• Interaction with other characters

Examples of allowed Input Broadcasting and Input Multiplexing are actions taken that do not have an impact on the EVE universe and are carried out for convenience:
• EVE Online client settings
Window positions and arrangements (of the EVE Online client in your operating system’s desktop environment)
• The login process


Nolak Ataru wrote:
Anyone can fleet warp his fleet out of danger. Just look at Slippery Petes; they take "escaping danger" to a whole new level with their bubble immunity.

BULLSHIT. If 'anyone' could warp their fleet out of danger consistently (or even just their single pilot) nobody would ever die. Actual players hesitate, panic, freeze up and take time to gtfo. Bots react at inhuman speeds and cannot be beaten by a player fleet using ingame warping because the individual pilots have to respond to align orders.
Nolak Ataru wrote:
And your pathetic attempt to say that cheats are legitimate because everyone is using it is a argumentum ad populum fallacy. In English, it's the old "jump off a cliff" argument your mother brings up to you whenever you beg to get a piercing or tattoo at 13. I have no problem whatsoever if CCP wants to modify their EULA to narrow the scope of 6A3 and thus make PYFA, EFT, etc safe from being banned so long as they unban ISBoxer and all it's functionality when they narrow said scope.

Thank you for helpfully confirming that this argument is ridiculous. For a moment there it looked as though you, Chand and ashley were about to argue that paper should also be banned as providing an unfair advantage. It's your own argument you're calling pathetic there btw. Whinging about 6A3 in an attempt to shift the focus of the dialogue is not a very deft sidestep.

Nolak Ataru wrote:
I have already explained at great lengths, in great detail, and without anyone offering up a counterargument other than "no it doesnt", the specific advantages of the aforementioned programs, why if ISBoxer is to be banned so should they, and why if CCP narrows 6A3 to disclude these aforementioned programs then they should unban ISBoxer's functions.

ISBotter has not been banned. The macroing functionality which it offers has Roll

Don't reply to this, I need to read through the rest of this bilge you keep pumping out and see if there's anything worth laughing at. After I've read the sovblog. Sit tight.

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Eli Apol
Definitely a nullsec alt
#3670 - 2015-03-03 15:48:06 UTC
When you spout bullshit in your second line I can't be bothered to read the rest of your 'argument' but just to humour your question I have several reasons which can be summarised in nice little bullet points:

- ISboxed fleets prenerf had an advantage in synchronisation that cannot be replicated by many individual players due to human error as well as network latencies. This synchronisation is on a input by input basis as well as in forming fleets to partake in activities without delay in waiting for other players.

- ISboxed fleets both post AND prenerf have the advantage of condensed layouts enabling easier UI setups than a manual multiboxer using multiple hardware displays and window tiling.

- ISboxed fleets remove an M from MMO.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3671 - 2015-03-03 15:49:47 UTC  |  Edited by: Nolak Ataru
Aralyn Cormallen wrote:
Nolak Ataru wrote:
Except Post-nerf ISBox fleet X *does* have a measurable disadvantage over an identical fleet with identical etc, etc, etc, as the ISBoxer now spends spends f(N)=Z amount of time activating his guns.

And so he should, he's operating multiple ships. Comparing a ISBoxed fleet to a fleet of multiple players is a false comparison, as the second fleet requires multiple players. Compare your "measurably disadvantaged" post-nerf ISBox fleet to an alt-tab multiboxing fleet, running no "support" software and you still have a massive advantage which you shouldn't have.

What "massive advantage"? Slow to respond, slow to activate modules, and slow to turn on reps, made even slower by alt-tabbing does not an advantage make. Additionally, while the second fleet does require multiple players, not everyone is as charismatic as Boat or Elo, and not everyone can make friends as fast as you see in the movies. Additionally, timezones are a pain to coordinate at times. And finally, the facts still stand that, if a pre-nerf ISBoxer makes a mistake, that mistake is replicated to every other character in his fleet, while if a single player makes a mistake, it's only one character. Also, if a ISBoxer disconnects, he stands a fair chance of losing his entire fleet instead of a single ship.

e: Marsh, I don't know if you know this or not, but ISBoxer does not fleet warp you out of danger if a catalyst shows up on grid, nor does it actually perform any actions that you do not explicitly tell it to perform.

e2: You're comparing an ISBoxed fleet to a fleet of people who aren't "on the same level" as the ISBoxer player. Fallacy of equivalencies. Basically, comparing PL to BRAVE. Stop doing it. As for "removing an M from MMO", I applaud your sidestepping of the issue that not everyone is good at making friends, however, there are many people who play this game without interacting with other players.
Eli Apol
Definitely a nullsec alt
#3672 - 2015-03-03 16:17:31 UTC  |  Edited by: Eli Apol
I am not comparing a fleet of inept players to a perfect ISboxer - network latency between players can AND will mean that some players will not have their actions performed within the same server tick as each other.

Whether this comes from waiting for a voice command to tell them to undock or take a gate or align. None of this is synchronised as perfectly by a fleet of individuals. Likewise when arriving on grid there's a delay whilst a tagger/target broadcaster sets the initial targets and they update on the overviews of the other players which then has human error in being a perfect fleet member and actually locking the correct target instantly as soon as it's broadcast and then cycling their guns on it. Whilst an ISboxer has all his clients all sending commands pretty much instantaneously and all running through the same internet connection and so will have pretty much perfect synchronisation when they reach the server.

Even a fleet of perfect fleetmates with perfect discipline will be less synchronised than a prenerf ISboxed fleet...in an identical fleet, identical SP, etc etc...

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3673 - 2015-03-03 16:51:31 UTC
Eli Apol wrote:
I am not comparing a fleet of inept players to a perfect ISboxer - network latency between players can AND will mean that some players will not have their actions performed within the same server tick as each other.
Whether this comes from waiting for a voice command to tell them to undock or take a gate or align. None of this is synchronised as perfectly by a fleet of individuals. Likewise when arriving on grid there's a delay whilst a tagger/target broadcaster sets the initial targets and they update on the overviews of the other players which then has human error in being a perfect fleet member and actually locking the correct target instantly as soon as it's broadcast and then cycling their guns on it. Whilst an ISboxer has all his clients all sending commands pretty much instantaneously and all running through the same internet connection and so will have pretty much perfect synchronisation when they reach the server.
Even a fleet of perfect fleetmates with perfect discipline will be less synchronised than a prenerf ISboxed fleet...in an identical fleet, identical SP, etc etc...


If you have a fleet of competent players, they can F1 at the same time. This was the defining feature of the alpha maelstroms and TFIs; their ability to F1 at the same time to make sure that the Guardians and Triage Archons couldn't rep the NApocs. Additionally, the disparity in differences in F1 clicks for a PVP alpha fleet and an ISBoxer who manually activates the guns on each separate screen renders your argument moot at best.
Comparing a fleet of 255 people who can have so many extenuating circumstances explaining why they didn't all hit "undock" at the exact same time to a 10-man wing of bombers or hardcore PVPers is not a good comparison. I used to live in a WH, and we made damn sure we were synchronized as closely as possible to prevent mistakes. All you have to do is find a group of competent players to make perfect synchs.
In my experience in higher-end incursion fleets, tags aren't used as often as "low to mid" level fleets as everyone there knows what to shoot when, and knows how to hold their shots (macharials) and wait for armor hits. There's a reason ISN, for example, shies away from fitting tank rigs and LSEs in favor of Burst rigs, Tracking computers, Sensor Boosters, and Webs. Additionally, one trick you can use to force your overview to update is to left click on a blank piece of space, and tap the CTRL button, which forces the tab to update.

I'm glad you brought up the internet connection, because as I mentioned before, if an ISBoxer disconnects mid VG site, he's guaranteed to have lost at least one ship if not more, depending on the number of scrams on grid. If a single player in a VG fleet disconnects, the logis can lock him up and save him. If the one who dropped *was* a logi, well, there's a reason most VG fleet fits have reppers in the spare highslots.

And no, a fleet of "perfect fleetmates" with perfect discipline will not be less synchronised than a prenerf ISBoxed fleet. Additionally, as I expanded on earlier, they will be less susceptible to EWAR and more able to maneuver to apply their DPS more effectively / mitigate incoming DPS.
Charadrass
Angry Germans
#3674 - 2015-03-03 16:54:37 UTC
Eli Apol wrote:

- ISboxed fleets prenerf had an advantage in synchronisation that cannot be replicated by many individual players due to human error as well as network latencies. This synchronisation is on a input by input basis as well as in forming fleets to partake in activities without delay in waiting for other players.

Bullshit detected, i can hit with 10 fingers 10 different orders in 10 different boxes without even using isboxer.

Eli Apol wrote:

- ISboxed fleets both post AND prenerf have the advantage of condensed layouts enabling easier UI setups than a manual multiboxer using multiple hardware displays and window tiling.

dont blame the Porsche Driver cause he is faster than you in your crap vw polo. or do you blame the guy who is able to buy a better ship in eve than you and crushes you with it? no i dont think so.

Eli Apol wrote:

- ISboxed fleets remove an M from MMO.


MMO. Massively Multiplayer Online..

what M exactly got removed?
Charadrass
Angry Germans
#3675 - 2015-03-03 16:57:52 UTC  |  Edited by: Charadrass
adding to my previous posting.

if you manage to kill in pvp one box of an isboxer it usually creates a smaller or bigger Problem depending on what ship you just killed.
if you killed his anchor you probably killed his ability to move.

an isboxer driven pvp fleet has a big disadvantage in fights
you normally can only Focus one target. you cant split your fleet up properly, you cant kite properly etc.

i get the feelin about the isboxer haters that they never even played against an isboxer.
otherwise they should have known those Facts.

edit: killed typ0s
Eli Apol
Definitely a nullsec alt
#3676 - 2015-03-03 17:46:15 UTC  |  Edited by: Eli Apol
Charadrass wrote:
Bullshit detected, i can hit with 10 fingers 10 different orders in 10 different boxes without even using isboxer.
Yes you can also instantly form a fleet without waiting for any other people. Also if I remember rightly you have 120 keys available on your custom interface...so you can only perform 12 different actions across all clients simultaneously and only ones which have hotkeys enabled. Point still stands.

Charadrass wrote:
MMO. Massively Multiplayer Online..

what M exactly got removed?
Multiplayer....want a dictionary?

Nolak Ataru wrote:
~snip~


NETWORK LATENCY AND HUMAN INTERFACE DELAYS FFS. THEY WILL NOT BE AS SYNCHRONISED AS ONE COMPUTER SENDING N COMMANDS SIMULTANEOUSLY THROUGH THE SAME DATA CONNECTION.

Wow it takes a wall of text for you to completely miss the point.

but what would I know, I'm just a salvager

ShadowandLight
Trigger Happy Capsuleers
#3677 - 2015-03-03 17:54:47 UTC
Eli -

While I respect your opinion (assuming I have it correct) that you don't like people doing things in an MMO using alts, your point doesnt hold water for a number of reasons

- EVE Online pales in comparison to the subscribers of other MMO's who have many more players. WOW being a perfect example which allows endless multiboxing, UI customization, Macro's that would certainly get you in trouble in EVE etc.

Why is it WOW can build a successful 11 million playerbase and allow unlimited multiboxing but EVE cannot get past 40k actively logged in users in the past year and thinks limiting multiboxing is going to somehow help the game?

- CCP has spent years, perhaps a decade, pushing people to get alts. There are many game mechanic reasons and also social reasons. They pushed PLEX's, Power of 2 promotions, added mechanics in game where N+1 makes you more likely to win or earn a better income. Also you dont have to trust someone else to rob you blind if you rely more on alts then people. That's the system they put in place WHILE adding alts as an alternative to avoid those issues.
Eli Apol
Definitely a nullsec alt
#3678 - 2015-03-03 17:56:56 UTC  |  Edited by: Eli Apol
I use alts Shadow but I don't need or see any need to simultaneously control them with duplicated inputs.

WoW is a completely different kettle of fish EvE is niche for reasons beyond multiboxing otherwise why didn't it have 11 million players before the nerf when it effectively DID have unlimited multiboxing?

but what would I know, I'm just a salvager

Charadrass
Angry Germans
#3679 - 2015-03-03 18:11:15 UTC
Eli Apol wrote:
I use alts Shadow but I don't need or see any need to simultaneously control them with duplicated inputs.

WoW is a completely different kettle of fish EvE is niche for reasons beyond multiboxing otherwise why didn't it have 11 million players before the nerf when it effectively DID have unlimited multiboxing?


great News for you, you dont have to, just let the Players do it who want it.

Eli Apol wrote:
Yes you can also instantly form a fleet without waiting for any other people. Also if I remember rightly you have 120 keys available on your custom interface...so you can only perform 12 different actions across all clients simultaneously and only ones which have hotkeys enabled. Point still stands.


Since i only 10 box i dont see the Problem with your posting?
i perform 10 Actions on 10 different boxes simultaniously. triggert ALONE by 10 fingers.
So every command is been sent from 1 finger to 1 box. no broadcasting no nothing.

now tell me. do i violate the eula?
ShadowandLight
Trigger Happy Capsuleers
#3680 - 2015-03-03 18:21:11 UTC
Charadrass wrote:

Since i only 10 box i dont see the Problem with your posting?
i perform 10 Actions on 10 different boxes simultaniously. triggert ALONE by 10 fingers.
So every command is been sent from 1 finger to 1 box. no broadcasting no nothing.

now tell me. do i violate the eula?


Yes, technically you have an advantage over another player (if we want to get very technical on the EULA wording).