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Dev blog: UI Modernization - Icon Strategy

First post
Author
Noriko Mai
#241 - 2015-03-03 03:57:52 UTC
Tippia wrote:
Quote:
As for making them simpler/more geometrical, there were a few directions along those lines we explored early on but in the end we decided to leverage the existing ISIS ship group icons for their familiarity.

One problem with that strategy: they're not familiar.

This! I open ISIS from time to time to look up some ship lines but I never cared for the icons.

"Meh.." - Albert Einstein

lexa21
Center for Advanced Studies
Gallente Federation
#242 - 2015-03-03 06:03:10 UTC
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
Darkblad
Doomheim
#243 - 2015-03-03 09:33:12 UTC
lexa21 wrote:
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
It'd help those that want to stick with the old UI (and Icons/Brackets) but CCP repeatedly explained that this would also require maintenance of two versions (or more as time passes and further things change that some might dislike).

Given that there are still issues with the current UI, it's probable that none of the different versions that'd be kept available would ever be finished. (I think I can already tell what the response to this matter of finished will be).

NPEISDRIP

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#244 - 2015-03-03 09:56:28 UTC
It appears that you are looking to replace one set of bad icons with another set of bad icons.

Why is this?
Geanos
The Scope
Gallente Federation
#245 - 2015-03-03 10:40:21 UTC  |  Edited by: Geanos
Tippia wrote:
Geanos wrote:
Quick update. The reason is that we need to see at the first glance with what kind of ship we are dealing and rely less on the type column for identification:

- transport ship icons should have their own category
- I want to see at the first glance the ship type (logi, recon, etc) - huge new player bonus
- I want to see at the first glance the tech level (T1, T2, T3) - huge new player bonus

There it is

One problem: you can't use colour to denote ship classes or types. Colours are already used to signify allegiances, aggression levels, social connections and lots more. If you colour the icons, they will get lost in that and cause all kinds of issues for colour-blind people.

The colours you've picked have suddenly erased all possibility of distinguishing different types of neutral, low-sec, same-corp, and bluelist/alliance ships. While it might conceivably be possible to find colours that are not represented by the colour options for overview and bracket settings, it would be next to impossible to find ones that don't clash in some way, or that offer sufficient separation in every combination.

Also, while your original idea definitely has some merit, you need to test it with the various +, -, and skull tags that will be superimposed on top of them and see what that does to the clarity of what you want to convey. The originals look small enough that there won't be much overlap, but on the other hand, that might in and of itself hit that you're not using the available space efficiently.

You've seen the dev feedback on our feedback... Why bother? As I see it, they are not looking to make a better overview, they just want to replace the icons. It's not like the overview is probably the most important part of the UI Roll
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#246 - 2015-03-03 10:41:34 UTC  |  Edited by: epicurus ataraxia
CCP Surge wrote:
Paddy Finn wrote:
How about putting a numeral 2 or 3 in a corner for Tech 2 or Tech 3 ships to differentiate them in a fight.


We realize there’s a huge strategic differences between ships of different tech levels and faction ships even though they carry the same base hull. And we want to figure out how we can include that information as well. One option on the table is simply adding a new overview column for tech type. This way the info can be toggle-able for those who want it, and won’t further complicate the already attribute-dense icon space.


That is a great idea as it allows you to reduce the information density by avoiding trying to condense it into a single small icon, add the secondary attributes icon for drones, sentries, etc to this too, to enable the primary icon to remain simple. the ability to select icon size is also very welcome.
Thanks for taking note of our concerns.

Edit:- I am not sure, what to suggest regarding the icon in space display, but the ability to select size within reason, would be helpful here as well. You may wish to think on information density, do we need EVERY detail of an item, on an icon in space, or just the critical? Possibly it would be sensible to focus on threat level and overall class of target in space, and the secondary overview icon delivering the extra info in the overview?

Second edit:- if by increasing the icon size in the overview, the text size increases, that would be so much clearer, and welcome.
I know that is balanced against fewer lines, but I would gladly scroll, if it was easier to see.

There is one EvE. Many people. Many lifestyles. WE are EvE

Geanos
The Scope
Gallente Federation
#247 - 2015-03-03 10:43:39 UTC  |  Edited by: Geanos
epicurus ataraxia wrote:
CCP Surge wrote:
Paddy Finn wrote:
How about putting a numeral 2 or 3 in a corner for Tech 2 or Tech 3 ships to differentiate them in a fight.


We realize there’s a huge strategic differences between ships of different tech levels and faction ships even though they carry the same base hull. And we want to figure out how we can include that information as well. One option on the table is simply adding a new overview column for tech type. This way the info can be toggle-able for those who want it, and won’t further complicate the already attribute-dense icon space.


That is a great idea as it allows you to reduce the information density by avoiding trying to condense it into a small icon, the ability to select icon size is also very welcome.
Thanks for taking note of our concerns.

We already have the type column btw. Nice dev solution... Jesus!

CCP Surge, in case you didn't already figure it out, we want a better overview, with less columns. You should had named the blog "Icon replacement in overview" instead of "UI Modernization", so please forgive us if we've been mislead and put some time into giving you constructive feedback.
Jackie Fisher
Syrkos Technologies
#248 - 2015-03-03 10:43:53 UTC
Not keen on this. If you haven't seen it already CCP have a quick scan of this, particularly the comments on Complex Symbols in the General Discussion section

Fear God and Thread Nought

Sgt Ocker
What Corp is it
#249 - 2015-03-03 10:46:28 UTC  |  Edited by: Sgt Ocker
Darkblad wrote:
lexa21 wrote:
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
It'd help those that want to stick with the old UI (and Icons/Brackets) but CCP repeatedly explained that this would also require maintenance of two versions (or more as time passes and further things change that some might dislike).

Given that there are still issues with the current UI, it's probable that none of the different versions that'd be kept available would ever be finished. (I think I can already tell what the response to this matter of finished will be).

Yep. These icons are what we're getting, the blog and feedback thread is just a kind of courtesy because CCP are still trying to make players think they have a say in the direction of their game.

The UI icon changes alone show CCP don't really care what players think or want.
Feedback in that thread was majorly against the changes but CCP had already made their decision and now we just have to live with it.

According to Dev feeback, these changes are for a specific technology which most of us won't consider using for 4 or 5 years due to the current cost of the technology. The majority will just have to suffer crappy looking, limited information icons so the minority can have icons that look good in a 4k monitor.

- - - - - - - - - -
Adding another column to the overview to for tech type?
Who are these geniuses ?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#250 - 2015-03-03 11:05:21 UTC  |  Edited by: epicurus ataraxia
Sgt Ocker wrote:
Darkblad wrote:
lexa21 wrote:
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
It'd help those that want to stick with the old UI (and Icons/Brackets) but CCP repeatedly explained that this would also require maintenance of two versions (or more as time passes and further things change that some might dislike).

Given that there are still issues with the current UI, it's probable that none of the different versions that'd be kept available would ever be finished. (I think I can already tell what the response to this matter of finished will be).

Yep. These icons are what we're getting, the blog and feedback thread is just a kind of courtesy because CCP are still trying to make players think they have a say in the direction of their game.

The UI icon changes alone show CCP don't really care what players think or want.
Feedback in that thread was majorly against the changes but CCP had already made their decision and now we just have to live with it.

According to Dev feeback, these changes are for a specific technology which most of us won't consider using for 4 or 5 years due to the current cost of the technology. The majority will just have to suffer crappy looking, limited information icons so the minority can have icons that look good in a 4k monitor.

- - - - - - - - - -
Adding another column to the overview to for tech type?
Who are these geniuses ?


If that extra column for an icon, was used for ALL the secondary info that is confusing the primary icon and making it hard to differentiate, then that would allow the information to be conveyed, rather than reading the text information as currently. It has potential as an idea.

There is one EvE. Many people. Many lifestyles. WE are EvE

Geanos
The Scope
Gallente Federation
#251 - 2015-03-03 11:08:14 UTC  |  Edited by: Geanos
epicurus ataraxia wrote:
Sgt Ocker wrote:
Darkblad wrote:
lexa21 wrote:
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
It'd help those that want to stick with the old UI (and Icons/Brackets) but CCP repeatedly explained that this would also require maintenance of two versions (or more as time passes and further things change that some might dislike).

Given that there are still issues with the current UI, it's probable that none of the different versions that'd be kept available would ever be finished. (I think I can already tell what the response to this matter of finished will be).

Yep. These icons are what we're getting, the blog and feedback thread is just a kind of courtesy because CCP are still trying to make players think they have a say in the direction of their game.

The UI icon changes alone show CCP don't really care what players think or want.
Feedback in that thread was majorly against the changes but CCP had already made their decision and now we just have to live with it.

According to Dev feeback, these changes are for a specific technology which most of us won't consider using for 4 or 5 years due to the current cost of the technology. The majority will just have to suffer crappy looking, limited information icons so the minority can have icons that look good in a 4k monitor.

- - - - - - - - - -
Adding another column to the overview to for tech type?
Who are these geniuses ?


If that extra column for an icon, was used for ALL the secondary info that is confusing the primary icon and making it hard to differentiate, then that would allow the information to be conveyed, rather than reading the text information as currently. It has potential as an idea.

Can you please explain why do we need another type column? Don't we have one already? Do you use it?

CCP Surge's icons strike me as being made by somebody who's only experience with the game is shooting NPC crosses, so yeah, if EVE was about PVE then the new icons would make sense. But guess what: EVE is a dark PVP game and the new icons don't add any usability when doing PVP.

The guy spent so much time making all those nice drone icons (those aren't cluttered, right) but didn't spent 5 minutes to make the same for ships. Which btw, we're looking at 99% of the time we're in space.
War Kitten
Panda McLegion
#252 - 2015-03-03 11:15:04 UTC
Tippia wrote:
CCP Surge wrote:
In general there were some guiding principles we used to unify the icons across all in-space objects you might encounter: ships are triangular, structures are square, celestials circular, and drones are the little claw/space invader guys :) There are a few exceptions that bend the rules here and there but in general these are the guidelines used to make the groupings distinct across all item types, not just ships. This might help explain some of the changes to the older icons without going into detail for each one.

That sounds nice on paper, but falls flat on its face when it comes in contact with reality.

Of the things you listed, only one is of any real importance: ships. The others can be mashed into the same category of “stuff you might want to see, but no-one really cares and they'll all be properly marked at all times anyway”. As such, using a single shape for each of those categories is an immense waste of visual communication, and you've assigned by far the worst one to the one that, also by far, needs to be the most obvious and clear. You don't want them to be unified because that defeats the purpose of being able to spot the differences immediately.

So, again, pick a better shape than a thin triangle to represent ships. Then pick two or three more. Then let all of them represent various types of ships. Use the triangle for something where relative difference isn't particularly important (celestials come to mind, or hey: deployables — wrecks are already triangles so just expand that theme to apply to all kinds of containers). Whatever shapes are left over can be spread out over the stuff that lacks representation.

For ships, you must have a more complex language than just relative size and minute markings to create the distinctions you're after. Using different shapes trivially achieves this. Or pattern repetitions. Or increased polygonality. Anything, really, except thinner and thicker triangles with tiny decorations.

Also, the invader guys for drones are cute, but I get the distinct impression that it will clash to easily with the many other chunky icons that you have to create. In all honesty what was wrong with the thin ‘X’? Compared to the boxes and +:es, It communicated fairly well that this was something related to ships, but smaller. The invaders might conceivably work like this in relation to the triangle-ships, but the triangle-ships have to go because they don't work…

Quote:
As for making them simpler/more geometrical, there were a few directions along those lines we explored early on but in the end we decided to leverage the existing ISIS ship group icons for their familiarity.

One problem with that strategy: they're not familiar. Another problem: they are almost completely unsuited for the kind of busy environment that the overview and in-space brackets offer. They work well enough when kept clearly separated against a carefully chosen monochrome background and when they can be allowed to be shown at full size.

None of those conditions hold true for where the icons have to show.

So what you should be doing is start in space, make them work there, and then put those icons in ISIS. If this means dumping the current ISIS icons, then so what? They're a very recent addition that holds no real significance or value, and they can replace without any loss of familiarity. Everyone will have to relearn anyway, so you might as well start with something good rather than cling to something that doesn't work.

Anyway, the thing is that allowing scaling doesn't actually solve the problem: that they are indistinct and that ostensibly crucial markings are lost in the cluotter at their smallest size. This is still a problem you have to address, and it's yet another reason why scaled-down ISIS icons are not the way to go. So honestly, suck it up, dump the old and create something new from the ground up — something that is actually designed with this purpose in mind — then put that into ISIS to achieve the recognition you're trying to achieve.

Quote:
Up next: I'm really curious about how the new icons perform in the field.
Poorly.

They get lost against any busy background — say, a planet, or a star field, or a nebula, or a gas cloud, or a station, or an asteroid field. They get lost against each other — overlaps just become a writhing mass of indistinct arrow-shaped noise covered up a smear of colour. They get lost when superimposed on top of the ships they represent. They get lost against colour markings and tags, which almost all except NPCs ships have, and which wipe out or cover up many of the minute distinguishing features they're supposed to have. They get lost anywhere there are NPC ships since they're the same icons. They require a point of reference since they rely on relative size — anything on its own is unnecessarily hard to identify. In the overview, there's a minute improvement over the bracket use since they don't line up properly, and you can use the uneven justification to figure out which ships are bigger than which… but again, since this is a relative difference, any ship on its own becomes needlessly difficult again. And of course, the colouration and tags cover them up just as much in the overview as in open space.


This. Every single word of this. Focus on the ships and distinctions between them.

And don't add another column to the overview - we already have ship type that gives us the hull name, and that one is fairly precise at distinguishing one ship from another.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#253 - 2015-03-03 11:21:09 UTC
Geanos wrote:
epicurus ataraxia wrote:
Sgt Ocker wrote:
Darkblad wrote:
lexa21 wrote:
Thats the same product of a stomach as new UI icons and styles. Please give us a chance that there will be a button "i dont have to use this".
It'd help those that want to stick with the old UI (and Icons/Brackets) but CCP repeatedly explained that this would also require maintenance of two versions (or more as time passes and further things change that some might dislike).

Given that there are still issues with the current UI, it's probable that none of the different versions that'd be kept available would ever be finished. (I think I can already tell what the response to this matter of finished will be).

Yep. These icons are what we're getting, the blog and feedback thread is just a kind of courtesy because CCP are still trying to make players think they have a say in the direction of their game.

The UI icon changes alone show CCP don't really care what players think or want.
Feedback in that thread was majorly against the changes but CCP had already made their decision and now we just have to live with it.

According to Dev feeback, these changes are for a specific technology which most of us won't consider using for 4 or 5 years due to the current cost of the technology. The majority will just have to suffer crappy looking, limited information icons so the minority can have icons that look good in a 4k monitor.

- - - - - - - - - -
Adding another column to the overview to for tech type?
Who are these geniuses ?


If that extra column for an icon, was used for ALL the secondary info that is confusing the primary icon and making it hard to differentiate, then that would allow the information to be conveyed, rather than reading the text information as currently. It has potential as an idea.

Can you please explain why do we need another type column? Don't we have one already? Do you use it?


The idea of condensing the differentiating items into a second overview icon column, will be much smaller than that column, and simplify the primary icon, by seperating out the secondary attributes, to this new icon column. If done well, this would tell you the critical information at a glance, and offering the secondary info into an easily differentiated new icon, rather than overloading the primary with so much info that all is lost in the confusion.

On the in space icons, Tippa has some very good suggestions, that are worth considering. Do we really need all that secondary info in space? Or are clear icons the most important need? I tend to agree with her summation and conclusions.

There is one EvE. Many people. Many lifestyles. WE are EvE

Geanos
The Scope
Gallente Federation
#254 - 2015-03-03 11:41:28 UTC  |  Edited by: Geanos
epicurus ataraxia wrote:


The idea of condensing the differentiating items into a second overview icon column, will be much smaller than that column, and simplify the primary icon, by seperating out the secondary attributes, to this new icon column. If done well, this would tell you the critical information at a glance, and offering the secondary info into an easily differentiated new icon, rather than overloading the primary with so much info that all is lost in the confusion.


Looking into the already existing "Type" column, I can see at a glance all the extra critical information that I need. Like I said, except for shooting NPC crosses, when the "Type" column duplicates the "Name" column, the "Type " column gives us all the extra info we need. What CCP needs to do is to replace the DB entries for NPC's in that column. Please try the "Type" column outside missions or complexes and you'll see what I mean.

Also, CCP Surge, you got me confused... So this "overload" doesn't apply to the new drone icons? Or they just don't matter? Have you considered that maybe the arrows are not the best choice for ship representation? That maybe, if you change the arrow with another shape you could do the same thing as you did with the drones? You already showed us that it can be done, so why not? Why not replace the ISIS icons with new and better overview icons?
Tippia
Sunshine and Lollipops
#255 - 2015-03-03 12:13:28 UTC  |  Edited by: Tippia
Geanos wrote:
You've seen the dev feedback on our feedback... Why bother? As I see it, they are not looking to make a better overview, they just want to replace the icons. It's not like the overview is probably the most important part of the UI Roll

It sure feels that way.

And not to belittle what you did (quite the opposite): look how easy to figure something out it is if you actually start from the baseline of “where will these appear, and what do they need to show?” rather than “hey, let's re-use our work for something completely different and pray really hard that it might fit”. That's where the frustration comes for me: it doesn't seem like they want to solve the actual problem, or even acknowledge that a problem exists to be solved. They just want to replace old graphics with slightly less old ones, apparently because the latter isn't getting enough attention. This isn't an immensely difficult problem, but they're turning it into one by refusing to put in the little amount of work needed to actually solve that simple problem.

Ugh. Straight

Sgt Ocker wrote:
According to Dev feeback, these changes are for a specific technology which most of us won't consider using for 4 or 5 years due to the current cost of the technology. The majority will just have to suffer crappy looking, limited information icons so the minority can have icons that look good in a 4k monitor.

That's the really gut-bustingly funny thing: they are absolutely horrible on a 4k monitor. Or, well… they're horrible on a 5k HiDPI monitor (thank you Apple) — maybe at a lower resolution, they'll almost-but-not-really-kind-of work again. Lol

The thing is that the icons do absolutely nothing to fix the “issue” of higher resolution and (more relevantly) higher pixel density. What will happen when we get there and 4k for home computer use becomes mainstream is that everything will be scaled. Rather than use expensive anti-aliasing techniques, we'll run at a higher, unfiltered resolution, and the pixels will be too small to pick up, thereby providing the same jagged-free experience. It'll look like SSAA but without the overhead of downsampling the image back to the actual screen resolution.

What's needed at that point is that everything renders at 4× the resolution (or ×2×2), which is where the notion of bigger icons come from. You scale them up to ensure that they retain the exact same screen size as before. A 4k display will show the same image as an anti-aliased 1080p display; the iMac 5k effectively displays a 2560×1440 pixel work area, except that every “old” pixel is now built up by a 2x2 pixel cluster. Bad icons will not suddenly become good just because we up the resolution and implement a 200% scaling option — they will still be just as bad. Some of the details might become slightly more crisp, but they're still tiny and indistinct and get lost in any kind of environment that's busier than a flat colour.

So it's actually quite the opposite: we have to suffer crappy looking, limited-information icons so that a minority can have icons that look even worse at, and in every way fail to address the problems with 4k. What's needed is what people have already said over and over again: clearer icons. At 4k, such icons would become even more clear without any aliasing to blend them into the environment, making them crisper still. That's the only benefit.
Geanos
The Scope
Gallente Federation
#256 - 2015-03-03 14:16:57 UTC
Looks like 2013 was the year when CCP Arrow & co did the overview job.
Indahmawar Fazmarai
#257 - 2015-03-03 14:22:46 UTC
Already has been said, so will be short.

- larger icons certainly are more visible if the player doesn't haves 20/20 eyesight. But then it eats up overview space, specially if the UI already is scaled up. How about making icons which can be told apart even if you don't see them well? I've never had an issue telling a SMALL cross from a THIN cross from a THICK cross. Notice how the shape is irrelevant...
- they are based on "well known" ISIS icons? I didn't even knew that ISIS had ship icons until you said it...
- there are two player suggestions here which are way better visible than the current proposal.

Also:

CCP Surge wrote:
Thanks for this ;) the bit on imperfect vision was actually something I hadn't considered until reading this thread.


Thanks for being so candid about this. But, seriously? Shocked

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#258 - 2015-03-03 14:46:08 UTC
CCP Surge wrote:
Up next: I'm really curious about how the new icons perform in the field. We will be scheduling a mass test on Singularity for this on Thursday (more info on exactly when to come). And I'd be happy if you guys jumped in there and posted your reactions after checking them out in a live fleet engagement.

In a live fleet engagement most pilots are going to have their brackets turned off.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#259 - 2015-03-03 14:51:08 UTC
CCP Surge wrote:
Thanks for this ;) the bit on imperfect vision was actually something I hadn't considered until reading this thread.

You what?
Dangeresque Too
Pistols for Pandas
#260 - 2015-03-03 15:03:43 UTC
Geanos wrote:
Looks like 2013 was the year when CCP Arrow & co did the overview job.
I will say that the Overview UI shown in that concept is not bad looking, definitely makes it more sci-fi spacey. But you are right, those are the ISIS icons, though since they are just a mock-up concept they are centered and more correctly scaled. They also only picked 3 of the ship classes to display, from the looks picked a small, a medium, and a large sized icon for each of the ships so you could actually tell the difference, which is all they need to do really, give us a generalized idea of the ship's class. The rest we can get from the "Type" column as I've been saying this whole time.