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Update regarding Multiboxing and input automation

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Eli Apol
Definitely a nullsec alt
#3601 - 2015-03-02 13:58:51 UTC  |  Edited by: Eli Apol
Nolak Ataru wrote:
https://www.youtube.com/watch?v=HFdYO9h0H3Y&feature=youtu.be


In this video at .29s it looks like he's using a macro on his mousewheel to both cycle through windows as well as activate a mouseclick at the same time...unless he's able to do 20 presses of each in 2 seconds without breaking the alternation. So yeah imho it's a valid ban from watching the video without even seeing the server logs.


Also I love his commentary:

"The changes are frustrating but not really effective"

"it ends up taking me about 2 minutes [to setup at the start of each site]"
"This site ended up taking me 19 or 20 minutes, the next site took me...like 18 minutes"
"I could probably have these sites down to 10-12 minutes apiece"

- So somewhere between a 10-20% efficiency nerf just from the setup times


"rattlesnakes using geckos"

- Another nerf to running time? Drone travel times + lower overall DPS and application including just targetting random NPCs with the fire and forget cruise missiles versus an NM fleet focus firing each target with almost perfect synchronisation.


"it's inconvenient because you end up having to manually control all your logistics"
"the most difficult part of it is when travelling"

- Made it less easy to use (= a plus for the multiboxers wanting a challenge, surely?) - but yes a further nerf to their overall efficiency and ease of use.


"What are you gonna do with all that isk, it's so hard to find pvp when you're multiboxing"

- Well, plex all your accounts, then just pvp one or two at a time with massive income buffs behind them...seems kinda obvious doesn't it?


Basically I don't think CCP did want to completely eliminate multiboxing, just nerf the efficiency of multiplexed setups which as shown above, is working completely as intended as far as I can see (even for people that look like they're using a macro setup)

but what would I know, I'm just a salvager

Kaarous Aldurald
Black Hydra Consortium.
#3602 - 2015-03-02 14:14:18 UTC
Nolak Ataru wrote:
Especially when you consider that at least one of the people who received a ban was instrumental in devising the means to continue to multibox a fleet without using ISBoxer's broadcast feature, round robin or otherwise, at all.


With an illegal mouse macro, as the Eli Apol demonstrates above. That APM is not humanly possible without machine assistance.

You people are just bound and determined on this foolishness, aren't you?


Quote:
I realize this may be too much to swallow, but let me draw a parallel to Hyperdunking.


Lord, here it comes. Even if I entertain your comparison of apples and oranges, it's still invalid.

Quote:

Now, going by a strict interpretation of the EULA, Hyperdunking is illegal, but no doubt you'll bend over backwards to defend it, being in CODE and all.


Please point out to me precisely where the EULA does not permit Hyperdunking.

Because CCP sure can't find it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nolak Ataru
Hedion University
Amarr Empire
#3603 - 2015-03-02 15:34:04 UTC
From what I gathered with talking to the person (something CCP desperately needs to do), he is using a Logitech G600-type mouse to cycle his windows, which can be set up outside of the exefile.exe, which allows him to switch windows with one keypress, click on the "orbit" button with one mouseclick, and then switch again with another keypress. Alternatively, you can bind a key to cycle through videoFX windows in a given area, so that would work too. Of course, the "stored rapid keystrokes" clause is a strange addition because some players may interact with their client faster than others, and with a faulty-enough connection you can appear to have pressed F1-F8, for example, in a single second or less, so I do wonder how much stock CCP places in that clause. Additionally, he has since been informed of the "regroup" fleet function and he mentioned in a conversation that his fingers were feeling better now that he can just use "regroup" instead of cycling each window / videoFX.
He claimed Geckos give him better times than Sentries, something which I believe given the Gecko's very high stats and the Snake's drone bonus.
Something any veteran ISBoxer will tell you is that every time a player creates a new VideoFX setup, changes fleet composition, or changes fits, he suffers a penalty to his site times. As a player gets more comfortable with his composition/fleet/VideoFX, his site times improve, much the same way (for example) a new mission runner speeds up his times with repetition and familiarity with his setup.
The fastest VG boxer used HG Ascendancies and Warp Speed rigs. Versi is currently using tank rigs (I believe) and doesn't have Ascendancies currently, so he'll be slower. As he improves, he can drop the tank rigs and slap on T2 Hyper-rigs, and splurge for some HG implants, and he can get his site times down.
If CCP wanted to nerf the effectiveness of ISBoxers, we have handed them at least a dozen alternatives to the broadcast ban that would have a greater effect.

"That APM is not possible..."
Let me just stop you right here and direct your attention to the Grand Masters-league of Starcraft 2 players with APMs in the 600s and up. Ten or twelve years ago, you would have been laughed at had you claimed to have a 600 APM. New players don't have anywhere near the kind of APM that veteran players do, especially in solo frigate PVP for example. Constantly adjusting orbits and juggling overheating modules leads to some fancy finger-play.
As I said, a strict interpretation of the clause on CONCORD's retribution and the avoidance might ensnare Hyperdunking. I'm sure you're unaware, but a while back, you used to be able to avoid CONCORD's guns if you were quick and clever enough. I'm not 100% sure on the history of the clause, but I'm under the impression that it was added to stop those users from avoiding CONCORD. I'm not advocating banning Hyperdunking, as I agree with CCP's decision that you still lose a ship for your actions, and I'm saying that both as a ganker and as a freighter pilot who would be targeted by Hyperdunking.
Eli Apol
Definitely a nullsec alt
#3604 - 2015-03-02 16:26:43 UTC  |  Edited by: Eli Apol
Nolak Ataru wrote:
From what I gathered with talking to the person (something CCP desperately needs to do), he is using a Logitech G600-type mouse to cycle his windows, which can be set up outside of the exefile.exe, which allows him to switch windows with one keypress, click on the "orbit" button with one mouseclick, and then switch again with another keypress. Alternatively, you can bind a key to cycle through videoFX windows in a given area, so that would work too. Of course, the "stored rapid keystrokes" clause is a strange addition because some players may interact with their client faster than others, and with a faulty-enough connection you can appear to have pressed F1-F8, for example, in a single second or less, so I do wonder how much stock CCP places in that clause. Additionally, he has since been informed of the "regroup" fleet function and he mentioned in a conversation that his fingers were feeling better now that he can just use "regroup" instead of cycling each window / videoFX.
He claimed Geckos give him better times than Sentries, something which I believe given the Gecko's very high stats and the Snake's drone bonus.
Something any veteran ISBoxer will tell you is that every time a player creates a new VideoFX setup, changes fleet composition, or changes fits, he suffers a penalty to his site times. As a player gets more comfortable with his composition/fleet/VideoFX, his site times improve, much the same way (for example) a new mission runner speeds up his times with repetition and familiarity with his setup.
The fastest VG boxer used HG Ascendancies and Warp Speed rigs. Versi is currently using tank rigs (I believe) and doesn't have Ascendancies currently, so he'll be slower. As he improves, he can drop the tank rigs and slap on T2 Hyper-rigs, and splurge for some HG implants, and he can get his site times down.
If CCP wanted to nerf the effectiveness of ISBoxers, we have handed them at least a dozen alternatives to the broadcast ban that would have a greater effect.

"That APM is not possible..."
Let me just stop you right here and direct your attention to the Grand Masters-league of Starcraft 2 players with APMs in the 600s and up. Ten or twelve years ago, you would have been laughed at had you claimed to have a 600 APM. New players don't have anywhere near the kind of APM that veteran players do, especially in solo frigate PVP for example. Constantly adjusting orbits and juggling overheating modules leads to some fancy finger-play.
As I said, a strict interpretation of the clause on CONCORD's retribution and the avoidance might ensnare Hyperdunking. I'm sure you're unaware, but a while back, you used to be able to avoid CONCORD's guns if you were quick and clever enough. I'm not 100% sure on the history of the clause, but I'm under the impression that it was added to stop those users from avoiding CONCORD. I'm not advocating banning Hyperdunking, as I agree with CCP's decision that you still lose a ship for your actions, and I'm saying that both as a ganker and as a freighter pilot who would be targeted by Hyperdunking.


Right, so his keypresses:

a) Sends command 'a' to the client AND redefines the bind to command 'b'
b) Sends command 'b' to the client AND redefines the bind to command 'c'
c) Sends command 'c' to the client AND redefines the bind to command 'a'

That is a macro. That is why he was banned - having read dual-boxing's forums he probably also had a counter in there as a third function which meant it didn't loop around beyond n=20, which again is even more of a macro. The only way I can think of that round-robin *could* be used legitimately would be to use two completely separate keys and press them alternately the required number of times, no rebinding, no simultaneous commands (inside or outside of the client) and no counter. Which probably would have added just a handful of seconds onto the process but which he tried to shortcut and screwed up on.

APM of 600 versus 2x20 clicks in 2 seconds = APM of 1200. So he's twice as efficient as a professional Starcraft player? Wow.

His fleet setup and efficiency doesn't matter unless he can return to the same efficiency he had before the rule change. Therefore the rule change had one of it's desired effects in curbing the efficiency without eliminating multiboxing entirely.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3605 - 2015-03-02 16:42:03 UTC
Except no, that's not what I said.
Keypress 1 > Orbit
Keypress 2 > Switch clients, or switch VideoFX window / layout.
Keypress 3 > Orbit.

Counters are not macros. I fail to see how telling a program to stop doing a certain commands after X presses can be considered a macro. And a macro that doesn't interact with the client at that!

He was able to (for lack of a better term) burst-fire his APM up to 800 (40/3*60 according to my math and timing) because he was doing a very repetitive action in a very confined section of his window. Starcraft 2 players have to cover the entire width and breadth of their screen for that 600 APM (or higher. I'm not a professional SC2 player, i just obtained 600 from a quick google search, and I'll readily admit I'm **** at SC2 and my APM is probably near 100, 200 on a good day).
This player was just one example, however, one fo the WH players told me he has obtained the same efficiency (or as close as you can get in WH space with the randomness of blue loot and nanoribbons) as before.

Now your turn: Show me proof that ISBoxer is a "I win" button. Show me how it violates 6A3 as it has been interpreted as a per-person basis forever, or show me how ISBoxer violates 6A3 but regular multiboxing (not using ISBoxer) doesn't. And finally, show me how ISBoxer violates 6A3 while programs like EVEMon, Pyfa, EFT, Fuzzworks, and whatever that new market program/website don't violate 6A3. I await your response, and wish you the best in EVE.
Eli Apol
Definitely a nullsec alt
#3606 - 2015-03-02 16:44:41 UTC
Nolak Ataru wrote:
Except no, that's not what I said.
Keypress 1 > Orbit
Keypress 2 > Switch clients, or switch VideoFX window / layout.
Keypress 3 > Orbit.



Keypress 1 > Orbit AND REDEFINE THE KEY TO FUNCTION B
Keypress 2 > Switch clients, or switch VideoFX window / layout. AND REDEFINE THE KEY TO FUNCTION A

FTFY.

Still a macro.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3607 - 2015-03-02 16:50:15 UTC  |  Edited by: Nolak Ataru
Eli Apol wrote:
Nolak Ataru wrote:
Except no, that's not what I said.
Keypress 1 > Orbit
Keypress 2 > Switch clients, or switch VideoFX window / layout.
Keypress 3 > Orbit.



Keypress 1 > Orbit AND REDEFINE THE KEY TO FUNCTION B
Keypress 2 > Switch clients, or switch VideoFX window / layout. AND REDEFINE THE KEY TO FUNCTION A

FTFY.

Still a macro.

Perhaps i should have been more clear:
Mouse button "1" - click orbit button
Keyboard button "x" - switch videofx layout, or cycle client (again, can be done without storing keystrokes)
Mouse button "1" - click orbit button

Please don't attempt to argue over something which you have no knowledge of. It's grasping at straws at this point, which only serves to underline your lack of substantial argument and knowledge on the matter.

e: Additionally, the OS function "focus window" is not a macro.
Eli Apol
Definitely a nullsec alt
#3608 - 2015-03-02 17:02:25 UTC  |  Edited by: Eli Apol
Right so he did that and managed to hammer each one 20x within 2 seconds with perfect alternation...remembering that this is double the APM of a professional starcraft player (since you decided to raise that as a point of expertise in these matters).

I call complete and utter BS on that and I'd say that even if CCP are just using APM as a way of measuring multiplexing that taking an upper boundary at double that capable of an esports professional seems pretty fair to me.

Oh and I just noticed another use of multiplexing - when he selects the beacon as the selected item, he only does it once at 27s. So how did the other 19 ships have that preselected as their object to orbit before he does this 1200APM?

The more I look at this video the more I see this supposedly smart multiboxer illustrating his EULA cockups in a publicly available video.

inb4 removed from Youtube ^^

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3609 - 2015-03-02 17:18:50 UTC
2 things.
1) When I timed it it was closer to 3 seconds. Admittedly I was using an external timer, not youtube's timestamp, so his APM would be closer to 800, not 1200. Again, comparing burst APM to over-time APM is about as bad a comparison as comparing a marathon runner to a 100-yard-dash contestant. There's a very interesting video on the differences between the two. I recommend it as a quick bio break video.
2) I specifically said that the APM of a player may be higher, as that number was obtained from a cursory Google search because I don't know what keywords to look for. Additionally, playing a RTS where you are spread out over a map and taking someone spamming a mouse key and a keyboard key as fast as he can without worrying about moving them around a screen does not a good comparison make. I brought up SC2 players' APM as a way to say "Look, these people have a higher APM than noobs in the Copper League (or whatever it's called), but that doesn't mean they're cheating or have an unfair advantage. To paraphrase Day9: "High APM doesn't make anyone a better player, but better players have higher APM because they have much better game sense and awareness. Newer players get sucked into the "APM = skill" fallacy, and think that being good in StarCraft comes down to interaction speed. Then, if they are unable to achieve a high enough mouse speed they are turned off and stop playing, or complain."
3) He had pre-selected one ship with the other accounts beforehand. The selection you saw in the video was a single ship, most likely the ship that was pre-selected, and he started orbiting the beacon on the selected ship, and when he spammed the orbit button, the other ships were being told to orbit the pre-selected ships.
4) Your constant use of ad hominems again only serves to underline your lack of a substantial argument. And no, "he earns 1.2b isk / hour, nobody can make that" is not a substantial argument as you can earn 25b or so in an hours work of super scamming, northwards of 8b / hour if you find a lucky officer spawn in nullsec (or an ALOD gank in highsec), and that 6A3 was never interpreted to be on a per character basis, only on a per-human being basis. Even if it *was* on a per-toon basis, the previous examples would only further reinforce the very bad Risk vs Isk balance of ISBoxing. CCP didn't come out in support of raw ganking for nothing. They gave players the tools, and players are refusing to use said tools.
Eli Apol
Definitely a nullsec alt
#3610 - 2015-03-02 17:40:51 UTC  |  Edited by: Eli Apol
On the one hand "This is frustrating but not really effective"

On the other: Reduced efficiency from less efficient fleet comp, damage application and setup times versus multiplayer fleets or multiboxed fleets before the nerf.

Were CCP trying to ban multiboxing? Definitely not, multiple accounts is part of the game. Were they trying to constrain the scalability of it? Yes. Was this succesful at both intentions? Yes, at least in terms of incursion PvE which were illustrated in the video.

As for communication as per the exact line in the sand, it's absolutely no different from many other facets of eve where a certain grey area is left for a human element (the GMs) to decide on a case per case basis.

In this exact situation I'm sure there'd be differing decisions based upon whether a player suffers from disabilities and requires macros/external functions to play the game on an even playingfield with others - versus someone absolutely pushing the limits as far as possible to have an in-game advantage.

With regards to the video - another suspect area would be the rollover bars for his guns... maybe that might be an 'assist' that some players would NEED just to play - whilst for others that can be as effective as a macro in terms of allowing multiple inputs within a very very short time frame - if you could put the time and effort into making a column of 1x20 pixel activation boxes all down the side of your screen you could be performing thousands of actions with one mouse swipe - so I'd definitely be avoiding that technique.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3611 - 2015-03-02 17:57:43 UTC
Again, the reduced income can be attributed to, as I mentioned, the new setup, the unfamiliarity with the fleet comp / new methods, and the non-optimized fits and implants. I never really broke 600m isk / hour in my fleets when I ran VGs, but that was because I had tank rigs, mediocre SP, an extra 1600 and EANM in my lowslots, a lack of Ascendancy implants, and an unfamiliarity with my setup. Did I complain and attempt to dictate to the others how they should play? No. I asked questions, looked at fits, optimized my layouts, tweaked my fits and EWAR, and practiced. I would have waited a few months before making a final say about the ISK optimization myself.

There has never been an instance, recorded or otherwise, where an ISBoxer incursion fleet out-earned a non-boxed incursion fleet of identical composition, fits, implants SP, and raw player experience. The people who complain about ISBoxed fleets compare a fleet with razor thin tanks, no margin of error, and a head full of 6-7%s and HG ascendancies to a less organized, less optimized fleet with LSEs and 1600s.

I would like to pause and thank you for not calling it "ISBotter" or "that botting program".

As for the "line in the sand" argument, I recommend reading James 315's essay on the subject of the bonus room bans and FighterJets. He covered the topic very well in my opinion as to why there needs to be clear lines.
Additionally, nobody here has yet brought an argument that ISBoxer provides an advantage over an identical fleet of expert players that has not been shot down or been riddled with more holes than a supercarrier being shot by an AutoMach fleet. I've brought up multiple programs and how they can give a player an in-game advantage, and nobody has attempted to argue against it. Everyone's too busy running around screaming "muh asteroids" or "muh effort".
Adrie Atticus
Caldari Provisions
Caldari State
#3612 - 2015-03-02 18:15:02 UTC
Eli Apol wrote:
Right so he did that and managed to hammer each one 20x within 2 seconds with perfect alternation...remembering that this is double the APM of a professional starcraft player (since you decided to raise that as a point of expertise in these matters).

I call complete and utter BS on that and I'd say that even if CCP are just using APM as a way of measuring multiplexing that taking an upper boundary at double that capable of an esports professional seems pretty fair to me.

Oh and I just noticed another use of multiplexing - when he selects the beacon as the selected item, he only does it once at 27s. So how did the other 19 ships have that preselected as their object to orbit before he does this 1200APM?

The more I look at this video the more I see this supposedly smart multiboxer illustrating his EULA cockups in a publicly available video.

inb4 removed from Youtube ^^


The way you look at APM in SC and in Eve differs wildly, we're not able to do more than 60 APM by design due to how the server ticks work; you cannot activate and deactivate a gun at the same time. Now, you can send the same command (in this case, orbit) 10 times to the client within that 1 second server tick and it will only be applied once. You can spam the orbit button as fast as you can and then at a lower pace just swap between the windows, giving the illusion of being accurate when you in fact are just spamming one button and being more precise on the other.
Eli Apol
Definitely a nullsec alt
#3613 - 2015-03-02 18:56:01 UTC
Nolak Ataru wrote:
I would like to pause and thank you for not calling it "ISBotter" or "that botting program".
I'm not anti-boxing but I do believe it was out of hand in terms of scalability and ease of use before. I do bare-bones boxing myself with two screens, no third party software and I actually appreciate watching the dedication of seeing someone's mouse dart all over the screen and managing a large fleet like in the video - that IS skillful although as I already pointed out, it probably does breach the EULA in certain methods he uses.

With regards to altering the UI as ISboxer allows, I'm really kind of torn; it's absolutely bastardising the game and making it pretty much unrecognisable and facilitates players by allowing setups with everything nicely grouped and positioned. In this respect it leaves a 'pure' multimonitor setup in the dust in terms of ease of use BUT it enables people to do this without having an expensive multimonitor setup or suffer the disadvantage of having to alt-tab manually and so in that respect it's for the good of the game.

In terms of the change CCP made, I absolutely back it one hundred percent.

If you multibox just for the enjoyment of managing multiple accounts then this pushes you away from the easy one-click-alpha-everything, broadcast-reps-and-rep-with-all-your-logi-with-just-2-clicks gameplay that preceeded it and into actually managing the multiple accounts individually. It's increased the challenge of actually running a fleet hasn't it? It's increased it so much that people now can't manage their guns AND logistics at the same time and so have to resort to drone assist for their DPS. It's increased the challenge so that it's no longer possible for one person to fly 50 NM's into HQ sites. Why are multiboxers crying about increased challenge again? I thought you enjoyed this for the challenge?

OK some people lost out in terms of invested isk and RL money - but that's really nothing new from Eve there - there's a bunch of threads of people demanding sub time/cash back from CCP because their carrier now gives them fatigue or they don't need XYZ SP anymore because their FOTM isktar was nerfed into oblivion - at the end of the day anything in-game can be traded, including the N number of characters you trained upto perfection for their specific role in your fleet AND you already made a killing in terms of income from them before the change. I've just finished training all my Caldari subs, and medium rails upto V on my two mains, "Oh well, time to finally train that Loki I've had my eye on" is my response to the upcoming Tengu nerf.

but what would I know, I'm just a salvager

Eli Apol
Definitely a nullsec alt
#3614 - 2015-03-02 19:06:24 UTC
Adrie Atticus wrote:
The way you look at APM in SC and in Eve differs wildly, we're not able to do more than 60 APM by design due to how the server ticks work; you cannot activate and deactivate a gun at the same time. Now, you can send the same command (in this case, orbit) 10 times to the client within that 1 second server tick and it will only be applied once. You can spam the orbit button as fast as you can and then at a lower pace just swap between the windows, giving the illusion of being accurate when you in fact are just spamming one button and being more precise on the other.

SC2 still has game ticks, the length of them is determined by the player with the highest lag due to it's P2P nature - the player is still able to input the same APM in real time no matter which game engine we're looking at, it's the player inputs per real time second that are being measured, not the actual activations in-game per game tick.

but what would I know, I'm just a salvager

Nolak Ataru
Hedion University
Amarr Empire
#3615 - 2015-03-02 20:28:51 UTC
Eli Apol wrote:
I'm not anti-boxing but I do believe it was out of hand in terms of scalability and ease of use before. I do bare-bones boxing myself with two screens, no third party software and I actually appreciate watching the dedication of seeing someone's mouse dart all over the screen and managing a large fleet like in the video - that IS skillful although as I already pointed out, it probably does breach the EULA in certain methods he uses.
With regards to altering the UI as ISboxer allows, I'm really kind of torn; it's absolutely bastardising the game and making it pretty much unrecognisable and facilitates players by allowing setups with everything nicely grouped and positioned. In this respect it leaves a 'pure' multimonitor setup in the dust in terms of ease of use BUT it enables people to do this without having an expensive multimonitor setup or suffer the disadvantage of having to alt-tab manually and so in that respect it's for the good of the game.
In terms of the change CCP made, I absolutely back it one hundred percent. If you multibox just for the enjoyment of managing multiple accounts then this pushes you away from the easy one-click-alpha-everything, broadcast-reps-and-rep-with-all-your-logi-with-just-2-clicks gameplay that preceeded it and into actually managing the multiple accounts individually. It's increased the challenge of actually running a fleet hasn't it? It's increased it so much that people now can't manage their guns AND logistics at the same time and so have to resort to drone assist for their DPS. It's increased the challenge so that it's no longer possible for one person to fly 50 NM's into HQ sites. Why are multiboxers crying about increased challenge again? I thought you enjoyed this for the challenge?
OK some people lost out in terms of invested isk and RL money - but that's really nothing new from Eve there - there's a bunch of threads of people demanding sub time/cash back from CCP because their carrier now gives them fatigue or they don't need XYZ SP anymore because their FOTM isktar was nerfed into oblivion - at the end of the day anything in-game can be traded, including the N number of characters you trained upto perfection for their specific role in your fleet AND you already made a killing in terms of income from them before the change. I've just finished training all my Caldari subs, and medium rails upto V on my two mains, "Oh well, time to finally train that Loki I've had my eye on" is my response to the upcoming Tengu nerf.


What do you mean by scalability and ease of use? ISBoxer is not "plug and play" software, as any one of us can tell you. It takes time and effort to make it work smoothly like you saw in the video. ISBoxer is no paradigm of ease-of-use. There's a lot of boolean-type logic behind the GUI, and the GIGO Theory is hard at work there.

Unfortunately, you demonstrate a lack of understanding when you start to talk about running fleets and alpha ships. First, I've only met one person who uses alpha ships in PVP (1400 Nados, rail nagas, stuff like that, not overwhelming DPS). Everyone else has to brick-tank their ships for PVP as they cannot respond to reps as fast as human logi can adapt to an FC switching primaries. This sluggish response becomes a massive chink in the "armor" as soon as you add EWAR into the pot. That's a fairly exploitable weakness, and would, to a reasonable person, be a sufficient penalty to counteract a perceived advantage, real or otherwise. Alpha-doctrines are used in normal PVP because of the reactiveness of real logi. The ability to take a ship off the field before it can catch reps is powerful, but not used in ISBoxer PVP fleets.

We are "crying", as you say, because there is no logic behind this ban, no evidence, no facts, no reasoning, nothing at all to explain this change other than the self-admitted whining and ranting of a CSM member.
We are getting banned for following the new interpretation of the EULA. One of the people who was instrumental in creating the new setups was banned for his use of the new setup, and he had all his ISK drained out of his account by CCP even though there is no such clause or mention of removal of ISK in the new EULA language / interpretation.
We were promised that CCP would be able to detect the difference between someone using Round Robin (which is, by CCP's own definition, allowed, but is currently being persecuted) and straight broadcasting.
We were promised BY FALCON that we would get a chance to sit down with CCP and discuss the issues at hand.
We attempted to make contact with CCP to find a reasonable compromise or solution to this change, but were ignored.
We were told that this program breaks 6A3 in a non-specific, non-measurable, and vague way, which has always been interpreted to us by GMs and DEVs alike to be on a per-toon basis, not a per-human-being basis, while at the same time we see programs such as EVEMon, EFT, PYFA, Fuzzworks, and now this new market tool, give solid, measurable advantages that can be quantified, tallied, and tossed in a graph, and we're told these are alright.
We were being banned for rapid use of VideoFX, while at the same time a CCP Dev is working on a program that duplicates the functionality of VideoFX and ISBoxer's window arrangement feature.
We were told CCP does not endorse third party programs, while this CCP Dev is working on such a program.

I really do not understand what you are trying to say when you talk about your Tengu skills, as you can still run Tengus in missions and anoms, while we're getting banned and removed from the game. If CCP removed the Tengu completely from the game and didn't reimburse the SP, you might have a case, albeit a thin one. You'll notice, in the thread about fighters, that there is a killmail of a Skynet Supercarrier. Not exactly risk-free.
ashley Eoner
#3616 - 2015-03-02 21:02:54 UTC
Adding one dps to your setup would easily mean having to toss everything and starting from scratch.
Charadrass
Angry Germans
#3617 - 2015-03-02 21:36:00 UTC
Eli Apol wrote:
Adrie Atticus wrote:
The way you look at APM in SC and in Eve differs wildly, we're not able to do more than 60 APM by design due to how the server ticks work; you cannot activate and deactivate a gun at the same time. Now, you can send the same command (in this case, orbit) 10 times to the client within that 1 second server tick and it will only be applied once. You can spam the orbit button as fast as you can and then at a lower pace just swap between the windows, giving the illusion of being accurate when you in fact are just spamming one button and being more precise on the other.

SC2 still has game ticks, the length of them is determined by the player with the highest lag due to it's P2P nature - the player is still able to input the same APM in real time no matter which game engine we're looking at, it's the player inputs per real time second that are being measured, not the actual activations in-game per game tick.



you sir, are just dumb, or stupid. not sure what it is.

i am using a Special designed Piece of Hardware with 120 keys which i can Setup to what ever i want.

i am Setting ONE command per key per box.
i am easily up to 500 apm if i have to with that using my 10 fingers i have from mother nature.
first row from left to right activates F1 on each box
second row from left to right activates shift F1 on each box

so tell me. am i cheating? macro using? broadcasting?

Eli Apol
Definitely a nullsec alt
#3618 - 2015-03-02 21:45:20 UTC
Eve-o-preview does nothing like as much as ISboxer's cut and paste of parts of windows where you need them - afaik all it offers is a miniaturised window of an alt that you can hotswap with your main screen though I only played with it briefly when I first heard of it. I already said I kind of grudgingly agree with videoFX anyways as it allows people with fewer hardware displays to engage with the higher levels of multiboxing complexity.

No idea why you're talking about tanking and alpha in PvP fleets, I've been talking about the incursion video. The only advantageous uses of multiboxing in pvp are capitals and bombers, neither really have that sudden requirement for you to broadcast for reps on a second by second basis due to warping off and cloaking or the general pace of capital fights (tidi included) although both are fairly important when talking about alpha now that you mention it, a few dread alts all in perfect sync really could test out the opponent's logi.

I really don't care for how long it takes to adjust and setup ISboxer, I once coded a synthesiser from scratch as a hobby, I'm not asking for that time back, I enjoyed the challenge. Did you do it for the challenge or to seek an in-game isk making advantage?

My Tengu comparison was supposed to illustrate that the game changes, adapt or die.

but what would I know, I'm just a salvager

Charadrass
Angry Germans
#3619 - 2015-03-02 22:00:12 UTC
Eli Apol wrote:
Did you do it for the challenge or to seek an in-game isk making advantage?


as i stated before, i am flying 10 boxes. not cause i cant fly more. my Hardware is as potent to fly single hq incursion with 40 pilots.
i just dont feel the Need to do so,

10 boxes are the Maximum i can fly concentrated while fcing the rest of the fleet
1 box is just not enough for me, i fall asleep during that.

so for me it is the challenge to fly 10 boxes without making mistakes. keeping up a good Performance.

and again. i could fly a lot more. i just dont want to.

and isk. well. scamming, Station trading makes much more iskies than multiboxing with isboxer in incursions.
Eli Apol
Definitely a nullsec alt
#3620 - 2015-03-02 22:01:09 UTC  |  Edited by: Eli Apol
Charadrass wrote:
you sir, are just dumb, or stupid. not sure what it is.

i am using a Special designed Piece of Hardware with 120 keys which i can Setup to what ever i want.

i am Setting ONE command per key per box.
i am easily up to 500 apm if i have to with that using my 10 fingers i have from mother nature.
first row from left to right activates F1 on each box
second row from left to right activates shift F1 on each box

so tell me. am i cheating? macro using? broadcasting?


Aside from the unnecessary adhominems we were talking about someone doing this with just 2 keys and pressing each one 20 times alternately within a couple of seconds. Your setup sounds great though, how do you use it with the overview to select a target? It's beyond my expertise but I was of the impression you needed a mouse input for that part of the game.

I mean it's all very well using your ten digits to activate 10 sets of modules simultaneously but it does seem somewhat pointless if you don't have anything to activate them on...

Charadrass wrote:
for me it is the challenge to fly 10 boxes without making mistakes. keeping up a good Performance.

and again. i could fly a lot more. i just dont want to.

and isk. well. scamming, Station trading makes much more iskies than multiboxing with isboxer in incursions.

So you enjoy the challenge? This should have been a great change for you then since it increases the challenge as you have to monitor and manually activate all the modules independently, I don't understand why your angry unless its increased the number of mistakes you're making - in which case why don't you downsize to something less challenging?

but what would I know, I'm just a salvager