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Looking for PI in Highsec

Author
Shiloh Templeton
Cheyenne HET Co
#41 - 2014-11-26 05:11:21 UTC
Alain Gainsbourg wrote:
Nanites on a barren world and coolant on a gas giant both with extraction and refinement on the planets. Nanites might be a loss production.
I started experimenting with PI about the time your thread came out and found it very helpful.

I'm making ~50-60M per planet running extraction->P2 in high-sec. I have extraction setup for 2 day 1.5 hour cycles. I have Command Center Upgrades 5 & advanced Planetology 4. I'm running 4 Basic factories and 2 Advanced factories and have plenty of power for long links and 5-7 heads per P0 resource.

I also have a couple of P2 planets in low-sec but I don't make much more money on them with this setup because I can keep the 2 Advanced Factories running on all of them. I found that I had to go pretty deep in low-sec to find good planets that weren't already loaded with competition. I found plenty of high sec planets with fair tax rates.
Apollo North
Tactical Integration Syndicate
#42 - 2014-11-29 06:07:06 UTC
Alain Gainsbourg wrote:
I'm looking for planets in High which have reasonable tax rates (<10%) in their POCOs .

Is anyone willing to name a few?

Since there seems to be no way to look it up via API or something like that.



Depends where you are located, but im running a direct buy program for P1 and P2 materials, and i'm operating in a low tax high sec pocket.. feel free to message me for more information. by low tax, im talking less than 10% with the Customs Code to level 3
Oreb Wing
Last Rites.
Villore Accords
#43 - 2014-12-16 05:52:21 UTC
I think a lot of people are stuck thinking they are forced to produce p3 planetside from raw->adv. processors. I have found this is a bad formula even in lowsec, if for no other reason than that the resource pools migrate to different areas and you have an excessive amount of PG waste on long links for remote extractors. That even if you located separate launchers in different areas and used the POCO as a silo to transfer from/to, you will still suffer tax as a hisec dweller in this way. Thus the recommendation many people get stuck on to 'POCO bust and do yourself a favor'.

General consensus is, built a factory planet or go to low/null/wh

I'd like to suggest a different approach that might save a few people with low-investment initial setups. I'm too lazy to see if anyone has thought of making extractor planets and having a single factory planet to churn the rest out. Train the two alts also on the same single account and you can make quite a bit to comfortably pvp in frig-cruiser t2 fit hulls for a long time.

https://www.youtube.com/watch?v=CD3QZ0N_J9Y

p3 farm from p2 extractions. http://i.imgur.com/YVRMdael.jpg

I never PI'ed in HS, but imports are taxed at half the value of exports. Do the math and check it out. These are set to 3day pull cycles and that factory farm at lvl IV skills requires attention only twice a week.
Alain Gainsbourg
The Scope
Gallente Federation
#44 - 2015-01-13 19:09:18 UTC  |  Edited by: Alain Gainsbourg
After a longer period of being lazy i finally revamped one of my planets to churn out something that has profit and expanded my business to a total of 4 planets.
Though the overall turn over is still not the best it doesn't require much attention or management which fits with my current RL situation. So everything fine.
Alain Gainsbourg
The Scope
Gallente Federation
#45 - 2015-01-18 10:42:47 UTC  |  Edited by: Alain Gainsbourg
Thanks to marketsforISK i found some new rescources.

PI Part 1 by Gorthour Decievers
PI Part 2 by Gorthour Decievers

Foo's Eve Musings

The resources are about PI in general or PI outside of High Sec.
Alain Gainsbourg
The Scope
Gallente Federation
#46 - 2015-01-19 16:41:32 UTC
The revamp and the new planets were definitly worth it. I nearly tripled the income from PI.
Alain Gainsbourg
The Scope
Gallente Federation
#47 - 2015-02-23 20:18:30 UTC
So it's time to look forward.
I think i have enough ISK to move PI away from highsec.
Which Transport would be ideal to hauler PI goods? Cloak Hauler or Blockade Runner?
I'm aming for lowsec or a quiet nullsec (NPC or Providence).
Alyla By
#48 - 2015-02-23 20:36:37 UTC
Alain Gainsbourg wrote:

Which Transport would be ideal to hauler PI goods? Cloak Hauler or Blockade Runner?

The Blockade Runners are the only hauler able to warp cloaky. You will need them if you are doing any hauling in Low/Nullsec imo
Sisohiv
Center for Advanced Studies
Gallente Federation
#49 - 2015-02-24 15:10:16 UTC
Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.

Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.

Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.

If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough.
Shiloh Templeton
Cheyenne HET Co
#50 - 2015-02-24 16:37:23 UTC
Be sure to look at the truesec of the low sec systems - it will make a difference on the yield.

I prefer to use an epithal loaded with warp core stabs and shield tank because of the cargo capacity. Create some gate perches and safes for each system you use. Create bookmarks for each customs office that will allow you to setup an approach to the customs office that is aligned with a gate or safe.

I use the BR when I feel like it's needed.
Oreb Wing
Last Rites.
Villore Accords
#51 - 2015-02-24 17:22:52 UTC
Sisohiv wrote:
Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.

Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.

Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.

If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough.



The Epithal does great in low, even to transport out/in.

[Epithal, Epithal mwd]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Shield Extender II
EM Ward Amplifier II
Explosive Deflection Amplifier II
Experimental 10MN Microwarpdrive I

Improved Cloaking Device II

Medium Ancillary Current Router I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I


[Epithal, Epithal PI in-system]
Warp Core Stabilizer I
Warp Core Stabilizer I
Inertia Stabilizers II
Inertia Stabilizers II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Experimental 10MN Afterburner I

Prototype Cloaking Device I
Small Energy Neutralizer I

Medium Low Friction Nozzle Joints I
Medium Auxiliary Thrusters I
Medium Low Friction Nozzle Joints I



The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO.

Alain Gainsbourg
The Scope
Gallente Federation
#52 - 2015-02-24 19:52:13 UTC  |  Edited by: Alain Gainsbourg
Thanks for the replies. Seems it's time to play around with EFT and Singularity.

Ah and dotlan and stuff like that to find a new home Big smile!
Sisohiv
Center for Advanced Studies
Gallente Federation
#53 - 2015-02-25 00:28:45 UTC
Oreb Wing wrote:
Sisohiv wrote:
Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.

Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.

Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.

If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough.



The Epithal does great in low, even to transport out/in.

[Epithal, Epithal mwd]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Shield Extender II
EM Ward Amplifier II
Explosive Deflection Amplifier II
Experimental 10MN Microwarpdrive I

Improved Cloaking Device II

Medium Ancillary Current Router I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I


[Epithal, Epithal PI in-system]
Warp Core Stabilizer I
Warp Core Stabilizer I
Inertia Stabilizers II
Inertia Stabilizers II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Experimental 10MN Afterburner I

Prototype Cloaking Device I
Small Energy Neutralizer I

Medium Low Friction Nozzle Joints I
Medium Auxiliary Thrusters I
Medium Low Friction Nozzle Joints I



The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO.



I've seen 5 point, 200K heated tank, Impel kills. Stopping a kill is a lesson in futility. Avoiding the fight all together is the only consideration you need to address in EVE.

I also add Inertia stabs to my Epithal but they are untested fits and I expect them to go boom when I jump through the wrong gate.

Another precaution I would suggest. Never move PI out to High Sec during hrs you pull them from planet. Somewhere, someone got an API tic that said they picked up wallet from a POCO at XX:XX time and an alt is now camping a gate to high Sec looking to farm the hapless nub.

The other advantage to blockade runners is, they can black ops bridge but you are talking another level of industrial you might not be at yet.
Oreb Wing
Last Rites.
Villore Accords
#54 - 2015-02-25 17:01:16 UTC
Lean the MWD warp cloak trick. Use it. It works okay on the Epithal. Yes, you will run into some 2-3 point hunters, use throwaway epithal fits for pickup's and your Dscan when you can. Get to know the locals. Use a dockable system and remember you will have to drag this stuff out and the ship back in if you are not going to cyno the stuff out.
servalaan
#55 - 2015-02-26 20:44:28 UTC
[Epithal, Epithal MWD +3]

'Stoic' Core Equalizer I
'Stoic' Core Equalizer I
'Stoic' Core Equalizer I
Inertial Stabilizers II

Adaptive Invulnerability Field II
EM Ward Amplifier II
Explosive Deflection Amplifier II
Experimental 10MN Microwarpdrive I

Improved Cloaking Device II
[Empty High slot]

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

I prefer this fit for Epithal in high-sec and low.
Align time is 6.99sec, (warps on the 7th server tick) the loesec fit posted above go on the 8th tick.
Small gate gangs tackle are (hopefully) single ship 'point and scram', if so, the three core stabs have that covered.
(and really, you should not warping blind to a gate in a heavily populated system anyway, bookmark scan points to scope out gates 1st) Cloak/warp trick works very well indeed once on the otherside of the gate.
No Shield Extender because if your undocking in lowsec you should really have the stations bookmarked for instant undocks and also because of PG issues.

Draw backs: Sig rad is 20 points higher due to Inertia Stab.

If pinocchio told you his nose was about to grow, what would happen?

Agent Known
State War Academy
Caldari State
#56 - 2015-03-02 19:57:31 UTC
Sisohiv wrote:
Oreb Wing wrote:
Sisohiv wrote:
Epithal is a lost cause in low sec. It takes 15 seconds base to get to warp.

Deep space transports will have similar issues. They do tank like a brick but are prone to the 'glorious' bump mechanic.

Blockade Runners base at 3K hold, you can get them to 10K and because the cloak is the main weapon, so to speak filling the lows with cargo expanders isn't the worse thing you could do. Still, 10K isn't that good compared to the 60K DST or 67,500 Epithal. You will be making more trips, you will be exposed when trying to undock.

If PI is something you do for income, I'd suggest training two alts to 3 in the four basic PI skills, triple your P1 High sec. If you want to try some low sec or null while those are training, you can. A PI experiment gone south will cost you 50 mill or so at most. You will figure out if it's all just bait soon enough.



The Epithal does great in low, even to transport out/in.

[Epithal, Epithal mwd]
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Medium Shield Extender II
EM Ward Amplifier II
Explosive Deflection Amplifier II
Experimental 10MN Microwarpdrive I

Improved Cloaking Device II

Medium Ancillary Current Router I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I


[Epithal, Epithal PI in-system]
Warp Core Stabilizer I
Warp Core Stabilizer I
Inertia Stabilizers II
Inertia Stabilizers II

Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Experimental 10MN Afterburner I

Prototype Cloaking Device I
Small Energy Neutralizer I

Medium Low Friction Nozzle Joints I
Medium Auxiliary Thrusters I
Medium Low Friction Nozzle Joints I



The extenders are for nothing except avoid alpha off of station by a lazy loki or to be a punching bag for help until help arrives. The mwd+cloak will pull off a decent warp off of gates if you time it right that only a sebo camp should catch you. If you are pulling mass extractions with a blockade runner you will hate your life. Be smart and choose a good system, PI wise and security wise. If you lose one, oh well, it is cheap. If your blockade runner gets caught, that sucks. It can't keep cloak when you land too close to the POCO.



I've seen 5 point, 200K heated tank, Impel kills. Stopping a kill is a lesson in futility. Avoiding the fight all together is the only consideration you need to address in EVE.

I also add Inertia stabs to my Epithal but they are untested fits and I expect them to go boom when I jump through the wrong gate.

Another precaution I would suggest. Never move PI out to High Sec during hrs you pull them from planet. Somewhere, someone got an API tic that said they picked up wallet from a POCO at XX:XX time and an alt is now camping a gate to high Sec looking to farm the hapless nub.

The other advantage to blockade runners is, they can black ops bridge but you are talking another level of industrial you might not be at yet.


Black ops bridging for PI running? Not a bad thought for NPC nullsec...totally unneeded for lowsec though.

A Viator can get ~12,500m3 with expanders and cargo rigs ...it's served me quite well in null. There will always be that time you get crazy unlucky and spawn <2000m from a hostile when jumping into lowsec, though.
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