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Dev blog: UI Modernization - Icon Strategy

First post
Author
Arthur Aihaken
CODE.d
#201 - 2015-03-01 16:41:07 UTC
Overall I really like the new icons, although I'd almost prefer that they remain an Overview-only aspect and retain the 'red crosses' in the combat screen.

I am currently away, traveling through time and will be returning last week.

Tippia
Sunshine and Lollipops
#202 - 2015-03-01 17:27:57 UTC
Arthur Aihaken wrote:
Overall I really like the new icons, although I'd almost prefer that they remain an Overview-only aspect and retain the 'red crosses' in the combat screen.

That would be one way of retaining the work done, but it would rather diminish the point of it all. The information is already in the overview, and tbh, they don't fit all that well in that list anyway, especially given the way other information is overlaid on top of those icons.

I'm getting the sense that this is some silent move towards the idea of an improved tactical screen that they tossed around a while back (during some fanfest presentation or other): a more RTS-style, 2D view of the battlefield for FCs and the like. I'd imagine that these icons could work well enough there — it would have to reinterpret the grid anyway, so having these types of larger icons to represent functions or squads would be one part of that interpretation layer.

That would work around the core issue that these icons require far more screen real-estate to become useful, since such a viewpoint would have to shift between different levels of detail as you zoomed in and out anyway. The icons can be left fairly big because at the highest level, one size represents an entire fleet, and another a single squad. Zoom in a few steps, and now those same sizes represent a wing and a solo ship, still operating on an abstract tactical board (think more along the lines of Advance Wars or HoMM3).
Terra Chrall
Doomheim
#203 - 2015-03-01 18:30:55 UTC
I think one thing CCP could do to help differentiate so many similar icons would be to change the orientation of the icon.
This could be done within a class of icons to help them stand out more or for NPC vs PC.

If done to help within a class, small ships up to destroyer could be oriented right to left < medium ships up to left to right > and large ships left bottom to top ^. This would quickly add an additional visual identifier to make the difference stand out and make it easier for pilots to learn.


If done for NPC vs PC instead, have all NPC ships have their icon rotated 180 degrees so that it is pointing down and PC icons are remain pointing up. This could actually be done in conjunction with the above suggestion too, only all NPC icons would orient top to bottom and the above 3 orientations would only apply to PC, where a quick decision is often the more critical one.
Dangeresque Too
Pistols for Pandas
#204 - 2015-03-01 18:35:39 UTC  |  Edited by: Dangeresque Too
Summarizing for ease of finding and as a refresher for devs if they miss the posts buried earlier on...

1) Icons like this, nice simple, clearly identifiable and contain all the info you really need in the over (nearly any other piece of info you would need would be already available in the overview list):

https://docs.google.com/drawings/d/1AmgaXrxCn4BXMC6200G6TiQpZhiDEn2-PeA7zOwanRg/edit

Via Thoirdhealbhach. Player and NPC ships don't need for each and every ship type and variation to be displayed as a separate icon.

2) Or just plain using different shapes entirely (via Tippia): http://eve.beyondreality.se/pics/OverviewIcons.png.

3) And for drones, they just need to be simplified, kinda like this http://imgur.com/HqClpnt example by Alexis Nightwish, but maybe more generic like dps, ewar, and logi separations only (no size) as to avoid the having 27 different icons for variations on drones to keep track of.

4) Or as Geanos suggested another simplistic model, WoT... http://newnetwork.cc/images/maptactic/wot-icon-pack-ejs.jpg, we only really need a handful of ship class icons, S M L XL, so it shouldn't be terribly difficult to put together something like this.

5) Drones... http://i.imgur.com/pVz8aq0.png. Yeah, we don't need all that... we just need to see that it is a drone and where it is at. If we decide we need to care about what kind of drone it is, guess what... there are 2 columns already in the overview for that.

6) The NPC icons are just too close to each other, not enough difference once the icons are scaled from their original artwork size to the overview size. Example http://i.imgur.com/Lvb79Uy.png. Add in of course the clutter from being targeted or if you have them locked. Are the wrecks also going to be split into a dozen different size variations as well? Currently the wreck sizes are S, M, and L. Regardless we need to keep it simple, we only need to know basic info on the overview, like is it a small, medium, large, or extra large ship. Any further decisions are not based on the ship hull but rather the exact ship itself.

7) When considering the overview's information, one thing that stands out as different when compared to Player ships is both the Name and Type columns for NPCs just repeat the name of the NPC, it would probably be more helpful and give you somewhere to put that distinct info you want to give by listing the ship hull class information there instead?
Iroquoiss Pliskin
9B30FF Labs
#205 - 2015-03-01 22:44:30 UTC
Excellent ship icons - that screenshot is breathtaking. Reminds me of several strategy games. Smile
Sgt Ocker
What Corp is it
#206 - 2015-03-01 23:57:36 UTC
Iroquoiss Pliskin wrote:
Excellent ship icons - that screenshot is breathtaking. Reminds me of several strategy games. Smile

You haven't tried them on SISI yet, where they just become blurry red groups of things moving about on your screen.

The need to be able identify what is what with the "ship type" column in overview is even more important now as a moving red blurr on your screen helps, not at all.

Please CCP don't do this. At least not until you get it right.
For an icon to be useful it needs to tell you something you can't easily find out anywhere else. These new ship icons don't come close to doing that.
A blurry red mass that tells you nothing more than - I have to look at my "ship type" overview because there are now hostiles on grid, is not an improvement.





I have decent hardware, AMD Quad core, 32GB ram, 2 X Nvidia 750ti's and on a 24" monitor these new icons are blurry and just not nice to look at.

A little developing hint - Test your new developments on hardware the everyday user has access to - NOT FUTURE TECHNOLOGIES.
What looks amazing on future tech is absolute crap on the average machine.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Shuckstar
Blue Dreams Plus
#207 - 2015-03-02 01:24:40 UTC
Time for me to remove the Icon tab from overview when this happens. So much easier to look at ship type/name than those new Icons.

CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"

Chainsaw Plankton
FaDoyToy
#208 - 2015-03-02 03:37:07 UTC
CCP Arrow wrote:
Lil' Brudder Too wrote:
CCP Arrow wrote:

With 4K and even 5K monitors on the horizon we need to be ready and we want to be. So even though our current overview only gives us so much to work with, our design effort is to have icons that have a good base logic for their style and shapes which can work in various sizes once it becomes possible.

This argument feels like a straw man....

What % of your clientele do you believe will own 4k-5k monitors in that time...versus the number that will still be running just over min-specs?

Of those that will be running Eve on 4k-5k monitors, how many of them are doing it for the sole purpose of enlarging the icon column of their overview, versus the number that will have their overview take up the same space as now, but use the extra resolution for...SPACE SHIPS AND SPACE!


I was pointing out the fact that we need to be ready to support larger versions of all icons once 4K and 5K monitors become mainstream, because on those monitors, the current icons actually look much smaller than on regular monitors. So I was agreeing with the problem of the size but reassuring players it is our plan to address it because it will become an even bigger issue with 4K and 5K monitors.



my 5" phone has a 1080 display, my 10" tablet has a 1080 display, my 23" computer monitors have a 1080 display, some things are starting to not look quite so good on my monitors. 4k displays are still a bit expensive, but if I see one on sale or something I might just go for it. also I remember seeing some complaints about the UI not scaling well to various setups, the UI scaling options are somewhat new. having more robustness to the UI seems like a good thing to me.

@ChainsawPlankto on twitter

Jenshae Chiroptera
#209 - 2015-03-02 05:21:33 UTC
Tippia wrote:
Castelo Selva wrote:
Do not worried about the wining people. It is natural to people be against any change, and in special when that change take then out of they comfort zone. It was the same with the neocon icons and now people just get used to it.
So what you're saying is that you haven't actually read any of the feedback, and instead stupidly believe in the laughably idiotic myth of “being against change”?

Yeah, no. That's not what's happening. Instead, people are being very explicit about why these new things will not work, same as the NeoCom — which, had you actually had a clue, you would have noticed that people have not gotten used to. These comments come from the perspective of what the icons are meant to (but fail to) do; from the perspective of good UI design; from the perspective of actual in-game use; and from the perspective of actual player use-cases.
Quoted for emphasis.

... and Tipsy, glad to see some of your posts are better than they were a few years ago. P

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Indahmawar Fazmarai
#210 - 2015-03-02 07:48:47 UTC
Monday morning, guess the devs will start reading again.

So, to summarize:

- icons are too small
- there are too many icon types
- icons are too similar to each other
- moving icons are blurry
- the relevant information (ship type) is on the overview, not on the icons

Did I miss something?


Pak Narhoo
Splinter Foundation
#211 - 2015-03-02 10:22:39 UTC
Indahmawar Fazmarai wrote:
Monday morning, guess the devs will start reading again.

So, to summarize:

- icons are too small
- there are too many icon types
- icons are too similar to each other
- moving icons are blurry
- the relevant information (ship type) is on the overview, not on the icons

Did I miss something?




That sums it up pretty much. :)

If we only could convince CCP to stop adding redundant information into the UI (information that is already there) we players & CCP could come a long way in cleaning up this proposed visual mess.

If they could skip on the this 18x18 icon must show it's " specific this or specific that" and go back to a more global recognition icon interface like we have now, it.. I mean a few years ago I was on SiSi and there where new icons for cruisers/frigs/battleships etc. in the form of tiny stars (if I remember correctly). 1 star = frig, 2 stars = cruiser etc. And I was then thinking this is so much clearer then the crosses we have now. Sadly it never made it to TQ.

Geanos
The Scope
Gallente Federation
#212 - 2015-03-02 10:57:23 UTC
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this:

Combat - circle & diagonal lines
Industrial - triangle & horizontal lines
Drones - square & vertical lines

It is not polished but you'll gt the idea
Tippia
Sunshine and Lollipops
#213 - 2015-03-02 10:59:45 UTC
Indahmawar Fazmarai wrote:
Monday morning, guess the devs will start reading again.

So, to summarize:

- icons are too small
- there are too many icon types
- icons are too similar to each other
- moving icons are blurry
- the relevant information (ship type) is on the overview, not on the icons

Did I miss something?

Not as such, no. However, I'd say that those are just the symtoms, and they need to look at the causes:

• They only use a single basic shape — an arrow pointing up — for the one thing that needs the most variety (ships).
• They only have two rather indistinct visual cues — relative size and minute decorations — to convey at least four different axes of differentiation (size, class, function, affiliation), and probably one or two more that I'm missing.
• They seem to have designed big and then back-ported down to small size, losing clarity in the process.
• They have forgotten the environment in which the icons will be used.

To address this they need to:

• Make use of a larger number of shapes. This can most easily offload one of the axes of distinction (e.g. have different classes use radically different shapes).
• Use more (and better) visual cues. Don't just scale up to show larger size, because that information gets lost without a point of reference. Instead use countable stacks and/or repetition.
• Use big and chunky markings to expose functional information (if such information is at all relevant… which is highly debatable).
• Design small. It must be crystal clear at arms-length distance at the smallest size setting; scale up from there to create versions for both HiDPI and regular, non-scaled displays.
• Make sure that the size, placement, and use of borders and similar intensity differences to convey meaning are all compatible with:
     - The colour overlays and tags used to denote standings, flaggings, and affiliations.
     - The background of the ships they are meant to represent.
     - The Lovecraftian squirming mass of icons that will show up in a fleet fight.

That second-to-last point is particularly baffling with the current crop: some icons are lost when shown on top of the ships they are meant to represent. Ugh
Dianalexia
Gea'Vii Enterprises
#214 - 2015-03-02 11:14:54 UTC
Geanos wrote:
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this:

Combat - circle & diagonal lines
Industrial - triangle & horizontal lines
Drones - square & vertical lines

It is not polished but you'll gt the idea

This is SPARTA! Shocked
Linistitul
Gea'Vii Enterprises
#215 - 2015-03-02 12:39:39 UTC
Geanos wrote:
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this:

Combat - circle & diagonal lines
Industrial - triangle & horizontal lines
Drones - square & vertical lines

It is not polished but you'll gt the idea

The concept is very good, but given the choice CCP leadership will go for "more psshhhh" and ignore usability.
Dangeresque Too
Pistols for Pandas
#216 - 2015-03-02 14:29:11 UTC
Geanos wrote:
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this:

Combat - circle & diagonal lines
Industrial - triangle & horizontal lines
Drones - square & vertical lines

It is not polished but you'll gt the idea
I do like the concept, but in all honesty it probably just needs to be even more simplified... combining frig/dessie, cruiser/bc, and the capitals.

Industrial frig? Isn't there just one of those... so why make it separate, just toss it in with either a base industrial class, or frigate/dessie class.

And the industrial command, that is just the orca right? If so I'd say it would qualify to be lumped in with freighters and rorq.

Also needs to be designed at a base size of 20x20 as that is the max space when the UI is scaled at 100%.

Otherwise I really love the industrial and drone icons. The pod icon and the frigate icon could potentially suffer the same loss of detail when scaled as their new icons currently have.
Geanos
The Scope
Gallente Federation
#217 - 2015-03-02 14:30:06 UTC  |  Edited by: Geanos
Geanos wrote:
ISIS icons are very nice and they look wonderful there, but they don't mix well with the overview. Why not use clear shapes that would show a clear progression for each category of ships or drones? I made a quick mockup to illustrate this:

Combat - circle & diagonal lines
Industrial - triangle & horizontal lines
Drones - square & vertical lines

It is not polished but you'll gt the idea


Quick update. The reason is that we need to see at the first glance with what kind of ship we are dealing and rely less on the type column for identification:

- transport ship icons should have their own category
- I want to see at the first glance the ship type (logi, recon, etc) - huge new player bonus
- I want to see at the first glance the tech level (T1, T2, T3) - huge new player bonus

There it is
Dangeresque Too
Pistols for Pandas
#218 - 2015-03-02 14:33:46 UTC
I would really be happy if they would just keep the current level of detail on TQ, standardize them between NPC and player ships (using one of the above examples or a combination of the ideas), and then leave it at that.

When considering the overview's information, one thing that stands out as different when compared to Player ships is both the Name and Type columns for NPCs just repeat the name of the NPC, it would probably be more helpful and give you somewhere to put that distinct info you want to give by listing the ship hull class information there instead?

Finally to help further standardize the overview between player and NPC ships I really want to see an actual ship type listed in the Type column for NPCs!!! Not just repeating their name again.
Anthar Thebess
#219 - 2015-03-02 14:49:43 UTC
What are the icons for Iapetan Titans?
CIone Beta
State Protectorate
Caldari State
#220 - 2015-03-02 15:38:09 UTC
It is awful. Ugh Give me opportunity to use the old icons and you can do whatever you want.

Sry for GT.