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[Phoebe] Long Distance Travel Changes - updates!

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Leona Konstein
Science and Trade Institute
Caldari State
#2321 - 2015-02-20 17:31:20 UTC
I think onces sov changes are made, and more ppl comes to NULL, JB fatigue wont be a toruble. The problem now is that NULL sec is empty, there are a lot of empty systems, and some with few few ppl on them, so you have to travel several jumps to actually get in a good fight. When nullsec gets more populated, you wont be needing to travel that much, fights and sov war will be always at your front door.
Reeses Peices
Doomheim
#2322 - 2015-02-20 19:45:17 UTC
This mechanic is why I quit eve and gave away all of my useful toons... I don't like a restriction of freedom of movement in a sandbox. Why should I want to take eternity to move my assets across eve. Why should I have to wait for a jump. The problem with your mechanic changes is that it makes the idea of flying a capital completely unattractive.

Not to mention the affect it has on jump freighters, 15 minutes between 10AU jumps practically forces you to sit in a station to wait for your next hop. It drastically increases risk to well beyond the acceptable threshold. As anything that requires a risk matrix, seeding null stations for profit falls under this category.

Anyhow, enjoy making each other miserable with your half assed ideas.
Sgt Ocker
What Corp is it
#2323 - 2015-02-21 01:57:00 UTC
Reeses Peices wrote:
This mechanic is why I quit eve and gave away all of my useful toons... I don't like a restriction of freedom of movement in a sandbox. Why should I want to take eternity to move my assets across eve. Why should I have to wait for a jump. The problem with your mechanic changes is that it makes the idea of flying a capital completely unattractive.

Not to mention the affect it has on jump freighters, 15 minutes between 10AU jumps practically forces you to sit in a station to wait for your next hop. It drastically increases risk to well beyond the acceptable threshold. As anything that requires a risk matrix, seeding null stations for profit falls under this category.

Anyhow, enjoy making each other miserable with your half assed ideas.

As the changes to jump range and the addition to fatigue was all about slowing down nulsec movement, it is an overwhelming success. Static little pockets controlled by large coalitions is the norm, those with a vested interest in creating the current situation in sov nul can call op success.

If limited PVP opportunities was another of the Devs goals, they also can claim OP success.

Does not matter what Devs do from now, any future changes will only contribute to them having handed Sov nulsec to the giant coalitions.

I just hope all the pretty effects are enough to keep existing and entice new players because no-one looking for real pvp content is going to stay much longer. What could have been the draw card for years to come for CCP has become the single worst aspect of TQ for those not interested in 200+ man "drop drone, anchor up" fleets.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Reeses Peices
Doomheim
#2324 - 2015-02-21 02:11:03 UTC
Sgt Ocker wrote:
Reeses Peices wrote:
This mechanic is why I quit eve and gave away all of my useful toons... I don't like a restriction of freedom of movement in a sandbox. Why should I want to take eternity to move my assets across eve. Why should I have to wait for a jump. The problem with your mechanic changes is that it makes the idea of flying a capital completely unattractive.

Not to mention the affect it has on jump freighters, 15 minutes between 10AU jumps practically forces you to sit in a station to wait for your next hop. It drastically increases risk to well beyond the acceptable threshold. As anything that requires a risk matrix, seeding null stations for profit falls under this category.

Anyhow, enjoy making each other miserable with your half assed ideas.

As the changes to jump range and the addition to fatigue was all about slowing down nulsec movement, it is an overwhelming success. Static little pockets controlled by large coalitions is the norm, those with a vested interest in creating the current situation in sov nul can call op success.

If limited PVP opportunities was another of the Devs goals, they also can claim OP success.

Does not matter what Devs do from now, any future changes will only contribute to them having handed Sov nulsec to the giant coalitions.

I just hope all the pretty effects are enough to keep existing and entice new players because no-one looking for real pvp content is going to stay much longer. What could have been the draw card for years to come for CCP has become the single worst aspect of TQ for those not interested in 200+ man "drop drone, anchor up" fleets.




Just to add to what you have said in your last paragraph. It has been about the players and a lack of content generated by CCP. Basically the coalitions and alliances had gotten bored and started dropping on far smaller fleets. Rather than meeting them with a equivalent force you were seeing FC's engage small gangs with 200+ man blobs for the sake of content.

The Fatigue was a knee jerk reaction by CCP that ruined gameplay as well as hindered null block movement. My opinion is that quitting EvE is the best decision I made.
Soltys
Brutor Tribe
Minmatar Republic
#2325 - 2015-02-22 02:45:31 UTC  |  Edited by: Soltys
Well, it's overwhelming sucess in making certain ships a significant PITA to fly - while not really adressing anything. Slowing down a bit, making frustrating - sure. But stopping ?

- they allowed jumpgate use (it's like barricading door while leaving window wide open), orignal idea on evnews24 blog didn't had that "workaround" either iirc
- they didn't touch jumpclones
- reinforce timers starting at 40+ hours in most simple cases

Whatever "big guys" find worth defending - they will defend - regardless of where it is. Whether by local assets alone or not.

Instead of fatigue, variable based on mass and distance tied to constellations (or more fine-grained areas, see below) would be better (similar concept to wormhole entries) - recovering very slowly over time, and getting used up very quickly on interconstellation (or overall too far) moves by means other than through stargates. This would constraint distant non-stargate jumps wthout introducing (copy pasting from certian blog) fatigue - while permitting local move and response without much use of mentioned variable (but still using it a bit).

This would also open interesting options - structures to help with amount and/or recovery. Or even better - instead of rigid constellation level - make it dependent on said structures (with exponentially growin costs of some kind after some point). Hell, existing jumpbridges could be reworked to encompass it.

Then we have two other cancers to address - jumpclones and reinforce timers. In a way I'm curious what CPP will(?) do with those.

Jita Flipping Inc.: Kovl & Kuvl

Sgt Ocker
What Corp is it
#2326 - 2015-02-22 10:17:13 UTC
Soltys wrote:


Then we have two other cancers to address - jumpclones and reinforce timers. In a way I'm curious what CPP will(?) do with those.

CCP have already hinted structures could be addressed by reduction of destructible mass (shields, armor,hull).
Timers, well they should just remove them altogether, though I doubt they will. It will be something contrived by our genius devs that will play further into the hands of giant coalitions, as sadly the precedent has been set with the introduction of limited jump ranges and to a larger extent fatigue. Nothing says "Static" like removing the ability to change, which is exactly what Fatigue and changes to "home station" has done.
Devs created a nice static little nulsec (little as in each player can only use a tiny piece) which went nicely to finalizing the plans of certain large groups who maintain a controlling interest in sov nul. (Deliberate or just shortsighted Devs)

Jump clones is a big issue, not too long ago abilities of jump clones were increased by the addition of extra skills - More clones, shorter clone jump times, so CCP has to be very careful what they do here. With the addition of fatigue, clones have become more important, for those who want to be able to move around to try and find some PVP content and then, jump back to their 12 month fixed address, for ratting or building or whatever.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

EnacheV2
Brutor Tribe
Minmatar Republic
#2327 - 2015-03-02 10:41:24 UTC  |  Edited by: EnacheV2
so now that you nerf mobility of caps i expect to greatly buff their stats right?

or you want to suicide your game?

caps are a great carrot on the stick for players to chase. useles caps = dead eve soon. i hope you think this right.
FireFrenzy
Cynosural Samurai
#2328 - 2015-03-02 12:36:19 UTC
Enachel, you realise it has long been CCPs position that theres WAY TO MANY CAPS right? Titans were never intended to be cost effective in the slightest, Skynet's getting axxed in the next expansion...

And all of those things are GOOD, I own capitals, i have triage 5, Carrier 5, remote capital everything at 4...

And you know why i got that capital ship at around 25m SP? BECAUSE IT WAS COOL, i didnt care about stats i just wanted my carrier... Since it is simply Full of Win...

Never use the damn thing but i still own her, Omega NinetyNine was for the longest time the most expensive thing i owned...
Sgt Ocker
What Corp is it
#2329 - 2015-03-02 15:14:05 UTC
FireFrenzy wrote:
Enachel, you realise it has long been CCPs position that theres WAY TO MANY CAPS right? Titans were never intended to be cost effective in the slightest, Skynet's getting axxed in the next expansion...

And all of those things are GOOD, I own capitals, i have triage 5, Carrier 5, remote capital everything at 4...

And you know why i got that capital ship at around 25m SP? BECAUSE IT WAS COOL, i didnt care about stats i just wanted my carrier... Since it is simply Full of Win...

Never use the damn thing but i still own her, Omega NinetyNine was for the longest time the most expensive thing i owned...

Fire Frenzy. You are exactly right, problem is to an extent so is Enachel.
CCP have for years used large capital fights to draw in new players.
Many start playing Eve because all over the web it shows you -The bigger the ship the bigger the fight - CCP actually promoted advertising on this concept.
Problem is, CCP went with the free, player generated, large capital fight, advertising in full knowledge they would have to nerf capital warfare.

CCP built Eve on the concept it was a free to do as you please, play as you like game.
Reality is, it is no longer a giant sandbox as advertised, the sandbox is being slowly eroded away as devs add more and more restrictions to play styles.
CCP lost control of the game and are now trying to salvage the resulting mess with nerfs and restrictions on active game play.
As I said in an earlier post, I hope all the blingy effects being added (in place of content) are enough to draw new players because with less and less content coming with each new update, the bling will soon be all that is left. (as long as you have a $4,000 monitor to see it at its best)


FireFrenzy, unlike you I have sold all but one of my capitals (a carrier to move the last of my ships to empire before the account expires) and the pilots who flew them sold or inactive.
About a month after starting Eve I saw my first titan (a Ragnarok) I decided then i wanted to be a capital pilot and proceeded to build characters for that role. Then the hammer swung, just as my Rag pilot (now next to useless as the Rag is the only thing it can fly) hit max skills. Even if i were to sell the character I would lose, as it is now worth less than half what it cost to train.


NB; If capitals and titans in particular weren't meant to be cost effective and obtainable by anyone who wanted one, CCP could have made them much less desirable and harder to get in ways other than nerfing them out of active game play.
Doubling or tripling mineral requirements, increasing skill training times, increasing skill book costs, just to name a few ways. Instead they chose to pretty much, steal game play, time spent training and money from those who have invested heavily in capital warfare. What was the B-R estimate? $3,500 to $4,000 US for each titan lost, most of which were replaced, many with large plex purchases.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

FireFrenzy
Cynosural Samurai
#2330 - 2015-03-02 16:28:26 UTC
My capitals are my one Thanatos, A Bowhead and a Fenrir:)

Now I'm not sure i agree with you on the sandbox thing, i'd raise the counter argument eve players are too good at eve... Nullsec is seeing a whee bit of movement again in the post phoebe world (in that its not JUST 2 big blocks of donut) but the game is "Solved".

I'm a shameless carebear who mainly runs incursions and i for one wish they were more challanging from a gameplay point of view. THIS SHOULD NOT BE TAKEN TO MEAN I FEEL THE RISK REWARD RATIO IS WRONG, just that i feel they could be more INTERESTING TO DO. Just like PVP ship fitting gurus out in null have solved pvp to the point of tengu's, bombers and ishtars. We have solved incursions to the point of "look newbro i can teach you all you need to know in 5 minutes to where you PROBABLY wont get anyone else killed".

My main problem is that I've run out of things i WANT in eve online, I own a carrier i never use and several pimped out ships including (formerly) a billion and a half plus bhaalgorn i loved. But I realized i can make so much money i can afford to replace that thing basically every other day if i needed too... And i'm HILARIOUSLY POOR by the standards of EVE players my age.

I love the typhoon, i love the look of that ship and i WISH i had a reason to own one, I probably never will though... I might buy a panther instead but I dont see a reason to own one. And with the drive to OWN/learn to fly (i can fly every subcap in game now so theres that drive gone) a new toy gone I just wish i had reason to look forward to things...

Now i know people will say "but frenzy you're from january '08 why are you living in highsec you should be out in null doing the block warfare thing and pwnboating all the newbros with pandemic or whatever" to which i'd answer "okay sure, and what would i DO?" My experience with null is the sc0rched earth side of the great war for the south and 2 stints in providence and i hated every second of it, with there not being ANYTHING FUN TO DO out in nulsec why would i want to?
Sure theres pvp (when theres a timer) and ratting (YAY its an even more boring level 4 mission) but most of the time thats just MOAR BOREDOM thats not gameplay to me.

Oh and i've never seen a supercapital on tranquility, i've seen the titans on SISI when CCP gave them to everyone but i dont really count that.
Sgt Ocker
What Corp is it
#2331 - 2015-03-02 23:10:09 UTC  |  Edited by: Sgt Ocker
FireFrenzy wrote:
My capitals are my one Thanatos, A Bowhead and a Fenrir:)

Now I'm not sure i agree with you on the sandbox thing, i'd raise the counter argument eve players are too good at eve... Nullsec is seeing a whee bit of movement again in the post phoebe world (in that its not JUST 2 big blocks of donut) but the game is "Solved".

I'm a shameless carebear who mainly runs incursions and i for one wish they were more challanging from a gameplay point of view. THIS SHOULD NOT BE TAKEN TO MEAN I FEEL THE RISK REWARD RATIO IS WRONG, just that i feel they could be more INTERESTING TO DO. Just like PVP ship fitting gurus out in null have solved pvp to the point of tengu's, bombers and ishtars. We have solved incursions to the point of "look newbro i can teach you all you need to know in 5 minutes to where you PROBABLY wont get anyone else killed".

My main problem is that I've run out of things i WANT in eve online, I own a carrier i never use and several pimped out ships including (formerly) a billion and a half plus bhaalgorn i loved. But I realized i can make so much money i can afford to replace that thing basically every other day if i needed too... And i'm HILARIOUSLY POOR by the standards of EVE players my age.

I love the typhoon, i love the look of that ship and i WISH i had a reason to own one, I probably never will though... I might buy a panther instead but I dont see a reason to own one. And with the drive to OWN/learn to fly (i can fly every subcap in game now so theres that drive gone) a new toy gone I just wish i had reason to look forward to things...

Now i know people will say "but frenzy you're from january '08 why are you living in highsec you should be out in null doing the block warfare thing and pwnboating all the newbros with pandemic or whatever" to which i'd answer "okay sure, and what would i DO?" My experience with null is the sc0rched earth side of the great war for the south and 2 stints in providence and i hated every second of it, with there not being ANYTHING FUN TO DO out in nulsec why would i want to?
Sure theres pvp (when theres a timer) and ratting (YAY its an even more boring level 4 mission) but most of the time thats just MOAR BOREDOM thats not gameplay to me.

Oh and i've never seen a supercapital on tranquility, i've seen the titans on SISI when CCP gave them to everyone but i dont really count that.

Sorry but nulsec is still just 2 or 3 major blocks. (only 2 really, the others switch sides depending on what the objective is)
The only "content" is timers or shooting the same few npc dwellers in neighbouring systems over and over. I salute those npc guys, they are the ONLY reason I still login.

I recently gave away more ships and other items than most people in TQ will ever own. Selling characters for less than half their value, simply because I have no use for them or the isk and at least someone else MAY get some pleasure from them in the future. (NB; to all those aspiring young capital pilots, ONLY friends get to purchase my characters, so don't bother asking)

If Empire had anything new and exciting to add to my game play I would be there. Nulsec is restricted to a few large groups who are all aligned with each other in one way or another (even traditional enemies have "don't fight here" agreements). Lowsec is about the only place where there is sort of decent pvp, as long as you don't mind spending days or even weeks with little else to do than sit on a gate camp in a small fleet popping single players as they jump in (being part of a "fleet" that can kill a lone badger is "awesome" - sarcasm intended).

Yes I believe you are right - Eve players are too good at Eve and Devs realized way too late that it was killing the game.
This has left us with the current situation, where there is just very limited sandbox activity in a sandbox game.
Nulsec in particular you have few choices, you are either in one of the few large groups and spend your time in 200+ man fleets (boring as watching paint dry) or you are in a small group getting the crap kicked out of you every second day by one of the large groups.
Nerfing capitals, fatigue and sov changes aren't going to change the fact CCP is leaving control of Sov Nulsec to a few large groups. You want to do "sovnul" you join one of the few controlling groups. I don't mean a corp or alliance, they mean little in sovnul, if they are not aligned with one of the big 3.


- - - - - - - - - - -
PS; Some just write me off as a bittervet who should find another game. I may be just that but I also know there could be much more to Eve than it is, which is why I try to make my voice heard. I thought about running for CSM but as I'm not "a popular kid" realized early in the piece I would be wasting my time (plus the alliance had its own voting criteria, sanctioned and published by the coalition it belongs to)

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.