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CCP Rise confirms Tengu/Caldari Nerf! hahahaha tengu RIP

Author
Kousaka Otsu Shigure
#81 - 2015-02-27 16:22:24 UTC
Oh no :sadpanda:

On my 2nd day for Shield Operation V.... and after all that time for Caldari Cruisers.. Which is the better logi again? Basilisk or Scimitar

Archiver, Software Developer and Data Slave

Current Project Status: What can I make with these minerals?

khamael III
New Rome corp.
#82 - 2015-02-27 16:33:43 UTC  |  Edited by: khamael III
besides tengu nerf: did you notice that it's months that CCP is coming out with just adjusting and balances to gameplay and keeps calling them "expansions" when they are not much more than "big patches". When will they actually release a real expansion?
Desimus Maximus
Deep Core Mining Inc.
Caldari State
#83 - 2015-02-27 16:53:41 UTC
Arrow10% bonus to Drone hitpoints and damage becomes 10% bonus to Light, Medium, and Heavy Drone hitpoints and damage, 5% bonus to Sentry Drone hitpoints and damage
ArrowAll bouncers Optimal Range reduced by approximately 15%, falloff increased by the amount taken away from optimal

HAHAHAH RIP ISHTAR HAHAHAHAHAHAHAHAHAHAHAHAHAHA
Mary Killigrew
Republic Military School
Minmatar Republic
#84 - 2015-02-27 17:47:38 UTC  |  Edited by: Mary Killigrew
Desimus Maximus wrote:
Arrow10% bonus to Drone hitpoints and damage becomes 10% bonus to Light, Medium, and Heavy Drone hitpoints and damage, 5% bonus to Sentry Drone hitpoints and damage
ArrowAll bouncers Optimal Range reduced by approximately 15%, falloff increased by the amount taken away from optimal

HAHAHAH


It's alright. Tracking stays. Blink

Where'd you get the info that it's only Bouncer sentries?

Edit: Found it - https://forums.eveonline.com/default.aspx?g=posts&t=409089&find=unread

This isn't a nerf; it's a tweak. P

This is a T3/Tengu thread, so info on the T3/Tengoo - http://community.eveonline.com/news/dev-blogs/balance-changes-coming-in-scylla/

Quote:
Changes:

Legion Defensive - Adaptive Augmenter
Signature Radius: 140 (-14)

Legion Defensive - Augmented Plating
+7.5% Armor HP per level (previously +10%)
Signature Radius: 154 (+7)

Legion Defensive - Nanobot Injector
Armor HP: 3750 (+150)

Legion Defensive - Warfare Processor
Signature Radius: 147 (+7)

Loki Defensive - Adaptive Augmenter
Signature Radius: 125 (-5)

Loki Defensive - Adaptive Shielding
Signature Radius: 130 (-13)

Loki Defensive - Warfare Processor
Signature Radius: 143 (+13)

Proteus Defensive - Adaptive Augmenter
Signature Radius: 160 (-16)

Proteus Defensive - Augmented Plating
+7.5% Armor HP per level (previously +10%)
Signature Radius: 176 (+8)

Proteus Defensive - Nanobot Injector
Armor HP: 3650 (+150)

Proteus Defensive - Warfare Processor
Signature Radius: 168 (+8)

• Tengu Defensive - Adaptive Shielding
Signature Radius: 150 (-15)

Tengu Defensive - Supplemental Screening

+5% Shield HP and +3% Shield Recharge Speed per level (previously +10% Shield HP)
Shield Capacity: 3550 (-200)
Signature Radius: 165 (+7)
Tengu Defensive - Warfare Processor
• Signature Radius: 157 (+7)


Much welcome base armour hp increase on the Nanobot subs.
Good Apollo BS4
University of Caille
Gallente Federation
#85 - 2015-02-28 05:53:41 UTC
time to start training loki and T2 arty
Gimme Sake
State War Academy
Caldari State
#86 - 2015-02-28 12:22:52 UTC
Deacon Abox wrote:
Yes rl Caldari whiner. CCP hates your rl Caldari raceWhat?. CCP laughs every time you log on. Look at that fool that flies those Caldari ships. 3 years of Drakes everywhere was someone asleep at the wheel I guess.

Anyway, there is an Ishtar nerf in there as well. Can't you just realize that ships that get so much more use than others will be "rebalanced"? The now not so new rebalancing team is doing it's job. This is a good thing.




The reason Tengu is being "overused" is because it has the only viable shield tanking T3 subsystem (Suplemental Screening). If Loki had a similar system there would be a much lower percentage of Tengu pilots. There's no any other reason.

"Never not blob!" ~ Plato

Anhenka
Native Freshfood
Minmatar Republic
#87 - 2015-02-28 15:45:31 UTC  |  Edited by: Anhenka
Gimme Sake wrote:
Deacon Abox wrote:
Yes rl Caldari whiner. CCP hates your rl Caldari raceWhat?. CCP laughs every time you log on. Look at that fool that flies those Caldari ships. 3 years of Drakes everywhere was someone asleep at the wheel I guess.

Anyway, there is an Ishtar nerf in there as well. Can't you just realize that ships that get so much more use than others will be "rebalanced"? The now not so new rebalancing team is doing it's job. This is a good thing.




The reason Tengu is being "overused" is because it has the only viable shield tanking T3 subsystem (Suplemental Screening). If Loki had a similar system there would be a much lower percentage of Tengu pilots. There's no any other reason.



And you know that teeny tiny fact where medium rails can track fairly well at 20Km, and deal decent do out at 90 something with spike.

Let's looks around...

Most popular fleet AF: Harpy (74 km spike optimal **** yeah!)
Most popular fleet t1 cruiser: Moa (budget Eagle)
Most popular fleet t2 non drone cruiser: Eagle (Budget Tengu)
Most popular t3 cruiser: Tengu
Most popular t2 BC: Vulture.

I'm sure this level of popularity has absolutely nothing to do with their weapon system. Loki's problem mainly lie in the fact that their weapon system has a much smaller effective range, and has far lower tracking at closer range, and lower overall DPS. And twice the reload timer of hybrids.
Asura Vajrarupa
Doomheim
#88 - 2015-02-28 18:27:59 UTC
Herzog Wolfhammer wrote:
I'm 14 days from Tengu.

14 days ago, I said to myself "I'm going to trigger a Tengu nerf by training for them".

Seriously, I thought this. I was right.

If you all knew my other thoughts and how right I was in various RL issues you'd lose sleep.

For the most part, I think this nerf is directed at the Russians. CCP why do you hate Russians?


Settle down Leto II, your not quite worm sized yet.

Ignorance is the cause of suffering.

Pok Nibin
Doomheim
#89 - 2015-02-28 22:25:06 UTC
The math must be really complicated, taking months and months to "balance" one ship. Imagine the earth shaking task before them in making the entire inventory balanced one in relation to the other! Probably easier to build a tesseract in your living room!

Then...maybe all those layoffs weren't such a good idea after all...who knows? Thems that does ain't talkin'.

The right to free speech doesn't automatically carry with it the right to be taken seriously.

Sisohiv
Center for Advanced Studies
Gallente Federation
#90 - 2015-03-01 07:59:43 UTC  |  Edited by: Sisohiv
CCP Rise confirms they are still chasing player base behavior.

EVE will continue to do front wheel drive, donuts at high RPM's.
Gimme Sake
State War Academy
Caldari State
#91 - 2015-03-01 11:47:58 UTC  |  Edited by: Gimme Sake
Anhenka wrote:
Gimme Sake wrote:
Deacon Abox wrote:
Yes rl Caldari whiner. CCP hates your rl Caldari raceWhat?. CCP laughs every time you log on. Look at that fool that flies those Caldari ships. 3 years of Drakes everywhere was someone asleep at the wheel I guess.

Anyway, there is an Ishtar nerf in there as well. Can't you just realize that ships that get so much more use than others will be "rebalanced"? The now not so new rebalancing team is doing it's job. This is a good thing.




The reason Tengu is being "overused" is because it has the only viable shield tanking T3 subsystem (Suplemental Screening). If Loki had a similar system there would be a much lower percentage of Tengu pilots. There's no any other reason.



And you know that teeny tiny fact where medium rails can track fairly well at 20Km, and deal decent do out at 90 something with spike.

Let's looks around...

Most popular fleet AF: Harpy (74 km spike optimal **** yeah!)
Most popular fleet t1 cruiser: Moa (budget Eagle)
Most popular fleet t2 non drone cruiser: Eagle (Budget Tengu)
Most popular t3 cruiser: Tengu
Most popular t2 BC: Vulture.

I'm sure this level of popularity has absolutely nothing to do with their weapon system. Loki's problem mainly lie in the fact that their weapon system has a much smaller effective range, and has far lower tracking at closer range, and lower overall DPS. And twice the reload timer of hybrids.




You sure can't compare Caldari rails with Gallente rails (and tracking bonuses + drones) at 20km. It is also almost pointless to use those ships with blasters when you look at Gallente close range bonuses ( + drones again). What is left is just the range in a game where the best tank is speed/mobility. Would you pick an Eagle over Deimos for brawling? No, you'll go for a Moa because of the shield doctrine and lack of other shield tank options. Notice the "non drone" in most popular... I had no idea "non drone" is a ship quality. You can pecker to hilarious doom a rail fitted "non drone" with any frigate of your choice that has a point and drones. I doesn't even need weapons in it's high slots so you can very well launch probes while doing so.
The "over use" of the ships you have listed is due to the optimal/range bonuses/ slot layout makes them ideal for far away engagements in any common sense shield fleet doctrine. At closer range there are plenty of ships that offer tackling/damage bonuses so each fleet has a wide array of ships to chose from. Also don't forget that all the ships you listed will have shield tanks, which is seldom available (or preferred) for their Minmatar (and sometimes Gallente) counter candidates. The 7% rail nerf isn't going to change anything because there are no other options for ranged combat other than drones and also the Tengu tank nerf isn't going to change much when it is the ONLY option for a decent t3 shield tank that can rival with Proteus and Legion.

I other words, a shield fleet doctrine is always going to prefer the ships you listed because it lacks other options. I'm pretty sure an extra medium or low slot on some Minmatar ships and also some rethought bonuses for Loki's defensive system would have been more effective than a nerf bat. In the current situation the Caldari optimal bonuses for rails leaves them the still the only solo option for long range engagement because nobody is going to chose the low tracking/medium slot lacking combo of the Nado when thinking of a decent shield fleet, not even if you buff arty damage by 100%.

I conclusion it is a nerf just for the sake of nerfing it doesn't balance anything, it just slowly pushes shield tanking/rail combo further inside its very own niche because it offers no other choices.

"Never not blob!" ~ Plato

Primary This Rifter
Mutual Fund of the Something
#92 - 2015-03-01 11:52:27 UTC
Desimus Maximus wrote:
Arrow10% bonus to Drone hitpoints and damage becomes 10% bonus to Light, Medium, and Heavy Drone hitpoints and damage, 5% bonus to Sentry Drone hitpoints and damage
ArrowAll bouncers Optimal Range reduced by approximately 15%, falloff increased by the amount taken away from optimal

HAHAHAH RIP ISHTAR HAHAHAHAHAHAHAHAHAHAHAHAHAHA

Yeah, no. These changes will hardly hurt the Ishtar that much. They're not enough, to be honest.
Iroquoiss Pliskin
9B30FF Labs
#93 - 2015-03-01 23:15:51 UTC  |  Edited by: Iroquoiss Pliskin
Poasting in a secret Ishtar thread:

The "nerf" isn't hard enough.

Sentries shouldn't be available on a cruiser-sized hull.

Fix: Increase the sentries' volume, then up the drone bays of battleships.

Bingo-presto - you've done a service to all.
Anhenka
Native Freshfood
Minmatar Republic
#94 - 2015-03-02 01:17:07 UTC  |  Edited by: Anhenka
Gimme Sake wrote:

The reason Tengu is being "overused" is because it has the only viable shield tanking T3 subsystem (Suplemental Screening). If Loki had a similar system there would be a much lower percentage of Tengu pilots. There's no any other reason.
~snip~


I never said anything about Caldari vs Gallente Rails. I said that Loki was not used because it has a weapon system that scales poorly and has a very limited effective engagement range as compared to railguns, not because Loki has a poor buffer tank. I wish it were not so, because I for one loved Loki fleets back when NC tried them out for a while a few years back, but the weapon system just doesn't measure up well in comparison with railguns, drones, or even cruise missiles.

Significant alpha damage is just not enough to make up for lower DPS, lower range, worse tracking, long reload cycles, long actual cycles, and high PG requirements. And once you scale up to the point where your fleets are alphing each other off the field due to numbers, that higher intial alpha is completely useless in comparison with all the things Artillery loses as a downside.

Even if Loki had an EHP above and beyond all the other t3's, it would still be at a massive disadvantage to railgun using ships because rails deal more DPS, at a wider variety of effective ranges, with lower reloads, and lower cycle times.

Rails are actually quite good on the two Gallente ships I have interest in flying, the Proteus and the Megathron, but both of them are armor doctrines, while you seem to be hung up on shields.
Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#95 - 2015-03-02 02:22:36 UTC
Just train everything and become nerf proof.
Dracvlad
Taishi Combine
Astral Alliance
#96 - 2015-03-02 07:24:17 UTC
Cancel Align NOW wrote:
Just train everything and become nerf proof.


That's what I did...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#97 - 2015-03-02 16:02:21 UTC
It's overstating things to call this change a tengu *nerf*. It's an adjustment that seeks to make self tanking a little more viable (smaller sig and larger buffer) and buffer tanking less abusable. That's all.

You'll still have 100mn self-repping, cap-stable, 700dps tengus. Proteus' will still be a great deal more viable for gank dps than (say) deimos or zealot because the buffer will still be enormous. Nothing has really changed.

No tears are necessary here. There's not really anything to see.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Logan Revelore
Symbiotic Systems
#98 - 2015-03-02 20:22:53 UTC
I am thouroughly puzzled by the medium rails nerfs incoming. I'm an odd duck flying missions in my Vulture (wanted and elite ferox, only option I had), so now I'll probably have to retrain to something else as I'm specialized in medium rails and getting nerfed down to 600dps is cutting lvl4s kinda short..
Anhenka
Native Freshfood
Minmatar Republic
#99 - 2015-03-02 20:31:28 UTC  |  Edited by: Anhenka
Logan Revelore wrote:
I am thouroughly puzzled by the medium rails nerfs incoming. I'm an odd duck flying missions in my Vulture (wanted and elite ferox, only option I had), so now I'll probably have to retrain to something else as I'm specialized in medium rails and getting nerfed down to 600dps is cutting lvl4s kinda short..


They used to be laughably bad. And then CCP buffed basically everything about them, and they became amazing in comparison to just about any other weapon system with the exception of t2 pulse lasers, and those have very limited large scale application.

Sorry, but it was needed, they were being used on basically every fleet comp in null because of their excellent damage and versatility of ranges.

Harpy fleets with spike pounding away at targets 75km+ away, with the option of switching to close range ammo and still effectively brawling at 10.

Tengu fleets were doing the same at ranges of around 15-100Km, and Moa/Eagle fleets at ranges that long as well.

So sorry about the mission nerf side effect, but it was inevitable. P.S: Crosstraining is good.
Jenn aSide
Soul Machines
The Initiative.
#100 - 2015-03-02 20:50:19 UTC
Anhenka wrote:
Logan Revelore wrote:
I am thouroughly puzzled by the medium rails nerfs incoming. I'm an odd duck flying missions in my Vulture (wanted and elite ferox, only option I had), so now I'll probably have to retrain to something else as I'm specialized in medium rails and getting nerfed down to 600dps is cutting lvl4s kinda short..


They used to be laughably bad. And then CCP buffed basically everything about them, and they became amazing in comparison to just about any other weapon system with the exception of t2 pulse lasers, and those have very limited large scale application.

Sorry, but it was needed, they were being used on basically every fleet comp in null because of their excellent damage and versatility of ranges.

Harpy fleets with spike pounding away at targets 75km+ away, with the option of switching to close range ammo and still effectively brawling at 10.

Tengu fleets were doing the same at ranges of around 15-100Km, and Moa/Eagle fleets at ranges that long as well.

So sorry about the mission nerf side effect, but it was inevitable. P.S: Crosstraining is good.


What does medium rails have to do with Harpys?