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The answer to the ultimate question of Life, the Universe, and Cloaking.

Author
Lord Zim
Gallente Federation
#221 - 2011-12-22 13:22:34 UTC
Tippia wrote:
No, I mean per the request of AFK-cloak-whiners. They're the ones who feel that people not doing anything is a problem, and disconnecting cloakers from local solves that problems completely.

Disconnecting cloakers from local solves that "problem", yes, and creates a bigger one.

Tippia wrote:
Quote:
Really? I thought you wanted them to be completely undetectable and invisible.
That's because you don't like to read what I actually write and prefer to draw up immensely idiotic straw men.

So what's wrong with having effort-based counters to cloakers, then?

Tippia wrote:
Quote:
To counter something, you'll have to know where and when it'll appear.
No, you don't.

Oh really? What's the alternative, have tons of people on guard duty 23.5/7?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tippia
Sunshine and Lollipops
#222 - 2011-12-22 13:27:39 UTC  |  Edited by: Tippia
Lord Zim wrote:
Disconnecting cloakers from local solves that "problem", yes, and creates a bigger one.
Not really, no. It creates problems for people who are require perfect intel to even begin to make informed decisions, but they should have more problems than they're already having, so that just generates proper balance.
Quote:
So what's wrong with having effort-based counters to cloakers, then?
Nothing. That's why they already exist and why cloaks come with then built in.
Quote:
Oh really? What's the alternative, have tons of people on guard duty 23.5/7?
The alternative is to be prepared, to be observant, and have the counters at the ready. Knowing where and when something will appear is not required in order to counter something (in fact, if you know that, you don't even need a counter — and that's the whole problem here).
Ingvar Angst
Nasty Pope Holding Corp
#223 - 2011-12-22 13:28:46 UTC
Lord Zim wrote:

Tippia wrote:
Quote:
Really? I thought you wanted them to be completely undetectable and invisible.
That's because you don't like to read what I actually write and prefer to draw up immensely idiotic straw men.

So what's wrong with having effort-based counters to cloakers, then?



You're breaking wormholes. Come up with something that doesn't break wormholes, nor that tips the balance too heavily towards the "safer" side and I'm willing to listen.

Remember, this thread started as a counter to ideas that were breaking wormholes. I'm not emotionally attached to it and am quite fine with the status quo. But... given the choice between breaking wormholes or not, I'll emphatically choose this.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#224 - 2011-12-22 13:33:00 UTC
Why is the idea of running silent but teethless/vulnerable "breaking wormholes"? You'd use that during the intel gathering phase, or during the buildup of forces before a fight. You'd go out of that mode right before engaging. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#225 - 2011-12-22 13:36:28 UTC
Lord Zim wrote:
Why is the idea of running silent but teethless/vulnerable "breaking wormholes"? You'd use that during the intel gathering phase, or during the buildup of forces before a fight. You'd go out of that mode right before engaging. vOv


OK, you have no idea what you're talking about. This is now confirmed.

Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?

You're being unrealistic.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#226 - 2011-12-22 13:42:49 UTC
Ingvar Angst wrote:
OK, you have no idea what you're talking about. This is now confirmed.

Like you seem to have any clue whatsoever as to how your changes will **** over nullsec?

Ingvar Angst wrote:
Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?

You're being unrealistic.

Funny. Last videos I've seen of actual proper WH warfare (as opposed to just cheap ganks) involved carriers and bhaalgorns etc. No cloaky ships in the actual attack, I've no idea what they used to actually scan out the wormholes. Presumably some cloaky ship which isn't expected to run into any form of combat.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#227 - 2011-12-22 13:51:24 UTC
Lord Zim wrote:
Ingvar Angst wrote:
Take a cloaked Tengu, for example. What mods would have to be offlined in order for it to gather intel covertly with no choice of detection? How long would it take, in space, to online those mods? 10 minutes? 20?

You're being unrealistic.

Funny. Last videos I've seen of actual proper WH warfare (as opposed to just cheap ganks) involved carriers and bhaalgorns etc. No cloaky ships in the actual attack, I've no idea what they used to actually scan out the wormholes. Presumably some cloaky ship which isn't expected to run into any form of combat.


Last real major WH warfare I was involved in had a large number of T3s with a few caps in support. That was a major op, well over 100 people involved. Smaller roams for PvP will use Covops equipped T3s, for example, running around hunting. Simpler things like hole control you may want to go with cloaky T3 that can scan and still have the teeth to take down ships trying to make an exit. Being undetected may draw enemies into trying to make a break for it, giving you the chance to decloak and pod them to empire, helping preserve the loot to be gained from an op.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#228 - 2011-12-22 13:57:32 UTC
If they're hunting, chances are they'll be using probes, which can be seen on scans. If you're looking at 100+, the time for subtlety is over. If you're looking at hole control, all you're looking at is increasing the haul.

And for this, you're proposing something that'll **** over nullsec. That's balanced.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#229 - 2011-12-22 14:08:52 UTC
Lord Zim wrote:
If they're hunting, chances are they'll be using probes, which can be seen on scans. If you're looking at 100+, the time for subtlety is over. If you're looking at hole control, all you're looking at is increasing the haul.

And for this, you're proposing something that'll **** over nullsec. That's balanced.


Probes?

Really?

Probes are the absolute last thing used when hunting. I'll go into a hole and locate every pilot at a pos or Sleeper site, have the pos's bookmarked, have the corp and alliance info for everyone in there and determine if there's someone off at an anom before a single probe leaves the ship. Probes are used to find the ships that can't be found without scanning only... and if it's determined the system is sleeping probes find the next hole in the chain.

You really need to learn something about wormholes before you go proposing to break them. Like I stated many times, I'm only proposing this as an alternative that doesn't break wormholes and doesn't nerf null sec into being an even safer place than it already it. I'm quite satisfied with the status quo... things don't need to be changed.

Six months in the hole... it changes a man.

Ya Huei
Imperial Collective
#230 - 2011-12-22 14:25:18 UTC
I like this,

status quo is fine with me also, just dont break my wormhole.

and ye.. u generally don't want to throw probes out for people to see when u are trying to kill them :)

Lord Zim
Gallente Federation
#231 - 2011-12-22 14:29:05 UTC
Ingvar Angst wrote:
doesn't nerf null sec into being an even safer place than it already it.

Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Cearain
Plus 10 NV
#232 - 2011-12-22 14:37:31 UTC
Ingvar Angst wrote:


Local in wormholes would suck. There'd be no adventure left if that were the case. Wormhole PvP would be ruined. OPs would be nearly impossible to plan and completely impossible to plan covertly, people would be scrambling to their pos the first sign of someone unknown showing up, carebears with no business being in wormholes would be in there and start complaining about "afk cloaking"... ugh. That would kill the game for me..


Maybe then again, maybe wormholes would have 50% of the pvp that low sec has instead of 1/3 the pvp they currently have.

Ingvar Angst wrote:

Are you really so disillusioned about wormhole PvP that you think it's "sitting around looking for the perfect kill"? Not that I've seen or heard, at least in our alliance. We have groups that sontaneously form up and begin to scan out holes to dive in and see if there are any targets of opportunity in there. If not, they scan the static(s) to that hole and keep on diving. It's a very active thing, hunting in the dark trying to see before you're seen. Kind of a wolf pack mentality, you know? Anyone sitting around waiting for PvP to come to them would likely become bored and consider it tedious... can agree with that.



The killmails I see in wormholes are almost all just ganks. But I admit what I see is anecdotal. However what I see of killmails tends to support that the gank to gf ratio in wh is much higher than in low sec.

Moreover when I look at killboards of those who pvp in wormholes I find fewer kills than for those who pvp in null sec and low sec. I think people in wormholes think they are getting plenty of pvp but their notion of how much pvp is “plenty” is very different from those in low sec and null sec.
We, of course, *do* know that there is very little pvp per character in wh compared to low sec and null sec.

I can say if ccp makes changes so it takes 3xs longer to find a fight in low sec I will unsub. They need to make pvp easier to find not harder.

On the gank versus gf ration - It would be interesting to see how many solo fights there are in wh compared to low sec where both sides have a point fit. (that is not just ganking a pve ship or industrial) I would bet there are many more in low sec than wormholes. But if I were to find there are more per character in wormholes I would admit I am mistaken.

I admit that may not be the perfect statistic to use. But I think it would be a decent indicator. Moreover it might actually be something we could get.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ingvar Angst
Nasty Pope Holding Corp
#233 - 2011-12-22 14:50:31 UTC
Lord Zim wrote:
Ingvar Angst wrote:
doesn't nerf null sec into being an even safer place than it already it.

Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance.


Making it a little more challenging is the opposite of a nerf.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#234 - 2011-12-22 14:52:25 UTC
Ingvar Angst wrote:
Lord Zim wrote:
Ingvar Angst wrote:
doesn't nerf null sec into being an even safer place than it already it.

Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance.

Making it a little more challenging is the opposite of a nerf.

Making it better is the opposite of a nerf.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#235 - 2011-12-22 15:04:06 UTC
Lord Zim wrote:
Ingvar Angst wrote:
Lord Zim wrote:
Ingvar Angst wrote:
doesn't nerf null sec into being an even safer place than it already it.

Pity your suggestion nerfs it hard instead of even vaguely trying to maintain some semblance of balance.

Making it a little more challenging is the opposite of a nerf.

Making it better is the opposite of a nerf.


"Better" is an opinion. What's better for you isn't better for others. For example, to me, nerfing wormholes, i.e. making them easier for anyone and everyone to live in more safely, does not make them better. It makes them worse by removing the frontier wilderness aspect they have. Dangerous space should remain dangerous space.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#236 - 2011-12-22 15:19:12 UTC  |  Edited by: Lord Zim
So let's see where this has gone. You got tired of the AFK cloak whine threads, so you made this thread where you basically killed living in nullsec. When someone tries to make it less of a suckfest to live with, it's a nerf to wormhole space and is suddenly not worth having. And when I try to make your suckfest of an idea worthwhile in both environments, I'm suddenly some sort of botter.

And now we're arguing the meaning of the word "nerf".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#237 - 2011-12-22 15:26:52 UTC
Lord Zim wrote:
So let's see where this has gone. You got tired of the AFK cloak whine threads, so you made this thread where you basically killed living in nullsec. When someone tries to make it less of a suckfest to live with, it's a nerf to wormhole space and is suddenly not worth having. And when I try to make your suckfest of an idea worthwhile in both environments, I'm suddenly some sort of botter.

And now we're arguing the meaning of the word "nerf".


Of course... your sudden claim of this killing living in nullsec is offset by a vast majority of people that disagree and like the idea... and ideas that break cloaking are demonstrably nerfs to wormholes with valid reasons given... and yes, your ideas would support botters (whether or not you bot, or your corp or alliance is neither here nor there).

Nerf: To weaken or make less dangerous. Taken from the "Nerf" brand name, which makes sports equipment toys out of a soft foam (e.g., the Nerf football is soft foam rather than the hard leather of a real football). Used frequently in the context of computer game balance changes.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#238 - 2011-12-22 15:32:20 UTC  |  Edited by: Lord Zim
How many of these that like this idea of yours are carebears, and how many are ~elite roam PVP~ guys?

And how, exactly, do you propose to call your idea anything but a nerf to living in nullsec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ingvar Angst
Nasty Pope Holding Corp
#239 - 2011-12-22 15:47:15 UTC
Lord Zim wrote:
How many of these that like this idea of yours are carebears, and how many are ~elite roam PVP~ guys?

And how, exactly, do you propose to call your idea anything but a nerf to living in nullsec?


It adds a little danger to nullsec, that's why it's not a nerf to living there. (Yes, I admit it adds danger.) However, one way to consider it a benefit is the lack of afk cloaked vessels people will have to deal with. The majority of these are low-skilled alts who's sole purpose is to go into these systems, cloak up and... well, nothing. If afk cloaking is no longer possible, these alts will be out of a job. Will people send their mains into null instead to scare you or will they simply stop bothering? Who can say... probably some of both. Another benefit will be using the exact same tools you say will make it more dangerous (ok, we both say that, sorry...) to your advantage. If you're cloaked, they won't know you're there either. The hunted can become the hunters by staging traps for anyone looking for an easy kill.

Of course, the comic in me first thought "Instead of calling it a nerf to living, call it a buff to dying." Lol Of course... it doesn't have to be you that's the one dying if you do it right.

Six months in the hole... it changes a man.

Lord Zim
Gallente Federation
#240 - 2011-12-22 15:54:45 UTC
And by "adds a little danger" you mean "makes it much more of a grind to keep a system even half as safe", then sure, it "adds a little danger". It's a one-sided buff to cloaked gangs, and you know it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat