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[CSM Blog] December CSM Summit Report

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Author
Seleene
Body Count Inc.
Mercenary Coalition
#1 - 2011-12-22 12:44:00 UTC  |  Edited by: Seleene
Hi folks. It's been a pretty busy last couple of weeks but I finally managed to put together a worthy summary of CSM 6's December Summit. I tried to do more than just write a small blurb about each session. There's pics and a lot of general information about what went down. The CSM's session with Hilmar was particularly interesting this time around. As for the rest, while I couldn't go into specific details on some things, there are a few nuggets of info in all this that you should find interesting. The official minutes are being worked on and should hopefully be out shortly after the holidays.

CSM 6 December Summit Report

I could have written more but I wanted to get this thing out before Christmas. I hope you enjoy the write up. Feel free to ask questions and I'll keep an eye on this thread and try to reply as time allows. Cool

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

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Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2011-12-22 12:59:10 UTC
Good writeup, thanks!

Looking forward to the coming devblogs.

/c

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Seleene
Body Count Inc.
Mercenary Coalition
#3 - 2011-12-22 13:01:48 UTC
Chribba wrote:
Good writeup, thanks!

Looking forward to the coming devblogs.

/c


How do you always get first post? HOW? Are you a wizard? LolLol

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Tippia
Sunshine and Lollipops
#4 - 2011-12-22 13:01:53 UTC
Very nice…


I suppose this means I should get off my ass and actually make that “Efficient UI” thread I've been thinking about for the last few months. P
Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2011-12-22 13:07:36 UTC
Seleene wrote:
Chribba wrote:
Good writeup, thanks!

Looking forward to the coming devblogs.

/c


How do you always get first post? HOW? Are you a wizard? LolLol
Rumor has it that I simply have no life, no job and a scripted refresh button Twisted

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Jade Constantine
Jericho Fraction
The Star Fraction
#6 - 2011-12-22 13:11:58 UTC  |  Edited by: Jade Constantine
Generally good stuff and much appreciate your efforts.

I still disagree with your notion on "vanity" content for microtransactions though and strongly believe that ship-skins and such things should be a player industry (lp function) rather than delivered through some nonsense like the NeX store.

Seleene(from the blog) wrote:
Okay, I'm just going to say again that I'm not opposed to CCP making money for fluff in the game. I actually think that if implemented properly they could do some very cool things with it. Doing it improperly (Incarna) cost CCP more than just some subscriptions - it's made the entire player base even more skeptical of the entire concept. Still, there are a number of cosmetic, non-gameplay affecting things, that could be done through the MT route such as ship paint jobs (flames on my Rifter!) or corp uniforms for Incarna.


I think it IS time for CCP to remove the Aurum from the game and at the same time tidy up damaged relations with the player base by moving ALL NeX assets published and unpublished into the player domain either by direct inclusion within the character designer or placing into the faction loyalty point stores (depending on how much butthurt one wishes to avoid from people who paid $ for aurum).

Is important to avoid mixed messages though, and I do think there is a danger that potentially green-lighting "vanity" transactions in the way your blog post comes across will lead to future insanities on this score.

For the record I too don't have a problem with CCP making extra income from the player base in some ways but since they already have PLEX for ISK transfers, and entire extra account subs for eve addicts - I frankly see no honest role for "vanity" microtransactions. Introduce content that costs a lot of isk that lazy players will trade PLEX ISK for by all means. Don't remove industrial/exploration/gameplay content from the game by crowbarring it onto the server through a cash shop.

And the problem with charging people for "vanity content" and calling it "fluff" is where do you draw the line? Why is engine trails "not fluff" and corp logos on ships "fluff" exactly? And where is the justification for partitioning Eve online content between stuff that comes with the client (that you pay subs for) and stuff that is considered "vanity" (that you pay $ for)?

I mean, I've happily just blown nearly £25 quid putting skins on my world of tanks tanks in that other game - but you know what, I don't begrudge it because that game DOESN'T REQUIRE A SUBSCRIPTION.

I just don't get the impression you've got that point yourself and haven't (by consequence) represented it to CCP.

CSM on the whole should be careful to reflect player opinion accurately on these issues specifically because at the moment i'm not sure you are.

***

PS. Your main link in the body text isn't working. Need to fix it.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Jack Jombardo
Ministry of War
Amarr Empire
#7 - 2011-12-22 13:18:28 UTC
Quote:

CCP Tallest (the man is just a shade under seven feet) is Team BFF's primary ship balancer dude and we got to speak with him about... hell, pretty much everything. He asked what all was still ****** in the game and took a lot of notes. This is similar to what happened at the first summit back in May, only this time Tallest has an expansion under his belt and a better feel for how to prioritize things and get stuff done. This talk wasn't just limited to us throwing out ship names, but actually discussing each ship class and some of the specific ships themselves.

Can we get some more details please?
Like what you mentioned, biggest isues, what CCP Tallest answared?
Logan LaMort
Screaming Hayabusa
#8 - 2011-12-22 13:19:49 UTC
Thanks, that was an interesting read and a good write up.

Question about the art stuff, are we possibly looking at new turrets/V3 textures/warp effect/nebuale kind of awesome or something much more?
Seleene
Body Count Inc.
Mercenary Coalition
#9 - 2011-12-22 13:20:09 UTC
Jade Constantine wrote:
Generally good stuff and much appreciate your efforts.

I still disagree with your notion on "vanity" content for microtransactions though and strongly believe that ship-skins and such things should be a player industry (lp function) rather than delivered through some nonsense like the NeX store.


If they could come up with something like that which worked well, I would wholeheartedly endorse it. I'm not beholden to a particular way of doing this at all.

Quote:
I think it IS time for CCP to remove the Aurum from the game and at the same time tidy up damaged relations with the player base by moving ALL NeX assets published and unpublished into the player domain either by direct inclusion within the character designer or placing into the faction loyalty point stores (depending on how much butthurt one wishes to avoid from people who paid $ for aurum).


Quite a few of the CSM were making the point that Aurum is a damaged name brand and it just needs to be killed with fire.

Quote:
Is important to avoid mixed messages though, and I do think there is a danger that potentially green-lighting "vanity" transactions in the way your blog post comes across will lead to future insanities on this score.


Don't worry too much on that account. Their first attempt was a massive failure that they seemed to have learned from. It was pretty apparent that work on that kind of thing has been shelved for the immediate future while they sort out the smartest, not the quickest, way to do it. Looking at the industry and the money that's in this sort of thing like League of Legends and such, I believe it's inevitable that an MMO like EVE wouldn't attempt to cash in somehow.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Disdaine
#10 - 2011-12-22 13:20:10 UTC  |  Edited by: Disdaine
This is what I like to see from the CSM.

Bring on the dev blogs.

I can still see a purpose for the NeX as selling the high end vanity items that people have already bought / worked for whilst introducing more generic lines of vanity items available through player industry / sweatshops.

All praise to monocle god.
Seleene
Body Count Inc.
Mercenary Coalition
#11 - 2011-12-22 13:24:40 UTC
Jack Jombardo wrote:
Quote:

CCP Tallest (the man is just a shade under seven feet) is Team BFF's primary ship balancer dude and we got to speak with him about... hell, pretty much everything. He asked what all was still ****** in the game and took a lot of notes. This is similar to what happened at the first summit back in May, only this time Tallest has an expansion under his belt and a better feel for how to prioritize things and get stuff done. This talk wasn't just limited to us throwing out ship names, but actually discussing each ship class and some of the specific ships themselves.

Can we get some more details please?
Like what you mentioned, biggest isues, what CCP Tallest answared?


I've said pretty much all I can at this point. We walked through each ship class and said things about each one; what was good or bad, what needed to be looked at, etc... The important thing is that balancing ships is CCP Tallest's main job. We won't be waiting to see results from these discussions 6 months from now. We should be seeing continuous and evolving balancing on several things much more often.

Logan LaMort wrote:
Thanks, that was an interesting read and a good write up.

Question about the art stuff, are we possibly looking at new turrets/V3 textures/warp effect/nebuale kind of awesome or something much more?


Yes to all, really. Yes to questions you haven't asked as well. We made sure that Art understood when they start showing some of this stuff to have videos, not just words and pictures. Smile

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Professor Alphane
Les Corsaires Diable
#12 - 2011-12-22 13:25:12 UTC  |  Edited by: Professor Alphane
Don't know if it's the forums but that link leads to the usual warning about leaving but with no url visible then to a blank page.

Using Firefox.

Perhaps the Bold has broke something.

/edit works fine now *shrugs*

[center]YOU MUST THINK FIRST....[/center] [center]"I sit with the broken angels clutching at straws and nursing our scars.." - Marillion [/center] [center]The wise man watches the rise and fall of fools from afar[/center]

Seleene
Body Count Inc.
Mercenary Coalition
#13 - 2011-12-22 13:26:30 UTC
Professor Alphane wrote:
Don't know if it's the forums but that link leads to the usual warning about leaving but with no url visible then to a blank page.

Using Firefox.

Perhaps the Bold has broke something.


Yep, that's what it was. The bold. Been fixed now.

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Ruiner Drudge
The Scope
Gallente Federation
#14 - 2011-12-22 13:39:50 UTC  |  Edited by: Ruiner Drudge
I went from having 7 accounts to having 1 because of the absolute disgrace that AUR/NeX created. This account still has it's "free" 1000AUR (I was honestly insulted by this). I will not be spending it, it needs to be removed from my wallet. I'm not a cash cow or a golden goose.

With that said, thank you for the link, it's always nice to get an inside perspective.
Jade Constantine
Jericho Fraction
The Star Fraction
#15 - 2011-12-22 13:40:27 UTC  |  Edited by: Jade Constantine
(on removing NeX clothing to the character designer / LP stores etc)

Seleene wrote:
If they could come up with something like that which worked well, I would wholeheartedly endorse it. I'm not beholden to a particular way of doing this at all.


Well, how about we press for a discussion on the issue "how to unravel NeX/Aurum from Eve" and ask developers to become involved. I imagine you'd agree that the easiest way would be to simply move all the assets the character designer and scrub the NeX link and call it done - could we do that? How much effort would be involved in sorting these things to the faction LP stores? Without a dialogue with the appropriate developers / decision makers - its still all up in the air.

Seleene wrote:
Quite a few of the CSM were making the point that Aurum is a damaged name brand and it just needs to be killed with fire.


Yep, "poisoned brand" is much what it is. Some failures are so bad you do need to ditch the concept and genuinely start again.

Seleene wrote:
Don't worry too much on that account. Their first attempt was a massive failure that they seemed to have learned from. It was pretty apparent that work on that kind of thing has been shelved for the immediate future while they sort out the smartest, not the quickest, way to do it. Looking at the industry and the money that's in this sort of thing like League of Legends and such, I believe it's inevitable that an MMO like EVE wouldn't attempt to cash in somehow.


What I worry about is that you personally (and I assume that represents a general feeling from the CSM) seem not to see a problem with "fluff content" (like ship skins and clothing) not being included by default in the game client and becoming an optional "vanity" category of future microtransaction. I think this is a terrible mistake and its opening the door to the notion of the "hybrid model" (subs+MT) and it cannot help but subdivide the Eve population between MT haves and have nots that will introduce additional pressure to (RL)"keep up with the joneses" quite at odds to the role of an MMO's tranditional relaxation and entertainment role.

Put bluntly, I believe people play MMO's to escape the bullshit economic pressures of their actual life. They login to a fictional universe and virtual gameworld and play with their spaceships bought with space currency and gain a release from the 50 hours a week dayjob, mortgage and car replayments. By engineering an intrusion of RL $ shadowing over the playfield of Eve Online you actually mess with the game's ability to suspend disbelief and help people relax. By reminding Eve players who are "failures in real life" (who can't afford $ 1000 dollar jeans) that they are also "failures in New Eden" because they can't afford $1000 dollar ship skins there either - you run the risk of making Eve "too real" and making it a turn off to people who actually want some fantasy and distance from the economic apocalypse we are living through in the last embers of 2011.

There are games out there that are specifically for rich socially innept twats in real life to prance around in cyber dresses that cost more than most people pay in subs for a year. (Perfect World International to name but one).

I don't think Eve should even flirt with that route.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Malcanis
Vanishing Point.
The Initiative.
#16 - 2011-12-22 13:53:45 UTC
Excellent write-up, Selene, and extremely encouraging reading. Here's hoping that CCP and the EVE community can rebuild the energy that was driving the game after Apocrypha. My outlook for the next expansion has changed from "Well maybe they won't break all that many things I care about too badly" to "Man, I can't wait for the summer expansion!"

My thanks to you and all the CSM team for all that you've accomplished.

And yeah, there's definitely still more to be done with supercaps, after a good start. Not just completing the job of focusing them on capital-killing, but also to give them a genuine battlefield/strategic role other than "huge great shooty thing".

Looking forward to 2012 Pirate

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Gilbaron
The Scope
Gallente Federation
#17 - 2011-12-22 14:24:08 UTC
i endorse this product and/or service !

nice blog !
War Kitten
Panda McLegion
#18 - 2011-12-22 14:29:33 UTC
Great stuff Seleene, thanks for taking the time to write it all up.

Now I'm salivating over those CSM minutes and what extra hints they'll bring.

2012 looks to be a good year for Eve.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Indahmawar Fazmarai
#19 - 2011-12-22 14:29:54 UTC
Read the whole thing, pretty interesting stuff.

Up side: it's good to see CCP going back to excellence, FiS and nullsec stuff. Warms my heart to remind me why i love this game.

Down side: you all forgot about the WiS crowd (alone in a CQ? That's all?), hiseccers (you know, that people who stubbornly refuse to play your game your way) and don't even are aware that soloers do exist in your pretty MMO.

Crucible did nothing for any of the above and all we get is "moar Crucible" + "WiS/NEx wall of silence".

Not very engaging.
Rixiu
PonyTek
#20 - 2011-12-22 14:52:39 UTC  |  Edited by: Rixiu
Jade Constantine wrote:
*snip*
I have to second this for a number of reasons

First: CCP is looking at microtransactions from the wrong perspective. In most other games people only pay for one account and then adding microtransactions makes sense as it's a simple way to allow people to pay more for a game they love. In EVE things are different, this "optional payment" already exist since many pay for a second, third or even more accounts and it would not be out of the way to look at these "extra" accounts as some kind of large monthly microtransaction.

Second: Pretty much every item that can theoretically be sold in a microtransaction store is better of as implemented as more regular content. Lets take paintjobs for an example, give ships a paint-slot (preferably a cooler name) and then add paint-modules (or better yet, blueprints for more industry gameplay) to the LP stores of the different factions/corps and pirate faction loot drops and whatnot. More content = Higher chance of someone finding he/she likes to do = more players

Third: Microtransactions are a slippery slope as we have already seen from CCPs side (convenience, finished ship for aurum...)

I can understand why CCP want microtransactions since it's the FOTM payment model at the moment in the industry. But a lot of players despise microtransactions like the devil (including myself) and CCP could very well try to think of EVE more as pay-ticket-recieve-all-the-bacon-instead-of-just-a-little-for-free-and-the-rest-will-cost-you-lots-of-money.

Interesting blog though, looking forward to the minutes and if the new trinity-trailer-moment is half as good the original I'm going to **** myself, that trailer is what made me start playing eve.
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