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So Tier 2 & 3 Destroyers any one?

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Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#1 - 2011-12-22 11:45:48 UTC
So now that we have teir 1 to 3 in battle cruisers how about giving some thought to the other in between class of ships? It's my view that destroyers like battle cruisers straddle/marry/bridge two hull classed(frigate/cruiser for destroyers and cruiser/battle ship for Battle cruisers). This is why I've chosen to pattern the tier 2 & 3 hulls of Destroyers after Battle Ceuisers ( Sept the Ammar one What? )

I also feel the T2 versions I've made fill rolls that I wish I had ships for(and I think one you read them YOU'LL find a use for them too). so with out further adue...



Destroyer Tier 2- races other weapons platform: Caldari/missiles"little drake", Gallente/drones"little myrm" If a drone damage bonus is to strong on a hull that small then speed and optimal of drones to allow them to apply there DPS to frigs better), Ammar/drone&missiles(I guess like there T2's do), Minmatar/6turrets with RoF&Dam bonus "little hurricane"


Destroyer Tier 3- just like how normally BC's pray on cruisers but in teir 3 can take the size above so...Medium gunz* Galente/7gunz, Ammar/8 gunz, Minmatar/7 gunz, Caldari/8 gunz


* I asume the Minmatar & Gallente ships will have a better low/mid slot lay out so gave them one less gun (the Ammar & Calldari ones will probly get only one mid/low)



Tech T2 Tier 2- force logistics, cov cloak, can fit 1 ganglink, bonus to small remote repairers*. Not intended for battle feilds, but to stay off grid and suport with gang link and as a rally/safe point that reps. Why cloak, well becouse this is how the meta already is.....so lets be realistic and make a ship that can do it on a 1 Gang Link per ship bassis.

*I want the bonus to small repairers cuz they get no love + the out of sight use favors fast cycles and cap efficiency. and I think that with a rep amount and a cap reduction bonus they would be viable in the context provided



Tech 2 Tier 3- Anti-insurgent sniper, long range, High damage uses "Ambant signal reader"

"Ambient signal reader"- mid slot module that after a 15 sec delay allows you to see and lock cloaked units (cloaked units that become locked will of course decloak) VERY visible animation for module and should have a long activation and a post efect cool down and should "take effect" at end of cycle, cant activate/move well running. 15 sec should be enuff that a cloaked ship can leave if it sees the module go off. {this is already pre-nerfed if ya look at it, with a 15 second clock + cool down it could be brought down over time}




this is for the most part a post made in a different tread- https://forums.eveonline.com/default.aspx?g=posts&t=49096&find=unread

but the topic was derailed and it wasn't about destroyers!!!



so what do you think? Any comments? Ideas? Hate/rage?

I wanted to paint my space ship red, but I couldn't find enough goats. 

astara989
Caldari Provisions
Caldari State
#2 - 2011-12-22 12:09:45 UTC
Seems liek to many teirs to me, does ant other hull have 3 teirs? (3 tech 1 + 3 tech 2)
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#3 - 2011-12-22 12:17:45 UTC  |  Edited by: Rel'k Bloodlor
Friggs have tier 1-3 and multiple tier 2's, and many many T2 ships based off all thier hulls
Distroyers have 1 tier 1 hull and one T2 ship
Cruisers have tier 1-3 and multiple tier 2's, and many many T2 ships based off all thier hulls
Battle Cruisers have 1-3 in tiers and two T2 ships types
Battle ships have Tier 1-3, and have two T2 ship types

I wanted to paint my space ship red, but I couldn't find enough goats. 

Brotha Umad
Republic Military School
Minmatar Republic
#4 - 2011-12-22 16:02:08 UTC
Rel'k Bloodlor wrote:
Destroyer Tier 2- races other weapons platform: Caldari/missiles"little drake", Gallente/drones"little myrm" If a drone damage bonus is to strong on a hull that small then speed and optimal of drones to allow them to apply there DPS to frigs better), Ammar/drone&missiles(I guess like there T2's do), Minmatar/6turrets with RoF&Dam bonus "little hurricane"

Maybe tracking instead. Lights generally have no problem getting in range. Otoh, speed bonus'd warriors will either constantly overshoot their target (due to their poor AI regarding mwd), or deliver poor hits due to them orbiting too fast.

As I said in the other post I like your ideas.
The little command ship would be very situationnal, but hopefully it can renew player's interest in frig roams.

The anti-cloak, if balanced right, could add an interesting game mechanic. Especially if it makes them appear on D-scan.

Not sure about the medium-guns one though. Seems overpowered because it means fitting the middle-ground guns that can hit anything on smallish hulls that can engage and disengage from nearly anything.
It's not the same deal as Ti3 BCs, large guns that can only shoot largish things on medium hulls that all but the biggest ships can engage.
Arrigo Glokta
#5 - 2011-12-22 16:34:44 UTC
I'm not against the idea. More choice is always good. BUT....

I would like the existing ships balanced first - which would grant a lot more choice than implementing one new hull per race.
vorneus
Hub2
#6 - 2011-12-22 17:32:58 UTC  |  Edited by: vorneus
Interesting.

I agree with the guy above me about balancing what exists, but I also much prefer something along the lines of what's proposed in the OP rather than another set of tech3's (which would likely be frigs), which have been hinted at. Let's face it, CCP will bring out new stuff because people want new stuff, it rejuvinates the game and helps to keep things fresh; the important thing is that they keep balancing as they do this.

I do however think it's absolutely essential that assault ships and electronic attack frigates are fixed before anything like this was even considered.

-Ed

This one time, I like, totally did some stuff.

Salo Aldeland
Sebiestor Tribe
Minmatar Republic
#7 - 2011-12-22 18:17:16 UTC
Even just a Navy Issue of the existing Tier 1's would be a nice place to start. Extra tank, CPU, power, cap, speed, and an extra mid / low accordingly.

I do like the idea of a cloaked, destroyer hulled logistic ship, a sort of tender vessel. Like a WWII milch cow submarine. I also like the anti-cloak sort of convoy escort corvette role. I enjoy the parallels to the Battle of the Atlantic. Maybe a type of destroyer that has bonuses to Defender missiles or a special Close In Weapon System sort of low-caliber turret that specializes in shooting down drones and incoming missiles.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#8 - 2011-12-22 19:06:13 UTC
Rel'k Bloodlor wrote:
Friggs have tier 1-3 and multiple tier 2's, and many many T2 ships based off all thier hulls

Point of fact, there are multiple Tier 3's as well.
(Incursus/Tristan, Rifter/Breacher, etc)

thhief ghabmoef

Kodama Ikari
Thragon
#9 - 2011-12-22 20:18:11 UTC
The fact that destroyers are the only t1 class with 1 tier is NOT a compelling reason to add more tiers.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#10 - 2011-12-23 01:12:10 UTC  |  Edited by: Ines Tegator
What would they do that the current hulls do not? Adding toys for their own sake, without having a purpose in mind and a need to fill, results only in spinning ships.

On that note, I now remember someone suggesting a hunter-killer class ship for hunting down cloakies using a destroyer hull. That would be a good thing to add a ship for.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#11 - 2011-12-23 07:46:27 UTC  |  Edited by: Rel'k Bloodlor
I agree that other friggs and cruisers need balance first, but also would like to point out that as it stands destroyers are a non-factor to that equation, so balancing the other 2 will require Desy's to be part of that equation (would be sad to do all the work to find out that tier 2 desy's crush/get crushed buy them)

As far as the little logics go's, the idea is that it will go with the-force recon, cov-ops, black ops fleet because as of now T3's can't jump with them. I think the desy hull would be perfect as its small enuf to make quick scanning it a pain, and I could keep up with SB and the like.

I don't like the idea of navy/pie desy's and BC. There omni skills so the ship would have to be like SB's are and be almost identical because every one will be able to fly them all realy easly so which ever one is best will turn in to the only one rather quickly.


Quote:
The fact that destroyers are the only t1 class with 1 tier is NOT a compelling reason to add more tiers.


Quote:
What would they do that the current hulls do not? Adding toys for their own sake, without having a purpose in mind and a need to fill, results only in spinning ships.





If you look at real world stuff that roll is one of the most used/needed and one of the most diverse. Out riders, skirmishers, point defenders, hell even the "Destroyer" class of oceanic ship is exactly for/like what I've presented. Because there is just one desy hull at tier one there job is still vacant and often filled buy AF & Ceptors. There potential is left fallow based solely on the inherent inadequacy.


The medium gun thing has to be taken from the prospective of what tier one desy's started like, they had built in restrictors to ROF. The same could be done with the medium guns EX-tracking penalty.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Dibblerette
Solitude-Industries
#12 - 2011-12-23 21:20:21 UTC
Ines Tegator wrote:
What would they do that the current hulls do not? Adding toys for their own sake, without having a purpose in mind and a need to fill, results only in spinning ships.

On that note, I now remember someone suggesting a hunter-killer class ship for hunting down cloakies using a destroyer hull. That would be a good thing to add a ship for.

I like this. Something good against stealth bomber fleets would be really cool. That way I can use something slightly more effective than putting rocket launchers and one autocannon on a stealth bomber....Shocked

Let's give them some sort of seige-esque module ( one minute cycle, no fuel?) that lets only them and their squad see cloaky ships and gives the destroyer the ability to shoot out to 30ish km range bonus, but gives a big nerf to targeting speed (probably only on cloaked things, might only work on covops cloaks, etc...) movement and agility. This coupled with 5 bonused light weapons and a covops cloak of their own would be a really cool mechanic. Maybe the Caldari one would finally give us a good platform for railguns or standard missiles? Only issue I see is with the gallente one, since their traditional long range weapon is drones, and the travel delay/decloaking effect makes them unsuitable in this role.

However, putting any kind of specialist function on these ships will cause them to keep the "flying coffin" status of their preexisting brethren to some extent, and a straight up, HAC style T2 would be either horribly OP or useless. Dessys just can't really win. Cry
Lyrrashae
Hellstar Towing and Recovery
#13 - 2011-12-24 14:50:38 UTC
This will go even further towards guaranteeing the obsolescence of cruisers in PvP. We have more than enough ships and ship-classes, half of which are already utterly useless wastes of dBase space and bandwidth, we don't need more ships, and we especially don't need more ships exacerbating this situation.

As for the "ambient-signal" thingy...No. Just, no:

As long as there remains a local chat, then cloaking is working just fine.

Ni.

m0cking bird
Doomheim
#14 - 2011-12-24 15:17:35 UTC
Yes I suppose. I just want more ships in game, to be honest.
Rel'k Bloodlor
Federation Front Line Report
Federation Front Line
#15 - 2011-12-30 13:08:51 UTC
So after looking at how cloak works, looks like doing things to it will not work. So i guess the snipers get insane lock speeds or some thing to help them in there role of anti-stealth or just forget them. Any ideas?

I don't see how a desy with even less EHP and medium guns (remember "like the tier 3 BC's" this means good and bad) and starting with a pre-nerf would kill cruisers any more than the tier 3 BC killed BS's.

I honestly don't care personally about the tier 3's But really want the tier 2's as I am a Caldari pilot and hate Hybrids, and I know that there are Gallente pilots that loves them some drones, amarr pilots than would love a chance for mids, and Minnmatar pilots that could use a change of pace and a little reprieve for the constant "U OP...U lucky U got the only good one" well there out ganking hulks. Every other sub-cap hull type has a show case for at least 2 of the races wepon types.


P.S.
Every ones "we have to meany ships and most are bad" talk is sad. Have you forgotten being a noob? One going up a tier meant some thing to how you played and your game experience, cuz thats why its there people. just like real life you have your learner stuff, your cheep stuff, and your top shelf stuff, and with out ever tasting a sour apple and a sweet apple, you would never know witch one you are eating. The creation of variety and divergence of form are central to the human mind set, look around how may types of vodka are there? its a simple dilution of alcohol in water do we need that many no, do we want that many yes.

I wanted to paint my space ship red, but I couldn't find enough goats. 

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#16 - 2011-12-30 17:22:35 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=420936

Very similar proposal:

Gallente Destroyer with either a drone damage&HP bonus, or a drone bay size bonus like the Ishkur

Caldari destroyer with missile bonuses instead of gun bonuses (and inverted turret:launcher ratio)

Minmatar Destroyer that drops a gun bonus for an active shield tank bonus (so its like a mini cyclone, I think the current one is already close enough to a mini hurricane with 2 gun bonuses)

Amarr destroyer with a 5% per level resist bonus at the expense of one of its gun bonuses(a mini prophecy).
Or perhaps a bonus to rockets, like a Khanid ship (or just a larger Inquisitor)

Admittedly these may not be all that useful, they were just meant to parellel the two BC tiers (now we have 3).
Obsidiana
Atrament Inc.
#17 - 2011-12-30 18:01:05 UTC
I can see the lower damage, more slots, more tank destroyers being useful L2 missions and various PvP tactics.

Keep in mind, current destroyers are more like tier 3 BCs w/o the price tag (higher than a tier 1 BS).
Anya Ohaya
School of Applied Knowledge
Caldari State
#18 - 2011-12-31 04:13:09 UTC
+1 for more destroyers. Destroyers need love.

minus several million for yet another cloak-nerf idea.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#19 - 2011-12-31 06:37:16 UTC
Decloaking modules = crustch for people like the OP who cannot keep Local chat open long enough to keep themselves safe.

A module which you could pulse, even like an ECCM, to decloak enemies would not save you in a wormhole, nor k-space. An area-of-effect decloaking object, like a probe for an Interdictor, would be OK I guess, but again, no excuse for Local or d-scan.

I would support more varieties of probes for Interdictors, such as web field, TD field, SD field, ECM field probes. But that doesn't address more variety for the T1 destroyer hulls.

Command bonused destroyers I would not support. It would be a cheaper, easier way to create AFK boosting alts, which are already a big enough bone of contention and crutch anyway. No need to make this easier to skill for and afford.

EW Destroyers could, at least, replace EW frigates. Extra tank, slots, spank afforded by a destroyer hull could revitalise 'light ECM'. These could be tech 1 ships with a light bonus, followed by a tech 2 variant with tech 2 bonuses. eg;

Amarr
6 high slots (5 turret/1 utility)
5 mid slots (allowing point, MWD, utility, TDs)
4 low slots (allowing 400 plate, 2 tanking/utility modules)
Base bonuses (t1);
5% bonus to energy turret optimal range per level
5% bonus to tracking disruptor optimal range / effectiveness per level
Would have +400 armour over the Coercer, making it a tougher, EW focused ship with less DPS and far, far more utility

Tech 2 EW Destroyer
+1 midslot
Role Bonus:
5% bonus to small neutraliser range per level
5% bonus to small neutraliser cap neutralised per level

Gallente
5 high slots (4 turrets)
6 mid slots
3 midslots
40m3 drone bay
Base bonus (t1)
5% per level tracking speed or damage for small hybrid turrets
5% bonus to sensor dampener effectiveness per level
Would be second-fastest dessie, with 4 Hammer II's, but lack of mids/CPU would prevent zomgwtfbbq levels of gank vs Cat when everyone inevitably piles in a shield tank.

Tech 2 Gallente EW Destroyer
+1 lowslot
Role Bonus:
5% warp disruptor/scram range per level (or, even webs)
90% reduction in CPU requirements of drone upgrades - allowing a drone nav comp or omnidirectional tracking comp for cheap, and creating Valks which would pwn ceptors, drams, etc.


Etcetera, etcetera. I haven't thought about this for more than 5 minutes so sue me if it sucks.

That sort of thing, to me, would be more sensible than covops cloaky dessies. i mean, what is their role in BLOPs fleets that the force recons can't provide, or gank that SB's or BLOPs can't provide? Nothing I can see.

VKhaun Vex
Viziam
Amarr Empire
#20 - 2011-12-31 07:04:53 UTC
Smartbomb ship!
Medium-fast frig speed, huge sig radius, bonus to smartbomb fitting and damage and MWD speed.
Eight high slots (except Minmatar. They get seven, because **** Minmatar.).



Frig gang support/leader ship.
Reduced sig radius. Lowish speed, but excellent warp speed and align time, warp strength bonus, scan probe strength, fitting reduction for remote hull repper, bonus to shield/armor remote repper. Factional gang links. Crazy lock speed and range bonus for cargo/ship scanners. Large cargo bay. Covert ops cloak. Salvager range/duration bonus. Target Painter range bonuses (for all factions).

Just pile on a ton of utility bonuses to the point of absurdity. The idea here is not to make it a good ship itself, but to free up all your other available pilots to fly assault frigs to block out the sun. When they start to protest that they should go get their... we might need a... I should fly my... you can just say NOPE I got that covered get an assault frig. Twisted

Charges Twilight fans with Ka-bar -Surfin's PlunderBunny LIIIIIIIIIIINNEEEEE PIIIEEEECCCCEEE!!!!!!! -Taedrin Using relativity to irrational numbers is smart -rodyas I no longer believe we landed on the moon. -Atticus Fynch

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