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Stepping into Manufacturing/Invention

First post
Author
Vayne Andariel
Pator Tech School
Minmatar Republic
#1 - 2015-02-28 15:04:14 UTC  |  Edited by: Vayne Andariel
Good evening all,

I've been long-wanting to get into manufacturing and invention, but I've always felt like I didn't have enough resources to make any money. Having said that, if I were to make any profit it wouldn't be anything substantial but I'd be content with at least a 5% return for the time being until my process expands.

Currently, I own nearly 100 BPOs including all weapon turrets and ammo types, armor and shield rigs, frigates and destroyers, and a bunch of others. I've also been researching these BPOs to 10%/20% ME/TE.

Now, I certainly don't say anything of that to brag but rather to put my situation into perspective - I'm not quite sure where to go from there. I'd like to use the POSs in high-sec for now but I worry that the cost of fuel will be far more than I can make.

I guess I am asking how do you look around in markets to figure out what BPOs you should be manufacturing because I seriously doubt (and I could be wrong) hardly anyone places build orders with manufacturers for Tech I modules. That is to say... don't most people order Tech I modules on the market or through contracts?

I have some 2 million SP in production, and nearly 5 million SP in science - what are some steps I can take to make manufacturing/invention more profitable?
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2015-02-28 17:31:26 UTC
Vayne Andariel wrote:
I'd like to use the POSs in high-sec for now but I worry that the cost of fuel will be far more than I can make.


This isn't hard. Calculate monthly fuel cost, calculate monthly profits. If you aren't making at least a large tower's worth of fuel money every month I wonder what kind of **** awful "manufacturing" you're doing.


Vayne Andariel wrote:
what are some steps I can take to make manufacturing/invention more profitable?


Train the new (rebranded) skills that give TE.

Choose better things to manufacture.
Vayne Andariel
Pator Tech School
Minmatar Republic
#3 - 2015-02-28 20:43:22 UTC
Loraine Gess wrote:
This isn't hard. Calculate monthly fuel cost, calculate monthly profits. If you aren't making at least a large tower's worth of fuel money every month I wonder what kind of **** awful "manufacturing" you're doing.


Loraine Gess wrote:
Choose better things to manufacture.


Not to sound condescending, but you're right... doing a bit of math for monthly fuel costs is not hard which is why I've already done the math and have a few figures - that's kind of why I am here asking for help trying to figure out how to sustain industrial operations that would allow me a profit margin.

Further... your explanation of choosing better things to manufacture couldn't have been more simple-minded. Anyone with an ounce of intellect can come to that determination... I was asking how do industrialists distinguish between meh modules and better modules for manufacturing.
Loraine Gess
Confedeferate Union of Tax Legalists
#4 - 2015-02-28 21:19:29 UTC
The better things to build are the ones that make you more money on and sit on sale for less time.

All this information is prominently displayed in third party programs and is common sense.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#5 - 2015-02-28 21:20:20 UTC
Mostly:

Look at how many move per day, and what the isk/hr is.

Low isk/hr: make something else
Low movement: Probably make something else. Or only use a single line for it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vayne Andariel
Pator Tech School
Minmatar Republic
#6 - 2015-02-28 22:20:01 UTC
Loraine Gess wrote:
The better things to build are the ones that make you more money on and sit on sale for less time.

All this information is prominently displayed in third party programs and is common sense.


Just stop responding to this thread.
voetius
Grundrisse
#7 - 2015-02-28 22:34:41 UTC  |  Edited by: voetius
People think I'm being facetious when I say I build in Jita 4-4 but it is possible to build for profit there. It helps if you have a large collection of BPOs / BPCs and know what the build costs are for every item, understand how to read market history so you know what is selling at what price etc.

I like to have 10 of each BPO researched to 10/20 so I can jump in and out depending on the FOTM and also looking at the volume of sell orders on the market and weekly etc trade cycles.

Give it a try, extra build cost in Jita versus POS costs, may work for you.

Also, what Steve said :)

Edit : forgot to mention the reason I like having 10 of each BPO is my manufacturing alts all have 10 build and 10 invention/r7d slots so it makes it easy on calculations and managing slots
Gilbaron
The Scope
Gallente Federation
#8 - 2015-03-01 00:16:19 UTC  |  Edited by: Gilbaron
Quote:
I've been long-wanting to get into manufacturing and invention, but I've always felt like I didn't have enough resources to make any money. Having said that, if I were to make any profit it wouldn't be anything substantial but I'd be content with at least a 5% return for the time being until my process expands.


As a beginner, you really shouldn't be building things that don't give at least 15% profit


Quote:
Currently, I own nearly 100 BPOs including all weapon turrets and ammo types, armor and shield rigs, frigates and destroyers, and a bunch of others. I've also been researching these BPOs to 10%/20% ME/TE.
Now, I certainly don't say anything of that to brag but rather to put my situation into perspective - I'm not quite sure where to go from there. I'd like to use the POSs in high-sec for now but I worry that the cost of fuel will be far more than I can make.


as a beginner, you should build in a station.

Quote:
I guess I am asking how do you look around in markets to figure out what BPOs you should be manufacturing because I seriously doubt (and I could be wrong) hardly anyone places build orders with manufacturers for Tech I modules. That is to say... don't most people order Tech I modules on the market or through contracts?


T1 is bought off the market. nobody uses contracts to buy stuff that's easily available on the market. contracts are for blueprints and fitted ships.

Quote:
I have some 2 million SP in production, and nearly 5 million SP in science - what are some steps I can take to make manufacturing/invention more profitable?


download eve iph and learn to use it.
D4mane
Wazan Tme Inc.
Corelum Syndicate
#9 - 2015-03-04 11:52:17 UTC
Vayne Andariel wrote:
Loraine Gess wrote:
The better things to build are the ones that make you more money on and sit on sale for less time.

All this information is prominently displayed in third party programs and is common sense.


Just stop responding to this thread.


So you just brag on how well you do, yet that is most of what you'll get for answer. You want to be fed with a spoon what to build and where to sell?

If you are so intelligent as you claim you would not have made this topic. Do your research. Even if someone here would tell you the magic items, it would be less magic in a week.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#10 - 2015-03-04 12:14:13 UTC
Vayne Andariel wrote:
Loraine Gess wrote:
The better things to build are the ones that make you more money on and sit on sale for less time.

All this information is prominently displayed in third party programs and is common sense.


Just stop responding to this thread.

Keep in mind, the people you are asking for help are the very people you will be competing against in the market. How likely would you be to give specific manufacturing tips to someone who could end up costing you ISK by undercutting you?

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

CJ Alland
CB Trading
#11 - 2015-03-04 14:47:19 UTC
I suggestion would be start manufacturing in a NPC station.
Get used to the routine, when things are getting a little dull because you know how to do it so well then setup a pos.

Production take less time in a pos this means you'll have to keep an eye on your supply and make sure you're getting enough materials to keep things going.

Don't try to do to much at once, take one thing at a time. If you try to do it all at once you'll either overwhelm yourself or find when it gets boring you have nothing new to introduce.

When you're pockets get quite deep you can challenge yourself doing capital ship construction.

When I help people sort out their production the most common issue I find is peoples organisation or the lack there of.
Either use 3rd party tools or your own spreadsheets, but organisation is key. If you aren't organised you are fall short of the people that are and know exactly how much they are making and how much they can afford to lose.

Vayne Andariel
Pator Tech School
Minmatar Republic
#12 - 2015-03-04 22:24:36 UTC  |  Edited by: Vayne Andariel
Hi. Welcome to the conversation... unfortunately, you are about a week late.

D4mane wrote:
So you just brag on how well you do...


Yes, clearly my post was to brag about my current position and my 'guaranteed' future successes as a manufacturer - well done, you nailed it exactly. I think you've graduated up to about a 2nd grade comprehension level.

D4mane wrote:
You want to be fed with a spoon...


Getting spoon fed? If you would have actually read my post, and had more than one working synapse per hour, you would have really understood the point of my post. Is there any single one perfect solution to anything in EVE? Absolutely not, and I understand that... I'm asking for advice from people with experience on how to get the career path started.

A valid point was made in another post, which I acknowledge - part of my audience that could respond to this post might be my competitors and by sharing tips, they would be essentially making their own opportunities at profits more difficult.

D4mane wrote:
If you are so intelligent as you claim...


Okay, at this point I'm not sure if you are illiterate or just trying to formulate an ill-founded basis here. Honestly, I'm not sure what to say... quite frankly I'm not sure where/how I claim any advantage or claim that I am better than any body else.

Thanks for your intellectual contribution. However, your response, like your existence, is about as pointless as a second coat of paint.

EDIT: For those who actually took the time to give me some advice... I sincerely thank you. I've been looking on-line for some answers, but its nice to hear some reinforcement from the forums.
Shiloh Templeton
Cheyenne HET Co
#13 - 2015-03-05 22:02:27 UTC
OP, congrats on setting some EVE goals and working towards them. After the Crius changes I think trying to have fun as the primary objective with manufacturing/invention is a good approach. It's more of a grind for smaller profit percentages now. The people making a lot of profit are probably getting the majority of it through trading knowledge.

I made a huge push into inventions skills last year but decided that I preferred making isk in other aspects of the game so I switched to using the skills & my BPO collection for my own needs -- ammo & modules for the ships I use. I like making the stuff I fly.

The point is that if you're enjoying what you're doing -- you're winning at EVE -- even at 5% profit.

-- Back on topic --

1) Have you downloaded Eve Isk Per Hour (IPH)? It is an essential tool. It has an overwhelming number of options but mostly you need to know how to:
- add a character and load your BPO collection.
- go to the 'update prices' tab. Check Raw Materials, Manufactured Items, Jita, Minimum Sell. Import Prices
- go to the "manufacturing list" tab. Select 'Owned BP's. Check T2 invented, Tech 1, Tech 2, Sort=SVR*IPH. Click Refresh

Look in the results tab to figure out what is profitable to build. Look at Profit, %, and SVR (to find turnover). The Isk Per Hour column become important when you are trying to run an efficient process.

Now try the above with "All Blueprints" to find BPO's which you might want to acquire.


2) Unfortunately, after Crius there is almost no reason for a new manufacturer to have a high-sec POS other than refining. I think CCP made a mistake because they removed a goal from the game. Be careful about storing BPO's in the POS.

3) Ammo is frequently suggested as a way to get started in manufacturing. Some of the T2 ammo is interesting. Prices tend to vary in and out of profitability from week to week.

4) An easier way to check BPO profitabilty than IPH is Blueprint Calculator

5) There are some big manufacturers around who like having people who will build their smaller components for them.

6) Knowledge of a local market will lead to easier profits than trying to sell in Jita.

7) Being able to build your own components (Linear Shield Emitters, R.A.M, etc.) can have a significant impact on profitability.

8) Rigs can be a profitable way to make isk if you are salvaging missions.

Good luck.