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A Message Regarding "Hyperdunking"

First post First post First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#1521 - 2015-02-21 22:17:35 UTC
flakeys wrote:
One has to wonder why we rarely get people from low-sec complaining about risk vs reward , since we are talking about the most utterly **** risk vs reward in that part of space.... Roll







Ow sorry nevermind that , sorry i'm actually making sense , let's keep the high-sec vs null-sec income going ...


That is simple its where the real PvP'rs are, people who shoot each other and don't pretend that they do and go all HTFU on the forums.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Market McSelling Alt
Doomheim
#1522 - 2015-02-21 23:02:59 UTC
flakeys wrote:
One has to wonder why we rarely get people from low-sec complaining about risk vs reward , since we are talking about the most utterly **** risk vs reward in that part of space.... Roll







Ow sorry nevermind that , sorry i'm actually making sense , let's keep the high-sec vs null-sec income going ...



I spent a long time living in Hophib and Fob before moving to a wormhole... I wholeheartedly agree. low sec needs help. it has nothing to offer that high sec has to offer and is second in riskiness only to WH space.

In this thread you have a collection of panzi-candi-a$$ gankers who cant make it pvping so they shoot things with no highslots, and null-sec dwellers that want to pretend they don't live in the blue donut of wealth... sad really, now that we are on the topic they are saying somethings that completely contradict their argument for hyperdunking and ganking in the first place.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Demerius Xenocratus
The Scope
Gallente Federation
#1523 - 2015-02-22 03:23:52 UTC
flakeys wrote:
One has to wonder why we rarely get people from low-sec complaining about risk vs reward , since we are talking about the most utterly **** risk vs reward in that part of space.... Roll







Ow sorry nevermind that , sorry i'm actually making sense , let's keep the high-sec vs null-sec income going ...


I do most of my pvp and income in FW lowsec. It just irks me to see "elite pvp'ers" greening their killboards with wardecs and baiting in highsec and then whining when someone suggests that maybe the risk v reward there needs some adjustment.

I would LOVE for these guys to bring their shiny **** to lowsec. We'd probably still never get them off a station undock but it would be an improvement.
Koebmand
Silverflames
#1524 - 2015-02-27 16:14:20 UTC
CCP Falcon wrote:


Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage.


Does this mean the Bowheads (Orca etc) that aid in the criminal actions will start become flagged so we can defend ourselves from them?
Market McSelling Alt
Doomheim
#1525 - 2015-02-27 23:07:10 UTC
Koebmand wrote:
CCP Falcon wrote:


Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage.


Does this mean the Bowheads (Orca etc) that aid in the criminal actions will start become flagged so we can defend ourselves from them?



No because the Orca Pilot is innocent, all they did was drop a ship. They can't control who takes it.

And no you cant implement something like this because every time you go into a ship at a WH pos your pos would blow your ass up.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dracvlad
Taishi Combine
Astral Alliance
#1526 - 2015-02-28 09:19:25 UTC  |  Edited by: Dracvlad
Market McSelling Alt wrote:
Koebmand wrote:
CCP Falcon wrote:


Players are also reminded that if someone is criminally flagged, they are fair game to be attacked in self-defense. Feel free to use this to your advantage.


Does this mean the Bowheads (Orca etc) that aid in the criminal actions will start become flagged so we can defend ourselves from them?



No because the Orca Pilot is innocent, all they did was drop a ship. They can't control who takes it.

And no you cant implement something like this because every time you go into a ship at a WH pos your pos would blow your ass up.



Here is the rub in the loot scooping exploit the person dragging the stuff and dropping it does go suspect. However if CCP were to set it that the Orca pilot want suspect if a fleet member dropped a suspect package into the ship then this would just create a whole new set of ganks. Mechanics are always going to be exploited. This is the same as making bumping a suspect affect, you can imagine the number of people getting bumped so as to kill stuff.

The key part is "IF they are criminally flagged"

Spoken like a politician that Big smileLolRollTwisted

As I said before the mechanics of catching someone have been adjusted to make it easier to catch people, for me the D-scan immunity was a step too far, I accepted the rest as at least being logical, though the hole mechanism changing was a bad move in my opinion too.


Finally certain Russian players had gone on a freighter killing spree, they have now switched their attention to mission runners around Osmon and yes baltec1 marauders have been destroyed.

One of my contacts lost a Rattlesnake during the week, the previous week he lost his Legion in low sec to the D-scan immunity, so had given up on that way to make ISK. This guy goes into lowsec and null to do solo and small gang PvP which is now an issue for him because you need income to fund the PvP, as he normally gets blobbed and loses the ship, he used to do relic sites in Stain, but that was removed from him too.

Do people want guys like him to do real PvP or not in this game?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kaarous Aldurald
Black Hydra Consortium.
#1527 - 2015-02-28 10:48:56 UTC
Dracvlad wrote:

Do people want guys like him to do real PvP or not in this game?


There is no "real" PvP in EVE Online, because that implies that there are things that don't fit that category.

Oh, and trying to say that highsec should be safe, just so that your "friend" can carebear there and lose ships elsewhere is a facile argument at best. Loss can and should occur in highsec, not just low and null.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Market McSelling Alt
Doomheim
#1528 - 2015-02-28 11:56:33 UTC
Kaarous Aldurald wrote:
Dracvlad wrote:

Do people want guys like him to do real PvP or not in this game?


There is no "real" PvP in EVE Online, because that implies that there are things that don't fit that category.

Oh, and trying to say that highsec should be safe, just so that your "friend" can carebear there and lose ships elsewhere is a facile argument at best. Loss can and should occur in highsec, not just low and null.



Technically a POS shoot isn't real PVP even though it is against Player Assets. Unless it is actively defended of course.

But that would be the literal definition of not real PVP... the AI playing the game legally for the player.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Dracvlad
Taishi Combine
Astral Alliance
#1529 - 2015-02-28 12:57:30 UTC
Kaarous Aldurald wrote:
Dracvlad wrote:

Do people want guys like him to do real PvP or not in this game?


There is no "real" PvP in EVE Online, because that implies that there are things that don't fit that category.

Oh, and trying to say that highsec should be safe, just so that your "friend" can carebear there and lose ships elsewhere is a facile argument at best. Loss can and should occur in highsec, not just low and null.


Again putting words into my mouth, what I am pointing out is that with all the buffs to the ability to catch people, activities that people did to support their PvP are becoming more difficult along with the ease of ganking in hisec.

Real PvP, maybe I should say a proper fight then which is where people go out to fight another person that is in a PvP fitted ship, ganking is PvP as we have already agreed.

So the sentence should read:

Do people want guys like him to do real fights or not in this game?

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Jonah Gravenstein
Machiavellian Space Bastards
#1530 - 2015-02-28 14:22:23 UTC  |  Edited by: Jonah Gravenstein
Dracvlad wrote:
Again putting words into my mouth, what I am pointing out is that with all the buffs to the ability to catch people, activities that people did to support their PvP are becoming more difficult along with the ease of ganking in hisec.
I disagree, the PvE activities that support PvP are no harder today than they were 5 years ago. I'm a highsec PvE player for the most part, I've lost exactly one ship while doing PvE to another player in highsec since 2009, and that was because I foolishly engaged a can flipper in my first week of playing.

Ganking is considerably harder to carry out successfully than it was when I started to play. CODE. and MiniLuv have had to become extremely professional in their execution, they've had to essentially industrialise and perfect the art of ganking in order to carry on playing Eve in the way that they wish to.

Not getting ganked has become considerably easier, most of it is common sense combined with a minimal knowledge of game mechanics. It wouldn't happen nearly as much if people paid attention and didn't engage in stupidity like afking a multi billion isk freighter through a chokepoint.

If you're looking to apportion blame for the current tactics used by gankers that enable them to play the game in the manner that they want to, while remaining within the rules; you need look no further than people that can't be bothered to protect themselves who constantly call for ganking to be nerfed into oblivion, they are what has led to the current state of affairs.

Quote:
Real PvP, maybe I should say a proper fight then which is where people go out to fight another person that is in a PvP fitted ship, ganking is PvP as we have already agreed.

So the sentence should read:

Do people want guys like him to do real fights or not in this game?
Real PvP as you define it is extremely limited in scope, everything in Eve is essentially a PvP activity, or designed to fuel PvP activity. The ganking of overloaded afk freighters and afk miners is as much real PvP as shooting an opposing fleet in the face, it's just on a different battleground.

Some gankers engage in what is traditionally known as commerce raiding, others are engaged in straight forward piracy or privateering. Most, if not all, of their activities fall under the labels of economic warfare or guerilla warfare, both of which are time honoured, sometimes indirect, methods of waging war.

In the beginning there was nothing, which exploded.

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Kaarous Aldurald
Black Hydra Consortium.
#1531 - 2015-02-28 14:36:04 UTC
Dracvlad wrote:

Again putting words into my mouth, what I am pointing out is that with all the buffs to the ability to catch people, activities that people did to support their PvP are becoming more difficult along with the ease of ganking in hisec.


And what we're pointing out is that you're being disingenuous, since you're deliberately omitting the many, many buffs to safety that have been made in this game.

Most of what you're complaining about is d-scan immune ships, what's more. And those things barely put a dent into the sheer power of local chat and d-scan, the two most powerful defensive tools in the whole game.

Frankly, some way to get past the otherwise infallible d-scan without resorting to a cloaked ship were long overdue.


Quote:

Do people want guys like him to do real fights or not in this game?


You are posing it as though, without highsec being perfectly safe for your "friend" (personally, I think it's you) to carebear in, it will not happen otherwise.

This is a false dichotomy.

That said, as you posed it, my answer is no. If it comes at the cost of non consensual PvP being allowed in highsec, then your "friend's" tightly restrictive, binary proposition is not acceptable to me.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1532 - 2015-03-01 15:44:12 UTC  |  Edited by: ISD Ezwal
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The Rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.




Thread reopened.

ISD Ezwal Community Communication Liaisons (CCLs)

Jenn aSide
Soul Machines
The Initiative.
#1533 - 2015-03-02 16:35:08 UTC
Jonah Gravenstein wrote:
Dracvlad wrote:
Again putting words into my mouth, what I am pointing out is that with all the buffs to the ability to catch people, activities that people did to support their PvP are becoming more difficult along with the ease of ganking in hisec.
I disagree, the PvE activities that support PvP are no harder today than they were 5 years ago. I'm a highsec PvE player for the most part, I've lost exactly one ship while doing PvE to another player in highsec since 2009, and that was because I foolishly engaged a can flipper in my first week of playing.


Exactly so. Things are so much easier and safer now it's not even funny. I pve regularly everywhere except wormhole space (with the exception of a few weeks in Thera just to prove it could be done). It's so silly easy now it's not even funny. If you said you were doing lvl 4 missions with a BC when I started people would have said "but that's so slow". Now this is possible.

If you told someone "I blitz lvl 4 missions in frigate sized ships" you would have been talking about doing then in AFs, now CCP has given Burner Missions and people are using standings to do nothing BUT those.

Pirate Battleships are cheaper than ever.

Marauder exist and they make lvl 4 missions a joke.

Tactical Destroyers exist and are wiping whole regions of high sec clean of anomalies because the escalation chances has been increased. Just look at the deadspace gear market now.

And on top of it all, the game has soooo many more defensive mods and methods and mobil structure and salvage drones etc. PVE is so trivially easy to get into and make isk from it's not even funny. it's only people with a permanent victim mentality that think any thing is harder to do now.


Koebmand
Silverflames
#1534 - 2015-03-02 17:03:31 UTC
Market McSelling Alt wrote:



No because the Orca Pilot is innocent, all they did was drop a ship. They can't control who takes it.



Remove the Orca pilots ability to eject ships.

If Orca let suspect or criminal eject or board ship, Orca gets flag.

There, wasn't so hard.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#1535 - 2015-03-02 17:34:02 UTC
Koebmand wrote:
Remove the Orca pilots ability to eject ships.


Why do you want to take away a miner's ability to quickly swap to a combat ship when attacked in his barge? It is quite fun to see a hulk that you thought was an easy kill turn into a cruiser that will melt you.

Quote:
If Orca let suspect or criminal eject or board ship, Orca gets flag.


The safety system was specifically designed that you cannot get flagged when it is set to green. Your proposal would make the safety switch completely unreliable.

Market McSelling Alt
Doomheim
#1536 - 2015-03-02 22:33:22 UTC
Sipphakta en Gravonere wrote:
Koebmand wrote:


[quote]If Orca let suspect or criminal eject or board ship, Orca gets flag.


The safety system was specifically designed that you cannot get flagged when it is set to green. Your proposal would make the safety switch completely unreliable.




No...

Orca Pilot set Green = Suspect or Criminal being denied by game servers access to the hanger.

Simple

I fully support this idea

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Vincent Athena
Photosynth
#1537 - 2015-03-02 23:00:17 UTC  |  Edited by: Vincent Athena
Would not work. The Orca pilot can eject the ship, without a pilot, into space at an agreed upon safe spot, and warps off. The criminal then just goes there and hops in.

If they made it so the Orca could not drop a ship, then you just need a neutral alt board the ship from the Orca's hold, and eject from it, leaving it free to be boarded by anyone.

Want to change the risk vs reward of ganking? Do this:
1) The insurance payout to the victim of an illegal attack comes from the wallet of the pilot who fires the final blow.
2) If you are a criminal, and your wallet is negative, you may not board any ship other than a shuttle. (Because no crew will work for a broke criminal.)
2) Alternate: You cannot commit a criminal attack unless there is sufficient money in your wallet to cover the payout.

Edit: If CCP wanted to remove hyperdunking, the easiest way would be to make it so you cannot board a ship while criminally flagged.

But CCP will not do any of these changes unless they think the current risk vs reward is out of whack.

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Dracvlad
Taishi Combine
Astral Alliance
#1538 - 2015-03-03 19:31:54 UTC  |  Edited by: Dracvlad
Jenn aSide wrote:
Jonah Gravenstein wrote:
Dracvlad wrote:
Again putting words into my mouth, what I am pointing out is that with all the buffs to the ability to catch people, activities that people did to support their PvP are becoming more difficult along with the ease of ganking in hisec.
I disagree, the PvE activities that support PvP are no harder today than they were 5 years ago. I'm a highsec PvE player for the most part, I've lost exactly one ship while doing PvE to another player in highsec since 2009, and that was because I foolishly engaged a can flipper in my first week of playing.


Exactly so. Things are so much easier and safer now it's not even funny. I pve regularly everywhere except wormhole space (with the exception of a few weeks in Thera just to prove it could be done). It's so silly easy now it's not even funny. If you said you were doing lvl 4 missions with a BC when I started people would have said "but that's so slow". Now this is possible.

If you told someone "I blitz lvl 4 missions in frigate sized ships" you would have been talking about doing then in AFs, now CCP has given Burner Missions and people are using standings to do nothing BUT those.

Pirate Battleships are cheaper than ever.

Marauder exist and they make lvl 4 missions a joke.

Tactical Destroyers exist and are wiping whole regions of high sec clean of anomalies because the escalation chances has been increased. Just look at the deadspace gear market now.

And on top of it all, the game has soooo many more defensive mods and methods and mobil structure and salvage drones etc. PVE is so trivially easy to get into and make isk from it's not even funny. it's only people with a permanent victim mentality that think any thing is harder to do now.



And like always you fail to read what others said, I was pointing out things that made it easier to catch people in normal 0.0 and NPC 0.0 space. This then went on to a discussion on how much safer Goon Deklin was in comparison to Osmon. Nothing to do with MTU's and stuff like that, we are talking about PvP effects.

I detailed the changes in game that made it easier for player killers to catch people and then asked where did we see real things that made hisec safer from ganking, in fact there was one using a Skiff and Procurer which can only be ganked with a special effort and the willingness to lose ISK, but it can be done, so is not safe.

I am not comparing PvE now to the PvE in the past.

In fact while you are PvE'ing I have been getting involved shooting freighter gankers and if you check my killboard you will find me blowing up Globby, so waffle on about how leet you are at PvE it matters not.

EDIT: Also the context of that post is ignored I was talking about a player who was doing exploration in Stain, he found people camping the exploration sites, so he went into 0.0 and low sec and was was doing combat sites and got blown up in his Legion due to D-scan immunity, so then he went to do some missions in hisec and had his Rattlesnake blown up by a load of Russians in thrashers.

EDIT I don't want to get into an off topic slanging match with this poster, so to the moderators, its not fair to have this thrown at me when its so out of context.

I should point out that I have been enjoying this hyperdunking a lot as before freighters were not being attacked in my TZ and now they are and I can play against that so am having fun.

EDIT FOR BALTEC1 See that 20% reduction in PvP in Deklin after Phoebe, there you go stark evidence...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Herzog Wolfhammer
Sigma Special Tactics Group
#1539 - 2015-03-03 20:59:05 UTC
Hyperdunking is so easy and safe for players to stop no wonder CCP won't do anything about it. It's something the players can easily do.

Still I wonder if some of those autopiloting freighter captains even know that someone tried to bump them and were stopped? It's like someone sleeping through a close call car crash.

There are freighters pilots who never seem to be ganked though... makes me wonder...




Bring back DEEEEP Space!

Erasmus Grant
Order of the Eclipse
Triumvirate.
#1540 - 2015-03-04 11:54:34 UTC
What kind of world would alot a clone with a consistent criminal record to be reactivated, at least without some kind of imprisonment?

Hyper dunking can work both ways.