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[Scylla] Ishtars

First post First post
Author
Insidious
Imperial Academy
Amarr Empire
#121 - 2015-02-27 21:17:30 UTC
medium sentries for ishtars heavy sentries for bs and capitals also nerf drone modules, dont just gimp the damn thing, it would nerf the ishtar popular usage and not outright gimp the tactic.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#122 - 2015-02-27 21:45:19 UTC  |  Edited by: ISD Dorrim Barstorlode
Cleaned up the thread a bit. Keep it on topic and civil. Thanks.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Terra Chrall
Doomheim
#123 - 2015-02-27 22:10:30 UTC
CCP Rise wrote:
In Scylla we are deploying a set of high-impact balance changes.

This thread is for discussing a proposed changed to the Ishtar. We are planning to split it's drone damage bonus in to two bonuses so that we can lower the bonus to sentry damage. It would look like this:

Old bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Drone hitpoints and damage

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

This change is being made to encourage diversity in ship choice across EVE. The Ishtar has proven strong enough with its current bonus set to dominate in many environments and we want to make sure there is plenty of room for ship choice other than the Ishtar. We came to this decision using a combination of internal metrics, community feedback and by using EFT like everyone else.

Too much? Too little? Let us know.


This is a good a approach, keep the ship design as is and tweak existing bonuses to reduce the effectiveness of the ship. This change brings the damage output better in line with what a HAC should be capable of. There are not a lot of options available without overly nerfing the hull, changing the design of sentry drones, or the design of the Ishtar.

If in the end, it is decided that the sentry bonuses are too strong on this platform and need to be removed, I would propose making the Ishtar a very strong mobile drones platform instead.

New Ishtar (Non Sentry):

Gallente Cruiser bonuses (per skill level):
7.5% bonus to Light, Medium, and Heavy Drone max velocity and tracking speed
10% bonus to Light, Medium, and Heavy Drone damage

Heavy Assault Cruisers bonuses (per skill level):
5000m bonus to Drone operation range
20% bonus to Drone health points

Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Resulting Changes:
Light and Medium drones get the speed and tracking bonus like the Heavy already has.
HP bonus moved to HAC level and doubled allowing all drones, since they are forced to brawl, to be tougher.

OR Change it to be like the Heavy Drone version of the Gila

New Ishtar (Heavy Drones):

Drone Capacity: 300 m³ Drone Bandwith: 75 Mbit/sec

Gallente Cruiser bonuses (per skill level):
7.5% bonus Heavy Drone max velocity and tracking speed
10% bonus to Drone damage and HP

Heavy Assault Cruisers bonuses (per skill level):
5000m bonus to Drone operation range
100% bonus to Heavy Drone damage and health points

Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Resulting change:
Max heavy drones down from 5 to 3 but each one is stronger and tougher. The damage remains the same old 1.5 x 5 = 7.5 vs new 2.5 x 3 =7.5. And perhaps some of these numbers actually should be higher to compensate for the loss Sentry bonuses.

I'd hate to see Sentries removed from cruisers as they are also used on VNI and Stratios. But If CCP moves in that direction, please don't abandon the unique and specialized drone boats. Balance by buffing them up in some areas to compensate for any nerf you apply.

The last option is to go the way of a mixed weapon system, which is a bit unfair to those not adequately trained for a 2nd system, but there you have it. Remove the sentry bonus and add a bonus for Medium Hybrid turrets. I don't like this option myself, but this thread is to look at options.
Quesa
Macabre Votum
Northern Coalition.
#124 - 2015-02-27 22:14:33 UTC
Tracking needs to be addressed. Even with a small drop in overall DPS, they will still apply BS level damage with Medium gun tracking.
MukkBarovian
School of Applied Knowledge
Caldari State
#125 - 2015-02-27 22:20:45 UTC
Fighters warping to supers/carriers is a very nice quality of life thing for capital pilots. Since the intended target of the nerf is a very specific style of gameplay, it would be nice if recovery of drones wasn't collateral damage.
Terra Chrall
Doomheim
#126 - 2015-02-27 22:23:30 UTC
MukkBarovian wrote:
Fighters warping to supers/carriers is a very nice quality of life thing for capital pilots. Since the intended target of the nerf is a very specific style of gameplay, it would be nice if recovery of drones wasn't collateral damage.


I like that idea.
Komodo Askold
Strategic Exploration and Development Corp
Silent Company
#127 - 2015-02-27 22:24:11 UTC
Thank you CCP for daring to bring a solution for this whole Ishtar mess. Let's see how can we all together find the most optimal solution.

So far there seem to be some pretty important points:

- Ishtar can deal very high DPS for its size by using sentries.
- At the same time, it can apply that DPS thanks to its tracking bonus.
- It is able to have an impressive tank, being a drone ship AND having lots of CPU/PW.

While the damage change proposed by CCP would reduce a bit their performance on solo Ishtars or small gangs, several people have stated it won't have that much of an impact on very large fleets, since you can always bring more of them to cover the DPS loss.

For me, some changes that would reduce its performance to more acceptable levels would be:

- Keep the sentry damage reduction.
- Reduce, or remove, the tracking bonus for sentries.
- Reduce its CPU/PW to levels comparable to its cousin HAC's.
- Reduce its dronebay to BC levels (Myrmidon, Prophecy).

Combining all of these changes, I think the Ishtar would end much more in level to other HAC's on terms of overall performance, without nerfing it to the ground (we all know that nerfing things too much makes them utterly useless, and might even take with them a weapon system, as happened with the Drake).

Some people have even proposed to completely remove sentries from the game. Personally I would prefer them to stay: I've used them for a long time on the Dominix, and I doubt removing stuff from games is a good move. When you look at it, however, maybe it wouldn't be that bad. Drone ships would need to land their drones on their targets, and maybe there could be Gecko-like superheavy drones to offer more options for drone users. Even, the current purpose of sentries as deployable turrets could be taken by actual deployable structures with a big ol' gun on top.

I hope the changes I posted above are enough, though, and we don't need to remove sentries from anywhere.
Vaju Enki
Secular Wisdom
#128 - 2015-02-27 22:36:50 UTC
Finally.

The Tears Must Flow

Azure Wyvern
Viziam
#129 - 2015-02-27 22:39:34 UTC  |  Edited by: Azure Wyvern
EvilweaselFinance wrote:
well this wasn't the 5 m/s nerf to its speed i was expecting but it's still clearly a "terrified of making too big a change that there's no chance of it going far enough" change (like the last ishtar nerf). at least it's a little bigger than the last one.


I dont like to see a ship that is over-powered in large scale pvp environments destroyed when the ishtar is backbone for alot of people to make their isk... Your removing DPS from sentries when on a 200 ship scale is almost nothing.. On the other hand makes a huge difference when Im running sites with 2 of them... The problem is not me using them to make isk.. its to "try" and make alliances use something else.. the ishtar is too good? or all your other ships are not good or specilaized enough? Id be perfectly fine with my sentries only able to hit out to 40km.. or have to pull them in and put out lights or mediums to combat smaller ships because sentries cannot track anything but cruisers up.. but to cripple the only useful HAC in the game down because people are sick of fighting them.. honestly makes no sense.

This is not fixing the problem and only hurts the "usefullness" of the ship in every other aspect than why your actually nerfing it to begin with. i.e sentry tracking + range (is all you need to touch) why does everything need to be compared to its equivilant ship class?

CARNAGE TO ALL

zomgwtfbbq
Republic Military School
Minmatar Republic
#130 - 2015-02-27 23:13:04 UTC
As someone who loves running PVE encounters with my isthar im worried that this change will have a large negative impact on my ability to clear low sec encounters in a timly manner. Clearing certain sites & missions already poses an interesting challenge for a single ishtar; entering a room and trying to burn away before you get popped is quite exhilarating and im worried that with this change that the Ishtar will no longer be able to perform this role and I'll have to move onto a t3 setup as bringing a domi(slow) or rattlesnake(expensive) isnt such a wise decision.


Tl;dr>
You're hurting the ishtar in all forms of gameplay and not just PVP.
I'd love to see an additional bonus so heavies are more attractive to use on the isthar would be a good addition.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#131 - 2015-02-27 23:17:07 UTC
Azure Wyvern wrote:
EvilweaselFinance wrote:
well this wasn't the 5 m/s nerf to its speed i was expecting but it's still clearly a "terrified of making too big a change that there's no chance of it going far enough" change (like the last ishtar nerf). at least it's a little bigger than the last one.


I dont like to see a ship that is over-powered in large scale pvp environments destroyed when the ishtar is backbone for alot of people to make their isk... Your removing DPS from sentries when on a 200 ship scale is almost nothing.. On the other hand makes a huge difference when Im running sites with 2 of them... The problem is not me using them to make isk.. its to "try" and make alliances use something else.. the ishtar is too good? or all your other ships are not good or specilaized enough? Id be perfectly fine with my sentries only able to hit out to 40km.. or have to pull them in and put out lights or mediums to combat smaller ships because sentries cannot track anything but cruisers up.. but to cripple the only useful HAC in the game down because people are sick of fighting them.. honestly makes no sense.

This is not fixing the problem and only hurts the "usefullness" of the ship in every other aspect than why your actually nerfing it to begin with. i.e sentry tracking + range (is all you need to touch) why does everything need to be compared to its equivilant ship class?


Or maybe the "only useful" HAC ingame is totally unbalanced in comparison to the other HACs, it's not crippling them but more getting them "in line" with the rest of them. Most people in here ask for changes that wouldn't cripple your PVE ishtar but weaken its current role as jack of all trades ;)
Lena Lazair
Ministry of War
Amarr Empire
#132 - 2015-02-27 23:35:36 UTC
How about 0% bonus to Sentry HP/damage? I don't see any other HAC's with bonuses to large/BC/BS weapons.
Atomeon
Federal Navy Academy
Gallente Federation
#133 - 2015-02-27 23:50:13 UTC
Terra Chrall wrote:

  • When you pull up all the HACs the Ishtar is the slowest already (185m/s), for those complaining about its base speed.
  • Its base targeting range is middle of the road 80km only better than the Sacrilege 70KM and Zealot 75KM, the other HACS range from 80 to 95KM.
  • Those that want larger signature: it has the 2nd largest already, 145m. Deimos is 150m.
  • Fitting: It has the worst power grid and CPU among HAC 780MW power and 340 TF CPU.

EDIT: All stats taken from EveUniversity Wiki


You nerfed Bounchers (-6km optimal. Nerfed the whole drone ships in the game) and now you nerfing ishtar. From bounchers nerf, now, the drones will work at deep fall off, so less DPS Already. I wouldnt suprise if dps drop to high 500ish to low 600ish and that is unacceptable for Dominix and others drone BSes.

So, ishtar now woll have 500-600 dps, but thats ok for you. A Rail deimos with 5x 250mm rails can be around 530-600DPS, but now you nerfing rails too.
From the above it seems you targeting the whole Gallente fleet.

I m against these nerfs.
Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#134 - 2015-02-28 00:15:22 UTC
the only class ships that should field heavier drones should be battleships.
ishtars with sentries aint about the damage. its about the dropping your 'guns' and running out of hostile damage range.
you could totally remove the damage bonus to sentries and people will still use them, simply because they can drop their guns and run
Alexis Nightwish
#135 - 2015-02-28 01:04:26 UTC  |  Edited by: Alexis Nightwish
CCP Rise wrote:

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage



WHY
ARE
THESE
CRUISER-CLASS
SHIPS
STILL
RECEIVING
ANY
BONUS
TO
BATTLESHIP-SIZED
WEAPONS!?


/bangs head on wall

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Nolak Ataru
Hedion University
Amarr Empire
#136 - 2015-02-28 01:05:39 UTC
Alexis Nightwish wrote:
CCP Rise wrote:

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

~Snip~
/bangs head on wall


Where did CCP say they are battleship weapons?
Alexis Nightwish
#137 - 2015-02-28 01:28:25 UTC  |  Edited by: Alexis Nightwish
Nolak Ataru wrote:
Alexis Nightwish wrote:
CCP Rise wrote:

New bonus: Gallente Cruiser bonuses (per skill level):
10% bonus to Light, Medium and Heavy Drone hitpoints and damage
5% bonus to Sentry Drone hitpoints and damage

~Snip~
/bangs head on wall


Where did CCP say they are battleship weapons?

Don't know; don't care. They are.



Optimal Range
Ogre II__________________4200
Neutron Blaster Cannon II__3600 (Navy AM)
Warden II_______________60000
425mm Railgun II_________57600 (Navy Lead; closest ammo to Warden's range and tracking)

Falloff
Ogre II__________________5000
Neutron Blaster Cannon II__10000 (Navy AM)
Warden II_______________42000
425mm Railgun II_________24000 (Navy Lead)

Tracking
Ogre II__________________.540
Neutron Blaster Cannon II__.052 (Navy AM)
Warden II_______________.012
425mm Railgun II_________.010 (Navy Lead)

DPS (w/o bonuses)
Ogre II__________________31
Neutron Blaster Cannon II__31 (Navy AM)
Warden II_______________22
425mm Railgun II________14 (Navy Lead)

Signature (the size ship they are designed to shoot)
Ogre II ___________________400
Neutron Blaster Cannon II____400
Warden II_________________400
425mm Railgun II__________400

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Cae Lara
Center for Advanced Studies
Gallente Federation
#138 - 2015-02-28 01:59:22 UTC
Andrea Keuvo wrote:

I don't really understand where this misinformation that heavy/sentry drones are "battleship" class weapons comes from. Last time I checked battleships with drone bonuses can also equip large guns/launchers where the Ishtar cannot. The only thing needed to deploy a heavy/sentry drone is 25m drone bandwidth and a 25m3 drone bay.


Yeah, we know they fit on any ship with 25m of drone juice, that's the problem. The fitting requirements don't scale in the same logarithmic fashion so they only go from 5m to 25m while guns go from 5 PG to 2000 PG.

The misinformation is probably coming from people looking at the in game market and seeing small medium and large variants of weapons that fit on small medium and large ships respectively. Then they look at the drones that have light medium and heavy variants that do similar damage to the guns and missiles... and assume that because they're named similarly and do similar damage, that they should fit on similar ships.
FT Diomedes
The Graduates
#139 - 2015-02-28 03:09:22 UTC
Aiyshimin wrote:
This will achieve the goal of making Ishtars less useful, but unfortunately does nothing to make other ships useful. Range and speed are overpowered in EVE, and only doctrines with damage projection and mobility work.

In other words, people will just use the next platform that outranges others while remaining mobile, leaving whole shipclasses gathering dust in hangars.



This man understands the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Serendipity Lost
Repo Industries
#140 - 2015-02-28 03:46:11 UTC
baltec1 wrote:
Would rather have seen the ishtar lose the sentries entirely.


CCP steps up to the plate....
Swing and a miss!

They have squandered the opportunity for both the ishtars and the carrier assist in one fell swoop. Every time I start to have some faith - they go back to doing silly crap for silly reasons.

There are actually downloadable flowcharts that real businesses use to filter through the garbage/static and get to the actual root of problems so that you can solve problems in lieu of treating symptoms.

http://www.troubleshooters.com/tuni.htm#_The_10_step_Universal_Troubleshooting