These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

ORE Combat Ships (repost as last one seemed to be about mining ships)

Author
Tarus Tar
Imperial Shipment
Amarr Empire
#1 - 2011-12-22 04:38:25 UTC

I know ORE is all mining ships but with reading the descriptions of some other ships it shows that ORE has tried to make mining defense ships. I think that ORE should have a combat ship implemented possibly under its own branch or in destroyer or cruiser. The body style on ORE ships are amazing and I found a pic that shows generally what I was imagining as i wrote this. http://zakua.deviantart.com/art/Gate-Keeper-182590091?q=boost%3Apopular%20in%3Acontests%2F2010%2Feveonline&qo=191


Have a nice day Twisted
LeHarfang
Federal Navy Academy
Gallente Federation
#2 - 2011-12-22 07:46:39 UTC  |  Edited by: LeHarfang
Would be logical since even ORE has to defend its indy ships.

They would need to have a defensive advantage and not an offensive one. Like they could drag the attention of the attackers enough for the indy ships to warp to starbase or station.

Idk, maybe give it a tanking bonus when there is an orca or a rorqual in the same fleet as them.
Zyrbalax III
Goldcrest Enterprises
#3 - 2011-12-22 10:17:16 UTC  |  Edited by: Zyrbalax III
Suggested new skill: ORE Fleet Defense Ships

Suggested ship bonus: x% reduction in sig radius of Industrial & Industrial Capital ships in same fleet per level

i.e. having an ORE Fleet Defense Ship in your mining fleet makes it way more difficult to lock onto the mining barges in your fleet unless you kill the ORE FDS first - by which time the barges have warped out. Bonus only applies once - i.e. no benefit to having more than one ORE FDS in fleet - and only applies to Industrials (to stop abuse in combat fleets).

ORE FDS ships shouldn't be OP - suggest cruiser size or less (maybe a new or ORE variant destroyer hull would be good?) - and with very limited offensive capabilities, and not a huge tank - their job is just to buy time for the miners to flee, not to whup ass.

I guess you could also do the same thing using a high slot module (new gang link?), but yeah I like the idea of a new ship too :o)