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Player Features and Ideas Discussion

 
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[Scylla] Medium Railguns

First post
Author
Soldarius
Dreddit
Test Alliance Please Ignore
#41 - 2015-02-27 16:28:33 UTC
Forgot to say something.

Medium rails were one of the few systems that only needed a bit of a tweak; and that is exactly what they got. Looks good.

http://youtu.be/YVkUvmDQ3HY

Ben Ishikela
#42 - 2015-02-27 16:48:47 UTC
noooooooooooo.... but i like railguns so much. magneticaly accelerated charges of anitmatter rock.
but i would be ok with lowest damage but highest versatility and highest application of all ranged weapons. I hope this still applies.

why not buff everything that is underused by 1% rate of fire or another unique attribute over several iterations/patches until it is used again? BigData will help :)

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Nivin Sajjad
Halal Gunnery
#43 - 2015-02-27 17:08:17 UTC
CCP wrote:
Shout-out here to CSM member mynnna for a great internal discussion on this topic. He raised the point that if you look at these weapon systems on their own, rather than comparing the ships using them, they look very balanced. It would follow then that the problem is more about Tengu, Eagle and Vulture than about rails.

So far so good.

CCP wrote:

However, we can never look at weapon systems or ships without taking the other into consideration.The relationship between cap use of energy weapons and ships with cap use bonuses for energy weapons is another good example where trying to look at one without the other causes problems. We are therefore happy to consider balancing via the weapons or the ships depending on which fits the situation best. In this case, we are happy to use rails as the avenue because it is much simpler for us to design and you to adjust to.

I'm going to take that "however" to mean "mynnna is correct in this instance, however...", in which case the followup reasoning actually contradicts CCP's own proposed actions.

This is what the devblog line of reasoning looks like to me:

  • Certain medium rail using ships are unbalanced.
  • This unbalance is caused by a combination of weapon stats and ship bonuses, and any balance proposal should consider both.
  • We are therefore happy to muck around with the performance of every single medium rail using ship in the game, regardless of how their particular bonuses interact with the weapon system.
  • This is because a de facto change to every single medium rail using ship in the game is easier to adjust to, compared to a change to only 3 troublesome ship types.


Hopefully you can see how this makes no sense.
Masao Kurata
Perkone
Caldari State
#44 - 2015-02-27 17:10:18 UTC
Gustav Mannfred wrote:
This could be the end for all the suicide gank moas and vexors in Uedama and Niarja.


It definitely isn't. A 7% reduction in dps still leaves these as the most effective suicide gank fits in their class, they just will be a bit less effective for low SP pilots.
Rowells
Pator Tech School
Minmatar Republic
#45 - 2015-02-27 17:20:07 UTC
Tengus: killer of HM and now Rails. Who will be the next victim? ECM?
James Zimmer
Republic University
Minmatar Republic
#46 - 2015-02-27 17:57:21 UTC
I have mixed opinions about this. I agree that rails were a bit too strong, but a flat reduction in ROF may be a crude way to deal with the problem. The real issue is that rails have really good DPS that projects extremely well over great distances. While on paper, their tracking is the worst, in practice they track much better than arty, which has to shoot at closer ranges.

Maybe anti-matter charges should have the same damage output, but a shorter base range, and then tweak all of the rail ammo range bonuses so that long range ammo still has a range bonus over arty and beams, albeit with much reduced DPS. If you did this, railguns would actually suffer from the tracking nerf when they try to go for super-high DPS, so using anti-matter would be risky, while still allowing them a range/kiting advantage over arty and beams. Alternatively, you could just nerf tracking even more.

Another thing that could be done to nerf rails would be to take a close look at Spike ammo. When you stack an 80% bonus to range on top of the longest range turret based weapon, on a ship bonused to range, the range overmatch gets a little ridiculous. I agree that Caldari rail boats should have good projection, but they shouldn't have a 100km advantage over their peers.
Harvey James
The Sengoku Legacy
#47 - 2015-02-27 18:01:56 UTC
i imagine railguns as being high dps but low alpha, i would rather see a 10% damage nerf than 7.5% RoF

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#48 - 2015-02-27 18:09:25 UTC
Why does this need to apply to all railgun boats b/c Tengus are overpowered? Does the Deimos really need this kind of nerf?

This also takes away a good chunk of the buff that the arazu/lachesis recently got.....

Although I'm pretty happy with the Ishtar changes, but this recent attitude of "Nerf all the things! Swing the nerf bat hard in every direction!" is maybe a bit overkill.
Catherine Laartii
Doomheim
#49 - 2015-02-27 18:13:47 UTC  |  Edited by: Catherine Laartii
Anthar Thebess wrote:
I think rails where not the issue - they are ok now.
Again combining rail guns with the overpowered hulls (eg Tengu) was the only issue.

For example.
Harpy gangs are very specific, and are easy to counter.
They die in masses.

I think no change to rail guns are necessary - and nerfing them will put again some cruisers out of the fields.
Simple additional nerf to Caldari offensive system can solve the Rail Tengu issue once and for all , while not affecting other ships that are now viable.


So NO to rail nerf.
Yes to adjusting Tengu Offensive system.


We could also consider changing a bit Eagle for lower optimal , bigger fallof.


I personally would like to see the double ranged bonuses on ishukone ships and the tengu sub get changed for optimal and tracking speed. It would go a long way towards improving their combat flexibility in skirmishes outside of large fleet gangs.

I would also like to say it opens up some avenues for augmenting the bonuses on current ishukone ships like the Vulture that could use some love; a 10% shield hp bonus per level on the vulture would be amazing and make it a proper shield fleet equivilant to the Damnation.
Sven Viko VIkolander
In space we are briefly free
#50 - 2015-02-27 18:40:05 UTC
The problem with this change is that it will essentially kill numerous medium rail platforms that are not widely used, but still have certain roles while solo/smallgang/fleet (such as: rail thorax, rail deimos, rail vigilant rail exeq navy issue, and even the rail moa and rail eagles which are just barely viable and even then because BNI fleets are generally SP limited, so cannot use tengus etc.). Yet the change is probably not good enough to kill the rail tengu fleet meta as people will still just bring more, or only undock if they have 7%+ more people post-nerf.

So basically what this change will accomplish is: it will virtually kill about a dozen medium rail platforms, while only moderately reducing the effectiveness of the rail tengu (a reduction that can be fixed by bringing more people in the fleet).
Cae Lara
Center for Advanced Studies
Gallente Federation
#51 - 2015-02-27 18:41:34 UTC
I like it. Hitting the rate of fire still lets people critical mass their way to victory from the same range with the same numbers. They'll just be a bit less effective when all is said and done. We'll see how it plays out, but I think this was a really good way to go about the nerf.
Tyanir Ellecon
Royalty.
Pandemic Horde
#52 - 2015-02-27 19:32:07 UTC
CCP Rise wrote:
Moas, Tengus, Vultures, Proteii, Eagle, etc..


Mostly that just says to me that its not so much the rails that are the problem as the insane optimal range bonuses on the caldari hybrid line and the proteus having a range bonus also along with a massive tank.
I just fear that such a large change to the weapons rather than the boats will make railguns unviable on ships such as the thorax/deimos.

In short I feel that, while the nerf is probably needed, its a bit harsh on other Hybrid platforms not listed where they are not so clearly overused/powerful and that a less severe nerf to the turrets combined with the alteration to optimal range bonuses would help bring them into line without rendering them useless on non-optimal bonused Hybrid hulls.
Anthar Thebess
#53 - 2015-02-27 21:13:04 UTC
Why rails are so popular , and show up high on graphs?

Tengu fleets?
Brave ridding hybrids as main weapon system for very long time?
Most of the CFC using rails because of popular harpy fleet.

Some ships simply don't deserve nerf they will get because of this.
Atomeon
Federal Navy Academy
Gallente Federation
#54 - 2015-02-27 21:43:07 UTC
Seems everyone agreed that Tengu is the problem not the rails. I m against this nerf.
Anthar Thebess
#55 - 2015-02-27 22:35:45 UTC
Well i think that hybrids are very popular because from logistic and skill point perspective unified doctrine is easier to maintain.
CFC is using hybrids in baltec fleets since you needed T2 med gun before T2 large hybrids.
Many people have those skills so it is popular.
Murkar Omaristos
The Alabaster Albatross
Unreasonable Bastards
#56 - 2015-02-27 22:37:23 UTC
Atomeon wrote:
Seems everyone agreed that Tengu is the problem not the rails. I m against this nerf.


Very much indeed, CCP Plz. R.I.P. Deimos.
afkalt
Republic Military School
Minmatar Republic
#57 - 2015-02-27 22:40:54 UTC
They're popular because they do shitloads of DPS at long ranges.

N-Exe will do 545 with CNAM for gods sakes.
Vic Jefferson
Stimulus
Rote Kapelle
#58 - 2015-02-27 22:47:50 UTC
Murkar Omaristos wrote:
Atomeon wrote:
Seems everyone agreed that Tengu is the problem not the rails. I m against this nerf.


Very much indeed, CCP Plz. R.I.P. Deimos.


A good bit of this is wrapped up in kiting vs brawling. Rail Thorax, rail Deimos, rail Proteus, and rail Brutix are all just better off than their blaster cousins because of the speed and projection of common ships out there these days. Part of why rails are used so often, even outside of big doctrines, is largely because brawling is in such a bad place.

Vote Vic Jefferson for CSM X.....XI.....XII?

Specia1 K
State Protectorate
Caldari State
#59 - 2015-02-27 23:18:32 UTC
-1, just hurts some ships that didn't need the bat.

Everything I train for just gets nerfed, that's 5 in a row. Damn sucks to be caldari.

Champion of the Knights of the General Discussion

Thunderdome

Anthar Thebess
#60 - 2015-02-27 23:50:36 UTC
Specia1 K wrote:
-1, just hurts some ships that didn't need the bat.

Everything I train for just gets nerfed, that's 5 in a row. Damn sucks to be caldari.


Train all guns / missiles / combat ships to T2 , and your problem will be solved.
Only T2 hvy drones left for me.

Nerfing rails will be bad for whole line of ships that don't need this , as they already not used.
I always loved Ferox hull, but never had real reason to fly one.