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The end of Hybrid buff

Author
Goose99
#161 - 2011-12-22 02:02:34 UTC  |  Edited by: Goose99
Liang Nuren wrote:
Goose99 wrote:

Not going to waste my breath answering random questions that has too many answers based on situation and people present. But I will point out that if "it started at 1500 meters," it's a trap and you fail - Something liang has done.Lol

Lol@ personal attack as red herring to defer the issue and derail the thread.Roll


I'm sorry, I wasn't meaning to personally attack you. I was attempting to help you show us all that you know what you're talking about in PVP. Still, can you pick two or three situations and go over how you would solve them? How about the situation where I fell for a trap. How would you have responded in that same situation?

I mean hell - if you really want you can just fraps some of your mad leet PVP skills and simply show us how you PVP in "Winmatar" ships. Don't worry about making it jazzy with music or anything - just PVP as normal and give us tips that we haven't thought of because we're too stupid. :)

-Liang


Referring below.

Liang Nuren wrote:
Goose99 wrote:
Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.Sad


Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km?

Come on. Tell us all about your massive PVP experience.

-Liang


Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined.Roll
Liang Nuren
No Salvation
Divine Damnation
#162 - 2011-12-22 02:12:27 UTC
Goose99 wrote:

Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined.Roll


Its meant to be a response to you - not to your post. Also - I figure this thread's as good as any of the other ones where you go on at length to tell us all how awesome you are with "Winmatar" ships. Please stop trying to dodge the questions and answer them.

Hell, I even answered what color my shirt was. If I tell you what color my underwear is will you answer the question then?

-Liang

I'm an idiot, don't mind me.

Goose99
#163 - 2011-12-22 02:40:45 UTC
Liang Nuren wrote:
Goose99 wrote:

Quote a post, but unable to repute it, instead, deferring to a red herring personal attack instead, by suggesting I somehow have no "PVP experience." Ad hominem defined.Roll


Its meant to be a response to you - not to your post. Also - I figure this thread's as good as any of the other ones where you go on at length to tell us all how awesome you are with "Winmatar" ships. Please stop trying to dodge the questions and answer them.

Hell, I even answered what color my shirt was. If I tell you what color my underwear is will you answer the question then?

-Liang



Liang Nuren wrote:
Goose99 wrote:
Yes, rails now has 10% more of very little dps, and 5% more of very little tracking. And arty has its perks, btw, It's blob standard issue for a good reason. Whatever rails do, Laser/AC does better. Poor rail has no place to be.Sad


Tell me, Goose - do you actually PVP? Can you give us a basic rundown of your favorite "Winmatar" ships and their relative strengths and weaknesses relative only to other "Winmatar" ships? What is your favorite "Winmatar" ship and how do you like to fit it specifically? How would you go about a fight that started at 20km? What if it started at 1500 meters? What if it started at 80km?

Come on. Tell us all about your massive PVP experience.

-Liang


You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt.Big smile

As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.Roll

So how do you like those rails nowdays?

Btw, what color are you undies?Cool
Liang Nuren
No Salvation
Divine Damnation
#164 - 2011-12-22 02:52:26 UTC
Goose99 wrote:

You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt.Big smile


I directed a post at you.

Quote:

As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.Roll

So how do you like those rails nowdays?

Btw, what color are you undies?Cool


You didn't answer the question. Come on, put some thought into it and show us - specifically - how you'd handle some situations. I really liked the fraps suggestion too. :)

-Liang

I'm an idiot, don't mind me.

Goose99
#165 - 2011-12-22 03:01:10 UTC
Liang Nuren wrote:
Goose99 wrote:

You don't respond to a person in a thread dedicated to an issue, you respond to the post/issue. You implied that contents of the post was wrong by suggesting I have no pvp experience, which is an ad hominem attack and logical fallacy. It's actually true if reference is limited to this faceless forum troll alt.Big smile


I directed a post at you.

Quote:

As for your barrage of meaningless questions, there's no answer. There are too many variables: what's present on either side, if/how many/what kind of tacklers, ship types, fits, numbers, logi, any wildcards (falcon, rapier, etc). The only thing I can tell you for sure is if you "started at 1500 meters" in a non-failfit Winmatar boat on blasterboats, you're pretty much screwed. But that's your own fault.Roll

So how do you like those rails nowdays?

Btw, what color are you undies?Cool


You didn't answer the question. Come on, put some thought into it and show us - specifically - how you'd handle some situations. I really liked the fraps suggestion too. :)

-Liang


Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.

More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.Big smile
Liang Nuren
No Salvation
Divine Damnation
#166 - 2011-12-22 04:31:30 UTC
Goose99 wrote:

Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.

More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.Big smile


Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.

As to rails: I don't use them - I prefer to punch people in the face with blasters. Several corp mates say they're overpowered now and I can see where they're coming from. I dunno that I agree, but /shrug. They're probably ok and I'd say most problems are probably at the ship level now.

-Liang

I'm an idiot, don't mind me.

Goose99
#167 - 2011-12-22 05:11:24 UTC
Liang Nuren wrote:
Goose99 wrote:

Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.

More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.Big smile


Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.



And there it is, ad hominem defined.Cool

I was just giving you the benefit of a doubt. But apparently it's misplaced. You were just out of gas, and had to resort to this. Claiming Gallante superiority those days must be rough.

Quote:
As to rails: I don't use them. Several corp mates say they're overpowered now and I can see where they're coming from. I dunno that I agree, but /shrug. They're probably ok and I'd say most problems are probably at the ship level now.

-Liang


^this says a lot.Lol
ElCholo
Brutor Tribe
Minmatar Republic
#168 - 2011-12-22 05:23:50 UTC
Goose99 wrote:
Liang Nuren wrote:
Goose99 wrote:

Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.

More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.Big smile


Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.



And there it is, ad hominem defined.Cool



OK, obviously you have no idea what ad hominem means. I really think you just saw it on a box of cereal somewhere and decided to throw it around in every post to try to make yourself sound more intelligent.

"An ad hominem is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it."

The post that you are quoting is Liang asking you to pretend that Lian is an idiot noob. Doing so, Liang then asks you to explain some of your favorite ships and their setups. After that, you were asked to explain how to use them in specific situations.

At no point did Liang call you a name or point out any beliefs or characteristics of yours, that might be negative, in an attempt to assassinate your opinion on the matter. All that Liang did was what you asked Liang to do.

However, you are still an idiot.
Roime
Mea Culpa.
Shadow Cartel
#169 - 2011-12-22 08:40:05 UTC
As what comes to the issue of rails, I spent a few hours trying to come up with viable rail fits on Brutix or Myrm (to be flown with a long point in a nano-BC gang), and I must say that it just doesn't work.

I like medium rails on a sentry Vexor (no tank, nanoed for gtfo, used from range like a proper coward) but on BCs they don't offer any advantages. DPS is very low even with close range ammo, and they leave very little fitting resources.

Large rails might work as supplementary DPS on a Domi, but as the main weapon I'm afraid rails just don't cut it.

.

Naomi Knight
Ministry of War
Amarr Empire
#170 - 2011-12-22 09:44:43 UTC  |  Edited by: Naomi Knight
ElCholo wrote:
Goose99 wrote:
Liang Nuren wrote:
Goose99 wrote:

Then specify the situation. I'm not typing out a wall of text covering all possible scenarios.

More importantly, how do you like your newly "buffed" rails? Gotta have some non-thread derailing content.Big smile


Lets start with this: I am a total ******* moron that never ever undocks and I need help figuring out how to play this crazy fandangled "Eve Online". Please provide your three favorite ships, a fit for each, and some basic idea how to fly them. Please include tips like specifically what to do when you get tackled by something larger than you and what to do when you're in something much bigger than what's tackled you.



And there it is, ad hominem defined.Cool



OK, obviously you have no idea what ad hominem means. I really think you just saw it on a box of cereal somewhere and decided to throw it around in every post to try to make yourself sound more intelligent.

"An ad hominem is an attempt to negate the truth of a claim by pointing out a negative characteristic or belief of the person supporting it."

The post that you are quoting is Liang asking you to pretend that Lian is an idiot noob. Doing so, Liang then asks you to explain some of your favorite ships and their setups. After that, you were asked to explain how to use them in specific situations.

At no point did Liang call you a name or point out any beliefs or characteristics of yours, that might be negative, in an attempt to assassinate your opinion on the matter. All that Liang did was what you asked Liang to do.

However, you are still an idiot.

at least he is trying to learn not like u :P
you will be forever an idiot^^

my fav ship is the tornado cause it has total imba alpha due to ******** overboosted winmatard arties
how to use it just load with short range ammo warp to belt target the closest afk botter mackinaw and press f1
easy dumbproof matar style :P
2nd is mackinaw for high sec mining , after tornado took care of competitors it has a free belt full of ice to make some tasty isk


"Several corp mates say they're overpowered now" what ******** corp you are in lilung...
ElCholo
Brutor Tribe
Minmatar Republic
#171 - 2011-12-22 09:51:07 UTC
Naomi Knight wrote:
at least he is trying to learn not like u :P
you will be forever an idiot^^

my fav ship is the tornado cause it has total imba alpha due to ******** overboosted winmatard arties
how to use it just load with short range ammo warp to belt target the closest afk botter mackinaw and press f1
easy dumbproof matar style :P
2nd is mackinaw for high sec mining , after tornado took care of competitors it has a free belt full of ice to make some tasty isk


"Several corp mates say they're overpowered now" what ******** corp you are in lilung...


At no point in any of his writings has he tried to learn anything. All he has done is spouted the same incoherent crap over and over. His only argument is that he is right (without any substantial proof) and that everyone else has to prove him wrong (Even though anyone he actually plays this game knows that his arguments are swiss cheese). However, at least he can form full sentences, unlike you.

I give him credit for at least being a good troll, if he's truly not at stupid as he seems to be in his posts. You, however, are an even worse idiot. Your terrible typing and sentence structure is enough to make the saintliest nun shoot a room full of children in frustration.

I am not mad, I'm actually in a wonderful mood. Work is over in 4 minutes! :D
Umega
Solis Mensa
#172 - 2011-12-22 10:09:56 UTC
Naomi Knight wrote:
"Several corp mates say they're overpowered now" what ******** corp you are in lilung...


Because they can be. Not enough rail experince yet.. but thats going to change on combat toon soon..

Been thinking about rails.. ppl post all these numbers and crap, and frankly a lot of it is bullshit. ACs being the biggest culprit of this.. the number ppl tend to mention is the smashmouth one.. not the actual number dps they likely going to be fighting in. While most I think know this.. ppl tend to 'forget' when it doesn't help their arguement.

Anyway..

Point being, rails.. you can to be fighting in optimal, fulltime in point range with ease.. even using -range ammo. The crux is this.. not primarily the weapon systems.. but the boats that can use rails. And being a pilot that can keep distance and transversal/angular in favor because of the AC>rail tracking. If you do this.. 100% hit rate.. 100% full on dps 24/7 throughout the fight.

Slap that on a fast ship that can dictate range, say.. a Talos, 800+ dps all the way to point. An AC Tornado can only dream to claim such a thing.. it simply isn't reality.

Hence.. rails do have to potential to be overpowered, in the right hands on the right ship.. and with the right group (MMO anyone?).

Perhaps ppl need to stray from certain ideals and setups on caldari gunboats and gallente ships, and try something else. Doing the same thing over and over, finding it fails you.. and you still do it, quite honestly would make someone a moron and a failure. I know I'm going to be trying some rather.. 'wild' ideas (besides a rail Vindi.. my favorite ship will not be tarnished!!).
Sizeof Void
Ninja Suicide Squadron
#173 - 2011-12-22 11:54:16 UTC
Dana Gilmour wrote:
Sizeof Void wrote:

The problem is that the damage vs. falloff equation is applied to the normalized falloff of a weapon (ie. 0 to 100%), not the absolute falloff, in km. This means that a weapon system which benefits from extended falloff, such as ACs with Tracking Enhancers, will be much more effective out to greater ranges than other weapon systems, given roughly equivalent base damage.

There's your problem right there. Blasters damage and tracking are way better than ACs.

First off, base blaster damage is marginally superior to ACs, not "way better". The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.

Second, superior tracking is not worth much when blasters are operating at their optimal + 2 x falloff range, and ACs are still within their optimal + falloff range. The damage attenuation due to range overwhelms the tracking speed advantage.

BTW - note that Tracking Enhancers (and Tracking Computers) boost optimal, falloff and tracking speed, but really give the most bang-for-the-buck to weapons which have long falloff ranges. On a TE II, the optimal bonus is only 15%, whereas the falloff bonus is 30%; on a TC II, the optimal bonus is only 7.5%, whereas the falloff bonus is 15%.

Now, keep in mind, too, that the Tracking Enhancer is a low slot module, and the Tracking Computer is a mid slot module. Minmatar ships, as shield tankers, are more likely to use Tracking Enhancers. Gallente ships, as armor tankers, are more likely to use Tracking Computers. This means that the Minmatar AC ship will benefit much more from a TE than a Gallente blaster boat will benefit from a TC.
Roime
Mea Culpa.
Shadow Cartel
#174 - 2011-12-22 12:57:22 UTC
Sizeof Void wrote:
First off, base blaster damage is marginally superior to ACs, not "way better".


Comparing medium size guns and close range ammo (matching damage types) blasters do 36% more damage. I'd say this is somewhere between "marginal" and "way more". Talking about dps, it is certainly not insignificant, especially when you consider that AC boat needs to be at 0 to do this much damage- at 5km the difference is closer to 50%. AC uber damage is nothing more than a misconception.

Quote:
The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.


Now you forget that switching ammo comes at a price. Not only do you lose a lot of applied damage (what, 500ish x 5-6?) while reloading, but projectile ammos are cleverly designed to even out the real advantage of specific damage types. Consider a standard shield tanked nano Cane (LSE, Invuln, EM Screen), which ammo would you select against it?

Correct, antimatter from blasters. PP is the best AC ammo and if all things were equal it would be tied with AM, but ACs have that 36% lower base damage.

What about a dual rep Myrm? Oh yes, I know every other Winmatard would choose Fusion because :ARMOR: and thus fail miserably, but once again the best damage profile belongs to antimatter and PP, and still blasters outdamage ACs.

Ok so those are both normal tanks that plug the resist hole, so let's step into a fantasy world for a second and imagine we find an armour ship with bare T1 resists, now you would certainly choose Fusion, right? Well you chose well, because you get a whopping 1% more applied damage compared to Phased Plasma. Which is only 35% less than blasters do with AM.

T2 ships are another case with their more dramatic resist holes, and against those selectable damage types work better, but the base damage gap in favour of post-Crucible blasters is wide enough to mitigate this almost completely. Anyway I for one like the fact that I have one less variable to consider in the heat of the battle.

Not disagreeing with the rest, range is an issue and always will be, and the current slot/module situation favours shield tanking AC boats. I'd like to see a midslot damage module, and the setbacks for armour and speed rigs need to be fixed.

.

Cheshire Katt
Pyramid Celestial
#175 - 2011-12-22 12:59:48 UTC  |  Edited by: Cheshire Katt
Sizeof Void wrote:

First off, base blaster damage is marginally superior to ACs, not "way better". The raw numbers are not a fair indicator, primarily due to the ability of ACs to use variable damage ammo, whereas blasters can only do thermal/kinetic damage. An AC can select specific ammo to shoot through a resist hole, as well as switch from max shield damage ammo to max armor damage ammo, during a fight - which signficantly boosts the AC's effective damage profile.

Second, superior tracking is not worth much when blasters are operating at their optimal + 2 x falloff range, and ACs are still within their optimal + falloff range. The damage attenuation due to range overwhelms the tracking speed advantage.

BTW - note that Tracking Enhancers (and Tracking Computers) boost optimal, falloff and tracking speed, but really give the most bang-for-the-buck to weapons which have long falloff ranges. On a TE II, the optimal bonus is only 15%, whereas the falloff bonus is 30%; on a TC II, the optimal bonus is only 7.5%, whereas the falloff bonus is 15%.

Now, keep in mind, too, that the Tracking Enhancer is a low slot module, and the Tracking Computer is a mid slot module. Minmatar ships, as shield tankers, are more likely to use Tracking Enhancers. Gallente ships, as armor tankers, are more likely to use Tracking Computers. This means that the Minmatar AC ship will benefit much more from a TE than a Gallente blaster boat will benefit from a TC.


I've read through this entire thread and what I've come away with is that a couple of people are whining because they probably fly Gallente, are terrible at pvp, and want to blame their choice of weapon systems on why they are so terrible.

Superior tracking is still a bonus at range against a Minmatar, since Minmatar will still be trying to keep up transversal at range, reducing their outgoing damage, yet you will still be hitting with your higher tracking. On top of losing damage for transversal, they will also be fighting in falloff, which again... reduces their outgoing damage.

Blaster damage IS way better than blasters when comparing ship types along with the tanks of said ship types. When your ship puts out 100-200 more dps and has 10-20k more ehp... you know what? That means that if you know how to fly your ship properly, you will probably win. This comes back to my point of those whining in this thread are probably terrible pilots who chose Gallente and want to place blame on their ships and not their inability to fly their chosen ships.

I also like how you claim that "Minmatar ships, as shield tankers" completely avoiding the FACT that half of the Minmatar ship lineup are actually armor tanked and/or have the same mids as lows making them craptankers. Gallente ships, as armor tankers, have a much better tank than ANY Minmatar ships can field. So, unless you are a tard, you can tank any Minmatar ship long enough to get in range and kill it, jump gate, dock. If you engaged with a ship you can't win against, that's your own damn fault to begin with.

Please, before you post again, take a hammer and drive it into one of your testicles (in game) so that you will know the pain that the rest of the sane world knows when having to read the dribble that you post on these forums. They really do defy all know reason and logic that is associated with this wonderful game that we all play, called Eve.

Once you've done this, and realize that it really is painful and useless, maybe you can start playing Eve again and learn how to PvP instead of crying on the forums because some Minmatar ship turned your Gallente ship into space pixels.

That was a lot of fun to post. I'm glad to be back to this wonderful game. \o/

Edit: I almost forgot. LOL at changing ammo. While the Minmatar player is taking 10 seconds to change ammo, you are continuing to shoot him. Say you are doing 600 dps. That's 6000 damage while he changes ammo. (of course reduce that for whatever things like resists, etc, but it still works out to you jamming them for 10 seconds compared to your 5 second reload time) and even MORE LOL at changing ammo just because you went through shields into armor. ACs go through insane amounts of ammo, most pilots only carry emp and barrage.
Sizeof Void
Ninja Suicide Squadron
#176 - 2011-12-22 14:08:32 UTC
Cheshire Katt wrote:

I've read through this entire thread and what I've come away with is that a couple of people are whining because they probably fly Gallente, are terrible at pvp, and want to blame their choice of weapon systems on why they are so terrible.

Well, that certainly includes me... lol. :)

Do I blame blasters vs ACs for my being bad at PVP? No, not at all. (Actually, I usually blame my network connection, but that's another story).

All I've been saying is that projectiles currently have more advantages and fewer disadvantages than the other weapon systems in the game. Part of this is due to the math, part is due to the gun stats, part is due to ammo types, and part is due to ship/module bonuses. Add up the advantages/disadvantages, and you'll find that it is frequently (and surprisingly) better to fit projectiles than hybrids or lasers, even on several Gallente and Amarr ship setups. Would anyone ever consider fitting hybrids to a Minmatar or Amarr ship? Hmm... I've never seen such a setup, even as a theory fit.

This is why I consider them to be unbalanced, and not because I can only use one and not the other. In truth, I'm cross-skilled equally to fly Gallente and Minmatar, and to use T2 hybrids and T2 projectiles. I really have no personal preference whether I get popped in my AC 'Cane or my blaster Brutix (although I do hate missiles and Caldari... please nerf that **** Drake already!).

Rather than flaming other posters (ok, I'll admit that I do it on occasion, esp. when I'm tired), I'm just proposing some minor tweaks to projectiles, which I hope will get back to the CCP devs (talking to you, CCP Tallest). And I do appreciate counter arguments from other posters, esp. when I've made a mistake in some statement of fact (which also does happen - although rarely... lol). Long trolls and elaborate insults are a waste of bytes, though - I'm too lazy to read through it all. Sorry. Just call me an idiot, moron, dumb***, or some such, and save yourself some time. :)

At the end of the day, folks... remember this is just a game. Happy Holidays!
Valkyrie Herland
True Design
#177 - 2011-12-22 14:09:07 UTC
Left to me again?.

Ok lets look at the catalyst and hybrids.

With blasters it is capable of around 600dps with correct skills and is capable to melt and track about any frigate or cruiser as long as you know how to use it.

now for rails on it, most people will just say get lost and not even experiment.
It is easy to set up a "sniper" catalyst, full set of 150mm rails, sensor booster, and another sensor or tracking booster.
drone = hobgoblin, lows? overdrives and nano's for range control, or you can add mag stabs.

On the sniper note the corm can do this better then the cata, both will hit anything from 51km down to 12km fine.
the corm however can fit a decent tank or go faster.

shield gank brutix, using blasters can kick out over 600 dps and tank easly.

nothing is really broken its just situational like all ships!.
Sizeof Void
Ninja Suicide Squadron
#178 - 2011-12-22 14:10:27 UTC
Sizeof Void wrote:
... deleted wall of text...

What a dumb***!
Sizeof Void
Ninja Suicide Squadron
#179 - 2011-12-22 14:11:12 UTC
Sizeof Void wrote:
Sizeof Void wrote:
... deleted wall of text...

What a dumb***!

See how easy that was? lol....
Sizeof Void
Ninja Suicide Squadron
#180 - 2011-12-22 14:14:41 UTC
Valkyrie Herland wrote:

Ok lets look at the catalyst and hybrids.

With blasters it is capable of around 600dps with correct skills and is capable to melt and track about any frigate or cruiser as long as you know how to use it.

now for rails on it, most people will just say get lost and not even experiment.
It is easy to set up a "sniper" catalyst, full set of 150mm rails, sensor booster, and another sensor or tracking booster.
drone = hobgoblin, lows? overdrives and nano's for range control, or you can add mag stabs.

How about 4 blasters and 4 rails? Totally insane, right?