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o7 skynet

First post
Author
Ab'del Abu
Atlantis Ascendant
#101 - 2015-02-27 10:57:53 UTC
Aqriue wrote:
Jenn aSide wrote:
CCP won't be happy till creative people are handcuffed completely it seems. And like you said, all because people are too weak to assign someone to find the carrier and force it to dock or go in shields.

Quoted for obvious reason. One side gets their ass pounded, its an exploit...using game mechanics as is. Obviously its difficult to attack a carrier when some idiot flies a cheap cruiser cause the idiot doesn't bother to fly a carrier or dread to take down the other carrier. Power creep vs skill point/time investment; one can use a bigger ship with more fire power or use a smaller ship and out maneuver the enemy (pre-planning is outmaneuvering, forcing the carrier to dock or bubble up...you won even though they didn't die), works with cruisers taking down battleships since their guns cannot track smaller ships (aka for cap ships find the carrier, drop a dread on it, or chase it into a station/POS)

Simplest thing I could do if I where a developer......shields take longer to online for a POS, so they cannot be used like mobile cover like the bubble grenade in HALO 3. Biggest problem was the carrier was pre-planning how to attack using his bubble grenade, the other side could never figure out how to counter it Roll.

Developer taking a little bit more effort, you know how titans can only fit one doomsday and surprisingly the only ship that can fit it is a titan....now you have a fix that is a single module that buffs fighters/bombers only that doesn't effect drones that only carriers/super carriers can fit. Now the carriers have to fit actual tank instead of sitting idle near stations/POS, docking would be unreliable (active docking aggression timer would help as well). To many modules where buffing the fighters, cap out their buffs and you fixed part of the issue.

Still think the guy attacking a carrier should bring several BS fleet or at least a cap ship dread/carrier of their own to take it another carrier, carriers where like the support DPS/heal classes in other games while the guy getting his ass kicked was the crappy DPS getting his ass kicked by a support class Blink. Flying cheap and desiring the killmail without putting in the bigger effort of taking down the enemy carrier...is laughable while you whine to fix a "exploit" of working as supposed to mechanics until CCP had to do something to shut the whining up on the forums.


hmk
Mirina Adelfanir
Divine Power Industries
Brothers of Tangra
#102 - 2015-02-27 11:31:44 UTC
with this nerf you killing a great part of industrial miner for capitals game play. the results apear this morning in our corp 50 % have already canceled theyr capital order
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#103 - 2015-02-27 12:21:18 UTC
Quote:
I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.


So much this. It's a great change; the ability to project dps off-grid with no risk to the ship was just ridiculous.
handige harrie
Vereenigde Handels Compagnie
#104 - 2015-02-27 12:22:52 UTC
The fix to assisted fighters is the same simple one as the fix to AFK cloaking in space, just move to a system next door. Apparently the concept of being a mobile force while being in a spaceship is too hard for a big part of the 'pvp' crowd.

Baddest poster ever

Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#105 - 2015-02-27 12:29:50 UTC
handige harrie wrote:
The fix to assisted fighters is the same simple one as the fix to AFK cloaking in space, just move to a system next door. Apparently the concept of being a mobile force while being in a spaceship is too hard for a big part of the 'pvp' crowd.


How do you fight the people in the first system if you have to move next door to avoid skynet?
Vince N0ir
University of Caille
Gallente Federation
#106 - 2015-02-27 12:29:54 UTC
o/

When does this officially go into effect? I heard a few people say they received warnings about assigning fighters already.

handige harrie
Vereenigde Handels Compagnie
#107 - 2015-02-27 12:33:16 UTC  |  Edited by: handige harrie
Nors Phlebas Sabelhpsron wrote:
handige harrie wrote:
The fix to assisted fighters is the same simple one as the fix to AFK cloaking in space, just move to a system next door. Apparently the concept of being a mobile force while being in a spaceship is too hard for a big part of the 'pvp' crowd.


How do you fight the people in the first system if you have to move next door to avoid skynet?


not, you just fight people who don't use skynet in another system. As the one who uses skynet isn't interested in a fight anyway, but just wants to farm kills using low effort tactics. Just like afk campers aren't interested in giving anyone a fight, but just want to farm bads.

Baddest poster ever

Jori McKie
Hedion University
Amarr Empire
#108 - 2015-02-27 13:00:56 UTC
handige harrie wrote:
Nors Phlebas Sabelhpsron wrote:
handige harrie wrote:
The fix to assisted fighters is the same simple one as the fix to AFK cloaking in space, just move to a system next door. Apparently the concept of being a mobile force while being in a spaceship is too hard for a big part of the 'pvp' crowd.


How do you fight the people in the first system if you have to move next door to avoid skynet?


not, you just fight people who don't use skynet in another system. As the one who uses skynet isn't interested in a fight anyway, but just wants to farm kills using low effort tactics. Just like afk campers aren't interested in giving anyone a fight, but just want to farm bads.


And you can't do that anymore, why not bring the Carrier on grid instead? Ahh, yes could lose that thing, i really love the attitude you guys have and to be clear that was sarcasm.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Lan Wang
Federal Navy Academy
Gallente Federation
#109 - 2015-02-27 13:01:47 UTC
Nors Phlebas Sabelhpsron wrote:
Quote:
I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.


So much this. It's a great change; the ability to project dps off-grid with no risk to the ship was just ridiculous.


what about offgrid boosting?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Brutus Utama
State War Academy
Caldari State
#110 - 2015-02-27 13:17:34 UTC  |  Edited by: Brutus Utama
As a fairly new player who has no experience using the "skynet" advantage i disagree with it being removed...

they should have limited it to bandwith as said earlier in this thread per 25mb bandwith you should be able to field 1 assigned fighter so vexor for example can 4 a harbinger can take 2 and most frigates can take 0 etc etc.... this is still a nerf but also not so badly it makes everyone flip their **** and claim caps are useless ( i wouldnt know i dont have the skills to fly one), wasnt the original argument that small ships using the fighters was the issue....? so they remove the biggest advantage of carriers altogether?

also if you know a system has assigned fighters in just ignore it and go elsewhere....there is hundreds of systems out there they dont all have a carrier assigning fighters...

if they are removing off grid fighters then it would only make sense to remove off grid boosters aswell... i have often seen a loki/confessor arrive in system loki cloaks up confessor runs around with huge boosts to speed sig shield etc and the loki is 100% safe whilst cloaked is this not basically the same thing as "skynetting"... getting a bonus from a ship which is 100% safe and not on grid...
handige harrie
Vereenigde Handels Compagnie
#111 - 2015-02-27 13:22:06 UTC  |  Edited by: handige harrie
Jori McKie wrote:
handige harrie wrote:
Nors Phlebas Sabelhpsron wrote:
handige harrie wrote:
The fix to assisted fighters is the same simple one as the fix to AFK cloaking in space, just move to a system next door. Apparently the concept of being a mobile force while being in a spaceship is too hard for a big part of the 'pvp' crowd.


How do you fight the people in the first system if you have to move next door to avoid skynet?


not, you just fight people who don't use skynet in another system. As the one who uses skynet isn't interested in a fight anyway, but just wants to farm kills using low effort tactics. Just like afk campers aren't interested in giving anyone a fight, but just want to farm bads.


And you can't do that anymore, why not bring the Carrier on grid instead? Ahh, yes could lose that thing, i really love the attitude you guys have and to be clear that was sarcasm.


I'm sorry to disappoint you, but running reactions while playing other games till fun things happen is a much more fun way of spending time, than sitting on a gate with assigned fighters. And more profitable to boot.

I'm not the one complaining to CCPlz, when there is a simple solution for your 'problem', which you could implement yourselves.

never realized small gang pvpers where such a whiny crowd when the other side doesn't play the way they want them to.

If you want it balanced, see the first post I made in this thread. Simple and quick, bring this back to the same impact this had before the 'drone upgrades effecting Fighters and Fighter bombers'. Which has the same impact as you want. If you want DPS on grid, you need the carrier ongrid. But won't remove two legitimate features from the game.

Removing something that hasn't caused a problem for many, many years is just a cheap cop-out. Instead of bringing back balance.

Baddest poster ever

Mirina Adelfanir
Divine Power Industries
Brothers of Tangra
#112 - 2015-02-27 13:27:53 UTC
I invite evry

industrial and miner in 0.0 to CANCEL his subscription:
this patch is killing the industry of cap making them no more atracrtive

And evry cap/ super pilot / and assissting accounts
Now carrier and supercarrier wont be ayble to farm anymore and paying account only for this.

This should make ccp thinking a little about nerf this mechanics

Dont alow this in low sec
Creating a module for assiting one figther
Creat a ship specialized in assisting fighter (and not alow little ship to have assist even from drone)
Jenn aSide
Worthless Carebears
The Initiative.
#113 - 2015-02-27 13:30:42 UTC
Brutus Utama wrote:
As a fairly new player who has no experience using the "skynet" advantage i disagree with it being removed...

they should have limited it to bandwith as said earlier in this thread per 25mb bandwith you should be able to field 1 assigned fighter so vexor for example can 4 a harbinger can take 2 and most frigates can take 0 etc etc.... this is still a nerf but also not so badly it makes everyone flip their **** and claim caps are useless ( i wouldnt know i dont have the skills to fly one), wasnt the original argument that small ships using the fighters was the issue....? so they remove the biggest advantage of carriers altogether?

also if you know a system has assigned fighters in just ignore it and go elsewhere....there is hundreds of systems out there they dont all have a carrier assigning fighters...

if they are removing off grid fighters then it would only make sense to remove off grid boosters aswell... i have often seen a loki/confessor arrive in system loki cloaks up confessor runs around with huge boosts to speed sig shield etc and the loki is 100% safe whilst cloaked is this not basically the same thing as "skynetting"... getting a bonus from a ship which is 100% safe and not on grid...



Exactly. They have so many options that they could use that would kill the thing they want to kill ("skynet") without totally screwing over carriers and fighters (for pvp and pve), and the option they choose is the one that...totally screws over carrier and fighters for pvp and pve lol.

Limiting fighters to the receiving ship's bandwidth (and I would add player skill, if a player can only deploy 4 drones in a ship that can deploy 5 because of skills, he could only use a max of 4 fighters also) is a great idea that eliminates one of the 2 biggest complaints about 'skynet'.

The other complaint (safety of the carrier/SC) can be fixed by preventing a them from deploying fighters within 250 km of a POS or station.

Hell, they could make a new "Carrier Siege Mod" that a carrier would have to activate if it wanted to send fighters off grid. So you know that any carrier that assigns fighters is locked in place for 5 minutes away from a pos or station so it doesn't matter if they aligned or not.

The above ideas may or may not have merit, but CCP seems to go for the easiest nerf they can, that's not good game development policy IMO.
Nors Phlebas Sabelhpsron
The Red Circle Inc.
Ministry of Inappropriate Footwork
#114 - 2015-02-27 14:07:54 UTC
Lan Wang wrote:
Nors Phlebas Sabelhpsron wrote:
Quote:
I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.


So much this. It's a great change; the ability to project dps off-grid with no risk to the ship was just ridiculous.


what about offgrid boosting?


Also needs nerfing really. Bring it on grid is fine by me.
McChicken Combo HalfMayo
The Happy Meal
#115 - 2015-02-27 14:15:39 UTC  |  Edited by: McChicken Combo HalfMayo
I have no opinion on this but reminder that hunting the carrier is impossible with the new "deadspace safe spot" tactic.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Deacon Abox
Black Eagle5
#116 - 2015-02-27 14:24:19 UTC  |  Edited by: Deacon Abox
Mirina Adelfanir wrote:
I invite evry

industrial and miner in 0.0 to CANCEL his subscription:
this patch is killing the industry of cap making them no more atracrtive

And evry cap/ super pilot / and assissting accounts
Now carrier and supercarrier wont be ayble to farm anymore and paying account only for this.

This should make ccp thinking a little about nerf this mechanics

Dont alow this in low sec
Creating a module for assiting one figther
Creat a ship specialized in assisting fighter (and not alow little ship to have assist even from drone)

You have zero likes. Apparently no one likes your posts or your tears. Sad

Good riddance to one off-grid stupidity in this game. o7 Although, removing the assignment of drones altogether may have been better. Anyway, now they just have to remove off-grid boosting.Smile

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Lupe Meza
Hedion University
Amarr Empire
#117 - 2015-02-27 14:51:53 UTC
Nors Phlebas Sabelhpsron wrote:
Quote:
I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.


So much this. It's a great change; the ability to project dps off-grid with no risk to the ship was just ridiculous.


I'm really hoping they sort out off-grid ...EVERYTHING. It just shouldn't exist in a game that supposed to be about Risk vs. Reward. The only assets that should benefit you are the assets you are willing to risk on the field.

Too bad about the PvE impact though, they aren't an inconsequential ship to train into. Maybe getting the scan res back up on fighters may ease the blow. Sorry guys though, your elite PVP compatriots kinda blew this for you. Players have to own up to what they do in the sandbox when they force CCP to intervene like this.
handige harrie
Vereenigde Handels Compagnie
#118 - 2015-02-27 15:00:51 UTC  |  Edited by: handige harrie
Deacon Abox wrote:
Mirina Adelfanir wrote:
I invite evry

industrial and miner in 0.0 to CANCEL his subscription:
this patch is killing the industry of cap making them no more atracrtive

And evry cap/ super pilot / and assissting accounts
Now carrier and supercarrier wont be ayble to farm anymore and paying account only for this.

This should make ccp thinking a little about nerf this mechanics

Dont alow this in low sec
Creating a module for assiting one figther
Creat a ship specialized in assisting fighter (and not alow little ship to have assist even from drone)

You have zero likes. Apparently no one likes your posts or your tears. Sad

Good riddance to one off-grid stupidity in this game. o7 Although, removing the assignment of drones altogether may have been better. Anyway, now they just have to remove off-grid boosting.Smile


The problem with the way CCP is fixing this is that instead of repairing broken fingers, they just cut off the arm. There are wayyy better solutions than removing features to fix this, but just like with Teams and Tech 3 reverse engineering, CCP opts for the hatchet and cuts off limbs instead of mending the broken parts.

This is lazy development and is nogood to anyone in the long run.

Baddest poster ever

Delt0r Garsk
Shits N Giggles
#119 - 2015-02-27 15:03:54 UTC
McChicken Combo HalfMayo wrote:
I have no opinion on this but reminder that hunting the carrier is impossible with the new "deadspace safe spot" tactic.

And what may i ask is that?

AKA the scientist.

Death and Glory!

Well fun is also good.

Jori McKie
Hedion University
Amarr Empire
#120 - 2015-02-27 15:22:34 UTC  |  Edited by: Jori McKie
Delt0r Garsk wrote:
McChicken Combo HalfMayo wrote:
I have no opinion on this but reminder that hunting the carrier is impossible with the new "deadspace safe spot" tactic.

And what may i ask is that?

It isn't new, it exists since there is gated deadspace area or dungeons as CCP calls them. It only became more popular since Burner missions and Skynet.
It is simple, get into a Ceptor and burn out in any gated deadspace area until you can warp to your Ceptor again and don't land on the gate. Then turn your Ceptor around until you hit the invisible border, it can be 10k to 30k km from the main grid depending on the dungeon. 2nd option is to make a bookmark on the main grid and try to warp with the Ceptor there, as long as you are in the no warp area it will be denied. When you are out you will land on the gate.
Mark the border, get +3km out, warp your Carrier to your Ceptor and slowboat your Carrier into the "can't be warped to area".
As long as the dungeon is active you can't be warped to directly and have plenty of time to react if some probes you and tries via align to the probed bookmark to catch your Carrier.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar