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Changing FW plexing fleet compositions

Author
Aiyshimin
Shiva Furnace
#81 - 2015-02-26 11:41:34 UTC
Veskrashen wrote:
Zen Lena wrote:
[Then that wouldn't make it nullsec. Poor analysis by using apples to oranges comparison. Not sure why you're so risk averse to bigger ships in lowsec. It just means more pvp opportunities for all playstyles

You're welcome to fly whatever you like in lowsec. I've lost HACs, T3s, Battleships... all kinds of stuff. It's not risk averse to not fly large stuff when there's very little in lowsec (and FW in particular) that requires the larger ships.

You get by in 90% of use cases with something smaller. Which is why you see a lot of smaller ships being used.

There's targets and fights where the proper ship to use is a BC/BS/T3. Which is when people fly the BC/BS/T3. Just because there's no specific FW plex that REQUIRES the use of those hulls doesn't mean it doesn't happen - it means it happens when they need to be used.

Pro Tip - if you want BC/BS fights, hit targets that require the owner to respond with those kind of hulls, and you'll get the fight you want.

People asking for a mechanic change to force players to fly they way they want them to are lazy. You've already got the tools to get the fights you want, use them.


You're not thinking this straight- you say that people don't fly big ships because there's no reason to, but that reason is exactly what people are suggesting.

And furthermore it's not an accident that FW lowsec is about small ships- it's direct result of the existence of novice and small plexes- you have to fly a frigate if you want fights, mechanics are forcing people to fly ships that can get to the targets.

However, like mentioned earlier in this thread, BCs are also **** and they wouldn't be used in BC plexes over cruisers, they simply don't bring anything to the table and would just get raped by OP **** like Orthuses.

Veskrashen
Deep Core Mining Inc.
Caldari State
#82 - 2015-02-26 13:14:05 UTC
Aiyshimin wrote:
You're not thinking this straight- you say that people don't fly big ships because there's no reason to, but that reason is exactly what people are suggesting.

The problem is that what is being proposed is adding more plexes with gates that accomodate larger ships. That's not a reason to use BC/BS, unless there's something in those plexes that requires the use of ships that big. In addition, forcing the use of larger ships via game mechanic has incredible knock-on effects due to sustainability. Unlike nullbears and piwats, we don't just PvP on occassion for a few hour long fleet - we're fighting constantly. That means we go through hulls like candy, especially in system pushes. You're ignoring the logistical burdens and the impacts on WZ control that come with making larger plexes more valuable.

Quote:
And furthermore it's not an accident that FW lowsec is about small ships- it's direct result of the existence of novice and small plexes- you have to fly a frigate if you want fights, mechanics are forcing people to fly ships that can get to the targets.

However, like mentioned earlier in this thread, BCs are also **** and they wouldn't be used in BC plexes over cruisers, they simply don't bring anything to the table and would just get raped by OP **** like Orthuses.

FW is about small ships because it's the one area of EVE where you can actually be effective in small ships on a regular basis. There's no special snowflake scenario that has to happen for your T1 frigate to be effective. You're free to roam and fight in BS/BC/HAC/T3 all you want, and you will get fights. But you're not required to do so in order to be competitive in the WZ - and that's a very very good thing indeed.

Not everyone wants to play a game where the price of admission is a Command Ship / T3 / BS. Let us have the game we love and go back to nullbearing.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Dread Operative
Lowlife.
Snuffed Out
#83 - 2015-02-26 15:04:52 UTC
Veskrashen wrote:
Not everyone wants to play a game where the price of admission is....

You say this, but this thread was made by a FW guy about the biggest gripe, so it seems some people feel slightly differently. I am not bashing smaller sized fleet comps, I know perfectly well it's effectiveness and how much fun it is (and I have alts in FW to still do it regularly) but some people still crave more.
Crosi Wesdo
War and Order
#84 - 2015-02-26 15:33:37 UTC  |  Edited by: Crosi Wesdo
Dread Operative wrote:
Veskrashen wrote:
Not everyone wants to play a game where the price of admission is....

You say this, but this thread was made by a FW guy about the biggest gripe, so it seems some people feel slightly differently. I am not bashing smaller sized fleet comps, I know perfectly well it's effectiveness and how much fun it is (and I have alts in FW to still do it regularly) but some people still crave more.


The OP can be summed up as 'the only ship i ever want to fly is a megathron'.

I dont see many other people griping.

Just still lives in a black rise where he gets a few massive dust-ups each week. There are places that you can still do that. If you can for a large enough fleet you can still do that in our area. But he wants to shoehorn larger ships into mechanics that are already functioning better than any other area of eve.

Its just not possible.

It may or may not become necessary to use BS to plex. But it really is just a question of need.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#85 - 2015-02-26 16:52:20 UTC
I haven't logged in to pew in the past month since I've been studying for the bar exam. Just took that ****** yesterday, so I can actually get in and shoot some people's faces. I think you're being a bit uncharitable with what I'm suggesting here Crosi. All I'm saying is that it would be nice to have more larger ship combat during FW system pushes, and have that incentivized by the system, instead of discouraged indirectly like it is now.

Your entire argument atm is "I like FW just the way it is, so clearly there is no need for any improvement, despite what anyone else thinks." Clearly, it's lacking a little something :). Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles. I'm not saying we should make FW the end game here, but there's no reason we shouldn't encourage larger engagements.

I get that you don't like it, but you're just one guy, and if the best argument you've got against it is that you think large ship pvp is lame, well, that's just like, your opinion man.
Arla Sarain
#86 - 2015-02-26 17:35:05 UTC  |  Edited by: Arla Sarain
Julius Foederatus wrote:

Your entire argument atm is "I like FW just the way it is, so clearly there is no need for any improvement, despite what anyone else thinks."

Pretty sure that's not his argument.

If a lot of people that are bled out want to use big ships they already can and people already do that.

In which case it prolly means that they are bled out for entirely different reasons other than not having a BS size plex for them to sit in whilst their enemy can't compete and then blame them for being "too stubborn to upship".
Crosi Wesdo
War and Order
#87 - 2015-02-26 17:44:44 UTC  |  Edited by: Crosi Wesdo
Julius Foederatus wrote:
I haven't logged in to pew in the past month since I've been studying for the bar exam. Just took that ****** yesterday, so I can actually get in and shoot some people's faces. I think you're being a bit uncharitable with what I'm suggesting here Crosi. All I'm saying is that it would be nice to have more larger ship combat during FW system pushes, and have that incentivized by the system, instead of discouraged indirectly like it is now.

Your entire argument atm is "I like FW just the way it is, so clearly there is no need for any improvement, despite what anyone else thinks." Clearly, it's lacking a little something :). Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles. I'm not saying we should make FW the end game here, but there's no reason we shouldn't encourage larger engagements.

I get that you don't like it, but you're just one guy, and if the best argument you've got against it is that you think large ship pvp is lame, well, that's just like, your opinion man.


Truly my argument is 'bring whatever ship you want'. But dont ask for the mechanics to change to further accommodate your megathron since it already has a place in the plexes.

Essentially, we are already have great running battles that can span hours or days. Punctuating those with lengthy and risky reships to a class that can only run 1 size plex is inefficient. UNLESS, squids field something that requires it. The possibility of that happening is just as likely now as it would be after any change to plexes.

Sure you could add another large plex to the rotation so there is more than 1 plex that BS can play inside. But i see no elegance in that sort of solution since we could add a dozen more plexes of all sizes to give people more places to play and that would be even better no? I think the more plexes you add the greater the risk of plex trading. A strategy that already exists and can result in a no fight scenario.

Changing VP payouts to fall directly in line with the time it takes to complete a plex would be a good change though and would address the current problem of novices and smalls yielding faster progress than the meds and larges.

If you feel that a BS gang is required to take a plex then there is nothing at all stopping you. GUIYNAN flew his own small gang of t3's and archons into a large in hasm separate to the plexing effort there. Sure, it didnt work out but there was nothing stopping him

That said, welcome back juls.
Dread Operative
Lowlife.
Snuffed Out
#88 - 2015-02-26 18:36:57 UTC
Julius Foederatus wrote:
Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles.


That's exactly why I left. The way I saw it was it is easier to put my +100 sp main into a BS pew pew corp, then get or train a low SP character that can do cruiser pew pew and do both. It's not like I don't solo or run small gang stuff, I've put myself in a position that I can do both.

FW is an amazing beast that I love dearly, would be interesting to see what small changes would do to dynamics (larges being worth more VP for example).
Rinai Vero
Blades of Liberty
#89 - 2015-02-26 19:03:12 UTC
Do you think that BC brawls against CalMil in a special plex would have scratched that itch sufficiently?
Veskrashen
Deep Core Mining Inc.
Caldari State
#90 - 2015-02-26 22:45:01 UTC
Dread Operative wrote:
Julius Foederatus wrote:
Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles.


That's exactly why I left. The way I saw it was it is easier to put my +100 sp main into a BS pew pew corp, then get or train a low SP character that can do cruiser pew pew and do both. It's not like I don't solo or run small gang stuff, I've put myself in a position that I can do both.

FW is an amazing beast that I love dearly, would be interesting to see what small changes would do to dynamics (larges being worth more VP for example).

I get it, I really do. After a while you want to stretch your limits beyond solo stuff and plex warfare, and bigger badder ships is the way a lot of folks choose to do it.

I'm just doubtful that changing FW plex mechanics to achieve that goal - by forcing / "incentivizing" the use of larger ships - is the way to go. I feel there's too many negative consequences from such a move that would leave the warzone more stagnant, and that would essentially lock general militia folks out from having any real meaningful role in WZ control. We'd essentially be relegating them to farming for LP via missions and plexes, without having a notable effect on system contested percentages.

It'd also give a huge boost to defensive plexing, since any mechanic that introduces larger plexes with higher LP payouts, which are also worth more VP, would still be able to be run by unfitted empty T1 frigates on 1 day old plexing alts. That's definitely not a mechanic that needs to be encouraged any more than it already is.

Like a lot of folks have said, there's a place in FW for BC/BS at the moment - taking down strategic structures. The issue there is your crew and others like it, to be honest - no reason to field BS just to have you drop faction BS with triage and supers on standby. If ya'll would quit hillariously overcomping everything that came out to fight, you'd probably see BS/BC get a lot more use.

The jump isn't just from cruisers / HACs up to BC/BS, it's from Cruisers / HACs to Faction BS + Triage + Blap Dreads + Supercarriers. The fact that BC/BS aren't worth fielding if you can't counter the inevitable escalation is the bigger issue - folks might even use them more often in ongoing system pushes to lock down Larges if they weren't such a big draw for all the neutral crews around.7

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Moglarr
Operation Meatshield
#91 - 2015-02-26 22:49:35 UTC
I don't understand.

If you want to fly bigger ships, then do it.

Sometimes we want to fly BCs, so we do. Sometimes we want derp frigates. Isn't doing whatever you want kind of the point of EVE?
Demerius Xenocratus
The Scope
Gallente Federation
#92 - 2015-02-26 23:08:45 UTC  |  Edited by: Demerius Xenocratus
Veskrashen wrote:
Dread Operative wrote:
Julius Foederatus wrote:
Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles.


That's exactly why I left. The way I saw it was it is easier to put my +100 sp main into a BS pew pew corp, then get or train a low SP character that can do cruiser pew pew and do both. It's not like I don't solo or run small gang stuff, I've put myself in a position that I can do both.

FW is an amazing beast that I love dearly, would be interesting to see what small changes would do to dynamics (larges being worth more VP for example).

I get it, I really do. After a while you want to stretch your limits beyond solo stuff and plex warfare, and bigger badder ships is the way a lot of folks choose to do it.

I'm just doubtful that changing FW plex mechanics to achieve that goal - by forcing / "incentivizing" the use of larger ships - is the way to go. I feel there's too many negative consequences from such a move that would leave the warzone more stagnant, and that would essentially lock general militia folks out from having any real meaningful role in WZ control. We'd essentially be relegating them to farming for LP via missions and plexes, without having a notable effect on system contested percentages.

It'd also give a huge boost to defensive plexing, since any mechanic that introduces larger plexes with higher LP payouts, which are also worth more VP, would still be able to be run by unfitted empty T1 frigates on 1 day old plexing alts. That's definitely not a mechanic that needs to be encouraged any more than it already is.

Like a lot of folks have said, there's a place in FW for BC/BS at the moment - taking down strategic structures. The issue there is your crew and others like it, to be honest - no reason to field BS just to have you drop faction BS with triage and supers on standby. If ya'll would quit hillariously overcomping everything that came out to fight, you'd probably see BS/BC get a lot more use.

The jump isn't just from cruisers / HACs up to BC/BS, it's from Cruisers / HACs to Faction BS + Triage + Blap Dreads + Supercarriers. The fact that BC/BS aren't worth fielding if you can't counter the inevitable escalation is the bigger issue - folks might even use them more often in ongoing system pushes to lock down Larges if they weren't such a big draw for all the neutral crews around.7


If people are bored enough to drop T3's and supers on a random cruiser blob what do you think will happen when one of the militias undocks a BS fleet?

Most people in FW have neither the desire nor the resources to feed Megathron killmails to Snuff on a regular basis. I'll fly an Ishtar because at least that's mobile enough to have a chance at escape if things get squirrelly.
Veskrashen
Deep Core Mining Inc.
Caldari State
#93 - 2015-02-27 12:23:09 UTC
Demerius Xenocratus wrote:
If people are bored enough to drop T3's and supers on a random cruiser blob what do you think will happen when one of the militias undocks a BS fleet?

Most people in FW have neither the desire nor the resources to feed Megathron killmails to Snuff on a regular basis. I'll fly an Ishtar because at least that's mobile enough to have a chance at escape if things get squirrelly.

Yup, that's one of those "negative consequences" I was talking about. The fact that adjusting FW plexing upwards to using BS/BC on a regular basis would lock out a LOT of FW participants, general militia pilots most especially.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Thanatos Marathon
Moira.
#94 - 2015-02-27 14:10:29 UTC
"Changing VP payouts to fall directly in line with the time it takes to complete a plex would be a good change though and would address the current problem of novices and smalls yielding faster progress than the meds and larges."

This seems like a good compromise position, and has the added benefit of making sense.
Veskrashen
Deep Core Mining Inc.
Caldari State
#95 - 2015-02-27 14:33:58 UTC
Thanatos Marathon wrote:
"Changing VP payouts to fall directly in line with the time it takes to complete a plex would be a good change though and would address the current problem of novices and smalls yielding faster progress than the meds and larges."

This seems like a good compromise position, and has the added benefit of making sense.

Yeah, it makes sense, to a point. It would make Novices worth about 10 VP, Smalls at 15 VP, and Medium / Large at 20 VP each. This would somewhat even out the imbalance that can come from focusing on defending the smaller plexes to gain the VP advantage.

On the other hand, it doesn't do much to force people to ship up any higher than Cruisers, which was the stated intent. It also significantly buffs defensive plexing - defenders don't have to shoot the NPC and generally deplex the larger plexes first for the higher LP payout - which means lower contested percentages on average throughout the WZ. Finally, it can definitely lead to situations where the folks willing to ship into HACs with T2 Logi just get to steamroll systems without any viable counter.

Having all plexes grant the same VP forces us to be more nimble in our fleet compositions, and allows entities who don't want to go big to have a way to delay and counter the progress of larger, more powerful groups. Eha would likely not still be in Gallente hands if TEST had just been able to run cruiser blobs all day to lock us out.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#96 - 2015-02-27 15:06:56 UTC
Dread Operative wrote:
Veskrashen wrote:
Not everyone wants to play a game where the price of admission is....

You say this, but this thread was made by a FW guy about the biggest gripe, so it seems some people feel slightly differently. I am not bashing smaller sized fleet comps, I know perfectly well it's effectiveness and how much fun it is (and I have alts in FW to still do it regularly) but some people still crave more.



and he should feel free to go to null, to be honest.
X Gallentius
Black Eagle1
#97 - 2015-02-27 15:51:45 UTC
Veskrashen wrote:

Yeah, it makes sense, to a point. It would make Novices worth about 10 VP, Smalls at 15 VP, and Medium / Large at 20 VP each. This would somewhat even out the imbalance that can come from focusing on defending the smaller plexes to gain the VP advantage.
If they do this, then let's use some math. VP = 20*(30+Time to Capture)/(30+N). N= which plex you want to use as the VP baseline. N = 10 for novice, 15 for small, 20 for medium/large.

And please don't adjust the VP so it takes longer to capture a systems. It's already tough enough as it is.
Andre Vauban
Federal Defense Union
Gallente Federation
#98 - 2015-02-27 17:06:53 UTC
Dread Operative wrote:
Julius Foederatus wrote:
Doesn't it make you wonder why we constantly bleed players out of our organization despite the incredibly long standing and resilient community we have here? A lot of them just want to use different sized ships and do different play styles.


That's exactly why I left. The way I saw it was it is easier to put my +100 sp main into a BS pew pew corp, then get or train a low SP character that can do cruiser pew pew and do both. It's not like I don't solo or run small gang stuff, I've put myself in a position that I can do both.

FW is an amazing beast that I love dearly, would be interesting to see what small changes would do to dynamics (larges being worth more VP for example).


I still hold onto the dream that this can be done to a FW corp. This being that a FW corp can be both good at solo/small gang and large "elite pirate" (ala the big 3 lowsec of Snuff/SC/OE) fleets. I have been trying to achieve this for a very long time and every time we got close (-FU-) we failed due to disagreements from the two sides. QCATS was great at the small gang/solo, but the everything is optional attitude drove away our "large fleet" FCes who could never get enough pilots to log in for their fleets.

Those disagreements are that the solo/small gang guys are too ADD to stay docked up or Titan humping and would rather chase a T1 frig in a novice plex. The fleet guys get PISSED when they lose 10 dreads because the dread pilot reships to a T1 frig for a bit to chase a target. We then get into the "If you are online and NOT on the Titan you will be booted" vs the "I'll do what I want whether that be sit docked in my dread, in my T3 on the titan, or in a T1 frig running around". The main problem is that unless a corp magically starts with a large enough population of both groups, it wouldn't work. The corp/alliance culture will push one way or the other in a mutually exclusive way.

.

Alli Ginthur
School of Applied Knowledge
Caldari State
#99 - 2015-02-27 17:24:52 UTC
Thanatos Marathon wrote:
"Changing VP payouts to fall directly in line with the time it takes to complete a plex would be a good change though and would address the current problem of novices and smalls yielding faster progress than the meds and larges."

This seems like a good compromise position, and has the added benefit of making sense.

Having plex times directly equal vp awarded will only make the imbalance move from the novice/small side of the equation to the medium/large side, as the math epik used earlier in the thread indicated (yes, he focused the math on a proposal using a much higher vp total out of larges, but using 20 vp for larges still has that imbalance). If a direct balance is wanted, you need to balance the vp/hour of each size to be the exact same.

In the end though, I still think it's better to have a bit of an imbalance on the smaller end, as that opens it up to more of the militia members overall, and gives them a bigger feeling of helping out. So keeping the current vp mechanic gets my vote.
Veskrashen
Deep Core Mining Inc.
Caldari State
#100 - 2015-02-27 18:03:41 UTC
Andre Vauban wrote:
[I still hold onto the dream that this can be done to a FW corp. This being that a FW corp can be both good at solo/small gang and large "elite pirate" (ala the big 3 lowsec of Snuff/SC/OE) fleets.

There are a whole lot of FW corps who would love to see the same thing - a GalMil coalition that's willing and able to step up and fight the big lowsec groups on their own terms (or something close to it). Finding that right balance between pushing for the big timer fights and giving folks space to pursue their own goals is a wicked b*tch indeed.

When BOHICA was in militia, we definitely made some progress in that direction - but folks quickly got burned out, there were some cultural frictions, and comms coordination wasn't the best as well.

At the moment, GalMil is at the point where we can take groups like WAFFLES and Vox Populi on roughly even footing and com. SNUFF is still a bit out of reach, but we're at the point where we can force them to escalate to Triage support or they lose fleets. Getting up to a point where we can take T3s / Absolutions is one thing - getting to where we can fight multiple Triage supporting Faction BS (all the while knowing Supers are on standby) is quite a leap.

We'll see how things play out I guess - especially considering we still have to keep CalMil in check while we do it.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."