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o7 skynet

First post
Author
Daerrol
Republic University
Minmatar Republic
#81 - 2015-02-27 05:39:39 UTC
I find it interesting the only people I have seen IN GAME complain about skynet are notorious station campers and gang bangers. Whenever I found a skynet system, I just didn't go in there unless I wanted to die. I suppose it's annoying in the way it's annoying to a three year old to be told not to go into his parents room, but there are literally thousands of systems to visit, many uninhabited. If you were looking for a fair fight, Skynet users were never going to give you one to begin with... Those fighters will become an ECM Alt fast enough (Something I personally despise FAR more than assigned fighters)
Iudicium Vastus
Doomheim
#82 - 2015-02-27 05:50:08 UTC
Daerrol wrote:
I find it interesting the only people I have seen IN GAME complain about skynet are notorious station campers and gang bangers. Whenever I found a skynet system, I just didn't go in there unless I wanted to die. I suppose it's annoying in the way it's annoying to a three year old to be told not to go into his parents room, but there are literally thousands of systems to visit, many uninhabited. If you were looking for a fair fight, Skynet users were never going to give you one to begin with... Those fighters will become an ECM Alt fast enough (Something I personally despise FAR more than assigned fighters)



Yeah, people whined even though the tactic was severely limited in scope. I don't think I ever once saw someone freely roaming around in that sort of setup with a gang wrecking anything in their path making sure no one was safe.

Nope, it's just limited to a defensive position in an entity's home system. And instead of just going around, they have to cry.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Gorski Car
#83 - 2015-02-27 06:15:33 UTC
Nothing of value was lost.

Collect this post

HarlyQ
harlyq syrokos investment station
#84 - 2015-02-27 06:23:26 UTC
d0cTeR9 wrote:
CCP please reimburse carrier and supercarrier pilots.

SP returned and isk returned.

When you change a ship so much, it's only normal.

After playing EVE since 2004, I still don't see CCP's thought process... A few abuse it, nerf it for all, instead of fixing the problem.

Lol I'll buy your carriers off you if you don't want them anymore.
Alavaria Fera
GoonWaffe
#85 - 2015-02-27 06:31:47 UTC
Iudicium Vastus wrote:
Daerrol wrote:
I find it interesting the only people I have seen IN GAME complain about skynet are notorious station campers and gang bangers. Whenever I found a skynet system, I just didn't go in there unless I wanted to die. I suppose it's annoying in the way it's annoying to a three year old to be told not to go into his parents room, but there are literally thousands of systems to visit, many uninhabited. If you were looking for a fair fight, Skynet users were never going to give you one to begin with... Those fighters will become an ECM Alt fast enough (Something I personally despise FAR more than assigned fighters)



Yeah, people whined even though the tactic was severely limited in scope. I don't think I ever once saw someone freely roaming around in that sort of setup with a gang wrecking anything in their path making sure no one was safe.

Nope, it's just limited to a defensive position in an entity's home system. And instead of just going around, they have to cry.

Doubtless it was because it was a timer

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Jori McKie
Hedion University
Amarr Empire
#86 - 2015-02-27 07:01:36 UTC
I love all those tears from Skynet pilots, keep them coming.
But as I'm a nice guy here is a hint: Get your **** on grid, it will still work, you can still use a full DPS/tracking Carrier but with much less tank compared to a full combat one. Choices guys, it is all about choices.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Herzog Wolfhammer
Sigma Special Tactics Group
#87 - 2015-02-27 07:40:20 UTC
Interesting nerf.

I think this is a nerf that preceeds some new content

Bring back DEEEEP Space!

McDarila
The Scope
Gallente Federation
#88 - 2015-02-27 07:45:32 UTC
I mixed on this, In a way I think overall its a good thing for pvp. The bad part is the pve in low/null only a complete idiot would take a carrior into a anom. Asign fighter(s) gave a 300 to 400 jump in dps, with out them your looking at deflation
Nasar Vyron
S0utherN Comfort
#89 - 2015-02-27 07:49:44 UTC  |  Edited by: Nasar Vyron
So does this mean the scan res nerf will get repealed?

I do think taking the ability to assign fighters is yet another case of nerfing without thinking out every angle first it first like CCP has shown many times in the past.

The nerf should have been to the number of fighters a super can assign. I.E. - Fighters take 25 bandwidth to control. The ship being assigned said fighters should have a minimum of 25 bandwidth to accept that fighter. So on and so forth until that ship is out of bandwidth. You can limit this further by causing a penalty to assigning, such as they lose the actual bonus provided by the super's passive, effectively turning them back into basic fighters w/module boosts.

Is the carrier/super still "safe"? Yes. But it severely limits how many you will see on field. Outside of massive combat where slow cats or triage carriers are fielded (which while in triage bye bye fighter control) They can already put their fighters on field, so.. moot point.



Just wanting to throw that out there as another option to look at before completely obliterating yet another aspect of a class of ships that takes a lot of time and effort to obtain and fly properly. Too many things in this game are getting hit by the recent actions of CCP making our time and assets less and less valuable of a resource.
Baneken
Arctic Light Inc.
Arctic Light
#90 - 2015-02-27 08:08:43 UTC  |  Edited by: Baneken
Only cool thing about carrier was having special drones that follow you around as you warp but hey who likes cool things anyway and sentries/gecko's do a far better job then fighters in any case.
Gypsien Agittain
University of Caille
Gallente Federation
#91 - 2015-02-27 09:35:57 UTC
Up to now some people agree with the removal of assistance, some don't.

But I haven't seen a single non-3month-old-t1-frig-pilot, nor a mentally impaired individual, agree on the removal of warp mechanic.
Rain6637
GoonWaffe
Goonswarm Federation
#92 - 2015-02-27 09:38:00 UTC
Gorski Car wrote:
Nothing of value was lost.

but but my nyx sitter with a specialization in dps... you expect me to PVP with a SITTER? the character is worthless now!
Cerelem
Native Freshfood
Minmatar Republic
#93 - 2015-02-27 09:40:55 UTC
If CCP reimburse the Isk, they should also takeaway all the Isk people made from it. Only fair, right?
Mirina Adelfanir
Divine Power Industries
Brothers of Tangra
#94 - 2015-02-27 09:45:30 UTC
For ccp:

i m actualy student and i work for living.
i make a choice in game have a ms and up this caractere in hope to have a supercarrier for farming and pvp.
i havent ~ 33b for buying or the time to have this almont so i choice tu up an account.

with this nerf i dont wanne more have a Super carrier. i wont risk to have an super for farming in annomaly for be easly hot drop or ganked just for a shiny kill.

yes i was expecting isk for flying it but the cost of this toy involve:

1) having 3 active account
2) Investing 24B
3) more than a year skilling it
4) a pos

having all this requirment is not easy take a lot of time and money, and you will make them more easly killed ?
Do you realy expect any one us these toys and pay an accunt for just pvping and have no reward at pve.
do you not understand that for sutch an amount of game time and isk these toy shouldent be easly kill.
you encouraging the disconnected mechaniques in hid afk camper and other thing like this.

so if this patch pass i will ask you to reinbourse me the game time that i pay in real currency. this patch is a big scam
Gypsien Agittain
University of Caille
Gallente Federation
#95 - 2015-02-27 09:51:22 UTC
Mirina Adelfanir wrote:
For ccp:

i m actualy student and i work for living.
i make a choice in game have a ms and up this caractere in hope to have a supercarrier for farming and pvp.
i havent ~ 33b for buying or the time to have this almont so i choice tu up an account.

with this nerf i dont wanne more have a Super carrier. i wont risk to have an super for farming in annomaly for be easly hot drop or ganked just for a shiny kill.

yes i was expecting isk for flying it but the cost of this toy involve:

1) having 3 active account
2) Investing 24B
3) more than a year skilling it
4) a pos

having all this requirment is not easy take a lot of time and money, and you will make them more easly killed ?
Do you realy expect any one us these toys and pay an accunt for just pvping and have no reward at pve.
do you not understand that for sutch an amount of game time and isk these toy shouldent be easly kill.
you encouraging the disconnected mechaniques in hid afk camper and other thing like this.

so if this patch pass i will ask you to reinbourse me the game time that i pay in real currency. this patch is a big scam


Shut up you man, how you dare to want a 25b ship that can't dock and requires a coffined pilot trained for a year an half at least to be as good as frigates?
Arline Kley
PIE Inc.
Khimi Harar
#96 - 2015-02-27 09:56:01 UTC
Its a shame that they are planning to remove the ability of the Fighters to chase someone through the system - afterall it was one of the big things that seperates them out from the rest of the drones. You might escape the carrier and its convoy, but its fighters will buzz you until you leave the system...

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Liafcipe9000
Critically Preposterous
#97 - 2015-02-27 09:59:25 UTC
Scipio Artelius wrote:
Removing fighter assist mechanic and removing ability for fighters to warp off grid from the carrier.

As someone who has lost ships in Tama to the fighter assist mechanic, I say, sad to see it go. Just a case of huge whinge within the have-not part of the community, affecting another part of the community. "CCP please fix, because I'm too weak to" .

sadly the live stream had shyte framerate on my end so I couldn't watch it(PC Master Race guy, can't tolerate low framerate).

so that's what I missed, huh? a shame.

E: ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRline!
Mirina Adelfanir
Divine Power Industries
Brothers of Tangra
#98 - 2015-02-27 10:04:38 UTC
Gypsien Agittain wrote:
Mirina Adelfanir wrote:
For ccp:

i m actualy student and i work for living.
i make a choice in game have a ms and up this caractere in hope to have a supercarrier for farming and pvp.
i havent ~ 33b for buying or the time to have this almont so i choice tu up an account.

with this nerf i dont wanne more have a Super carrier. i wont risk to have an super for farming in annomaly for be easly hot drop or ganked just for a shiny kill.

yes i was expecting isk for flying it but the cost of this toy involve:

1) having 3 active account
2) Investing 24B
3) more than a year skilling it
4) a pos

having all this requirment is not easy take a lot of time and money, and you will make them more easly killed ?
Do you realy expect any one us these toys and pay an accunt for just pvping and have no reward at pve.
do you not understand that for sutch an amount of game time and isk these toy shouldent be easly kill.
you encouraging the disconnected mechaniques in hid afk camper and other thing like this.

so if this patch pass i will ask you to reinbourse me the game time that i pay in real currency. this patch is a big scam


Shut up you man, how you dare to want a 25b ship that can't dock and requires a coffined pilot trained for a year an half at least to be as good as frigates?


i think you forgot if you farm with it the 2 other accunt you must pay for assisting figthers,
Idea yes it's better so you will us super only for grind hoo no wait sorry a dread is better for this
Idea hm other idea for figthing other supers hmm wait but why should an other super on field hooo i know sorry for make like PL Super: make some beautiful screenshot with a lot of color and a lot of td
Ab'del Abu
Atlantis Ascendant
#99 - 2015-02-27 10:06:49 UTC
Arline Kley wrote:
Its a shame that they are planning to remove the ability of the Fighters to chase someone through the system - afterall it was one of the big things that seperates them out from the rest of the drones. You might escape the carrier and its convoy, but its fighters will buzz you until you leave the system...


yeah great mechanic
Aqriue
Center for Advanced Studies
Gallente Federation
#100 - 2015-02-27 10:31:16 UTC
Jenn aSide wrote:
CCP won't be happy till creative people are handcuffed completely it seems. And like you said, all because people are too weak to assign someone to find the carrier and force it to dock or go in shields.

Quoted for obvious reason. One side gets their ass pounded, its an exploit...using game mechanics as is. Obviously its difficult to attack a carrier when some idiot flies a cheap cruiser cause the idiot doesn't bother to fly a carrier or dread to take down the other carrier. Power creep vs skill point/time investment; one can use a bigger ship with more fire power or use a smaller ship and out maneuver the enemy (pre-planning is outmaneuvering, forcing the carrier to dock or bubble up...you won even though they didn't die), works with cruisers taking down battleships since their guns cannot track smaller ships (aka for cap ships find the carrier, drop a dread on it, or chase it into a station/POS)

Simplest thing I could do if I where a developer......shields take longer to online for a POS, so they cannot be used like mobile cover like the bubble grenade in HALO 3. Biggest problem was the carrier was pre-planning how to attack using his bubble grenade, the other side could never figure out how to counter it Roll.

Developer taking a little bit more effort, you know how titans can only fit one doomsday and surprisingly the only ship that can fit it is a titan....now you have a fix that is a single module that buffs fighters/bombers only that doesn't effect drones that only carriers/super carriers can fit. Now the carriers have to fit actual tank instead of sitting idle near stations/POS, docking would be unreliable (active docking aggression timer would help as well). To many modules where buffing the fighters, cap out their buffs and you fixed part of the issue.

Still think the guy attacking a carrier should bring several BS fleet or at least a cap ship dread/carrier of their own to take it another carrier, carriers where like the support DPS/heal classes in other games while the guy getting his ass kicked was the crappy DPS getting his ass kicked by a support class Blink. Flying cheap and desiring the killmail without putting in the bigger effort of taking down the enemy carrier...is laughable while you whine to fix a "exploit" of working as supposed to mechanics until CCP had to do something to shut the whining up on the forums.