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o7 skynet

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#61 - 2015-02-27 01:29:58 UTC  |  Edited by: Jenn aSide
Ilaister wrote:
Rain6637 wrote:
I'm wondering why this is being addressed right now, after all this time. A couple things that come to mind are Sov and Drifters. Possibly related.
.


Possibly. There has also been a spate of people sitting just outside their POS shields and assigning fighters to frigate camps in lowsec = instadeath for anyone jumping in without a cloak. Aggro was assigned to the carrier, so no gateguns for the frigs to worry about.

I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.

Asking every gang who wants to take frigs into low to bring a) enough people and b) the right ships to deal with bumping a carrier into it's POS is missing the point a little. Crappy gameplay for all involved despite the 'imagination' shown by the risk-averse in their caps.


The problem is "standard CCP operating procedure" .

Step one: create a problem that sees an old mechanic that no one complained about become massively overpower in a narrow set of circumstances.

Step 2: Nerf the old mechanic but leave the new stuff THAT CREATED THE PROBLEM completely alone. Don't forget to use a jackhammer to nerf something that only requires a scalpel.

They did it when they nerfed fighter scan res because a few people abused a bug (while not even touching the faulty mechanic/bug), and it's happening again. Not the end of the world, but it's damn annoying to see it happen again and again.
Rroff
Antagonistic Tendencies
#62 - 2015-02-27 01:45:18 UTC  |  Edited by: Rroff
Ilaister wrote:
Rain6637 wrote:
I'm wondering why this is being addressed right now, after all this time. A couple things that come to mind are Sov and Drifters. Possibly related.
.


Possibly. There has also been a spate of people sitting just outside their POS shields and assigning fighters to frigate camps in lowsec = instadeath for anyone jumping in without a cloak. Aggro was assigned to the carrier, so no gateguns for the frigs to worry about.

I fail to see why everyone's so mad. It's a broken mechanic. If you want the effects of your ship to be felt, you should be on grid risking it.

Asking every gang who wants to take frigs into low to bring a) enough people and b) the right ships to deal with bumping a carrier into it's POS is missing the point a little. Crappy gameplay for all involved despite the 'imagination' shown by the risk-averse in their caps.


If it was just people sitting on the edge of the FF doing it there would have been a lot less complaints, techniques are being used so that the carrier is to all intents and purposes immune to repercussion either by sitting right by the control tower with the FF down and the dialog open to bring it online or other ways of "misusing" pos mods to a similar effect.

There are ways to resolve it without having the knock on effect on people using carriers in completely unrelated ways.
Ilaister
Binary Aesthetics
#63 - 2015-02-27 01:53:46 UTC
Jenn aSide wrote:


The problem is "standard CCP operating procedure" .

Step one: create a problem that sees an old mechanic that no one complained about become massively overpower in a narrow set of circumstances.

Step 2: Nerf the old mechanic but leave the new stuff THAT CREATED THE PROBLEM completely alone. Don't forget to use a jackhammer to nerf something that only requires a scalpel.

They did it when they nerfed fighter scan res because a few people abused a bug (while not even touching the faulty mechanic/bug), and it's happening again. Not the end of the world, but it's damn annoying to see it happen again and again.


First legit argument I've seen against the changes, I hope you make your argument that well in the post when it goes live. You realise you will be drowned out by all the ouin ouin from those that only ever bought their carrier to rat though.

Perhaps it's best we bear in mind with a game this complex, and players this - zealous? - CCP will never be able to see all ends, and we can't see the code that needs reworking to fix it, nor the number of petitions generated etc etc.
Unsuccessful At Everything
The Troll Bridge
#64 - 2015-02-27 01:57:01 UTC
Just in case you forgot while reading page 3, UaE will take those useless carriers of your hands.

UaE cares for your stuffs.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Jenn aSide
Worthless Carebears
The Initiative.
#65 - 2015-02-27 02:02:54 UTC
Ilaister wrote:
Jenn aSide wrote:


The problem is "standard CCP operating procedure" .

Step one: create a problem that sees an old mechanic that no one complained about become massively overpower in a narrow set of circumstances.

Step 2: Nerf the old mechanic but leave the new stuff THAT CREATED THE PROBLEM completely alone. Don't forget to use a jackhammer to nerf something that only requires a scalpel.

They did it when they nerfed fighter scan res because a few people abused a bug (while not even touching the faulty mechanic/bug), and it's happening again. Not the end of the world, but it's damn annoying to see it happen again and again.


First legit argument I've seen against the changes, I hope you make your argument that well in the post when it goes live. You realise you will be drowned out by all the ouin ouin from those that only ever bought their carrier to rat though.

Perhaps it's best we bear in mind with a game this complex, and players this - zealous? - CCP will never be able to see all ends, and we can't see the code that needs reworking to fix it, nor the number of petitions generated etc etc.



My experience with CCP is that they won't listen, by the time they announce a change they've made their mind up. Their game so all good. But you'd think they'd know better by now, taking away fighters ability to warp is going to mean less carrier ratters (some still will, hell I carrier rat sometimes with sentries and an inertia stab fit) and carrier ratters getting caught is the beginning of much hilarious content.

It's like CCP doesn't know how their game 'fits' together.
Ilaister
Binary Aesthetics
#66 - 2015-02-27 02:03:27 UTC
I also, am in the market for an Archon.

Cap rigged though, not those weird Trimark fits.
Sniper Smith
Center for Advanced Studies
Gallente Federation
#67 - 2015-02-27 02:06:56 UTC
Rain6637 wrote:
I'm wondering why this is being addressed right now, after all this time. A couple things that come to mind are Sov and Drifters. Possibly related.

CCP's motivation behind med clone cost removal was very self-serving. Yes, it was to the benefit of players, and for something new in the game (Drifters/Circadians podding us), but there was constant player support of their removal for years. That's why I call the change self-serving.

Applying this possibility to other things on the horizon, like Sov and Drifters, the outcomes I imagine are comical.

Killing Drifters will be necessary for maintaining Sov, or the new Sov system involves a grind mechanic that is exceptionally exploitable by something like fighter assist.


If this is at all related to Drifters, I'm much rather see a different mechanic added to Drifters over just no more warping around.. Like, say, Drifters can seize control of Fighters/Bombers :) Or will aggres and one shot fighters on sight :)


Personally I'm torn on it..The idea of Carriers launching fighters that can be assigned to a Frig and off to fight whatever is a little broken... Maybe some other changes could be, once they are beyond a Carriers control range, ALL Bonuses/SP that affects them is removed. So no bonus from the hull, no DDA's, no Fighters V, making them far weaker and less OP..

As for assign.. Maybe I donno.. one thought I had was make only some ships ABLE to use assigned drones. Like a role bonus, or as a module? Mod could be like polarized weapons, when enabled sets resists to 0? Or make only specific ships able to control them as a role bonus. That was you know what ship(s) to primary if you see a boatload of fighters and no carriers/supers?


For the people complaining about SP.. HTFU. CCP has always said as long as you benefited from it before they won't give you back SP, not since Learning Skills were nuked. So we didn't get wasted SP back on things like Orca change (remind me, why did I need Mining Barge V?), or every other time they have nerfed a ship.. You got to use it for a while, or otherwise know that ships get changed..
d0cTeR9
Caldari Provisions
Caldari State
#68 - 2015-02-27 02:08:39 UTC  |  Edited by: d0cTeR9
CCP please reimburse carrier and supercarrier pilots.

SP returned and isk returned.

When you change a ship so much, it's only normal.

After playing EVE since 2004, I still don't see CCP's thought process... A few abuse it, nerf it for all, instead of fixing the problem.

Been around since the beginning.

Ncc 1709
Fusion Enterprises Ltd
Pandemic Horde
#69 - 2015-02-27 02:09:53 UTC
well done... 2 years of skilling for a useless ship...
just reduced my ratting income by 65%

and you just forced all carriers back to using sentry drones (thought you were trying to avoid this one?)
Anhenka
The New Federation
Sigma Grindset
#70 - 2015-02-27 02:10:41 UTC  |  Edited by: Anhenka
d0cTeR9 wrote:
CCP please reimburse carrier and supercarrier pilots.

SP returned and isk returned.

When you change a ship so much, it's only normal.


No, it's not normal. It's never happened, it's never going to happen. Stop being such a baby and demanding everything because of a relatively minor nerf. (Except to ratting carriers, in which is it a significantly larger nerf)
d0cTeR9
Caldari Provisions
Caldari State
#71 - 2015-02-27 02:13:00 UTC  |  Edited by: d0cTeR9
Anhenka wrote:
d0cTeR9 wrote:
CCP please reimburse carrier and supercarrier pilots.

SP returned and isk returned.

When you change a ship so much, it's only normal.


No, it's not normal. It's never happened, it's never going to happen. Stop being such a baby and demanding everything because of a relatively minor nerf. (Except to ratting carriers, in which is it a significantly larger nerf)


Actually it has happened... But good try sounding smart.

People have been telling CCP fix caps or reimburse, instead they chose nerf again so it's even more useless. That doesn't sound right to players that spent a long time training for them, even longer now, back in early eve caps skills weren't so intensive.

Also, bullshit nerf like this is insulting to players. Want to do it right?
Remove all assist/guard for any drones/fighters from any ship.
Remove fighter MWD.
Remove all off grid boosting.

Now we talking... Give carrier/supercarrier an agilit boost to off-set the nerf.

Been around since the beginning.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#72 - 2015-02-27 02:26:37 UTC
d0cTeR9 wrote:
Actually it has happened... But good try sounding smart.
SP has only ever been given back after a skill was removed from the game. Not just because they changed the ship and YOU (Or hell, everyone) think it's not useful anymore.

CCP's made significant changes to lots of ships before, most of them had people cursing about how they were destroying it.. once or twice people were right, still, you never got your SP Back. It's not going to happen.
Jenn aSide
Worthless Carebears
The Initiative.
#73 - 2015-02-27 02:28:06 UTC
Sniper Smith wrote:
d0cTeR9 wrote:
Actually it has happened... But good try sounding smart.
SP has only ever been given back after a skill was removed from the game. Not just because they changed the ship and YOU (Or hell, everyone) think it's not useful anymore.

CCP's made significant changes to lots of ships before, most of them had people cursing about how they were destroying it.. once or twice people were right, still, you never got your SP Back. It's not going to happen.


This is true, asking for SP back is a waste of time.
Kraft Ogburn
After School Hentai Club
#74 - 2015-02-27 02:57:00 UTC
Rain6637 wrote:
I'm wondering why this is being addressed right now, after all this time. A couple things that come to mind are Sov and Drifters. Possibly related.

CCP's motivation behind med clone cost removal was very self-serving. Yes, it was to the benefit of players, and for something new in the game (Drifters/Circadians podding us), but there was constant player support of their removal for years. That's why I call the change self-serving.

Applying this possibility to other things on the horizon, like Sov and Drifters, the outcomes I imagine are comical.

Killing Drifters will be necessary for maintaining Sov, or the new Sov system involves a grind mechanic that is exceptionally exploitable by something like fighter assist.



Give that man a cookie. I think he got it.
Rain6637
GoonWaffe
Goonswarm Federation
#75 - 2015-02-27 03:11:34 UTC  |  Edited by: Rain6637
Triage carriers will still be a thing, and lowsec PVP will remain a cesspool of gotcha game mechanic shenanigans. Outside of lowsec, triage carriers are still beast. Even if they only had ONE of their current capabilities of Triage, Drones, and Jump Drive, I still think they're underpriced.

Their role of bailing out supercapitals is still valid. I'm not sorry to see any other capabilities of carriers get nerfed.
d0cTeR9
Caldari Provisions
Caldari State
#76 - 2015-02-27 03:20:56 UTC  |  Edited by: d0cTeR9
Sniper Smith wrote:
d0cTeR9 wrote:
Actually it has happened... But good try sounding smart.
SP has only ever been given back after a skill was removed from the game. Not just because they changed the ship and YOU (Or hell, everyone) think it's not useful anymore.

CCP's made significant changes to lots of ships before, most of them had people cursing about how they were destroying it.. once or twice people were right, still, you never got your SP Back. It's not going to happen.


2006, 2008, i got SP back when some changes were done. I'm sure other time's, but i recall those because it affected me :)

Back to ceptor-online.

Edit: 2004 too.

Rain6637 wrote:
Triage carriers will still be a thing, and lowsec PVP will remain a cesspool of gotcha game mechanic shenanigans. Outside of lowsec, triage carriers are still beast. Even if they only had ONE of their current capabilities of Triage, Drones, and Jump Drive, I still think they're underpriced.

Their role of bailing out supercapitals is still valid. I'm not sorry to see any other capabilities of carriers get nerfed.


So let's recapitulate:
ceptor-online, aka catch me if you can online.
noob ship > supers, aka bait super's online and blob them to death.
don't be moving... anything via cyno/bridge.
ishtar-online (maybe not anymore?... Gila online!!!).

Well at least we got a cool shuttle out of this, and NPC's with real... balls :)

Been around since the beginning.

Rain6637
GoonWaffe
Goonswarm Federation
#77 - 2015-02-27 03:59:14 UTC
Zekora Rally
U2EZ
#78 - 2015-02-27 04:04:30 UTC
Rroff wrote:
Gypsien Agittain wrote:

Given that in a recent post you declared that you fly a Niddhogur, there's nothing else to be said as you're clearly disabled to discuss about capital ships.


Nids have their niche - their local burst rep capabilities and bonused remote rep can be pretty useful for surprise attacks outnumbered where your working on the premise of crippling the other fleet before they are organised enough to turn the tables i.e. log on ambushing a multi-dread escalation fleet.

A Chimera does that much better. Nids have been proven time and time again to be lackluster unless you are repping a structure. 99.9% of the time, one would be better of with an Archon.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#79 - 2015-02-27 04:52:48 UTC
I'm getting tired of calling capital nerfs bullshit.

I'm gonna start labeling this game as such now.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Rain6637
GoonWaffe
Goonswarm Federation
#80 - 2015-02-27 05:07:51 UTC  |  Edited by: Rain6637
Here's a thought everyone is sure to like:

Disallow capital things from affecting subcaps. Susceptible to subcaps, but helpless against them.

Capitals business becomes restricted to structure grinding, and in turn, anti capital PVP.

Want to pew subcaps? use subcap modules and drones.

End fly-by-night capital gameplay forever.