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o7 skynet

First post
Author
Abrazzar
Vardaugas Family
#21 - 2015-02-26 21:29:02 UTC
Should restrict capitals to fighting capitals and structures only while requiring sub-capital assistance to be able to do so.
Gypsien Agittain
University of Caille
Gallente Federation
#22 - 2015-02-26 21:30:54 UTC
Btw, in a pure gameplay analysis, the only change to gameplay on removing warp (given that removing assistance is ok) is to make people lose a plex each time they forget/are unable to recall fighters/fbs.
Soldarius
Dreddit
Test Alliance Please Ignore
#23 - 2015-02-26 21:42:38 UTC
So I won't be able to warp off in a bomber, cloak, and have the carrier's fighters follow me, only to sit idle when they arrive on grid? Bummer, dude. I liked being able to free fire fighters and cost the carrier pilot the equivalent of an AF per fighter with no risk.

http://youtu.be/YVkUvmDQ3HY

SilentAsTheGrave
Aliastra
Gallente Federation
#24 - 2015-02-26 22:05:33 UTC
Going to enjoy smugging it up tonight when I log in. I suggested this as a solution and everyone was saying it won't happen. Lol
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#25 - 2015-02-26 22:05:40 UTC
Metal Icarus wrote:
Absolute removal though, that removes people getting mad at losing their fighters.

If you get mad from losing fighters, you are too poor to be flying carriers.

I know, I fly in Arctic Light.
Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2015-02-26 22:09:32 UTC
Scipio Artelius wrote:
Removing fighter assist mechanic and removing ability for fighters to warp off grid from the carrier.

As someone who has lost ships in TAMA to the fighter assist mechanic, I say, sad to see it go. Just a case of huge whinge within the have-not part of the community, affecting another part of the community. "CCP please fix, because I'm too weak too" .


I stopped using fighter assist in PVE a long time ago because I like Alpha'ing npcs with sentries when I do anoms (and im on grid with the fighters when doing lvl 5 missions).

But arrrrrgggrh this is stupid. CCP removing a very cool and ancient mechanic rather than fixing the actual problem they created when they allowed fighters and FBs to recieve boosts from mods and skills. CCP is slipping back into some old bad thinking patterns here, because they are punishing people for creative use of existing mechanics rather than fixing the actual problem causers or doing more sensible things like keeping carriers from deploying fighters near a POS or station.

CCP won't be happy till creative people are handcuffed completely it seems. And like you said, all because people are too weak to assign someone to find the carrier and force it to dock or go in shields.
Lugh Crow-Slave
#27 - 2015-02-26 22:12:30 UTC  |  Edited by: Lugh Crow-Slave
so why would i use fighters over sentries now?

next we will probably see ECM go as wellUgh
SilentAsTheGrave
Aliastra
Gallente Federation
#28 - 2015-02-26 22:23:09 UTC
Lugh Crow-Slave wrote:
next we will probably see ECM go as wellUgh

ECM replaced with something that actually has counter-play like the rest of electronic warfare? Sign me up!
The Newface
Doomheim
#29 - 2015-02-26 22:33:32 UTC
Yea its sad to see how little effort they put into this.

Its little early for the sky is falling though but it does seem like fighters got almost useless.
At the very least they should then be able to fight over the entire grid and not use drone ranges.

maCH'EttE
Perkone
Caldari State
#30 - 2015-02-26 22:59:12 UTC
Good news, good news. I approve and endorse this.
Lugh Crow-Slave
#31 - 2015-02-26 23:02:43 UTC
SilentAsTheGrave wrote:
Lugh Crow-Slave wrote:
next we will probably see ECM go as wellUgh

ECM replaced with something that actually has counter-play like the rest of electronic warfare? Sign me up!


ECM does its the opposite of damps pull range

or fit ECCM
Kaarous Aldurald
Black Hydra Consortium.
#32 - 2015-02-26 23:11:30 UTC  |  Edited by: Kaarous Aldurald
This is a good thing. They forgot to delete drone assist entirely, but this is a good step.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

handige harrie
Vereenigde Handels Compagnie
#33 - 2015-02-26 23:17:27 UTC  |  Edited by: handige harrie
So instead of fixing the problem, they chose to go for the easy route and remove another feature from EvE. A much more elegant solution was to just to drop bonuses that the carrier gives from Mods/Skill to fighters that are off-grid.

The frigate and cruiser hull balance was nice, but now CCP is really dropping the ball by swinging around not well thought out nerfbats and now even the removal of features the last few balance passes :(. It's starting to look like they're losing the plot of their own game here.

I just hope they will let the fighters warp life, as for a carrier it's a huge plus to be able to warpoff and collect your fighters instead of losing 450M isk isk every time you're the slowest, saddest panda in class.

Baddest poster ever

Allant Doran
Ministry of War
Amarr Empire
#34 - 2015-02-26 23:17:53 UTC
As somebody that was on the cusp of training for Capitals and who loves the 'Carrier' fantasy of controlling a group of fighters throughout a solar system, this is sad news.

I appreciate it from a balance standpoint, but in terms of gameplay I might as well just stick to my Vexor or Stratios now. Same mechanics, nowhere near the cost.

I'll probably still grab a Dread though. Citadel Missiles look too fantastic to not use.
LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#35 - 2015-02-26 23:21:33 UTC
Gypsien Agittain wrote:
I understand the reasoning towards eliminating fighter assist, but removing their ability to warp...
Have you ever checked the cost, size and attributes of a ******* fighter?

Do you ever think what you do or just roll a dice? Does any of the developers actually play the game? Another absurd change to totally **** your most loyal players, capital ones.
Just remind who are the guys playing the games for years: the same people you keep on ruining game experience for the last 6 months.


Guys that play the game in capitals dont give a damn about the fighter cost. 15-20mil per fighter is peanuts, chump change.

And if you count the cost of fighters, you should not be using them.
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#36 - 2015-02-26 23:27:20 UTC
Allant Doran wrote:
Citadel Missiles look too fantastic to not use.

Oh boy, I have some bad news for you.
Ele Rebellion
Center for Advanced Studies
Gallente Federation
#37 - 2015-02-26 23:28:30 UTC
So the new "Most Useless Ship in the Game" award goes to the Thanatos?
Unsuccessful At Everything
The Troll Bridge
#38 - 2015-02-26 23:34:12 UTC
Pg. 2 Reminder: Your stuffs.. Dibs.





Since the cessation of their usefulness is imminent, may I appropriate your belongings?

LUMINOUS SPIRIT
Caldari Provisions
Caldari State
#39 - 2015-02-26 23:34:28 UTC
Ele Rebellion wrote:
So the new "Most Useless Ship in the Game" award goes to the Thanatos?


No, think of a thanny as a field command ship with a 1800 dps and a monster tank, that you can refit of, that carries spare ships like sabres, spare items like warp bubbles, ammo, drones, cap charges, etc., and that can go into triage in a pinch.

thats what a carrier shouls be - 1 repper, triage, 3 links. Try breaking that in a medium gang. And not terribly expensive either, just slow as hell.
Anhenka
The New Federation
Sigma Grindset
#40 - 2015-02-26 23:37:40 UTC  |  Edited by: Anhenka
LUMINOUS SPIRIT wrote:
Ele Rebellion wrote:
So the new "Most Useless Ship in the Game" award goes to the Thanatos?


No, think of a thanny as a field command ship with a 1800 dps and a monster tank, that you can refit of, that carries spare ships like sabres, spare items like warp bubbles, ammo, drones, cap charges, etc., and that can go into triage in a pinch.

thats what a carrier shouls be - 1 repper, triage, 3 links. Try breaking that in a medium gang. And not terribly expensive either, just slow as hell.


And why not Archon or Chimera? They do all that except 20% less DPS (but the same with sentries or non fighters), but tanks far better, and can participate in the cap circle jerk.

It's not that the Thanatos would be the worst ship in the game, it's that it wold become as niche as the Nidhoggur that you only dust off on rare occasions where you are not expecting any resistance.