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need help with fitting iterlon v and neresus

First post
Author
roberts dragon
The Scope
Gallente Federation
#1 - 2015-02-24 12:59:00 UTC
would a kind experienced player please help me stay alive longer on 2 ships iterlon v and neresus , since I lost one of them did look into what I can do better but its doing me nut in .
the criteria is to stay alive and maybe not loose the ship and perhaps have a bit of a dig back even if token gesture , the cargo hold
does not matter its just to move bits and bobs from a to b ,its just the stuff you get from doing missions so no real loss just a pain in the arse , since I am just doing me skills for industry it still take me a few more months before I can put the skills to whats needed.
then I go find that ganker player and give him what for . in the mean time any help with the fitting you can give be most welcome.

any other tips you can give on this be welcome have done wads of reading

thank you in advance for any help with the fitting


JackknifedII
The Congregation
HIDDEN LEAF VILLAGE NINJA AssAssIn SQUAD eSports
#2 - 2015-02-24 13:09:33 UTC
To try to avoid dying to gankers, the only thing you can really do is build up as much EHP on your haulers as possible. And play the odds on resists (kin/therm are the best to tank against since most ganks are done with catalysts or other plaster boats in high sec)


So only fit the bare minimum number of cargo expanders.
Use a scout whenever you go through systems where ganks usually occur
Chuck some tank on (armor or even hull tanks [bulk head modules and rigs and a damage control] are generally better than shield on gallante industrials)

But, really, ganks are a fact of life in eve and there is no way to be 100% safe. You can just do your best to out live solo gankers until concord arrives and cleans their clock.

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

JackknifedII
The Congregation
HIDDEN LEAF VILLAGE NINJA AssAssIn SQUAD eSports
#3 - 2015-02-24 13:11:55 UTC
Should also mention that going ginger is better than any tank.

You can't get pissed off when you're a ginge

Minmatar....we are generally unpleasant to be around....

https://www.youtube.com/channel/UC81MDW6dFa41VdNTt-pTl1Q

Always recruiting

Tuttomenui II
Aliastra
Gallente Federation
#4 - 2015-02-24 17:26:16 UTC
DCU II and some Reinforced Bulkheads
Unsuccessful At Everything
The Troll Bridge
#5 - 2015-02-24 17:53:51 UTC
The best way to survive flying an Iteron V and a Nereus is to upgrade to an Occator.

Once you go DST, youll never go back.



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Niobe Song
Center for Advanced Studies
Gallente Federation
#6 - 2015-02-24 18:39:20 UTC
I don't even bother to tank industrials. I figure if I get ganked I am going to die. So I don't haul anything really valuable in them and I don't AFK or auto pilot in them.

If I need to haul anything of value I use a blockade runner and keep it cloaked.
Vol Arm'OOO
Central Co-Prosperity Union
#7 - 2015-02-24 18:52:09 UTC
Niobe Song wrote:
I don't even bother to tank industrials. I figure if I get ganked I am going to die. So I don't haul anything really valuable in them and I don't AFK or auto pilot in them.

If I need to haul anything of value I use a blockade runner and keep it cloaked.


I dont agree. The thing about hauling is that there are lots of haulers. All things being equal, if you make yourself harder, folk will naturally look for an easier target. Of course if you are hauling cargo that is substantially more valuable then your ship then folk might tool up to get you. So all in all, if you tank and keep your cargo value reasonable then you will avoid the vast majority of ganks.

I don't play, I just fourm warrior.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#8 - 2015-02-24 19:05:36 UTC
This thread has been moved to Ships & Modules.

ISD Ezwal Community Communication Liaisons (CCLs)

Nycha
Pator Tech School
Minmatar Republic
#9 - 2015-02-24 20:35:05 UTC  |  Edited by: Nycha
I dont use gallente indis but I would go with this for t1 highsec industrials:

High ehp version:
[Nereus, nereus 3]

Damage Control II
Reactor Control Unit II
Reactor Control Unit II
Power Diagnostic System II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Improved Cloaking Device II

Medium Core Defense Field Extender II
Medium Core Defense Field Extender II
Medium Core Defense Field Extender II

This is nearly the max ehp you can get with lv 5 skills (50k ehp). The cargo space is pathetic but it tanks a lot (for an inti).

This is what I would use:
[Nereus, nereus 2]

Damage Control II
Reactor Control Unit II
Reactor Control Unit II
Warp Core Stabilizer I
Expanded Cargohold II

Experimental 10MN Microwarpdrive I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Dread Guristas Thermic Dissipation Amplifier
Dread Guristas EM Ward Amplifier

Improved Cloaking Device II

Medium Ancillary Current Router I
Medium Cargohold Optimization II
Medium Cargohold Optimization II

The fitting is tight even with lv5 skills. 24k ehp with dcu. If you fail the cloak/mwd trick on a gate and eat the first volley, you will still have the passive resis. The wstab will force the ganker to use either a scram (which means he has to be near you) or use a 2nd disruptor. Some dont have that.
You have a bit more cargospace too. In both fittings the mwd is only good to get into warp.

Nonetheless its just a t1 industrial and these are prime targets for ganker. Try to get as fast as possible a blockaderunner (for the everyday work) and a deep space transport (for large volumes and if you really need protection).
Be aware that there are player out who specialize in ganking blockaderunner and even the highest ehp mean only that one day you look into the guns of a small army instead of a single guy.

post was updated, paranoid loyd found a major flaw
Paranoid Loyd
#10 - 2015-02-24 20:43:26 UTC  |  Edited by: Paranoid Loyd
Nycha wrote:

10MN Afterburner II
If you fail the cloak/mwd trick on a gate
Ugh


If you must use a T1, Badger and Tayra have the best tank to cargo ratio.

All of the specialized T1 haulers can also sport sufficient tanks, but the tank, cargo hold and versatility of a DST trumps them all.

Blockade Runner if it will fit, otherwise DST.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Nycha
Pator Tech School
Minmatar Republic
#11 - 2015-02-24 21:00:18 UTC  |  Edited by: Nycha
So much for fiddling with old fittings. Already wondered how I got to 60k ehp.
Anyway I updated the fittings.

Not sure if the cap is good enough to get into warp after cloaking, which would make my whole post invalid.Sad
Paranoid Loyd
#12 - 2015-02-24 21:06:10 UTC  |  Edited by: Paranoid Loyd
Nycha wrote:
Not sure if the cap is good enough..
It is.
However if you screw up the MWD warp trick you might not have enough to burn back to the gate. I think you get three cycles with decent cap/mwd skills.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

roberts dragon
The Scope
Gallente Federation
#13 - 2015-02-25 10:26:59 UTC
thank you for all your advice and help it is most welcome and have taken notice and a special thank you to NYCHA for posting a build I can work towards .
Nycha
Pator Tech School
Minmatar Republic
#14 - 2015-02-25 13:22:18 UTC
A good information ressource is zkillboard.
https://zkillboard.com
You can type there name/shiptype/systemname/... and get the kills. You also get information about the gankers and their shipsetups and where they gank. Youll see that t1 indis are very limited, the number one target and die very often.
Deepspace transports rarely die in highsec, blockaderunner actually pretty often. Orcas and freighter are also targeted by gankergroups.
You see that I screwed up in aufay some weeks ago and that paranoid loyd knows what hes talking about. Its also interresting that you dont or rarely see a killmail from his ganking ships which makes me wonder.
Jacob Holland
Weyland-Vulcan Industries
#15 - 2015-02-25 13:50:53 UTC
Paranoid Loyd wrote:
Nycha wrote:

10MN Afterburner II
If you fail the cloak/mwd trick on a gate
Ugh


Nycha wrote:
post was updated, paranoid loyd found a major flaw

In fact the AB is actually better for straight align time - it won't get you as far, it won't get you back to the gate and I don't believe it works properly in combination with the cloak but in terms of simply reducing the time between jump and warp the AB's 7.5 second cycle is the way to go.

Given that the Nereus has a drone bay (IIRC) I'm surprised people haven't highlighted EC-300s though. It may not protect you most of the time but five seconds + lock time of not being shot and disrupted is always good - particularly in that RNG moment where they just keep coming up jammed Twisted
Agent Unknown
School of Applied Knowledge
Caldari State
#16 - 2015-02-26 19:17:55 UTC
Get a DST. There's really no point in trying to tank a T1 industrial. Sure, you should slap on some defense mods to discourage ganks, but a couple catalysts will drop even the best tanked T1.

An Occator, on the other hand:

[Occator, wannabe freighter]
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Energized Explosive Membrane II
Energized Armor Layering Membrane II
Damage Control II

Experimental 10MN Microwarpdrive I
[empty med slot]
[empty med slot]

Improved Cloaking Device II
[empty high slot]

Medium Ancillary Current Router I
Medium Trimark Armor Pump II

This is a completely passive fit. 88k EHP and has a horrible align (18.8s) time, but you won't die very easily.

If you prefer to fit for bonuses, it has a very mean armor tank:

[Occator, packrat]
Adaptive Nano Plating II
Adaptive Nano Plating II
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

10MN Afterburner II
Small Capacitor Booster II, Navy Cap Booster 400
Medium Micro Jump Drive

Improved Cloaking Device II
[empty high slot]

Medium Auxiliary Nano Pump I
Medium Nanobot Accelerator I

Requires max fitting skills or a PG implant. It'll take close to 1500 dps overheated as long as you have paste. If you don't like the anc repper, swap it for a regular one for a modest drop in tank or pimp it with a cheap deadspace one.
Paranoid Loyd
#17 - 2015-02-27 04:04:21 UTC  |  Edited by: Paranoid Loyd
Jacob Holland wrote:

In fact the AB is actually better for straight align time
This is true, when I am moving very large low value items a short distance and don't have a DST close by it comes in handy.

Quote:
I don't believe it worksIt doesn't work properly in combination with the cloak
This was the point.


Quote:
Given that the Nereus has a drone bay (IIRC) I'm surprised people haven't highlighted EC-300s though. It may not protect you most of the time but five seconds + lock time of not being shot and disrupted is always good - particularly in that RNG moment where they just keep coming up jammed Twisted
The problem with this strategy is not only the lock time (it takes around 12 ticks to lock a cruiser) but also the travel time. In a gank situation, unless you know the gank is going to happen (let's be honest 9/10 people don't) you won't have the drones out to utilize the aggressive functionality and you won't lock the ships before you are dead. If you do manage to pop them out before you are aggressed they still need to travel 12-20km (Vexors sit at zero on the gate) to their target, you'll also be dead before they get there in this scenario. This all assumes you are only relying on your drones as protection, if you have a proper tank fit, you don't need to even consider drones (unless you are trying to whore on KMs).

Good man on thinking creatively though.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Paranoid Loyd
#18 - 2015-02-27 04:14:17 UTC  |  Edited by: Paranoid Loyd
Nycha wrote:
The wstab will force the ganker to use either a scram (which means he has to be near you) or use a 2nd disruptor.
Generally it is not a good idea to use stabs although used with a proper tank it can save you. If you are carrying enough value and have a poor to fair tank fit but have stabs I will undock a brutix fit with 4 disruptors. A lot of the Vexors out there use 3 disruptors as their standard fit. If you have stabs fit and no tank or very little tank relying on hardeners, I will just use a cruiser as you will be dead before you get aligned.

No one that knows what they are doing will have a scram fit, there is very little chance the target will spawn close enough to catch someone with it.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

roberts dragon
The Scope
Gallente Federation
#19 - 2015-02-27 09:12:15 UTC
well thank you for all your help and advise iam learning and starting to understand so cheers to all