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Why does caldari militia fail? Your viewsplease

Author
Gallactica
Shadows Of The Federation
#81 - 2011-12-21 17:06:30 UTC
Who stayed docked Damar?

Also, you seem to forget the few times we had our arranged little fights with Lacco and a your gang (including yourself too) had some good fun doing that, Cant believe after all youve ever said you actually had fun with an enemy and worked together for a common goal, tut tut.

Also, SoTF came back to FW because for the majority of our member base the other options (and we went in 100% and tried them) in eve sucked massive donkey balls for us (in our humble opinion and tbh because 99% of my corp was recruited and built around FW) - Just because we have 100 members sure doesnt mean any where near that number is currently active.

We always have and always be a FW corp.
Damar Rocarion
Nasranite Watch
#82 - 2011-12-21 17:24:24 UTC
Gallactica wrote:
Cant believe after all youve ever said you actually had fun with an enemy and worked together for a common goal, tut tut.


Let's get this bullcrap out of the books shall we. I only attended because CEO commanded me to do it to assist our less experienced members. I didnt have fun doing it since organised fights are not what Eve is about, especially when it's organised with people who have well know personal agenda against me.
Sven Hammerstorm
Royal Amarr Institute
Amarr Empire
#83 - 2011-12-21 17:58:03 UTC
Damar Rocarion pulling your strings
Twisting your mind and smashing your dreams
Blinded by me, you can't see a thing
Just call my name, 'cause I'll hear you scream
Master
Master
Just call my name, 'cause I'll hear you scream
Master
Master
Pulgy
Doomheim
#84 - 2011-12-21 18:11:49 UTC
Damar Rocarion wrote:
especially when it's organised with people who have well know personal agenda against me.


dun dun dun
No range? No problem!   Join the Church of the Holy Blasterâ„¢ . A Hybrid religion.
Vordak Kallager
Descendance.
GoonSwarm.
#85 - 2011-12-21 18:29:42 UTC
NovaReon wrote:
Vordak Kallager wrote:
Gal/Cal, can you guys please take this wanker back? He cries more than Cry Loud and is more obnoxious and high-horsey than Flyinghotpocket. He also spins buttons all day which obviously raises questions about his sanity.


Sorry. No receipt, no return.


FML. Cry

Sa souvraya niende misain ye.

ScarredEye
Aliastra
Gallente Federation
#86 - 2011-12-21 18:34:33 UTC
Garbad theWeak wrote:
My experience in Caldari Militia was somewhat different.

I didn't observe calmil to be particularly poorly led, ununified, or disorganized (relative to the other militias). I saw several quality leaders and corps. It was simply a matter of gallente having more people in better ships. The average Calmil member simply does not have the SP or isk to properly ship and win outnumbered, and thus, 15 drakes > 10 drakes. Or worse, 15 abbys > 10 drakes. It wasn't a lack of willingness to fight or even skill, it was simple raw numbers.

A few nights of fighting consistently outnumbered with people titan bridging or undocking neut carriers and activity dropped even more. And tbh, this is probably the best strategy -- deny the gal blob fights until they get bored enough to move to 0.0 or switch sides again. But the good news is all it would take to turn it around is a good active 30 man corp and suddenly the pendulum swings the other way.


i am sorry i didnt reply earlier.

so caldari militia people dont have the isk? thats about as true as saying elephants fly in space and came from the center of the Milky Way.

as of the rest, kinda all wrong. im sorry i am busy trolling people on yahoo answer, so heck.
ScarredEye
Aliastra
Gallente Federation
#87 - 2011-12-21 18:45:36 UTC
so in my seriously boring and sad attempt to not troll someone for once, here's a boringly sadly serious post.

caldari militia currently has a small number of good pvpers(compared to gal mil), has more pvers, less people who know how to fly together and how to fly something different from a drake, and a ridiculously lower efficiency, mainly due to said things.

In general, caldari militants have usually a **** ton of isk.



@Garbad thenotsosurprisinglyWeak also proves that for some reason that caldari militants themselves concluded to be "hey, it's caldari militia and people fly drakes", people think and use drakes. drakes drakes drakes. for everything.

while drakes are very versatile ships, there's a number of things when other ships will do the job better.

well, i and a friend camp enaluri station with 2 battleships, they bait us and undock drakes to be able to kill us before timer expires. For some reason they don't succeed.

immortal legion cynoes in nisuwa carriers and a rhea and puts up two POS. we are at the time inferior in number but we still decide to fight. the result is they undock 7 chimeras, 4 battleships and...drakes. a drake was also used as a cyno ship(it was bumped and killed).

most of the drakes were killed, the navy ravens were killed too, and one of the chimeras was killed. on station of course.

plex fights, they bring a swarm of drakes.

fleets, they bring a swarm of drakes with the occasional hurricane and their falcons.

drakes are very nice ships, but not to that point.


that's also something which caldari militia surely could do something about, and which would make it better.

Mjolnir Gost
Death By Design
#88 - 2011-12-21 19:01:15 UTC
Garbad theWeak wrote:
My experience in Caldari Militia was somewhat different.

I didn't observe calmil to be particularly poorly led, ununified, or disorganized (relative to the other militias). I saw several quality leaders and corps. It was simply a matter of gallente having more people in better ships. The average Calmil member simply does not have the SP or isk to properly ship and win outnumbered, and thus, 15 drakes > 10 drakes. Or worse, 15 abbys > 10 drakes. It wasn't a lack of willingness to fight or even skill, it was simple raw numbers.

A few nights of fighting consistently outnumbered with people titan bridging or undocking neut carriers and activity dropped even more. And tbh, this is probably the best strategy -- deny the gal blob fights until they get bored enough to move to 0.0 or switch sides again. But the good news is all it would take to turn it around is a good active 30 man corp and suddenly the pendulum swings the other way.


This is pretty much the sum total of reality. Anything else is really just either sour grapes or epeen madness.

I am happy to (finally) join this discussion and hope that the flaming in some posts is just an indication of the individual post authors obvious diaper rash. Lol

Anyway, yeah, FW is cyclical. I have been at it for just over a year and love doing it even when the odds are against me/us. I honestly didn't enjoy the few weeks after Qcats left and there was nothing really to shoot. I would prefer slightly more even fleet fights cause those are just AWESOME. We had some great fights a few months back, like begining of summer when it seemed FW was nicely balanced in active player numbers. Anytime there is a severe mismatch it just doesn't seem fun or productive for the opposing side.

How do you solve it? You don't. It will need to happen organically. Garbad is absolutely correct that one decent size corp would put the fights back to awesomesauce proportions and less "blobby", which is not fun for the receiving end of the blob.

One thing that would help FW get where it needs to be is if the majority of people played it as intended with fewer "dirty tricks" like entering opposing militia comms, etc. But that's a pipe dream. Caldari just needs a few more active PvP'ers and it's all good. Yeah, go ahead and tell me how dirty Calmil used to be, I'm a big boy, I can handle it. The truth is we do not engage in this that I am aware of, if so, let me know who you think it is and we'll go from there.

More PvP'ers for Caldari = awesome fights in the future, so refer a legitimate (non-spy) friend and let's get fighting! Big smile

Everyone gets found out for what they really are eventually. 

Garbad theWeak
#89 - 2011-12-21 21:04:27 UTC
ScarredEye wrote:
@Garbad thenotsosurprisinglyWeak
I think you misunderstood me a bit.

I meant the average cal mil member has relatively low isk, low SP, and low pvp experience. From what I can tell, you would fall into that category:
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=ScarredEye

A guy with 27m SP and 350 kills probably doesn't have the SP, isk, or experience at using a wide variety of ships well. Obviously there are exceptions, but on average its true. So if the gallente bring in 15 pulse fit geddons, cal mil can't simply say no problem everyone reship to tengus and win 10v15. They are stuck using the same basic fits everyone can fly -- BC and t2 frigates. While there is nothing wrong with that, BC and frigs can't beat a bigger blob of BC and frigs, or worse, a bigger blob of battleships and logi supported by capitals.

So it boils down to a numbers game, with cal mil fighting a larger blob of more experienced players in better ships. And that's why they dock up and wait.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#90 - 2011-12-21 21:40:09 UTC
Damar Rocarion wrote:
especially when it's organised with people who have well know personal agenda against me.


http://en.wikipedia.org/wiki/Persecutory_delusions

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Cromwell Savage
The Screaming Seagulls
#91 - 2011-12-22 00:33:52 UTC
Dark Pangolin wrote:

#'s bro we are lacking solid pvp #s tehre are 10-15 guys who are active. Current top active corps for the month in CalMil are...

1. Four Horsemen of the Apocalypse (The4...)
2. Nasranite Watch (Damar and friends currently in Amarr space)
3. State Protectorate (A few active unattached souls (Squat, Gavin, etc.))
4. Scourge of God (Mooxe...otherwise mostly they stay in Tama)
5. BioBreak Inc. (Who?)
6. Hole Plunderer's (I believe their CEO just joined Spiritus Draconis)
7. Black Sanctum (3-5 active guys that I see)
8. 1st MC (Who?)
9. Stargate Kommand (3-5 active EU guys)
10. ASPIRE Commandos (I believe they just left militia)

2 of those corps I never see in Black Rise or in fleets, 1 has left militia, 1 has had the CEO leave and start this thread. Add up all the active pee vee pee guys and you get 30 on a good day. 10-15 otherwise.

We have bled some good pilots and corps in the last 6 months. btw did I notice 2 new 70+ man corps join GalMil? Its a vicious feedback loop. People joint he winning side, and leave the losing side.

I don't disagree about communication. Believe it or not all the corps that are active are on the same coms and talking to each other. There are just never more than ~15 people on coms. You guys know, you have our mumble info.

I hold to my previous statements. New blood, new militia. Feedback loops suck. one new active 30 man corp would be great. 2 new active 70 man corps would be even better. I leave it to good pilots to make it happen.

Moar pew pew! That's all I ever want.


K - I'll concede on numbers of active, actual PvP pilots :P

However, when I joined FW 2 years ago, it was right as you guys were taking our last systems. Things were a bit tough back then for us. However, that actually made us work together more than it drove us away. Hopefully you guys can/will do the same.

With less pilots active - intel is everything - and hit-n-run will have to be the order of the day I guess. Yea, it's tough for you guys right now and the fact that Cal Mil has always been 80-90% PvE doesn't help. I too would like for you guys to rebound - and soon - as that would mean more quality pew pew for us all (after all, the majority of my kills over the last few days haven't been squids...).

o7
Super Chair
Project Cerberus
Templis CALSF
#92 - 2011-12-22 01:46:26 UTC
Hidden Snake wrote:

dont agree .... one of the reasons IBS was more successful in the days of Galente blob was we were mobile and flexible (despite some murmuring in our lines about moving here and there) ... I had same experience from pie life with EAK. If u dont have superior numbers u have to be able to pack ur stuff and move. Problem of Caldari is that most of the leaders are not flexible and not able to think out of the box (Gallente has same, but u dont lack the numbers and sps). And also everybody has feeeling how big messiah he is (have need to crucify them all). As I said keep moving and shooting .... organization is something u have to sort too, but it is hard to sort it if people are lazy station huggers or band breaking fags. Once u get them out of the station box, they will be willing to join ur crazy ideas. Also less experienced players can see more experienced pilots do some good piloting (I am not a superstar, but can do some dirty sleazy tricks with some ships and noobs in my corp can see them in action).

Quality of pilots matters, quallity of FC matters, willingness to go out and try to fight 1 v 10 (in some weird setups or under diferent conditions) matters.


IBS was also largely successful because of your "high profile" strategy. When you made IBS back then you made it clear that you wanted the corp to be high profile. With all the posts/blogs about everything IBS did, good or bad, it got IBS attention and got people back into caldari militia after the "exodus". (Also forums weren't as boring as they are today...) IBS was the first caldari player corp to break 10k kills and it still leads as having the most kills over other caldari corps even though other corps have had almost a year to catch up after IBS's decline. (THE4 are about 11,500 and will probably overtake IBS's 12k+ kills soon). IBS held that title for almost a year (or maybe it's been a year by now, who knows?) and that's pretty impressive.


There aren't really any movers or shakers in cal mil these days. Everyone wants to go about as how they've always done it. Gavin and others tried to get people to base in areas like ichoriya, something other than enaluri, setup new comms/forums, etc, but there really wasn't much support behind it (theres a seperate movement to base in hysera/hasmijalaa, and some corps have done so, will be interesting to see how that develops Big smile).

Fleets still lose a significant number of ships/pilots due to the camps in enaluri. If you're out gunned/outnumbered and are still losing pods, frigs, BCs or whatever to gangs with 3 carriers (when you already lack numbers to neut out, out dps the reps of, or jam even 1 carrier effectively) providing reps, remotesebos, etc even when you have your "insta undock" then maybe it's time to think outside the box.

P.S. if you're interested in FW its a pretty decent place to make isk and get casual pew pew (still can get big fights, but not so likely ATM). It's a good place to log in and get pew pew within a short amount of time after logging in, it can be a solo fight, a small gang fight or even a larger fleet fight, FW offers most demographics of your prefered gang size.
St Mio
Imperial Academy
Amarr Empire
#93 - 2011-12-22 05:18:27 UTC
ScarredEye wrote:
so in my seriously boring and sad attempt to not troll someone for once, here's a boringly sadly serious post.

caldari militia currently has a small number of good pvpers(compared to gal mil), has more pvers, less people who know how to fly together and how to fly something different from a drake, and a ridiculously lower efficiency, mainly due to said things.

In general, caldari militants have usually a **** ton of isk.



@Garbad thenotsosurprisinglyWeak also proves that for some reason that caldari militants themselves concluded to be "hey, it's caldari militia and people fly drakes", people think and use drakes. drakes drakes drakes. for everything.

while drakes are very versatile ships, there's a number of things when other ships will do the job better.

well, i and a friend camp enaluri station with 2 battleships, they bait us and undock drakes to be able to kill us before timer expires. For some reason they don't succeed.

immortal legion cynoes in nisuwa carriers and a rhea and puts up two POS. we are at the time inferior in number but we still decide to fight. the result is they undock 7 chimeras, 4 battleships and...drakes. a drake was also used as a cyno ship(it was bumped and killed).

most of the drakes were killed, the navy ravens were killed too, and one of the chimeras was killed. on station of course.

plex fights, they bring a swarm of drakes.

fleets, they bring a swarm of drakes with the occasional hurricane and their falcons.

drakes are very nice ships, but not to that point.


that's also something which caldari militia surely could do something about, and which would make it better.



So basically what you're trying to say is... we need to bring more Drakes? Big smile
Tanaka Sekigahara
United Space Marine Corp
#94 - 2011-12-22 06:22:13 UTC  |  Edited by: Tanaka Sekigahara
The issue is very simple, really. The Gals are winning the war.There are several causes for this, but the real reason, the most obvious reason is that they have for the time being destroyed their enemies' will to fight.

We can talk about why that is, there are several factors, but the most basic and fundamental is the difference in attitude, that is, the Gallente are " Fighitng a war", whereas the Caldari are " In faction warfare". Doesn't sound like much of a difference, not much more than an ambiguity to most, but it is the underlying problem. The Caldari go "looking for fights" , whereas the Gallente do what they have to do to maintain control over the theater of operations.I cannot say much about what the Gals thinking is, only what I see, and if I were them I would deny any organized planning, as all it does is invite a counter to what has been proven to work for them. Oddly, I never see the Gallente complaining too much about spies, or carebears, or leadership issues, or improper fits or unwanted noobs who dont follow orders.They seem to be about other business.

X Gallentius wrote:
Stalking Mantis wrote:
To be a leader one must have a strict fleet doctrine to follow and impose on his fleet members. The problem with general militia fleets and a good number of people flying in militia in general is that they lack order and discipline.


LOL, one of the strengths of our militia is the lack of order and discipline when running fleets. The ability to think outside the box and not hit "F1" comes in handy sometimes, and besides, sometimes you gotta have some fun. After a while, the guys pick up on "organized, disorganization" and the result is some great, fun fights.


If you go back and look at the heyday of Caldari militia, when we took all the Gallente systems, and destroyed fleets larger than ourselves,regardless of what some parties will maintain, we had a plan, at least when More-Cowbell was involved.What the plan was isn't important.I will simply state it's goals, to take occupancy of all Gallente systems, and to rid Blackrise of all Gallente and pirate interefernce.We did this. MCB did not plex, nor do I claim we did. I claim that taking all the systems was PART of the plan.Specifically, for it's effect on enemy morale.For anyone who thinks system occupancy is irrelevant, simply search the forums for all the posts about gallente winning FW now that plexes are falling.It has a tangible effect, on both recruitment and longterm retention of militia members, but I digress.

X Gallentius makes the point that a real military commander would put in parlance by saying he conducts an
"Assesment of available means." He makes use of what he has, and cries not over what he has not.
That is to say, he does not tell people they can't fleet because they aren't fitted just so. What a real commander does is look at his assets, and then come up with a misson that is achievable with what he has on hand. A good commander will find a use for his veteran pilots and corps, as well as his untrained unwashed masses.There is a difference between a Commander, a war leader, and an FC. Caldari militia has FCs; petty , vain, egotistical, divisive, prone to nepotism, elitist and short sighted, but yes, they have qualified FCs who can run a battle. What they lack are war leaders, real commanders, as opposed to FCs. Anyone can form up a fleet and take it for a run around the flagpole. It takes a leader to take a group of nubs in crap ships and take them out and use them to contribute to achieving long term goals.

Long term goals are stated as part of the problem ( or rather lack thereof). I will not restate my own personal opinions of what those goals could or should be, but rather, that the idea of having longterm goals is both realistic and worthwhile.This idea in and of itself causes problems in militia, for example:

You have a large group of people in Cal militia who say it is not POSSIBLE to have ANY war goals

You have another group who say that even if defining goals were possible, it is impossible to achieve them

There is another group who will actively oppose the ideas of any goals, as it might threaten their personal fiefdoms.

There are those who cannot find use for nubs, and so wont fly with them or fleet them.History shows us how to use these troops, the Romans had their Auxilia, who were vital to the Empires' security, and exclusively provided certain troops the Legions themselves did not possess.A good example of how to use militia can by found in a study of the Battle of Cowpens (1781) http://en.wikipedia.org/wiki/Battle_of_Cowpens

Few, if any in militia understand it is about the will to fight, even as they log off in despair of finding a fight "On their terms"

By and large most Caldari commanders either do not understand the concept of dictating the terms of the engagement, or are simply are incapable of pulling it off if they do.They are, in effect, unimaginative and lazy.If they are not presented with the fight they have fleeted for, they are at a loss, generally speaking. Reshipping takes ages.

There are precious few commanders who put the work into getting a fight on their terms. They simply fleet, fly around, and either get blobbed and accept the fight, for lack of moral courage to turn it down,( and face the unhappy masses complaining how they got all dressed up for nothing) and go home in pods, or they get blueballed by smarter Gal pilots who are not content to be missile fodder out of sheer boredom themselves, and then the fleet goes home pissed off and they log off anyway.

It is clear from Gallente response time they have a properly functioning command and control system, whatever it is, or however simple it is.Bottom line, they are able to mass quickly in the appropriate ships.Caldari command and control is a mess, and response times are abysmal
Tanaka Sekigahara
United Space Marine Corp
#95 - 2011-12-22 06:41:32 UTC  |  Edited by: Tanaka Sekigahara
There are things that can be done, but certain things must change.

The attitude that FW is something to do, as opposed to being in a WAR, for starters. A different mindset, one that understands the fundamental goal is to destroy the other sides will to fight, i.e., make them log off, and not feel like logging back on the next day. The idea that "winning FW is impossible" is poison, as is the idea that if we win, we will have noone to fight ( I have heard such ludicrous ideas used many times as a reason to not make aggressive or longterm plans).

Gallente militia acts as if it is on a wartime footing, Caldari militia does not.

Operations should be run with a goal in mind, trying to acheive something specific in theater.Repeatedly running mission oriented fleets does have an effect on the region, it's control , intel,its pipes, lines of communications, the enemies ability to base out of certain areas,Commerce interdiction,ISK generation in general,etc. Once around the flagpole looking for cheap kills dont cut it. Neither does parading a massive fleet in front of the enemy as if you were Lord Nelson and then expecting to get a fight to your liking.The fact is, if your operational planning is sound, they will eventually have to fight,on your terms, or suffer long term consequences.

New pilots must be used, even if they aren't taken into corp.

Established FCs need to learn some new tricks to get fights on their terms.Multiple maneuver elements, Feints, misdirection, and the general ability to make the enemy FC dislocate his fleet are all neglected as far as the "Art " of war goes in FW.

Warfare is both an Art and a Science. Too often in FW it is looked on simply as a science, a mere mathematical equation where one adds up potential DPS and little beyond that, with the exception of the occasional FC who brings Logis and EW then thinks himself clever.

Streamlined command and control must be established.

Aggressive constant intel generating recon patrols Must be established.

New FCs must be encouraged.

Old FCs must be open to new ideas.

All FCs must learn to dictate the terms of the engagement

Pissing festivals should be discouraged

Combined operations fleets utilizing the specialty abilties of Caldari ships should be employed.More than one maneuver element can be employed. A lot of ships need not simply be a "blob".

Long term war goals should be established, at least by the leading corps, whose FCs lead the rest follow. It is not necessary for the avg pilot to understand wat goals or plans. but it is important that the top FCs use their fleets in a manner directed toward achieving some result, whatever it may be, beyond simply getting fights. Usually in warfare one seeks to establish an advantage in a particular area, and then exploit it, capitalize on it and build on it thus making future success more likely and future battles more likely to be fought on terms you, the commander, dictate. Do you consider how your fleets actions are affecting the situation in the theater of operations?

Lastly and most importantly it must always be remembered what the ultimate goal is, to destroy the enemies will to fight.
As an FC, do you ask yourself " How will my fleets actions affect my enemies will to fight?", If you do not you should start, as anything other is simply bad war.
Tropic9
The Scope
Gallente Federation
#96 - 2011-12-22 09:12:55 UTC
Holy ****. That's a ******** post even by this forum's standard.
Mutnin
SQUIDS.
#97 - 2011-12-22 11:50:58 UTC  |  Edited by: Mutnin
ScarredEye wrote:
so in my seriously boring and sad attempt to not troll someone for once, here's a boringly sadly serious post.

caldari militia currently has a small number of good pvpers(compared to gal mil), has more pvers, less people who know how to fly together and how to fly something different from a drake, and a ridiculously lower efficiency, mainly due to said things.



Actually the KB stats are very skewed on efficiency..

If you look at last month.. eve-kill shows a Caldri's efficiency @ 62.25%.

http://caldari.eve-kill.net/?a=alliance_detail&view=kills&all_id=1295&m=11&y=2011

Now if you look through the stats Caldari is pretty much straight up or ahead for kills vs deaths in everything combat wise but frigs.. The bad efficiency part comes in with a **** load of dead pods . and stealth bombers which pretty much means a bunch of ISK farmers are dying a lot which are unrelated to actual fleet combat or normal PVP.

Total kills for Nov were 2456 and losses were 2929, meanwhile 602 pods were lost vs 276 killed. Stealth bombers were 191 lost vs 65. Just these two numbers which are largely mission bears are what turn the efficiency to the negative.

Now if you look further you will see that Caldari 156.73B in damage while doing 258.41B in damage. Meaning Caldari did almost 100- billion more in damage than they received during the month of November.

This simple look, shows how skewed the starts are and reality is not what the KB shows in regard to "true efficiency. IMO killing 100 billion more than you lost is a bit better than a bunch of pod losses when you figure most of those pod losses were probably carebears whom fly around in noob ships collecting FW missions.

Looking at the all time and it's much the same Caldari has done 7,381.62B in ISK damages and only received 5,923.49B in ISK damages. Caldari is 1,458.13B ISK in the green in regard to ISK damage.

In fact Caldari is not that far behind Gallente in over all ISK damage done. Gal have done 8,132.64B compared to Caldari's 7,381.62B. This is not that bad when you figure Gallente has a total of 159,047 kills to Caldari's 144,445. This shows that Caldari do a higher ISK per kill ratio than Gallente.


ie.. as that favorite null sec meme goes.. We're winning the ISk war.
Gallactica
Shadows Of The Federation
#98 - 2011-12-22 14:33:35 UTC  |  Edited by: Gallactica
Your winning the isk war.......

Caldari Kills : 144,454
Losses: 146,688

Damage done (isk) 7,382.68 b
Damage Received (isk) 5,923.53 b

Efficeincy: 55.48%

Gallente Kills: 159,052
Losses: 118,165
Damage done (isk) 8,132.79 b
Damage Received (isk) 4,560.24 b

Efficeincy: 64.07%

We have killed nearly a trillion more isk than you, and lost 1.5 trillion less isk than you.

Its not even close mate.
EVIL SYNNs
Dark-Rising
Wrecking Machine.
#99 - 2011-12-22 15:13:49 UTC
Gallactica wrote:
Your winning the isk war.......

Caldari Kills : 144,454
Losses: 146,688

Damage done (isk) 7,382.68 b
Damage Received (isk) 5,923.53 b

Efficeincy: 55.48%

Gallente Kills: 159,052
Losses: 118,165
Damage done (isk) 8,132.79 b
Damage Received (isk) 4,560.24 b

Efficeincy: 64.07%

We have killed nearly a trillion more isk than you, and lost 1.5 trillion less isk than you.

Its not even close mate.


Gall you look crazy man! How can 2 sides of a war both have +50% efficiency against each other?

Crazy Gall of the Gallente... I wonder if I can move WOLFY into the Caldari 1 day, kill someone does all the kills swing over?

Bottom line is.. ARE WE ALL HAVING GUN YET?
Gallactica
Shadows Of The Federation
#100 - 2011-12-22 15:26:02 UTC
Amar / minmatar / neutral kills / losses would be my education guess Evil :)