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A replacement for the move-bot

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Author
Romana Erebus
The Dikembe Mutombo Shotblocking Team
#61 - 2015-02-02 23:45:16 UTC
CCP Habakuk wrote:
Rain6637 wrote:
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.


Isboxing is still being done on sisi and people really dont enjoy getting 25 aeons isboxed onto them while testing svipuls so addressing the isboxing STILL going on might not lead to moveme channel abuse.
Adriana Mal'Valeran
Zero Fun Allowed
#62 - 2015-02-03 01:45:08 UTC
Romana Erebus wrote:
CCP Habakuk wrote:
Rain6637 wrote:
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.


Isboxing is still being done on sisi and people really dont enjoy getting 25 aeons isboxed onto them while testing svipuls so addressing the isboxing STILL going on might not lead to moveme channel abuse.



I'd love to see one of these magical svipul killmails, with aeons on them.
Rain6637
Simulacra and Simulation
Dracarys.
#63 - 2015-02-03 01:49:53 UTC
half the entertainment of solo fleeting on Sisi is the ISBoxer accusations and comments. love it so hard.
Romana Erebus
The Dikembe Mutombo Shotblocking Team
#64 - 2015-02-03 02:54:19 UTC  |  Edited by: Romana Erebus
Adriana Mal'Valeran wrote:
Romana Erebus wrote:
CCP Habakuk wrote:
Rain6637 wrote:
If I'm in 6CZ and 6CZ is on the list of moveme systems, can I get myself moved out of a bubble or combat?

what about while I'm in siege or triage or bastion? Is this an honor system type thing?

instead of trying to fix the code you might want to say combat is allowed everywhere, anytime, with /moveme enabled.


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.


Isboxing is still being done on sisi and people really dont enjoy getting 25 aeons isboxed onto them while testing svipuls so addressing the isboxing STILL going on might not lead to moveme channel abuse.



I'd love to see one of these magical svipul killmails, with aeons on them.


Perhaps youd like to see your bhal and titan blob with its 3 hrs of non stop aggro on undock because you got firewalled and threw a tantrum on station instead?
Koebmand
Silverflames
#65 - 2015-02-08 06:35:31 UTC
Alvatore DiMarco wrote:
No, no, and hell no to removing anything that brings people - and thus entertainment - to mass tests.


Test server is for testing, if you want entertainment then go play on Tranquility?
Koebmand
Silverflames
#66 - 2015-02-08 06:48:05 UTC
CCP Habakuk wrote:


If you are already in space in 6-CZ49 selecting 6-CZ49 will not do anything. You could escape combat by selecting Thera (same as with the old moveme bot, when we allowed Thera as 2nd location) and ask you to not abuse this. This is being discussed on what the best way is to deal with this.


Can't you just disable moveme when inside the public combat systems?

If people want to test in private they got tons of systems to do it in?

Can't really be considered a problem if people can use the command to escape a ToS breaking attack? On the contrirary this would seem like a positive thing.
Rain6637
Simulacra and Simulation
Dracarys.
#67 - 2015-02-09 07:23:35 UTC  |  Edited by: Rain6637
I've spent at least six hours with 10 accounts roaming Sisi over the weekend, mostly in search of more Drifters.

I discovered that /moveme can be used directly from station, while docked. It can also be used mid-warp, and basically any time outside of a session change. This includes being docked in 6-CZ, to eject yourself into space and e-warp in 6-CZ.

One thing I'd like, that would benefit both myself and the goal of feature testing, is a way to reach new content directly. Most of my time roaming was in search of Unidentified Wormhole beacons, using interceptors ahead of my main / heavy group of capitals and command ship. I was able to find one site Saturday, but was unable to find another on Sunday.

There were two in high sec, but because I had fully fit capitals in my gang, I couldn't make use of them. I also decided against attempting to find a high sec Unidentified Wormhole beacon in a seeded market system, and reassembling my gang there.

I don't need a silver platter like a direct /moveme to a particular system, such as one that contains an Unidentified Wormhole (for example, which is a new feature to be tested)... but a list of systems where this new content is available would suffice. That way I can travel there directly.

There is still testing to be done, of routine actions such as travel and session changes, so I don't expect that to be removed. But reducing the search-time sink of feature testing would simply allow more testing to be done, without sacrificing testing in other areas of the game.

Simply travelling is quite fun for me as a fleet, but when it's fruitless, well, it's nearly pointless for the purpose of testing.

If it's not too difficult to provide, I think a directory of features and their system locations would be excellent. Either in Sisi, or through a website via API (or something outside of the client).
Agent Known
State War Academy
Caldari State
#68 - 2015-02-09 19:24:00 UTC
Atum wrote:
Emilia Zapata wrote:
The day this feature is introduced on Tranquility by accident in a future expansion will be hilarious.
If this Murphy fella was right, it's only a matter of time Smile

It would be just like chaos nights on the MUDs of old :)

One thing I'd love to be able to do (and I finished the L5 train for it years ago, though sadly the alliance fell apart before we got started on it) is test different outpost builds... it's one of those things that is locked away to a very small number of people, and being asked to join that group and now not even being able to see what the interface is like to learn the ins-and-outs, is somewhat saddening. Even if the outposts die every time Sisi is mirrored, at least I get some experience navigating the process should I ever find myself in the "cool kids" club again.


A few years ago I did this...it takes hours with a pair of freighters. You have to ferry the egg itself (which is seeded), drop it at a moon, then stuff it with all kinds of materials ...wait one downtime...then voila! New outpost.

Then, you can mess with the upgrades and things to your heart's content. There's a sticky for a sov testing alliance if you don't have the skills to make your own, and there's plenty of empty systems to test in with seeded markets close by. CCP/BH can also bump your sov index if you ask nicely.
CCP Habakuk
C C P
C C P Alliance
#69 - 2015-02-09 20:31:13 UTC
Rain6637 wrote:
I've spent at least six hours with 10 accounts roaming Sisi over the weekend, mostly in search of more Drifters.

I discovered that /moveme can be used directly from station, while docked. It can also be used mid-warp, and basically any time outside of a session change. This includes being docked in 6-CZ, to eject yourself into space and e-warp in 6-CZ.

One thing I'd like, that would benefit both myself and the goal of feature testing, is a way to reach new content directly. Most of my time roaming was in search of Unidentified Wormhole beacons, using interceptors ahead of my main / heavy group of capitals and command ship. I was able to find one site Saturday, but was unable to find another on Sunday.

There were two in high sec, but because I had fully fit capitals in my gang, I couldn't make use of them. I also decided against attempting to find a high sec Unidentified Wormhole beacon in a seeded market system, and reassembling my gang there.

I don't need a silver platter like a direct /moveme to a particular system, such as one that contains an Unidentified Wormhole (for example, which is a new feature to be tested)... but a list of systems where this new content is available would suffice. That way I can travel there directly.

There is still testing to be done, of routine actions such as travel and session changes, so I don't expect that to be removed. But reducing the search-time sink of feature testing would simply allow more testing to be done, without sacrificing testing in other areas of the game.

Simply travelling is quite fun for me as a fleet, but when it's fruitless, well, it's nearly pointless for the purpose of testing.

If it's not too difficult to provide, I think a directory of features and their system locations would be excellent. Either in Sisi, or through a website via API (or something outside of the client).


We discussed this topic in one of our last meetings and brought up several options on how to improve testing of such content. These options are now being evaluated by our developers. On of the likelier options would to have have special seeding on Singularity to have interesting content with a high frequency in a test constellation (for example the constellation of 6-CZ49). Other options like using some kind of directory or special version of /moveme are also possible, but have some drawbacks which need to be addressed.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Chipu Vyvorant
The Scope
Gallente Federation
#70 - 2015-02-15 16:02:05 UTC
I think it will be nice when Player can test Capital Ships before them invest a huge Game time on TRANQUILITY because Gametime cost Real money or Plex ingame and is not cheap. And the Skills for a huge ship Like Dreadnoughts Carriers and Titans are not cheap too and i think this will be a good way to test these ships on Singularity before them must give out much of isk for skills/item what them dont need or never use :)

P.S: Sry for my bad english ;)
CCP Goliath
C C P
C C P Alliance
#71 - 2015-02-17 10:15:01 UTC
Chipu Vyvorant wrote:
I think it will be nice when Player can test Capital Ships before them invest a huge Game time on TRANQUILITY because Gametime cost Real money or Plex ingame and is not cheap. And the Skills for a huge ship Like Dreadnoughts Carriers and Titans are not cheap too and i think this will be a good way to test these ships on Singularity before them must give out much of isk for skills/item what them dont need or never use :)

P.S: Sry for my bad english ;)


They can already test carriers and dreads on Sisi, for the very reasonable price of 100isk per hull! We don't seed supers in the same manner, but there are players who can help you obtain one.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Rain6637
Simulacra and Simulation
Dracarys.
#72 - 2015-02-19 01:47:23 UTC  |  Edited by: Rain6637
CCP Habakuk wrote:
Rain6637 wrote:
I've spent at least six hours with 10 accounts roaming Sisi over the weekend, mostly in search of more Drifters.

I discovered that /moveme can be used directly from station, while docked. It can also be used mid-warp, and basically any time outside of a session change. This includes being docked in 6-CZ, to eject yourself into space and e-warp in 6-CZ.

One thing I'd like, that would benefit both myself and the goal of feature testing, is a way to reach new content directly. Most of my time roaming was in search of Unidentified Wormhole beacons, using interceptors ahead of my main / heavy group of capitals and command ship. I was able to find one site Saturday, but was unable to find another on Sunday.

There were two in high sec, but because I had fully fit capitals in my gang, I couldn't make use of them. I also decided against attempting to find a high sec Unidentified Wormhole beacon in a seeded market system, and reassembling my gang there.

I don't need a silver platter like a direct /moveme to a particular system, such as one that contains an Unidentified Wormhole (for example, which is a new feature to be tested)... but a list of systems where this new content is available would suffice. That way I can travel there directly.

There is still testing to be done, of routine actions such as travel and session changes, so I don't expect that to be removed. But reducing the search-time sink of feature testing would simply allow more testing to be done, without sacrificing testing in other areas of the game.

Simply travelling is quite fun for me as a fleet, but when it's fruitless, well, it's nearly pointless for the purpose of testing.

If it's not too difficult to provide, I think a directory of features and their system locations would be excellent. Either in Sisi, or through a website via API (or something outside of the client).


We discussed this topic in one of our last meetings and brought up several options on how to improve testing of such content. These options are now being evaluated by our developers. On of the likelier options would to have have special seeding on Singularity to have interesting content with a high frequency in a test constellation (for example the constellation of 6-CZ49). Other options like using some kind of directory or special version of /moveme are also possible, but have some drawbacks which need to be addressed.

It would be to the benefit of the game if you made this information readily available. It's as urgent as Sisi testing is important.

For example, the last time I found Drifters, I was able to kill them without taking losses. Screenshot. If you look at Rain6638's overview (the only client with damage), you'll see two Drifter wrecks, and that her ship remained very much intact through three Drifter superweapons. Then take a look at the far right client, and count the number of fighters. It's missing 2. It would seem that by delegating fighters to a hull with no DPS capabilities, the Drifters will not harm the hull with control of the fighters.

If I knew where to take my gang, I could test this for you further (rather than having to scour New Eden as if bug hunting was my job). I know. I'm repeating myself... but adding an emphasis for urgency.

Or not. I like breaking your AI Twisted

What about spawning features in system for a tester if they ask for it (via context menu)? nevermind, that sounds hard.
Atum
Eclipse Industrials
Quantum Forge
#73 - 2015-02-19 16:05:46 UTC
Rain6637 wrote:
What about spawning features in system for a tester if they ask for it (via context menu)? nevermind, that sounds hard.

This would be very cool, and the devhax command probably already exists. The real issue (like any devhax command) is making sure it never escapes Sisi.
Zavand Crendraven
Rolling Static
Wardec Mechanics
#74 - 2015-02-23 23:27:21 UTC
Could we get a /help or /list command would be sweet to be able to get them listed
Agent Unknown
School of Applied Knowledge
Caldari State
#75 - 2015-02-26 15:14:22 UTC
Atum wrote:
Rain6637 wrote:
What about spawning features in system for a tester if they ask for it (via context menu)? nevermind, that sounds hard.

This would be very cool, and the devhax command probably already exists. The real issue (like any devhax command) is making sure it never escapes Sisi.


Based on the nature of some players on SiSi, I could see this being rampantly abused.
Atum
Eclipse Industrials
Quantum Forge
#76 - 2015-02-26 16:08:14 UTC
Agent Unknown wrote:
Atum wrote:
Rain6637 wrote:
What about spawning features in system for a tester if they ask for it (via context menu)? nevermind, that sounds hard.

This would be very cool, and the devhax command probably already exists. The real issue (like any devhax command) is making sure it never escapes Sisi.


Based on the nature of some players on SiSi, I could see this being rampantly abused.

Oh, I'm sure, but if they want to get their jollies by spawning stupid numbers of rats in the back corner of Period Basis, what harm does it cause the rest of us? Bragging "Yeah, I killed 50 sleeper battleships in one go on Sisi" is about as impressive as "I DD'd a noob in a carrier he bought with PLEX."
Malcaz
Corostatos
#77 - 2015-04-05 07:29:29 UTC
Please add entries to moveme for all different types of wh's, for example add one to a c1, c2, c3, c4, c5, c6 because it is really difficult to find them on signularity.