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Limits on Carrier Drones

Author
Harvey James
The Sengoku Legacy
#21 - 2015-02-26 03:53:48 UTC
fighters aren't that bad anymore though since the drone mods apply too them

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Paikis
Vapour Holdings
#22 - 2015-02-26 09:54:18 UTC
Nariya Kentaya wrote:
fighters, which are APPALLING to use against subcaps


Have you undocked lately bro?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#23 - 2015-02-26 12:08:15 UTC
Nariya Kentaya wrote:
I disagree, sicne in the rebalancing phases CCP has repeatedly stated that carriers are MEANT to be the anti-subcap defense for the rest of a capital fleet, being that dreads dont have the tracking and titans dont really have much of a combat purpose outside DD other capitals.

taking away drones for the most part leaves capitals with fighters, which are APPALLING to use against subcaps, and if you dotn have a capital designed to fight subcaps, then you have a biased separation between capital fleets and subcapital fleets, where the subs get free reign fo engagement and capitals are given no choice but to sit there and do nothing

Before drone skills and modules applied to fighters, you may have had a point. (I'm pretty sure that CCP has never said what you said they said, but I can't prove it, so I'm letting that go for now.)

But even if that were a role carriers were designed to fulfill, now that fighters can pretty easily be made to apply good DPS down to cruiser-sized targets carriers are less reliant on drones. It makes sense that as fighters get more useful, carriers should rely less on drones.

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Lugh Crow-Slave
#24 - 2015-02-26 13:23:06 UTC
all this idea does is make carriers less appealing to smaller groups and changes nothing in blobs where carriers start to become a problem
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#25 - 2015-02-26 14:33:57 UTC
Lugh Crow-Slave wrote:
all this idea does is make carriers less appealing to smaller groups and changes nothing in blobs where carriers start to become a problem
(This reply is assuming you're referring to the "cap carrier drones at 5" idea.)
An existing blob able to wipe X 'Dictors off the field at once would only be able to wipe X/2 'Dictors off the field at once. Ergo, it would take roughly half as many 'Dictors to successfully hold down a carrier blob as it does now. How does this change nothing?

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Anhenka
The New Federation
Sigma Grindset
#26 - 2015-02-26 16:23:22 UTC  |  Edited by: Anhenka
Bronson Hughes wrote:
Lugh Crow-Slave wrote:
all this idea does is make carriers less appealing to smaller groups and changes nothing in blobs where carriers start to become a problem
(This reply is assuming you're referring to the "cap carrier drones at 5" idea.)
An existing blob able to wipe X 'Dictors off the field at once would only be able to wipe X/2 'Dictors off the field at once. Ergo, it would take roughly half as many 'Dictors to successfully hold down a carrier blob as it does now. How does this change nothing?


DPS is not the limiting factor on killing Dictors. It's getting them locked. Two carriers currently can kill a dictor in about 4 seconds after locking one. Initial volley for each, then the first cycled volley a few seconds later to finish it off. During which time the dictor either is not using an MWD and is a sitting duck or has a massive sig bloom so you can land all hits.

Even if you halved the dps on them by reducing them to 5 unbonused drones, a mere 10 carriers working together can instavolley even a MSE/DCU/double rigged/linked Sabre.

Once you get up to the larger fleets of carriers (lets call that 30 carriers), you have massively more dps than is needed to shred any number of dictors you can manage to lock. Dictors die nearly as fast as you can get them locked up.

It's like saying "A 10k pound hammer takes 10 strikes to hammer in 10 ordinary nails, so a 5k pound hammer takes 20 strikes to hammer in 10 ordinary nails."

It just doesn't work that way. That 5k pound hammer is still about 4990 pounds more than is needed to hammer in the nail in one hit, so the restriction on how fast you can hammer nails is still getting set up to hit each nail.

Edit: Source: Me, flying slowcats in combat frequently.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#27 - 2015-02-26 17:20:32 UTC
Anhenka wrote:
Bronson Hughes wrote:
Lugh Crow-Slave wrote:
all this idea does is make carriers less appealing to smaller groups and changes nothing in blobs where carriers start to become a problem
(This reply is assuming you're referring to the "cap carrier drones at 5" idea.)
An existing blob able to wipe X 'Dictors off the field at once would only be able to wipe X/2 'Dictors off the field at once. Ergo, it would take roughly half as many 'Dictors to successfully hold down a carrier blob as it does now. How does this change nothing?


DPS is not the limiting factor on killing Dictors. It's getting them locked. Two carriers currently can kill a dictor in about 4 seconds after locking one. Initial volley for each, then the first cycled volley a few seconds later to finish it off. During which time the dictor either is not using an MWD and is a sitting duck or has a massive sig bloom so you can land all hits.

Even if you halved the dps on them by reducing them to 5 unbonused drones, a mere 10 carriers working together can instavolley even a MSE/DCU/double rigged/linked Sabre.

Once you get up to the larger fleets of carriers (lets call that 30 carriers), you have massively more dps than is needed to shred any number of dictors you can manage to lock. Dictors die nearly as fast as you can get them locked up.

It's like saying "A 10k pound hammer takes 10 strikes to hammer in 10 ordinary nails, so a 5k pound hammer takes 20 strikes to hammer in 10 ordinary nails."

It just doesn't work that way. That 5k pound hammer is still about 4990 pounds more than is needed to hammer in the nail in one hit, so the restriction on how fast you can hammer nails is still getting set up to hit each nail.

Edit: Source: Me, flying slowcats in combat frequently.

Let me take a different tack here.

As I said in an earlier post, I did not intend this proposed change specifically to reduce the ability of massed carriers to kill tackle. Let that sink in. I am NOT trying to fix the problem that you keep describing. I proposed it in response to fighters now seeing the benefit of drone skills and modules. Carriers can use fighters now for many of the roles that they had previously used drones for, so it makes sense that they shouldn't get to keep both at full power. Carriers are fighter-based platforms, so I see their continued access to seemingly endless number of drones as an anachronism. I keep replying to the situation of massed carriers because it keeps getting brought up, but I am NOT proposing this as a solution to that problem.

So let me ask you, in light of that statement, would limiting carriers to 5 drones make the situation you and others keep describing any worse? I can't see how it would. I know it's not a solution to that problem, but it's not supposed to be.

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Anhenka
The New Federation
Sigma Grindset
#28 - 2015-02-26 17:47:24 UTC  |  Edited by: Anhenka
Bronson Hughes wrote:
~snip~


Well I guess we just got sidetracked then.

Considering your initial proposal was to limit the amount of drones a carrier could carry to prevent them from deploying an endless stream of non fighter drones was shot down by the whole shifting from the CHA bit...

What is it you are now trying to do? You now have a proposed change, but no proposed problem that is is intended to solve.

Your argument seems to be "well since fighters are no longer complete **** at everything, we better nerf their ability to use non fighters."

What reasoning is behind this? Where's the problem? Why does it need to be changed?

I for one have not heard any major complaining about carriers abilities to use sentries or other non fighters recently. Most of the complaining has been about assigning fighters to subcaps.

Can you explain why exactly your proposal would be to the betterment of the game and the reasoning behind it?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#29 - 2015-02-26 18:23:05 UTC
Anhenka wrote:
Well I guess we just got sidetracked then.

It happens. No harm, no foul.

Anhenka wrote:
Can you explain why exactly your proposal would be to the betterment of the game and the reasoning behind it?

Redundancy. A while back (and I don't know when exactly because it happened while I was AFK for a few years), CCP shook up some of the Amarr and Minmatar lines of ships because they were just too self-similar. As as result, we now have dedicated Amarr drone ships and dedicated Minmatar missile ships instead of just lots of lasers and projectiles. While my carrier proposal isn't strictly analogous with that, CCP does have a track record of disliking redundancy.

Fighters 2.0 (i.e. fighters with full drone bonuses) made drones on carriers at least somewhat redundant. Fighters can now apply good DPS down to the cruiser level in some circumstances, leaving destroyers and frigates as the main "need" for drones. Does anyone really think that carriers need more than 5 drones to handle this threat? I don't. This, coupled with CCP's dislike of redundancy, prompted my idea, which has promptly evolved in the light of overwhelming logic.

I know, it's hardly a pressing issue, and certainly not one that people complain about. But it's an idea, I think it makes sense, it's in-line with CCP's general trends, and I don't think it would do any harm (aside to sentry ratting carriers). It does happen to help, albeit slightly, with the issue of carrier blobbing, but that is a secondary effect.

(Yes, I know. Having my OP this detailed in terms of motivation may have been a good idea. It happens.)

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Anhenka
The New Federation
Sigma Grindset
#30 - 2015-02-26 18:36:49 UTC  |  Edited by: Anhenka
I for one would not consider fighters and non fighters to be overlapping much at all, especially when you are comparing sentries with fighters. Fighters and non sentry drones both have to fly out to their target and shoot them, but that's about it.

Fighters have a much longer control range, the ability to assign, much higher EHP, and higher potential DPS than non fighter drones, at a downside of requiring many omnis to deal damage effectively to sub BS, being highly vulnerable to being destroyed by both AOE and targeted fire, and being able to hold a very limited number of them. (one full flight and then some spares).

They are not similar at all.

It's like saying large hybrids and small lasers excessively overlap because they are both turrets that need capacitor to fire.

P.S: The cure for redundancy is to give one of the redundant options a new role. It is NOT to take one of the options, and nerf it into the ground.
Juan Mileghere
The Corporate Raiders
Safety.
#31 - 2015-02-26 19:21:50 UTC
Nariya Kentaya wrote:

I disagree, sicne in the rebalancing phases CCP has repeatedly stated that carriers are MEANT to be the anti-subcap defense for the rest of a capital fleet, being that dreads dont have the tracking and titans dont really have much of a combat purpose outside DD other capitals.

taking away drones for the most part leaves capitals with fighters, which are APPALLING to use against subcaps, and if you dotn have a capital designed to fight subcaps, then you have a biased separation between capital fleets and subcapital fleets, where the subs get free reign fo engagement and capitals are given no choice but to sit there and do nothing

OR get subcaps to support your capitals...
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#32 - 2015-02-26 19:32:20 UTC  |  Edited by: Bronson Hughes
Anhenka wrote:
They are not similar at all.

An interesting point that I hadn't considered. Following that idea to it's logical conclusion, that would make carriers a split weapon system ship, another trend that CCP has been moving away from. Not an angle I had previously considered, but there it is. Thanks.

Anhenka wrote:
It's like saying large hybrids and small lasers excessively overlap because they are both turrets that need capacitor to fire.

If a ship had bonuses to both large hybrids and small lasers, I'd call that misguided. (Actually, I'd call it all manner of things, but misquided would be on the list.) Carriers have bonuses to both drones and fighters, and I also consider that misguided.

Anhenka wrote:
The cure for redundancy is to give one of the redundant options a new role. It is NOT to take one of the options, and nerf it into the ground.

I'm not proposing a nerf to drones, I'm proposing that a redundant bonus get removed from a ship class. That comment would apply to the folks who want to nerf sentry drones into the ground in response to Slowcats, not this.



For reference, I too am a carrier pilot, although almost all of my carrier-flying experience has been in small gang warfare, not capital blobs.

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Anhenka
The New Federation
Sigma Grindset
#33 - 2015-02-26 20:45:39 UTC  |  Edited by: Anhenka
Bronson Hughes wrote:

I'm not proposing a nerf to drones, I'm proposing that a redundant bonus get removed from a ship class. That comment would apply to the folks who want to nerf sentry drones into the ground in response to Slowcats, not this.

For reference, I too am a carrier pilot, although almost all of my carrier-flying experience has been in small gang warfare, not capital blobs.


The +1 drone per level bonus applies to all drones fielded for all classes of carriers and supercarriers, regardless of the size of drone or race of carrier. That's not a redundant bonus, it's a central bonus for that entire ship class.

There are ships with very specific bonuses, and ships with bonuses that apply to all their weaponry.

Gila gets heavy bonuses to medium drones only. But Vexor Navy issue gets a lesser bonus to all drones. Both are valid forms of bonuses.

Up until recently, fighters were trash and non fighter drones were the only way to get any usability out of carriers. But fighters suddenly being not trash does not mean that all the other drones and bonuses that applied to those drones that they were using up until now are suddenly "redundant" and that all bonuses related to them should be removed.

Redundancy occurs in this game when one ship or weapon system overlaps and overshadows another similar ship or weapon system. That was what occurred with the Amarrian ships during Tieracide. All three of the Amarr BS's were laser boats with minimal overlap and similar bonuses, so the Abbadon overshadowed both of the other BS's due to the valuable armor resist bonus.

But fighters and non fighter drones do not occupy similar roles in combat, so redundancy there is not an issue. And since all carriers and supercarriers all have the exact same bonus, none of them are redundant with each other in that regard.

Your assumption of redundancy seems to focus on the fact that carriers fit with many omnidirectional links are capable of dealing damage to cruisers with fighters and that somehow this means that the ability of carriers to use drones to deal with targets even smaller than cruisers needs to be halved.

Am I missing something here? Fighters can hit cruiser -> ????? -> Nerf carrier ability to engage frigs and destroyers that you wouldn't use fighters on anyway.


I'm having a very difficult idea trying to figure out what in the ???? portion could manage to connect those ideas, other than a desire to reduce the ability of carriers to engage small targets, forcing them to bring support. But that's not the reason you are proposing for the change. You are arguing redundancy, then proposing a nerf that primarily hits the part which has no overlap whatsoever with fighters, not even the tiny overlap between fighters and Heavies/Geckos/Sentries used to engage BS's and cruisers.
Easthir Ravin
Easy Co.
#34 - 2015-02-26 21:06:29 UTC
Just get it over with and remove capital ships from game... Two people complain about fighter assist and blam-o GONE. CONCORD is over powered please remove.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#35 - 2015-02-26 21:23:53 UTC  |  Edited by: Bronson Hughes
Anhenka wrote:
~snip~


Anhenka wrote:
They are not similar at all.

The more I think about it, the more I think that this statement of yours is a far better motivation than mine. Ignore carriers, their roles, fighters 2.0, redundancy, etc. for a moment.

Fighters and Drones are very dissimilar weapons. Like, say, large and capital railguns, they're the same type of weapon, but in very different classes. What other class of ship in EvE gets bonuses to such dissimilar weapons in that manner? (Note: Saying that Domis get bonuses to a frigate-class weapon doesn't count. CCP clearly stated during the Ishtar debate that drones don't have "classes" like module-based weapons.)

EDIT:
Juan Mileghere wrote:
OR get subcaps to support your capitals...

Also, this. Since when are carriers supposed to be able to blap every class of ship smaller than them?

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Easthir Ravin
Easy Co.
#36 - 2015-02-26 21:40:23 UTC  |  Edited by: Easthir Ravin
Bronson Hughes wrote:
Anhenka wrote:
~snip~


Anhenka wrote:
They are not similar at all.

The more I think about it, the more I think that this statement of yours is a far better motivation than mine. Ignore carriers, their roles, fighters 2.0, redundancy, etc. for a moment.

Fighters and Drones are very dissimilar weapons. Like, say, large and capital railguns, they're the same type of weapon, but in very different classes. What other class of ship in EvE gets bonuses to such dissimilar weapons in that manner? (Note: Saying that Domis get bonuses to a frigate-class weapon doesn't count. CCP clearly stated during the Ishtar debate that drones don't have "classes" like module-based weapons.)

EDIT:
Juan Mileghere wrote:
OR get subcaps to support your capitals...

Also, this. Since when are carriers supposed to be able to blap every class of ship smaller than them?



Since when are they not? A fighter is a "maned" ship. It should be able to warp on its own and the little dude inside should be able to take orders from someone else. They are not drones, if anything they are NPC Friendlies with limited autonomy.

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Anhenka
The New Federation
Sigma Grindset
#37 - 2015-02-26 21:40:52 UTC  |  Edited by: Anhenka
Bronson Hughes wrote:
Anhenka wrote:
~snip~


Anhenka wrote:
They are not similar at all.

The more I think about it, the more I think that this statement of yours is a far better motivation than mine. Ignore carriers, their roles, fighters 2.0, etc. for a moment.

Fighters and Drones fall in the same category of weapon but are very dissimilar weapons. What other class of ship in EvE gets bonuses to such dissimilar weapons in that manner?


Every other drone bonused ship in the game with the exception of the Gila, the Rattlesnake, and the Worm, as most drone ships in the game can use both sentries and light drones with equal bonuses.

Every missile ship with bonuses to both the weapon class native to their hull and rapid fire version of smaller weapons, (RLML/RHML), so Raven, Caracal, Cerberus, Golem, Barghest, Orthrus, Typhoon, Typhoon Fleet Issue, Sacrilege, Rook, maybe a few others I can't think of off the top of my head.

Every ship that with bonuses that apply to multiple offensive modules (Rattlesnake, Gila, Worm, Armageddon, Widow, Nestor, Stratios, Algos, Tristan, Proteus) And I'm sure I'm missing some somewhere

All of those are capable of using multiple kinds of weaponry oriented towards larger or smaller combatants or entirely different types of weaponry, or both at once, and have bonuses directed towards fitting both kinds.

That enough for you?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#38 - 2015-02-26 21:46:53 UTC
Anhenka wrote:
Every other drone bonused ship in the game with the exception of the Gila, the Rattlesnake, and the Worm, as most drone ships in the game can use both sentries and light drones with equal bonuses.

You missed my edit. My bad.

Bronson Hughes wrote:
(Note: Saying that Domis get bonuses to a frigate-class weapon doesn't count. CCP clearly stated during the Ishtar debate that drones don't have "classes" like module-based weapons.)


Anhenka wrote:
Every missile ship with bonuses to both the weapon class native to their hull and rapid fire version of smaller weapons, (RLML/RHML), so Raven, Caracal, Cerberus, Golem, Barghest, Orthrus, Typhoon, Typhoon Fleet Issue, Sacrilege, Rook, maybe a few others I can't think of off the top of my head.

Rapid launchers are in-class weapons that use below-class ammunition. For this to be relevant, these hulls would have to get bonuses to light missile launchers (cruisers) and heavy missile launchers (battleships), which they don't.

Anhenka wrote:
Every ship that with bonuses that apply to multiple offensive modules (Rattlesnake, Gila, Worm, Armageddon, Widow, Nestor, Stratios, Algos, Tristan, Proteus.

None of which have bonuses split across different module sizes. They're split-weapon ships, not split-weapon-class ships.

Carriers are like dreadnaughts having bonuses to capital and large weapons.



And I quite honestly don't understand why you're fighting me on this. You seem opposed to the use of carrier blobs to blap support, and this makes this less (albeit slightly so) possible.

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Anhenka
The New Federation
Sigma Grindset
#39 - 2015-02-26 22:09:07 UTC
Bronson Hughes wrote:

And I quite honestly don't understand why you're fighting me on this. You seem opposed to the use of carrier blobs to blap support, and this makes this less (albeit slightly so) possible.


No I'm opposing you because you have so far proposed three different proposed changes due to three different proposed problems, and you abandon each one when someone pokes holes in your previous ill thought out proposal. You then generate a new proposal with has no relation to he previous problem or solution, and then attempt to find a problem which you think that the newfound "solution" might apply to.

Your current proposal appears to me limiting carriers to fighters only, or removing the per level bonus that is a part of every carrier and supercarrier hull from applying to them, you are not being terribly clear about that these last few posts.

You first proposed an idea to limit the replacability of drones by limiting the amount of non fighters that could fit in the drone bays. It got shot down due to game mechanics you didn't bother to think about before posting.

You then invented a proposal about limiting carriers to 5 non fighters. You said this was because fighters were "redundant" with non fighters. That got shot down due to it being just plain silly and illogical.

So you changed the reason behind your new proposal to "drones and fighters are too different, what other ship has bonuses to both small and large weapons" and when that is criticized by someone pointing out that tons of ships have the ability to field multiple sizes or function of weapons, or have split bonuses between different weapon classes, you changed to nitpicking over the definition of weapon class size by saying that all non fighter drones from Warriors to Gardes were the same class size, and all rapid fire version of smaller weapons were just an acceptable downgrade, but that the differences between fighters and Ogres was insurmountable.

Bronson Hughes wrote:

Rapid launchers are in-class weapons that use below-class ammunition. For this to be relevant, these hulls would have to get bonuses to light missile launchers (cruisers) and heavy missile launchers (battleships), which they don't.


Orthrus and Barghest get bonuses to all sizes of missiles, regardless of size. Cerberus and Caracal get bonuses to light missiles as well as rapid lights. Golem gets a flat heavy missile bonus.

And if a ship can use below class ammunition on a ship larger than the standard, and drone ships can use small drones on a BS hull, why is using below class drones an issue on a carrier anyway?

P.S: Fighters are losing their ability to be assigned and their ability to warp after targets or warp with the carrier, so they are now basically identical to heavies in every respect but their size.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#40 - 2015-02-26 22:27:09 UTC  |  Edited by: Bronson Hughes
Anhenka wrote:
No I'm opposing you because you have so far proposed three different proposed changes due to three different proposed problems, and you abandon each one when someone pokes holes in your previous ill thought out proposal.

No, two ideas, one motivation. First one was rightfully shot down as it was based on my experience flying lone carriers with small gangs and not being able to refit. I've been discussing the second one since then, and changed both the OP and the title of the thread to reflect that. I said that a point that you had raised was better motivation than mine, but that doesn't change my motivation.

Anhenka wrote:
Your current proposal appears to me limiting carriers to fighters only, or removing the per level bonus that is a part of every carrier and supercarrier hull from applying to them, you are not being terribly clear about that these last few posts.

I haven't said anything about eliminating drones from carriers. Others have, and you may have. Since my initial idea got rightfully shot down, I've been pretty focused on limiting carriers to 5 drones.

Anhenka wrote:
So you changed the reason behind your new proposal to "drones and fighters are too different, what other ship has bonuses to both small and large weapons" and when that is criticized by someone pointing out that tons of ships have the ability to field multiple sizes or function of weapons, or have split bonuses between different weapon classes, you changed to nitpicking over the definition of weapon class size by saying that all non fighter drones from Warriors to Gardes were the same class size, and all rapid fire version of smaller weapons were just an acceptable downgrade, but that the differences between fighters and Ogres was insurmountable.

I didn't realize that responding to arguments constituted changing my tune. I made a statement, you countered, I disagreed and indicated why and also that CCP doesn't consider different-sized drones the same way they do different sizes of weapons. My position hasn't changed.

Anhenka wrote:
Orthrus and Barghest get bonuses to all sizes of missiles, regardless of size. Cerberus and Caracal get bonuses to light missiles as well as rapid lights. Golem gets a flat heavy missile bonus.

And if a ship can use below class ammunition on a ship larger than the standard, and drone ships can use small drones on a BS hull, why is using below class drones an issue on a carrier anyway?

I concede the point on missile damage. Yes, technically, those hulls would get a damage bonus to actual undersized launchers. I think it's pretty obvious that the intent is for those hulls to be using the rapid launchers though. My view on drones is based on statements by CCP employees not feeling that different-sized drones are the same as different-sized weapons. I personally find it questionable that drone battleships get bonuses to light drones, but CP has said that they don't.

Anhenka wrote:
P.S: Fighters are losing their ability to be assigned and their ability to warp after targets or warp with the carrier, so they are now basically identical to heavies in every respect but their size.

So are they similar or not? You can't have it both ways.

EDIT: Incidentally, if that is the case re: fighters changing, why didn't you bring that up first? LOL! Blink

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