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Jump Bridge Fatigue: 5 minutes till you can enjoy this game

Author
Rowells
Blackwater USA Inc.
Pandemic Horde
#41 - 2015-02-25 15:51:40 UTC
afkalt wrote:
Nariya Kentaya wrote:
bigbillthaboss3 wrote:
Antillie Sa'Kan wrote:
bigbillthaboss3 wrote:
Blah blah... jump fatigue... blah blah... This destroys the ability of small pvp to develop from home defense.

No. Go away. You have no idea what you are talking about. Home defense is the best source of small gang pvp in Dek.


I think you missed my point.

Scenario: Group of six hostiles are roaming around Deklein in a group looking for some action.

I am 12 jumps away and would like to engage in some ~leet pvp~ action. Unfortunately it takes 10 minutes to travel to said point of interest and by now the hostiles have moved on. JBs provide a home field advantage that is a feature common with most... everything. I think it would be beneficial to be able to move into position like old times and participate in the actual combat features of EVE. JB fatigue made what was once a 5 minute excitment factor a now 20 minute "WELP I gotta go cook dinner now gotta dock up" type of blue ball experience. The pace of the game has been reduced to that of snail movement.


Also, in response to the "Everyone will just hop in interceptors and then hop in new battleships!" rebuttal:

1.) Who has battleships scattered in multiple systems? Maybe 10 guys, and they are all fit for making isk.
2.) What's the difference in currently using low skill required haulers to avoid fatigue penalty?
EDIT: or 3.) Blackops bridge entire gangs from system to system until final destination including ships.

simple fix

reset all the blues nearby so that your enemies are often closer, so you dotn have to spend 10 minutes traveling to get a fight


Or just stop using jump bridges for EVERYTHING. There's not a week went by since Phoebe I've not bridged somewhere, not a single ONE. Highest fatigue seen....under an hour.

Frankly it sounds a lot to me like you're either lazy/over-entitled and think peasant travel is beneath you or simply you've got too much space and not enough manpower.

Either way, all this serves to do is reinforce how awesome a change this has been and make me drool for the next one.

And the cool thing is, so long as you don't try to abuse it too much, you can still use JBs to give a home field advantage and move to intercept. If you're smart. Of course if you move around like a rat on coke jumping hither and thither you're going to regret it.
Elenahina
Federal Navy Academy
Gallente Federation
#42 - 2015-02-25 15:57:15 UTC
Yun Kuai wrote:

Should I keep going? Grow up goons and learn to play like everyone else.


While I agree with your points, don't fall into the Grr Goons trap. It leads to sloppy thinking.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

bigbillthaboss3
Amok.
Goonswarm Federation
#43 - 2015-02-25 16:00:56 UTC  |  Edited by: bigbillthaboss3
Yun Kuai wrote:
That whole bit right there. Silly goons will just continue to be silly. The whole point of you not being able to skip half of space is so that you have more activity in space. JB's and Power Projection were the entire reason nullsec became dullsec. If you have people moving around gates, then you have no interaction.


When is the last time you have ventured outside of the Villasen/Kehjari Black Rise area? or low sec for that matter? If you had experience of traveling 10+ jumps in 0.0 space then jump bridge mechanics would become very appealing to you. Practice what you preach.


Yun Kuai wrote:
1) More people are forced to actually be out in space moving around so there are more opportunities for interactions, i.e pop


It's actually had a reverse influence on movement. Log on-jump-log off or just stay in system.

Yun Kuai wrote:
2) You can't just automatically JB in front of a fleet in your space and hell camp them in your space which means more people are willing to actually roam


Because we can't use blackops to do this exact same thing right?

Yun Kuai wrote:
3) You can't just immediately titan bridge an entire fleet over and over on roaming gangs which means more people are willing to actually roam.


Sorry, but this is still a possibility.
afkalt
Republic Military School
Minmatar Republic
#44 - 2015-02-25 16:05:40 UTC
bigbillthaboss3 wrote:
It's actually had a reverse influence on movement. Log on-jump-log off or just stay in system.


On YOUR movement, perhaps.

Which was, you know, the ENTIRE POINT of it.

It has opened up null pretty well already....I just hope they keep to their word on this being the LEAST of all the changes planned.
Frostys Virpio
State War Academy
Caldari State
#45 - 2015-02-25 16:49:39 UTC
bigbillthaboss3 wrote:

When is the last time you have ventured outside of the Villasen/Kehjari Black Rise area? or low sec for that matter? If you had experience of traveling 10+ jumps in 0.0 space then jump bridge mechanics would become very appealing to you. Practice what you preach.


There is a problem with potentially having to bust a gatecamp on your way to fighting a gang? You are trying to secure your space anyway so target A is just as good to remove as target B.

Oh noes, there might be hostile on the way to get to hostiles!!!!!
FT Diomedes
The Graduates
#46 - 2015-02-25 17:13:39 UTC
One thing I love about Eve post-Phoebe is that taking a jump bridge is now a decision, not a no-brainer.

Yes, I get that everyone hates "Space AIDS," but it is better than the whole world dropping on top of you the instant you want to do something fun with a small cap fleet.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nariya Kentaya
Ministry of War
Amarr Empire
#47 - 2015-02-25 18:23:26 UTC
FT Diomedes wrote:
One thing I love about Eve post-Phoebe is that taking a jump bridge is now a decision, not a no-brainer.

Yes, I get that everyone hates "Space AIDS," but it is better than the whole world dropping on top of you the instant you want to do something fun with a small cap fleet.

One thing I keep finding continually amusing is how many nullbears still dont realize its a choice, and act like JB's have a gun to the head of their loved ones ready to blow them away if they dont receive enough use
Rivr Luzade
Coreli Corporation
Pandemic Legion
#48 - 2015-02-25 20:05:08 UTC
Danika Princip wrote:
So, how many jumps is an acceptable distance to go do some PVE, in your opinion? Do bear in mind that I was on the way home from an incursion, and it's not like anyone has any control over where those spawn. Same with escalations, the other big reason for PVE ships to travel.

If one region is too far, how far should someone be able to go?

It does not in the first place? If you want to run an Incursion and don't want to take gates or JBs with your BS, you repackage it and transport it via DST via JBs or via JF to the destination? Or you take gates to the Incursion in a proper fleet and maybe even encounter some people on the way to fight. Incursion BS/fleets are PVP ready in any case with web ships, logistics (and for the roam some points/scrams), so you can kill stuff on the way.

It's a group effort and that effort does not start on the warp gate of the Incursion site. If you want to run incursions, you should go there in a fleet, run them as a fleet and return as a fleet. Two regions are not too far to do anything, you just need to rid yourself of that laziness, convenience driven attitude that has reigned the game for too many years. I travel around Delve a lot to do anoms, sigs or belts in particular systems and I do not use a JB at all, instead I fly around in my T3 or Ceptor to the systems of choice. In the process, I see systems, can scan for some sigs and find nice complexes, D/Rs or interesting wormholes and even people doing stuff who are not "welcome" and I can report them.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

bigbillthaboss3
Amok.
Goonswarm Federation
#49 - 2015-02-25 23:16:05 UTC
FT Diomedes wrote:
One thing I love about Eve post-Phoebe is that taking a jump bridge is now a decision, not a no-brainer.

Yes, I get that everyone hates "Space AIDS," but it is better than the whole world dropping on top of you the instant you want to do something fun with a small cap fleet.



You and everyone else is missing the point. Jump bridge fatigue has relatively no influence on preventing ~hotdrop o'clock~. If a nullsec group wants to drop 200 ships on something instantaneously, they can and will. Jump bridge fatigue has little impact on deterring a gang getting jumped by larger fleets.

Another point that keeps getting brought up is ~good fights~ resulting from jump bridge nerfing. I have no problem welping my ship to a gang for entertainment. However, jump bridges removed the ability to relocate within closer proximity of hostiles. Gangs come to our space looking for ~pvp action~ and roam an entire region, only collecting a few afk ratters. This is solely due to people not wanting to spend the amount of time it takes to reach the hostiles.

On a final note: Expect prices across the board to start increasing as logisitics becomes more and more tedious. You may 'grr goons' or 'lolol DULLSEC' - but don't forget where all the parts come from that build your ship.
FT Diomedes
The Graduates
#50 - 2015-02-25 23:45:32 UTC
bigbillthaboss3 wrote:
FT Diomedes wrote:
One thing I love about Eve post-Phoebe is that taking a jump bridge is now a decision, not a no-brainer.

Yes, I get that everyone hates "Space AIDS," but it is better than the whole world dropping on top of you the instant you want to do something fun with a small cap fleet.



You and everyone else is missing the point. Jump bridge fatigue has relatively no influence on preventing ~hotdrop o'clock~. If a nullsec group wants to drop 200 ships on something instantaneously, they can and will. Jump bridge fatigue has little impact on deterring a gang getting jumped by larger fleets.


Not true at all. If I am ratting on the other side of my home region and a ping goes out, "Super is tackled! Get to staging system NOW!" than I have a harder time getting to that fight if I have to take a jump bridge or two to get there. That forces me to stay close to my staging system if I want to be able to join 200 of my closest friends at a moment's notice. What is needed now is an income source that works well even if a group is not all spread out.

bigbillthaboss3 wrote:
On a final note: Expect prices across the board to start increasing as logisitics becomes more and more tedious. You may 'grr goons' or 'lolol DULLSEC' - but don't forget where all the parts come from that build your ship.


I have yet to see this happen out here in Fountain. Maybe you need to consult with your industry wing?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rowells
Blackwater USA Inc.
Pandemic Horde
#51 - 2015-02-26 00:00:05 UTC
bigbillthaboss3 wrote:
FT Diomedes wrote:
One thing I love about Eve post-Phoebe is that taking a jump bridge is now a decision, not a no-brainer.

Yes, I get that everyone hates "Space AIDS," but it is better than the whole world dropping on top of you the instant you want to do something fun with a small cap fleet.



You and everyone else is missing the point. Jump bridge fatigue has relatively no influence on preventing ~hotdrop o'clock~. If a nullsec group wants to drop 200 ships on something instantaneously, they can and will. Jump bridge fatigue has little impact on deterring a gang getting jumped by larger fleets.

Another point that keeps getting brought up is ~good fights~ resulting from jump bridge nerfing. I have no problem welping my ship to a gang for entertainment. However, jump bridges removed the ability to relocate within closer proximity of hostiles. Gangs come to our space looking for ~pvp action~ and roam an entire region, only collecting a few afk ratters. This is solely due to people not wanting to spend the amount of time it takes to reach the hostiles.

On a final note: Expect prices across the board to start increasing as logisitics becomes more and more tedious. You may 'grr goons' or 'lolol DULLSEC' - but don't forget where all the parts come from that build your ship.

How does the same mechanic have no effect in the time it takes to drop 200 people on small gang but have a major negative impact on your ability to get to a fight? It is the exact same rules being applied, in very similar situations.
Hopelesshobo
Hoboland
#52 - 2015-02-26 00:25:18 UTC
Danika Princip wrote:


I got four days of fatigue moving a PVE ship across one single region.

I'm sure it's 'working as intended' to cripple my ability to actually fight for four days because I wanted to go home from an incursion.


Were your gates in your region broken during this time? You can still use your jump bridge network to move around, but try to do it in moderation. By moderation I mean start your travel with using a jump bridge, then skip the next one by jumping your battleship through the gates while your fatigue is wearing off before using the next bridge. Use your bridges early and often, but just wait for the cooldown to finish before using it again and use gates like the rest of the peasants in the meantime.

Danika Princip wrote:

And how do you feel about wormholes? We use those to slam fleets across the galaxy faster than any JB network. Surely that's power projection that needs removing too?


Ok, I would support removing fatigue from jump bridges if when you got the JB network upgrade, you would first have to scan down the JB to use it as it would randomly spawn in the system, and you wouldn't know where it would be connected to on the other side. And the jump bridge would also have a maximum jump mass limitation both per jump and total before the jump bridge fails. At which point the bridge will be down for an undetermined amount of time before it spawns again and must be scanned back down.

Lowering the average to make you look better since 2012.

bigbillthaboss3
Amok.
Goonswarm Federation
#53 - 2015-02-26 01:37:02 UTC
Rowells wrote:

How does the same mechanic have no effect in the time it takes to drop 200 people on small gang but have a major negative impact on your ability to get to a fight? It is the exact same rules being applied, in very similar situations.


A cyno module is equipped on a ship. This ship is then placed within range of said hostile fleet. A titan or blackops can now directly bridge a fleet to the exact location. Bridging gangs can be unpredictable for hostiles and extremely versatile (moved from place to place).

Jump bridges are stationary objects to help improve logistical flow of daily activity via established routes. JBs don't move and have a single specific end point, a predictable outcome.

Titan/blacops bridging can be anywhere, jump bridges are predetermined. If you are worried about getting jumped then you didn't study your hunting grounds well enough.

In summary, the rules are completely different. One is a private jet, the other is just the subway. Jump bridge fatigue does nothing to prevent force projection but provides an enormous amount of gameplay discomfort (for those of us who actually use jump bridges to move around).

Other fatigue is cool and I believe it does help with massive capitol deployment etc. but jump bridge fatigue is useless and creates an incredible stagnate flow of gameplay.
Anhenka
Native Freshfood
Minmatar Republic
#54 - 2015-02-26 01:44:52 UTC  |  Edited by: Anhenka
bigbillthaboss3 wrote:

In summary, the rules are completely different. One is a private jet, the other is just the subway. Jump bridge fatigue does nothing to prevent force projection but provides an enormous amount of gameplay discomfort (for those of us who actually use jump bridges to move around).

Other fatigue is cool and I believe it does help with massive capitol deployment etc. but jump bridge fatigue is useless and creates an incredible stagnate flow of gameplay.


If there's anyone here that believes upon the removal of JB fatigue, Goons wouldn't build a JB network from the back of blue space to the front, allowing rapid transit throughout the CFC empire to the frontlines, please raise your hands. Now put them down you deluded people.

Let's be serious. No fatigue jump bridges would allow fleet to rapidly pass though many regions in a short period of time, just like they did pre-Phoebe, although that was overshadowed by the power of rapid response capital fleets and chain titan bridging.

Rapid transit through blue space would become common, resulting in the renewed ability to deploy from the deepest part of any blue spaceblob to anywhere on the edges of that spaceblob in a short period of time, without using JB's.
Alvatore DiMarco
Capricious Endeavours Ltd
#55 - 2015-02-26 01:50:48 UTC
bigbillthaboss3 wrote:
On a final note: Expect prices across the board to start increasing as logisitics becomes more and more tedious. You may 'grr goons' or 'lolol DULLSEC' - but don't forget where all the parts come from that build your ship.


Highsec miner tears? From a goon? I didn't know goons were recruiting crybears.

"Without us miners you wouldn't have ships, so stop ganking us!"
Lienzo
Amanuensis
#56 - 2015-02-26 04:50:22 UTC
I would prefer to keep the timers, but have all POS JBs function like open cynoes. Essentially, you could hop to any friendly JB in range.

The defensive value would be enhanced enough that CCP would have a free hand to create other forms of vulnerability for sov holding alliances, such as the long missing vulnerabilities to small gang interference.
Zan Shiro
Doomheim
#57 - 2015-02-26 07:31:08 UTC
bigbillthaboss3 wrote:

On a final note: Expect prices across the board to start increasing as logisitics becomes more and more tedious. You may 'grr goons' or 'lolol DULLSEC' - but don't forget where all the parts come from that build your ship.



pssst, 0.0 needs the moon goo more than empire chief. Empire has a wide range of pirate and t3 to carebear in. YOu all need these more for the hac roams, link boats, etc, logi....you know the t2 toys you all like so much.

Don't say cost of pita of moving pirate bpc's will adjust....many I know have done this the same way for years. WH routes or inty runs. Had a former WH resident in one corp. Often found great wh routes to make time saved greater than any jb network. Shiny mods, few pirates bpcs....fit quite readily in anything from a CO to SB to transport.

Now gouge on the high ends for ship need....some other crew will undersell you. You and say NC or who ever else can have lots of fun isk warring this stuff. 20 billion daily going to NC not helping your cause if they undersell your xyz isk per high end. You all will drop down in price to get back some of that.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#58 - 2015-02-26 07:57:11 UTC
bigbillthaboss3 wrote:
Another point that keeps getting brought up is ~good fights~ resulting from jump bridge nerfing. I have no problem welping my ship to a gang for entertainment. However, jump bridges removed the ability to relocate within closer proximity of hostiles. Gangs come to our space looking for ~pvp action~ and roam an entire region, only collecting a few afk ratters. This is solely due to people not wanting to spend the amount of time it takes to reach the hostiles.

Wrong. This is because you prefer to sit in a station instead of being in space. This is because you rather use JBs instead of flying around in your space. This is because you rather play another game and only log in upon a ping. This is because people like you rather go to High sec to gank or run missions instead of living in their own space. This is because people like you are lazy and do not want to put effort into the game. The reason why people only find random AFK ratters is because you are not in your space.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

bigbillthaboss3
Amok.
Goonswarm Federation
#59 - 2015-02-26 09:50:32 UTC
Rivr Luzade wrote:

Wrong. This is because you prefer to sit in a station instead of being in space. This is because you rather use JBs instead of flying around in your space. This is because you rather play another game and only log in upon a ping. This is because people like you rather go to High sec to gank or run missions instead of living in their own space. This is because people like you are lazy and do not want to put effort into the game. The reason why people only find random AFK ratters is because you are not in your space.


Isn't using jump bridges technically flying around in my own space?

I can't tell if you are attempting to role play here or that this just doesn't make sense.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#60 - 2015-02-26 09:56:08 UTC
bigbillthaboss3 wrote:
Isn't using jump bridges technically flying around in my own space?

I can't tell if you are attempting to role play here or that this just doesn't make sense.

You take a lot less gates by using JBs and instead you jump around your space. That is not the "flying around" I am talking about and it reduces your exposure to other people flying around in your space, which results in less people to intercept, less people flying around most areas in a region and cuts down on interference potential.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.