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Circadian sleepers

Author
Qinby
ImNo6
#1 - 2015-02-26 07:09:47 UTC
We do not know what their mission is but I know what I wish it was,

They should attack and destroy all "the crap that¨s floating around in the Galaxy"
Especially all the offline poses that seems to have a ratio of at least 10 to 1 compared to online poses.

At least in higsec and to some extent in WH space.

Nobody wants to go thru the trouble of wardecking and then destroying them since the largest ship you can use is a BS.
There should of course be some kind of algorithm "after x amount of time" or some thing ,

It would solve a problem and it would be nice if NPC´s "stepped up" and took a more Active part in the game :)

As i said just a wish but I wanted to put the idea out there...

And with some support it might make a difference some time in the future...

Qinby
Black Pedro
Mine.
#2 - 2015-02-26 07:14:29 UTC
Qinby wrote:
We do not know what their mission is but I know what I wish it was,

They should attack and destroy all "the crap that¨s floating around in the Galaxy"
Especially all the offline poses that seems to have a ratio of at least 10 to 1 compared to online poses.

Don't forget AFK miners and haulers!

+1

I am all for those sleepers shaking things up a little.
Reaver Glitterstim
The Scope
Gallente Federation
#3 - 2015-02-26 07:14:31 UTC
As a person with delayed sleep phase disorder, I find your post title offensive.

But seriously, it might be neat to have NPCs that shoot derelict POSes. I'd rather they just make derelict POSes eventually go abandoned, though.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Rivr Luzade
Coreli Corporation
Pandemic Legion
#4 - 2015-02-26 07:17:49 UTC
A wish that has been brought forward in one way or another multiple times already. It is the task of the players to remove these POSes. If you do not want to wardec another player corp, hire someone who does all the time anyways and let them do the work. While I am in favor of more NPC activities, I do not think that NPC should take over this kind of tasks from players.

-1, not supported.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Qinby
ImNo6
#5 - 2015-02-26 07:21:44 UTC
AAAh your the one with the ofline poses..
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2015-02-26 07:48:09 UTC
Yes, I do have an offline POS in an area where people can just go to the moon next to mine to find an empty spot. In contrast to people like you, I do not need a spot right next to Jita or another hub, because I am not lazy. If you are lazy, you better hire another player to do the hard work while you sit in your armchair and wallow in your laziness.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Colette Kassia
Kassia Industrial Supply
#7 - 2015-02-26 08:00:11 UTC
I think the simplest solution is for POS towers and other structures to become unanchored after they've been offline for 14 days. After a couple more weeks, if no one has scooped them up yet, then they pop and disappear.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2015-02-26 08:08:51 UTC
As long as I get a notification when my POS goes unanchored, I am fine with it. You might not want to believe it, but there are other uses of offline POS than just blocking moons around Jita.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2015-02-26 08:32:34 UTC
Qinby wrote:


Nobody wants to go thru the trouble of wardecking and then destroying them since the largest ship you can use is a BS.
There should of course be some kind of algorithm "after x amount of time" or some thing ,

It would solve a problem and it would be nice if NPC´s "stepped up" and took a more Active part in the game :)


Well they clearly dont want that moon space bad enough and/or dont deserve it.

And NPC's need to take a step back and let the players sort their own **** out. Less hand holding, more sandbox.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Black Pedro
Mine.
#10 - 2015-02-26 09:46:10 UTC
Daichi Yamato wrote:

Well they clearly dont want that moon space bad enough and/or dont deserve it.

And NPC's need to take a step back and let the players sort their own **** out. Less hand holding, more sandbox.

In general I agree with this sentiment. Players should drive the content in this game.

That said, NPCs have been made trivial over the years by the general power creep of ships. New Eden is suppose to be dark and risky, not a place where you can hang out AFK (or squatting on a moon) indefinitely with no chance of someone, or something coming along and messing with your stuff.

I think these NPCs should mess with players more (since players are limited to do this in highsec by mechanics), but it should rare and unpredictable so that someone can't count on them to remove a POS for them at a given time (and to avoid people farming them). However the risk would be high enough if you leave a POS there unattended for a year, it likely won't be there when you get back.

Same thing for AFKing in space. Most of the time you should be safe doing this and if any rats attacked you at all, they would be weak. However there should be a small chance, increasing as you get to lower security status systems, that something tough enough for you to have to run from, or bring much more firepower to deal with than a few drones, will spawn.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#11 - 2015-02-26 10:56:39 UTC  |  Edited by: Rivr Luzade
Black Pedro wrote:
New Eden is suppose to be dark and risky, not a place where you can hang out AFK (or squatting on a moon) indefinitely with no chance of someone, or something coming along and messing with your stuff.

That is already the case. You can wardec virtually everybody in the game and take their In Space belongings with ease if they don't defend them. Virtually every second, a player can cross your path and mess with your stuff.

If a player wants a particular moon spot that is occupied by a tower,
  • this player can contact the tower owner and ask about the removal of the tower,
  • this player can potentially buy the spot from the current owner,
  • this player can wardec the owner corp and remove the tower by force or
  • this player can hire mercenaries to take on the wardec and remove the tower by force.
There are 4 ways (more even if you include getting into the current owner's corp and remove the tower or take control of the tower and so on) how to remove a tower, all of them involve valuable player interaction, which is apparently something that people like you crave for. Roll

Why would you take away that potential and have even more AFK introduced in the game? It boggles my mind that someone like you, who's obviously rooting against AFK and for Sabriz, who stands for more player interaction, is in favor of more tasks being taken over by NPC. If you could let NPC take over the task of removing a tower, mercs would lose part of their potential work, potentially less wardecs would be necessary and less players would need to interact if they are after particular things.

*smells the pungent smell of hypocrisy*

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Black Pedro
Mine.
#12 - 2015-02-26 11:35:34 UTC
Rivr Luzade wrote:

Why would you take away that potential and have even more AFK introduced in the game? It boggles my mind that someone like you, who's obviously rooting against AFK and for Sabriz, who stands for more player interaction, is in favor of more tasks being taken over by NPC. If you could let NPC take over the task of removing a tower, mercs would lose part of their potential work, potentially less wardecs would be necessary and less players would need to interact if they are after particular things.

Re-read my post. I specifically said I want such attacks to be rare and unpredictable so a player cannot use them to remove a tower for them. If you want a specific moon, then you better hire mercenaries or take it down yourself.

I am for more risk in highsec (to combat AFK-ness and make the game more interesting), and in the game in general for that matter. Players should not be 100% be able to have safety for free, and squatting on a moon comes close to that as the only way to take one down is by a wardec which gives 24h notice.

Honestly though, it isn't a big issue for me as there is a way to get a moon if you want one with a wardec. But I do think it would be interesting if these sleepers made some things in New Eden a little more unpredictable and exciting.
Alvatore DiMarco
Capricious Endeavours Ltd
#13 - 2015-02-26 11:41:36 UTC
If you want to clear out offline POSes in highsec, bring a wardec and a few battleships. You could even use ABCs to cut down on the travel time and expense.

If you aren't willing to invest the ISK or the time or the manpower to accomplish this, then clearly you don't want it that badly.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2015-02-26 11:50:54 UTC
The 24h notice is completely unimportant here. If the tower stands after the 24h, it dies to your (contracted) weapons, if it was removed by the owner, you get the spot even faster. In either way, you get what you want with player interaction. It does not matter whether the tower dies to your (contracted) weapons or not, the goal is to get the spot and this is achieved with a wardec in both ways.

If the owners abandoned the towers, they do not care about the Seekers/Sleepers taking them down and no risk increase took place at all. You just created more AFK potential for people interested in certain spots because they can just wait for the tower to eventually taken down after 30 days (or whatever other period of time). As there are thousands of long abandoned towers, there would be a lot of swift attacks happening very soon after the introduction of this feature and many moons in favorable locations would be freed up. For the rest, see above.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Bob Maths
Federal Navy Academy
Gallente Federation
#15 - 2015-02-26 11:53:28 UTC
Ultimately the question lies in how far you want NPCs to do the work of players, why would it be a good idea to have NPCs actively seek out player structures when the dynamic is really player implemented?
Black Pedro
Mine.
#16 - 2015-02-26 12:10:36 UTC
Rivr Luzade wrote:
If the owners abandoned the towers, they do not care about the Seekers/Sleepers taking them down and no risk increase took place at all.

Of course some do. They squat on them hoping to sell them, use them later for themselves or for whatever other reason. If they really wanted to abandon the moon, they would pull up the tower and sell it for some ISK.

You are right though that many others are indeed abandoned by people who left the game, or just forgot about them. Removing them is trivial in this case as there will be no opposition to a wardec so having them disappear randomly over time due to sleepers isn't really going to change much, especially since there is no shortage of moons since CCP removed the standings requirement and opened the moons in the higher highsec systems last summer.

But I will reiterate that I am definitely not for NPCs blowing them up on defined schedule or the like. There should just be a small chance every month that your unattended space assets should receive a visit from the sleepers to make things a little more unpredictable and interesting.

Side note: This blog post popped up while I was writing this. Seems like I am not the only one who likes the unpredictability of these sleepers.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#17 - 2015-02-26 12:29:01 UTC
Black Pedro wrote:
Side note: This blog post popped up while I was writing this. Seems like I am not the only one who likes the unpredictability of these sleepers.

Red crosses attacking player ships in anomalies, that is truly unheard off. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lugh Crow-Slave
#18 - 2015-02-26 13:11:54 UTC
if you want the pos gone get rid of it yourself or hire someone else to do it
Linkxsc162534
Silent Scourge
#19 - 2015-02-26 18:10:26 UTC
Technically I think the empire govts should actually be taking them down. After all they are supposed to be burning starbase charters for the right to occupy that spot on the moon. Offline tower isnt burning charters, and is thereby not paying its tax on the space its filling.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2015-02-26 18:44:27 UTC
Depends on how you define the term use:

Starbase Charter wrote:
An electronic charter code issued by the Amarr Empire which permits the bearer to use a starbase around a moon in Amarr Empire sovereign space for 1 hour. The code is stored on tamperproof chips which must be inserted into the starbase control tower.

Without the charters, the starbase goes offline and you cannot use it in terms of game mechanics (refining, building, science, protection, storage). The use of offline starbases to occupy/block moons to prevent other players from taking that spot does not fall under that definition of "use".

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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