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What are the high sec rules for blasting someone?

Author
Kick Axe Blackwing
EVE University
Ivy League
#1 - 2015-02-24 20:46:55 UTC
I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.

I'm still in a vexor and I think the a-hole had a battlecruiser.


What are the rules for blasting some one in high sec?

If they are yellow or red does Concord help?

Anything else I need to know?




J'Poll
School of Applied Knowledge
Caldari State
#2 - 2015-02-24 20:59:07 UTC  |  Edited by: J'Poll
Technically: Cause I can...that's as much of a rule you need.



By mechanics:

Legal targets are:

* People with a suspect flag (flashy yellow)
* People with a criminal flag (be quick, CONCORD is on it's way from the nearest DD).
* People with who are classed outlaw (Sec status of -5.0 or lower)
* People who are at war with your player corporation/alliance.
* People who you have a limited engagement with.
* People who are in opposite militia (if you are in FW).


p.s.

Salvaging your wrecks is perfectly legal for anyone to do. LIke in current marine rules, salvage doesn't belong to anybody but the salvager.

If he looted anything from the wrecks, then he was stealing and gained a suspect flag (making him a legal target to anybody in EVE for 15 minutes).


CONCORD ONLY helps against hostile actions taken against your or your property by force (weapon fire or electronic warfare). They don't respond to petty things like theft.



https://www.eveonline.com/retribution/crimewatch/
http://community.eveonline.com/news/dev-blogs/73443

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#3 - 2015-02-24 21:08:12 UTC
Also note that some people who are suspect/outlaw who sit around gates/stations may WANT to be attacked.

Choose what you shoot wisely
Vol Arm'OOO
Central Co-Prosperity Union
#4 - 2015-02-24 21:10:25 UTC
Kick Axe Blackwing wrote:
I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.

I'm still in a vexor and I think the a-hole had a battlecruiser.


What are the rules for blasting some one in high sec?

If they are yellow or red does Concord help?

Anything else I need to know?






what the guy was doing is known as suspect baiting - he is hoping you will attack him. He is, of course, likely prepared for pvp, while you were in a pve ship. Therefore you were likely going to die in that encounter if you attacked him. Salvaging as a general rule will not get you a suspect flag, rather he likely took something from one of the wrecks. Also keep in mind that salvaging/looting wrecks is a waste of time - just blitz missions for better isk.

I don't play, I just fourm warrior.

Celine Sophia Maricadie
Tal-Cel Industry and Salvage LLC
#5 - 2015-02-24 21:10:55 UTC
If the target is flashy then they are a legitimate target to engage and CONCORD will not intervene. Depending on how your overview is set up this is what you should know:

Yellow flashy = suspect. The pilot has committed a suspect act such as stealing loot from a wreck or container they don't own, shot or destroyed a Mobile Tractor Unit. or had a killright activated against them, etc. The timer lasts 15 minutes and anyone is free to engage them legally. They are not legally allowed to engage just anyone without consequences.

Orange flashy = permaflashy or limited engagement. A permaflashy is a pilot who's security status is below -5.0 and is always legal to attack by anyone. Limited engagement is a pilot who legally can attack you without consequence, so you would have to engage them first for this to happen. I think the default setting for these is a greenish color rather than orange.

Red flashy = permaflashy, war target, or criminal. If you're in a corporation at war your enemies (war targets) will flash red, along with those pilots who committed a criminal act (15 minute timer) and if they are in highsec CONCORD will kill them, and pilots with -10.0 sec status. War targets can attack you without consequence.

Further to the flashy color you need to observe the colortag to determine "why" they are flashy.

Many pilots will deliberately go suspect flashy in order to bait you into attacking them, and they do this by stealing from containers and wrecks, or shooting an MTU, etc. Unless you are deliberately prepared to combat someone you're best off ignoring suspects.

https://wiki.eveonline.com/en/wiki/Crimewatch

http://wiki.eveuniversity.org/Crimewatch
Paranoid Loyd
#6 - 2015-02-24 21:33:13 UTC
Some good info here.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Tau Cabalander
Retirement Retreat
Working Stiffs
#7 - 2015-02-24 21:33:27 UTC
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2015-02-24 21:54:16 UTC
Tau Cabalander wrote:


Thanks Tau, lost that one when moving from the old to the new notebook.



Also, keep in mind that your security system can prevent you from making bad mistakes.

Green safety prevents you from becoming a suspect AND criminal.
Amber safety prevents you from becoming a criminal, but it does let you commit suspect actions.
Red safety, anything goes.

Now, this does prevent you from making "mistakes", but keep in mind, the moment you shoot anybody, they are fully in their right to defend themself (this opens a limited engagement timer between you and the target).

So, safety does assist in safety, but it isn't fool proof (you can still shoot a legal target with safety green, and make a mistake (as pointed out, most of the time, they are fully aware of their situation and prepared for it).

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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gfldex
#9 - 2015-02-24 22:07:55 UTC
J'Poll wrote:
LIke in current marine rules, salvage doesn't belong to anybody but the salvager.


I am sorry but I have to correct you here. Flotsam, lagan and even jetsam remain property of the owner of the ship that has lost or dropped it into the sea. Only derelict is free game. You can read about the matter or you do the sensible thing and watch QI. Icelanders may have a different approach to property though.

If you take all the sand out of the box, only the cat poo will remain.

ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2015-02-24 22:15:29 UTC
IMHO the best way to deal with uninvited guests in your mission space is to abandon / blue all of your wrecks. In all likelihood he is just there to flag himself to you to attempt to get you to shoot at him which unless you have some friends waiting to jump in and help you is a bad idea. Therefore if you blue the wrecks it takes away his ability to flag himself thus negates the whole reason why he is there.

Keep in mind that to get to you he had to scan you down which means he knows what you are flying and knows that he has what it takes to destroy your ship. So if it seems that your ship is better than his that means he has friends or some other plan. Also keep in mind that unless you are PvP fit (meaning have a point and web and prop mod etc...) that it is impossible to win, even if you are "winning" he'll just warp off. Maybe warp off, get a better ship and come back.

Someone entering you mission space has all the cards stacked in their favor. The only way for you to have a chance against them involves destroying the whole reason that you are running missions in the first place which is to make isk. If you want to win in a mission intrusion PvP situation scan someone down in their mission and steal their loot, i.e. become the intruder. You are there to make isk, blue your wrecks and move on.

Want to talk? Join Cara's channel in game: House Forelli

Sabriz Adoudel
Move along there is nothing here
#11 - 2015-02-24 22:22:36 UTC
I do mission invasion from time to time but wouldn't bother aggroing a Vexor, mainly because I just have no idea of the ship's capabilities (it is so versatile) and it is unlikely to have an expensive fit.

Usually I will try to get aggro when I have a significant advantage - e.g. I'm in an Ishkur (a fast, highly mobile ship) and the opponent is in a battleship (with big, inaccurate guns).

You can set traps for mission invaders if you fly a ship that looks purely PVE but is actually fit for PVP. The Ishtar can do this, as can every Marauder, the Vexor, Vexor Navy Issue, other droneboats and a few other ships.

I support the New Order and CODE. alliance. www.minerbumping.com

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2015-02-24 22:40:17 UTC  |  Edited by: J'Poll
gfldex wrote:
J'Poll wrote:
LIke in current marine rules, salvage doesn't belong to anybody but the salvager.


I am sorry but I have to correct you here. Flotsam, lagan and even jetsam remain property of the owner of the ship that has lost or dropped it into the sea. Only derelict is free game. You can read about the matter or you do the sensible thing and watch QI. Icelanders may have a different approach to property though.


*cough*

Flotsam = loot (owned)
Derelict = wrecks (not owned)


p.s.

Wiki as a source...really??Lol

And you do know that...international waters do follow different rules then territorial waters (aka, UK rules do NOT exist outside UK waters etc.)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#13 - 2015-02-24 22:40:42 UTC  |  Edited by: Nerath Naaris
Careful though, if your NPC-Corpmate shoots rats their wrecks will appear white to you (same Corp and all), but looting them will still make you suspect to everyone as if it were a wreck from a third party (unless that changed).

Generally, if you are unsure about possible criminal or suspect actions and their consequences, keep your Safety Button to green and you should be fine.

Je suis Paris // Köln // Brüssel // Orlando // Nice // Würzburg, München, Ansbach // Saint-Étienne-du-Rouvray

Je suis Berlin // Fort Lauderdale // London // St. Petersburg // Stockholm

Je suis [?]

Kick Axe Blackwing
EVE University
Ivy League
#14 - 2015-02-24 23:03:58 UTC
Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.

Didn't attack because I knew he/she outclassed me.

Just didn't know if Concord would enforce any rules in this situation.

Well I have identified a new career path - get a t2 and start blasting yellow jerks in high space.

Thanks for all answers


gfldex
#15 - 2015-02-24 23:05:11 UTC
J'Poll wrote:

And you do know that...international waters do follow different rules then territorial waters (aka, UK rules do NOT exist outside UK waters etc.)


I do know that international waters are governed by UN conventions most of them follow rulings of the international nautical curt in Hamburg. Those conventions are codified in the "Rotterdam Rules" and turned into legislation by some of the signature states. Most local legislators (including the UK) did not sign them into law yet. They mostly follow the Hamburg Rules, predecessor to the Rotterdam Rules. Iceland ignores both of them to this day. So if your frigate gets rammed by the Icelandic "Coast Guard" (likely a translation mishap that meant to read: "Utter Pirates") you now know why.

However, what is legal and what is not in empire space is codified in the Yulai Convention. I am still waiting for my copy and am quite sure it was actually the Icelandic "Coast Guard" who rammed that station.

I hope to have demonstrated conclusively that RL comparison does not work well in internet spaceship games and the I am a better smartass then you are.

If you take all the sand out of the box, only the cat poo will remain.

ergherhdfgh
Imperial Academy
Amarr Empire
#16 - 2015-02-25 02:25:27 UTC
Kick Axe Blackwing wrote:
Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.

ya in this game there need not be any more reason than "because I can" and often there isn't.

Want to talk? Join Cara's channel in game: House Forelli

Donnachadh
United Allegiance of Undesirables
#17 - 2015-02-25 03:40:32 UTC
Some thoughts idea and information

Vol Arm'OOO wrote:
Salvaging as a general rule will not get you a suspect flag, rather he likely took something from one of the wrecks. Also keep in mind that salvaging/looting wrecks is a waste of time - just blitz missions for better isk.

The debate above on the real world issues with salvage is not relevant to EvE. In EvE it is legal to salvage every wreck in every situation and anyone that shoots you for doing it will get a visit from Concord, unless you are in low or nul where you can shoot anyone at any time without Concord.

Tau I want to thank you for the link as well, I have never seen that one and it is better laid out than what I have linked in the past.

ergherhdfgh wrote:
IMHO the best way to deal with uninvited guests in your mission space is to abandon / blue all of your wrecks.

One of the best pieces of advice anyone could give.
But remember blue wrecks are open to EVERYONE in the game so if your uninvited guest warps off simply loot and salvage what they do not take.

Nerath Naaris wrote:
Careful though, if your NPC-Corpmate shoots rats their wrecks will appear white to you (same Corp and all), but looting them will still make you suspect to everyone as if it were a wreck from a third party (unless that changed).

Not sure if or when in years past this may have changed, I have been in the game for 5 years and for all that time it has always been legal to both loot and salvage any wreck that is white. You wil get white wrecks from anyone in your corp and anyone that is in your fleet no matter what corp they are in.

Last thoughts.
I have always blued all my wrecks as I run through a mission, in fact I blue them as I kill them. To this point the only un-invited guests I have had in mission pockets that stayed around were those who were really there for the loot / salvage to start with. When a PvP player flies into a mission and finds blue wrecks they will usually leave as there is no way for them to provoke you to shoot first. If someone does fly in and loots/salvages your blue wrecks then just consider it a cost of running missions and move on.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#18 - 2015-02-25 04:51:52 UTC
The best thing to do when someone shows up in your biz suspect flagged is to lock them, pretend like you're going to shoot and then have the rest of your corpmates land on grid in PVP ships while he's paying attention to you.

The best course of action in any scenario is the one that results in a spaceship explosion.

Always have friends, always have a PVP ship available, don't try and fight a PVP fit ship in a PVE fit ship.
Feyd Rautha Harkonnen
Doomheim
#19 - 2015-02-25 21:20:06 UTC
Kick Axe Blackwing wrote:
I just had a crap head with a yellow warning salvage all my killed ships in one of my level 2 missions.

I'm still in a vexor and I think the a-hole had a battlecruiser.

What are the rules for blasting some one in high sec?

If they are yellow or red does Concord help?

Anything else I need to know?

All you need to know is that a 'GREEN' (or YELLOW) safety switch setting prevents you from doing anything that will have CONCORD land on your head. (i.e. thats why its called a safety setting...)

So, if you have your safety on GREEN and try and shoot someone who isn't suspect or criminal flagged, your guns simply won't fire.

Magic right?
Sabriz Adoudel
Move along there is nothing here
#20 - 2015-02-25 22:45:06 UTC
Kick Axe Blackwing wrote:
Hmmmmm well it makes no sense to me why someone would want to agro a Vexor.

Didn't attack because I knew he/she outclassed me.

Just didn't know if Concord would enforce any rules in this situation.

Well I have identified a new career path - get a t2 and start blasting yellow jerks in high space.

Thanks for all answers




You can do that in a tech 1 ship, if you fit it right.

A PVP fit Vexor is an absolute terror, capable of taking down a wide range of ships - both ships larger and smaller than itself - solo. Energy neutralizers are your friend as in a 1 on 1 situation, capacitor is life.

Just be aware - a suspect ship surrounded by 'neutrals' probably has allies ready to help them, and one that is within the docking ring of a station is always a trap.

I support the New Order and CODE. alliance. www.minerbumping.com

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