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Some questions for industrialists and traders...

Author
Theron Inkunen
Science and Trade Institute
Caldari State
#1 - 2011-12-21 00:23:06 UTC
Hey all, budding industrialist here. I've been planning my EVE career and experimenting with a few things, and I have some questions to ask you uber-industrialists that I always see mentioning their wallet sizes and huge manufacturing operations.

1. What keeps EVE exciting for you when you're docked in a station with Excel spreadsheets open?
- I experimented with in-station trading in a trade hub and it became kind of a chore after a few days. I locked down most of a market and just logged in every day to update orders and input the new numbers into Excel. It was very uncreative, I started by intently studying price histories but found that just getting into as many markets as possible and updating lots was the most efficient thing to do. It was just a steady trickle of ISK. I don't know, I guess I was expecting it to be more engaging and rewarding. What makes it satisfying?

2. Do you usually play solo?
- By solo I mean largely out of contact with "friends" and corpmates, mainly just lone-wolfing your operations and contacting people for business purposes. I don't see the benefit to traders herding together in a corporation, other than some chat and perhaps some reserved comments about good opportunities that are worth looking into.

3. Do you ever get an itch to PvP?
- I agonized over the decision to enter industry over PvP, I wanted to commit to just one, and while mining in my Retriever can be quite peaceful (indeed even Zen-like) my thoughts sometimes wander to matching wits against other players in PvP. The trouble is, it feels like PvP is this nebulous "thing" that can happen after a lot of skilling, waiting, warping around, and more waiting.

4. How many accounts do you run, and do you think they are needed to be competitive?
- I dislike the idea of running multiple clients, I know having 2 Hulks in a belt vs 1 is obviously more ISK, and having an Orca means even more ISK, but I don't want to have trained alts unless absolutely necessary. I do get the feeling that I'm gimping myself though, especially since I'm really looking into learning this game and really getting into it.

5. Do you suggest getting into a player corp ASAP?
- I'm leaning towards the pure miner route, and the idea of joining a corp dedicated to mining in W-Space is exciting to say the least. The 30 days to Hulk is going to be soul-draining on my own, but I'm not sure I have much to offer a serious mining corp.

Thoughts, opinions, ideas, rants? Big smile
Droxlyn
School of Applied Knowledge
Caldari State
#2 - 2011-12-21 01:42:55 UTC
1) I'm not sure what to say for this question. Hardcore market trading isn't my thing.
2) My family life limits my ability to coordinate with others.
3) Sometimes, but see 2.
4) It can be helpful if you play by yourself. If you are good at playing with others in PvP, you'll be too busy with one or need to ignore the other accounts (Cloak/POS/Docked and warp in when your main's ship goes pop).
5) W-space will bring PvP, The money in W-space is not in the rocks.
Chwarisma Sarum
Sosarir Storm Tech
#3 - 2011-12-21 01:45:11 UTC
1) As long as it is a challenge, it keeps me interested. With time, the challenges may change. I have always goals I try to achieve. Talking about spreadsheets, try to rule them and not become a slave of your own spreadsheet .

2) Being docked into a station, I - Chwarisma Sarum - favor to be left alone to concentrate and scheme. And as you already have mentioned, there is no need for most traders to be in a big corp.
Other members of my virtual family are not this solitude. Sometimes I feel even embarassed about them - especially when their adventures include blowing up other ships... or being blown up. Normally, it's me who pays the paycheck for the latter.

3) No, I never do ship-pvp with my trade character, unless you call being ganked pvp...

4) 1 account and 1 character, that's all I need for trading. Sometimes, my other two characters park in Jita, Amarr, or anywhere that's near their own area of activity to intel me about market movements. But they only do this if they are not engaged in one of their own campaigns. Personally, I dislike the idea of running more than one account at the same time. With more accounts, one looses focus.

5) As a mining trader, you can keep yourself busy during mining. Starting a career as a pure miner, I actually WOULD join a player corp ASAP. Not so much for mining operations but for chatting and and learning other aspects of EVE.

Atreyu Bayne
Aliastra
Gallente Federation
#4 - 2011-12-21 02:28:41 UTC
instead of answering questions, I just came to give a few tips. I'm specifically a trader myself.

Tip #1: Mining and Trading can easily be done at the same time, train your trade skills so that you can mine near your trade hub whilst adjusting orders remotely. DO try to get into at least some basic Planet Interaction, it's passive income. That right there is 3 forms of income that can all be done at the same time. Having trade skills trained also has the benefit of lowering taxes/insertion fee's for products you make and sell on the open market in the future. Time IS money, and working 3 jobs (or 4 if you also produce items) is a great way to maximize your daily profit.

Tip #2: Multiple orders = more control. Got a stack of x200 100mn MWD II? split it into 5 stacks of 40 when selling, and you'll never again have to wait 5 minutes after being undercut by 1 isk.

Tip #3: When trading, focus on either buying or selling, but not both at the same time (This is how you avoid burning out). I currently run a cycle of 1 day stocking up, 2 days selling. Avoid items that are being market manipulated, you can see this by looking under "Price history". -- Also look at Item movement carefully (Green bars at bottom of graph in price history). Faster moving items will allow you to sell an item faster, thereby allowing you to reinvest your isk faster... Time IS money once again.

Tip #4: Patience will result in profit.

Regarding your question about alts: Alts replace player contacts by allowing you to do the jobs others could do for you. It's completely up to you if you'd like to spend the money (or isk) to pay for another account. I find networking to be much more valuable than any alt though (my own opinion).

Regarding PVP: It's not profitable. Instead of wasting your isk, try to use either cheap ships...or go play an FPS to get your fix. Can't wait for dust!

Hope that helps, fly safe.
Tekota
The Freighter Factory
#5 - 2011-12-21 08:03:39 UTC
Quote:
1. What keeps EVE exciting for you when you're docked in a station with Excel spreadsheets open?
- I experimented with in-station trading in a trade hub and it became kind of a chore after a few days. I locked down most of a market and just logged in every day to update orders and input the new numbers into Excel. It was very uncreative, I started by intently studying price histories but found that just getting into as many markets as possible and updating lots was the most efficient thing to do. It was just a steady trickle of ISK. I don't know, I guess I was expecting it to be more engaging and rewarding. What makes it satisfying?


Each to their own, I wouldn't be suprised if there exists a higher than usual proportion of ASD and OCD within market / industrial folks. Personally it's acquisition of knowledge - a pvper knows when to orbit, when to tangent, likely fits of opposing ship, likely range of their webber and why they're playing like that. A marketeer knows how that webber is made, what the ingredients are, what is likely to happen with the price of those ingredients and why. Both are ultimately pointless endeavours in the grand scheme of human existence but if pleasure is derived from both what's the problem?

Quote:
2. Do you usually play solo?
- By solo I mean largely out of contact with "friends" and corpmates, mainly just lone-wolfing your operations and contacting people for business purposes. I don't see the benefit to traders herding together in a corporation, other than some chat and perhaps some reserved comments about good opportunities that are worth looking into.


By your definition, no, definitely not. There's the market chat channels, there's my old corp, there's odd contacts and freinds made over the years and the game would not hold any enjoyment without them. However, I don't really do anything with these people other than chat and hatch the occasional diabolical plan, most of my operations are solo - as you say on the trade and industry side the corporation structure brings little to the table that a chat channel can't whilst introducing a whole lot of security holes and headaches.

Quote:
3. Do you ever get an itch to PvP?
- I agonized over the decision to enter industry over PvP, I wanted to commit to just one, and while mining in my Retriever can be quite peaceful (indeed even Zen-like) my thoughts sometimes wander to matching wits against other players in PvP. The trouble is, it feels like PvP is this nebulous "thing" that can happen after a lot of skilling, waiting, warping around, and more waiting.


Good god no, never. Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press". If EvE had a twitchier flight model, even something as basic as the Freelancer flight model I doubt I would ever dock.

Quote:
4. How many accounts do you run, and do you think they are needed to be competitive?
- I dislike the idea of running multiple clients, I know having 2 Hulks in a belt vs 1 is obviously more ISK, and having an Orca means even more ISK, but I don't want to have trained alts unless absolutely necessary. I do get the feeling that I'm gimping myself though, especially since I'm really looking into learning this game and really getting into it.


Just the one. Serves me just fine. Sure mining kinda appreciates more, and it's useful to have a few concurrent market watchers, and sometimes you just need more manufacturing or reasearch slots but personally one is all I currently have and all I currently need. Did have two at one stage when I, for some reason, mined stuff - the moment I trained up the second account I realised I couldn't stand mining any more.

Quote:
5. Do you suggest getting into a player corp ASAP?
- I'm leaning towards the pure miner route, and the idea of joining a corp dedicated to mining in W-Space is exciting to say the least. The 30 days to Hulk is going to be soul-draining on my own, but I'm not sure I have much to offer a serious mining corp.


Yes. Whilst, as noted above, I don't particularly involve in player operations much any more, the social aspect is vital to me at least. And you'll always have something to offer a corp - corps are far more interested in social, active players of 2m SP than grumpy non-participatory 100m SP pilots.
Aineko Macx
#6 - 2011-12-21 10:23:54 UTC
1) Although I technically spend more time on the tradufacturing, it's only a means to an end, that is, build wealth and fund my pvp. I set up my operations to not require constant excessive market research (though I use some software tools to help in the decision processes). Login twice a day to update orders and jobs and maybe haul something around.
2) The ISK making activity is basically solo, but I'm in touch with a few friends who are set up like me.
3) I pvp multiple times a week in gangs with 10-200 pilots. If the question was if I get an itch to try solo/small gang pvp the answer would be yes.
4) I run 3 accounts, but technically 1 would suffice for the ISK making as I have 3 chars involved in my tradufacturing, probably expanding to a 4th soon. The other chars are pvp and cyno alts.
5) For a new player definitely. Look for an active corp that has a community spirit, where people are on voice comms and help each other. Nothing worse for a new player than an apathetic corp.
malaire
#7 - 2011-12-21 13:19:44 UTC  |  Edited by: malaire
EDIT: I'm just a trader, buying low and selling high. I havn't tried manufacturing yet.

1. What keeps EVE exciting for you when you're docked in a station with Excel spreadsheets open?

I like math/numbers. It's nice seeing wealth-graph in LibreOffice going up steadily. I also like programming and creating my own trading tools to help in trading. (That is major thing for me. Without being able to include programming here, I might not be trading at all. Doing all analysis manually is such a chore.)

Also having billions to use for whatever I want is really nice. Since I like helping others it often ends up being given away in some way and thank you evemails are allways nice to get Big smile

Sometimes trading does get boring. Recently I spent few weeks playing Skyrim more than EVE, only switching to EVE occasionally to manage orders and courier contracts. Profit did drop significantly but being able to make billions per month by only updating orders few times per day was still really nice.

Most of the trading for me is just updating orders regularly. But there are opportunities for being creative also: Competitor is selling product 30 mil less than what I like. Do I compete with that price or buy his items and relist with much higher price? Or when certain item is selling really cheap in Jita, how much storage I want to buy?

If I someday find myself getting really bored about trading, I would probably try how much I can reduce time spent in trading while still being able to pay for my monthly PLEX with ISK. And then I would find something else to do with all the ISK I have.

2. Do you usually play solo?

Yes.

3. Do you ever get an itch to PvP?

I havn't tried PvP yet, but I might someday. At least I now have enough ISK to fund it.

4. How many accounts do you run, and do you think they are needed to be competitive?

Until recently I used single account and was making upto 9 bil per month (down to 5 bil when I was playing Skyrim also). I was very competitive with just one account.

During last week I started new char in second account and I'm now testing trading with characters located in 2 trade hubs.

5. Do you suggest getting into a player corp ASAP?

I don't really know. I've never been in player corp, mostly because I don't want to agree to e.g. being available regularly since I prefer being able to stop playing whenever i want.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#8 - 2011-12-21 14:48:15 UTC
Theron Inkunen wrote:
1. What keeps EVE exciting for you when you're docked in a station with Excel spreadsheets open? - I experimented with in-station trading in a trade hub and it became kind of a chore after a few days. I locked down most of a market and just logged in every day to update orders and input the new numbers into Excel. It was very uncreative, I started by intently studying price histories but found that just getting into as many markets as possible and updating lots was the most efficient thing to do. It was just a steady trickle of ISK. I don't know, I guess I was expecting it to be more engaging and rewarding. What makes it satisfying?

Market and industry related activities do not require much effort, full attention or the commitment of time. So for me the ideal times for these activities are when:

1) I am doing something else that doesn't fully occupy me.
2) I have limited time available.
3) I want to do something easy as break from more exciting things.

Theron Inkunen wrote:
2. Do you usually play solo? - By solo I mean largely out of contact with "friends" and corpmates, mainly just lone-wolfing your operations and contacting people for business purposes. I don't see the benefit to traders herding together in a corporation, other than some chat and perhaps some reserved comments about good opportunities that are worth looking into.

No. While my market and industry related activities are mostly solo enterprises, the majority of my EVE time is spent with others.

Theron Inkunen wrote:
3. Do you ever get an itch to PvP? - I agonized over the decision to enter industry over PvP, I wanted to commit to just one, and while mining in my Retriever can be quite peaceful (indeed even Zen-like) my thoughts sometimes wander to matching wits against other players in PvP. The trouble is, it feels like PvP is this nebulous "thing" that can happen after a lot of skilling, waiting, warping around, and more waiting.

In my view, PvP is the best thing that EVE has to offer it's players.

It may not suit everyone and there are some players that, even after giving it a good try, do not like EVE PvP. But these are a minority. Many don't get in to it because they are waiting to be "ready" or they are just intimidated by it. Many dip their toe in to the water, have some bad experiences and never go any further.

Take my advice: Get in to PvP early. You can do it from day one. Don't wait to be ready, because you never will be. Just get stuck in.

Theron Inkunen wrote:
4. How many accounts do you run, and do you think they are needed to be competitive? - I dislike the idea of running multiple clients, I know having 2 Hulks in a belt vs 1 is obviously more ISK, and having an Orca means even more ISK, but I don't want to have trained alts unless absolutely necessary. I do get the feeling that I'm gimping myself though, especially since I'm really looking into learning this game and really getting into it.

I have 8 accounts, so my opinion on this is obvious.

Theron Inkunen wrote:
5. Do you suggest getting into a player corp ASAP? - I'm leaning towards the pure miner route, and the idea of joining a corp dedicated to mining in W-Space is exciting to say the least. The 30 days to Hulk is going to be soul-draining on my own, but I'm not sure I have much to offer a serious mining corp.

Yes. You will learn more about the game in a corp than you will flying solo.

What you want to do now, as a relatively new player, is unlikely to be what you will want to do once you have learned a bit more about the game. I recommend you try everything, learn as much as you can about the game and then think about what you want to "be" in EVE later.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#9 - 2011-12-21 15:19:34 UTC
Tekota wrote:
Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press".

What you describe here is novice to intermediate level PvP, primarily as a grunt within a large group of limited potential. There is so much more to PvP than this.
OllieNorth
Recidivists Incorporated
#10 - 2011-12-21 16:15:53 UTC
Bad Bobby wrote:
Tekota wrote:
Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press".

What you describe here is novice to intermediate level PvP, primarily as a grunt within a large group of limited potential. There is so much more to PvP than this.


The only problem with this is that getting to better PVP requires hours upon hours of sitting around getting fleets together, listening to FCs rant and rave, and all of the attendant crap. I personally am quite bad at PVP. On top of that, I don't have time in my life for multiple hour-long nullsec roams. As a result, PVP is generally unrewarding, and I spend far too much time recovering the ISK to pay for losses than I do getting any enjoyment out of the process. It seems that most PVP is not set up for those of us who have less time to devote to the game. That's why I like the indy/PvE/trade world a little more.
Axis Raikkonen
Science and Trade Institute
Caldari State
#11 - 2011-12-21 16:22:40 UTC
1. What keeps EVE exciting for you when you're docked in a station with Excel spreadsheets open?
BSing with corp mates, checking out weapons and fittings, and reading the forums of course.

2. Do you usually play solo?
See above. I tried running my own mining and PI op in a solo corp, but it's damn near cabin fever. Also, opening yourself up to contact with different minds in an industrial corp can give you a great sounding board for ideas and a source of some really great advice. I learned more in two weeks with my current corp than I ever did in 5 months of playing on my own.

3. Do you ever get an itch to PvP?
Yes, and I can do that now thanks to a stable source of income from indy/PI/trade. I don't feel quite as bad putting 100mil into a ship, because I know I've got the resources and ability to make that back. I think you're on the right track starting off indy - it provides a stable platform for you to grow from, and occasionally fall back on when things don't go your way in other areas.

4. How many accounts do you run, and do you think they are needed to be competitive?
One currently. Planning on creating another account to utilize a second skill queue for a more combat-oriented character.

Are they needed to be competitive? Eh, no. Given the brains, intuition and luck (yes, luck factors in) anyone can be ridiculously successful only playing one character at a time. Could it be helpful? Depends on what you want to do. Mining/hauling, absolutely. Trading and manufacturing, I don't really see a big advantage, unless you really need to be in two places at once.

5. Do you suggest getting into a player corp ASAP?
See above. There are literally tens of thousands of people who traveled the same path you're taking, and a good number of them have made mistakes that they've learned valuable lessons from. The best thing you can do is track those people down and learn from them. Otherwise you're just wasting time and money replicating others' failures.
Tanith YarnDemon
Hypernet Inc.
Umbrella Chemical Inc
#12 - 2011-12-21 21:55:10 UTC
1. Dreads! Well and honestly the trading on it's own. I'm a sucker for optimizing, wether it be mining, missions, incursions, trade, manufacturing or whatever. While the individual tasks might be somewhat boring, improving your methods is not.

2. Virtually never, I run the corp with a friend, most larger tasks tend to be shared commitments. Even when she's not around I tend to have discuss and debate with. Wether that be in public channels or small enclosed rooms of equally commited.

3. I've had my fair share of pvp, and still toy with the idea from time to time, but no, most of the forms of pvp in eve does not excite me very much as is. I like to be able to control my enviroments and minimize randomness, fleetmembers and blobs both work against that.

4. Far to many. And no, it's definitely not needed to be competetive. Largest reason I carry many accounts is because I'm lazy. It's easier to log on another char and check rens prices than moving the one from hek over. It's easier to afk 10 freighters once than 1 freighter 10 times. The only reason where I really see it being needed is for mining. Until you use more accounts than you can possibly control effectively for incursions or missions or whatnot there's virtually no reason to ever be mining(even if Arkonor is getting close with the new modules).

5. Doesn't really matter. I encourge you to socialize as much as possible, read whatever you come across etc. Wether to do that in a player corp or not is a matter of what you want to do. If the corp can grant you advantages go for it. If it sounds fun, go for it. If there are no downsides nor upsides, go for it. If they require a deposit, think twice.
Huntress Huntress
Doomheim
#13 - 2011-12-21 21:57:28 UTC
Bad Bobby wrote:
Tekota wrote:
Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press".

What you describe here is novice to intermediate level PvP, primarily as a grunt within a large group of limited potential. There is so much more to PvP than this.


Implying that most players ever get past primary-grunt?
Atreyu Bayne
Aliastra
Gallente Federation
#14 - 2011-12-21 22:34:21 UTC
Huntress Huntress wrote:
Bad Bobby wrote:
Tekota wrote:
Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press".

What you describe here is novice to intermediate level PvP, primarily as a grunt within a large group of limited potential. There is so much more to PvP than this.


Implying that most players ever get past primary-grunt?



Honestly my name would make me first primary 100% of the time. =D
Vaerah Vahrokha
Vahrokh Consulting
#15 - 2011-12-22 01:58:02 UTC
malaire wrote:

3. Do you ever get an itch to PvP?



Trading IS PvP.

You outwit, outplay or out-pocket others. They get damage.
A guy may lose a 150M fitted battleship, a trader may lose 5B because he fell into a manipulation.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#16 - 2011-12-22 08:45:43 UTC
OllieNorth wrote:
getting to better PVP requires hours upon hours of sitting around getting fleets together, listening to FCs rant and rave, and all of the attendant crap.

No. In fact, entirely the opposite.

You do not get better at PvP by doing any of that and none of that is a pre-requesite for gaining access to better PvP.

What you have described is being a grunt in a poorly organised group with poor leadership, while personally lacking the initiative to do things for yourself. That is a recipe for prolonged disatisfaction with PvP.

OllieNorth wrote:
I personally am quite bad at PVP.

You can always learn to be better at it. Most PvPers start out very bad. None of the best pilots were spawned fully formed.

OllieNorth wrote:
I spend far too much time recovering the ISK to pay for losses than I do getting any enjoyment out of the process.

You are clearly flying ships beyond your budget. This is a common error.

You can PvP effectively in cheap, fully insurable ships that can be replaced without hastle. If you choose to fly with larger organised groups you can often have all your PvP losses reimbursed. There is no reason for economics to prevent PvP.

OllieNorth wrote:
It seems that most PVP is not set up for those of us who have less time to devote to the game.

If you have little time to devote to PvP then I would suggest you try one of the more low effort forms. Factional Warfare is pretty good for those with less time to devote. Alternatively, solo PvP could be ideal for you as it requires only the time you choose to give it.

A lot of people, possibly most people, have had very poor experience of PvP and have massive misconceptions about what PvP has to be. The reality is that in a sandbox game you can make PvP whatever you want it to be.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#17 - 2011-12-22 09:06:16 UTC
Huntress Huntress wrote:
Bad Bobby wrote:
Tekota wrote:
Personally can't stand the combat model in EvE which too often boils down to "press orbit, activate modules, wait for explosion". Now there's definitely skill involved, but the majority of it is in knowledge of timer mechanics, station and gate games, preperadness of scouting and intel - in a typical group environment that's all strategy and tactics concentrated with the FC, the application of regular pilot skill strikes as largely one of "how quickly can you press the buttons the FC is telling you to press".

What you describe here is novice to intermediate level PvP, primarily as a grunt within a large group of limited potential. There is so much more to PvP than this.


Implying that most players ever get past primary-grunt?

I'd guess that most players that take that route never get past it.

But you don't have to take that route. You never have to be that person, unless you want to be.

I've only had the slightest whiff of that in my PvP career and that only in recent months as I've been flying mostly with larger groups than previously. Still, a large group that is well organised is never what Tekota described. There are dozens of roles to play within a large fleet and so many things that need doing. If a fleet operates as a blob of drones following FC direction it will never achieve what a good fleet can.

However, my first love in PvP is the small gang. That is where the real joy of EVE can be found and that is so far away from Tekota's description as to make it something of a joke.
Tekota
The Freighter Factory
#18 - 2011-12-22 10:50:46 UTC
For the record I don't doubt others enjoy PVP immensely and certainly wouldn't want to discourage others from trying it.

I suspect BB's description of my experience being one primarily found at beginner-intermediate level and with grunt roles to be likely spot on. To me, that's a negative (insofar as beginner-intermediate and grunt level will naturally form a huge part of the experiences people are having), to others it's a pointer of great hope and expectation of better times just round the corner and/or with a little more effort.

Perhaps I didn't give it a good enough try, personally, and personally is all it is, I don't much care - tried it, tried it a bit more, tried it a little bit more, didn't like it, did stuff I do like instead. And I'd most certainly encourage folks to do that.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#19 - 2011-12-22 11:46:13 UTC
Tekota wrote:
I suspect BB's description of my experience being one primarily found at beginner-intermediate level and with grunt roles to be likely spot on. To me, that's a negative (insofar as beginner-intermediate and grunt level will naturally form a huge part of the experiences people are having)

Yes and I think it's a crying shame.

Being a beginner is something everyone has to go through, regardless of what you do in EVE, and being a beginner is hard. It's made much easier if you have skilled, experienced and knowledgable people to guide you through it. That's not to say you can't go it completely alone and learn everything by yourself, indeed that is exactly how I learned EVE for my first year or so, but that's an extremely hard road to travel. The big problem is that many people are guided through their beginner period by people who are not skilled, experienced or knowledgable (whether they claim to be so or not). They do not follow a hard road, instead they go completely off the fairway and end up burried deep in the rough. These poor chaps only ever see the part of eve that is populated by incompetents, wastrels, fools, sheep and other people duped out of achieving their potential. This is not really a fault with the game, it's a fault with people and something that is brought directly from the real world.

I suppose that in my time I've helped save quite a few people from mediocrity, but there are still a vast number of people who are stuck in a world where the minerals they mine themselves are free, where small gang PvP is dead, where grind is an inescapable part of the game, where low-sec is evil, barren and frightening, where a 20 man fleet cannot defeat 100, where 0.0 is just about blobs and structure shooting... etc... etc...

I just wanted to say that if that is the world you live in, just be aware that it's not the only world and you are free to choose something else.
Iria Ahrens
Space Perverts and Forum Pirates
#20 - 2012-01-01 08:07:09 UTC  |  Edited by: Iria Ahrens
1. I don't use excell sheets etc. Well not usually. I try to keep a tight focus on the products so I can tell a good price from a bad one on sight.

2. I am a permanent resident of the help channel and corp. But most of my play is solo since I"m a RL mariner, so I'm away too much for most corp's pleasure.

3. Yup, my trader is basically an alt for my pvp char.

4. Two, although my goal is to consolidate my accounts once my trader can fly an Ark. My main account has two empty slots.

5. Join a corp. The game is always more fun playing with like minds. Also, mining is a lot more fun in a group.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

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