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EVE New Citizens Q&A

 
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Combat? What combat?

Author
Lugiero Lambrusco
Doomheim
#1 - 2015-02-24 04:58:38 UTC
El NOOBatron here!

So I click a target.

Lock on target.

Tell it to orbit it.

Click fire button.

And just sit there until someone blows up.

That's it? No way to control your ship trajectory? No turn and burn? No way to out maneuver or out fly your opponent?

Just the proverbial roll of the dice?

Looks pretty thou!

Cannibal Kane
Viziam
Amarr Empire
#2 - 2015-02-24 05:01:41 UTC  |  Edited by: Cannibal Kane
Lugiero Lambrusco wrote:
El NOOBatron here!

So I click a target.

Lock on target.

Tell it to orbit it.

Click fire button.

And just sit there until someone blows up.

That's it? No way to control your ship trajectory? No turn and burn? No way to out maneuver or out fly your opponent?

Just the proverbial roll of the dice?

Looks pretty thou!




Yes that is how 98% of EVE does combat.

The better pilots do it differently so my first question I will ask is.... did you do the tutorials since it does actually explain something about ship movement.

And just orbiting a pilot will not make you hit him either without keeping eye on your orbit velocity. People that just orbit are normally just easy kills for others.

"Kane is the End Boss of Highsec." -Psychotic Monk

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2015-02-24 05:09:11 UTC
Azda Ja
Native Freshfood
Minmatar Republic
#4 - 2015-02-24 05:10:39 UTC
EVE is more spaceship management than dogfighting as in a lot of other space sims. You can pilot manually by double clicking in any direction in space. The tutorial doesn't paint the full picture of flying in EVE at all.

I was recently shown this video regarding manual piloting: https://www.youtube.com/watch?v=4UieJcWI-YM

In ship to ship PVP, range dictation is extremely important. Outmaneuvering your opponent(s) is one of the most important things in EVE combat. You also have to keep an eye on your Capacitor (ship's battery life), make sure you're cycling repair modules at the right time, watch the directional scanner (radar basically), and many other things. A lot of multitasking.

Grrr.

ShahFluffers
Ice Fire Warriors
#5 - 2015-02-24 06:01:51 UTC  |  Edited by: ShahFluffers
On the surface, combat in EVE looks pretty simple. But as with most things the devil is in the details.

(NOTE: the following is a fast and dirty rundown and off the top of my head. Some information here may not be entirely correct)


Damage Types

There are 4 damage types in the game: EM, Thermal, Kinetic, and Explosive.

Nearly all ships in the game are geared towards using certain types of weapons... which in turn deal between 1 to 3 types of damage at any given time.

For example:
The Atron, a Gallente Frigate, is bonused towards using Hybrid weapons... which deal Thermal and Kinetic type damage.
The Punisher, an Amarr Frigate, is bonused towards using Laser weapons... which deal EM and Thermal type damage.

In PvE things are pretty simple; most NPCs are inherently weak against certain kinds of damage (the same damage they deal coincidentally enough).

In PvP things are... complicated.
PvP ships try to omni-tank (see: they try to get all their resistances as high and even as possible)... because you never know what ships/weapons a target/opponent will use.
However, certain "high-end" ships have VERY high innate resistances... making certain weapons (which deal certain damage types) fairly ineffective.


Damage Application

There are 3 main weapon systems in EVE; missiles, turrets, and drones.

Missiles are the easiest to grasp.
- they have an optimal range (missile flight time x missile speed) and will almost always hit anything within that range.
- their damage application is based on the Sig Radius (see: Sensor Footprint) and Speed (measured in Explosion Velocity) of the target.
- they will not deal extra damage if the target is bigger than the missile class.

Turrets are the most common weapon system in the game.
- their range in measured in optimal range (where full damage application is possible) + falloff range (where accuracy is artificially reduced the further out you go).
- tracking is how fast the turret can keep up with a target. The easiest way to describe it is this; if you and the target's trajectories are parallel with each other, the turret will have an easier time tracking a target. If your trajectories are perpendicular, the turret will have a harder time tracking.
- turrets factor Sig Radius (see: Sensor Footprint) into BOTH tracking and potential damage.
- turrets can randomly deal Wrecking Hits where they deal extra damage.

Drones are used by nearly all ships cruiser class and up.
- they are basically semi-autonomous mobile Mini-Turrets (and use the same mechanics)
- Sentry drones give up all mobility in exchange for slightly more damage and MUCH more range (compared to Heavy Drones)


What this means is...

missiles...
- will always hit a target unless it is is flying faster than the missile OR is both too far away and heading away from you
- will generally deal reduced damage if a target is MUCH smaller or MUCH faster than the missile class's

turrets...
- will have problems applying damage in VERY tight orbits unless the target is MUCH bigger and/or slower
- will have less issues tracking a target the more distance there is between you and it (unless you are outside falloff range)
- depend greatly on how you move your ship... meaning you need to factor range, trajectory, and speed to actually hit a target

drones...
- need to be micromanaged because they can be killed... or left behind... or will just do as they please


Propulsion and Electronic Warfare

Propulsion falls into 3 catagories:
- Afterburners (AB): they give a modest speed increase at the cost of some capacitor power and adding mass (to make turning harder)
- Microwarpdrives (MWD): they give a massive speed increase (500%+) at the cost of a lot of capacitor power, reduction in your ships total capacitor power, a large increase in mass, and a sig radius (sensor footprint) BLOOM when active
- Microjumpdrives (MJD): limited to battlecruiser and battleship classes, they spool up over 15 seconds and teleport the ship 100km in the direction it is facing

Things to know about prop mods:
- ABs are often too slow to escape or dictate range in PvP. However, ABs are less susceptible to Electronic Warfare (more on that later) and cause less negative effects on the host ship
- MWDs make the host ship easier to hit (due to the increased sensor footprint) and increase the difficulty of controlling the ship... but dat speed increase is often worth it
- MJDs are a little gimmicky in that they have some niche uses... but not much else


Electronic Warfare can be explained easily now that you have all the above info

- Warp Disruptor: disable a target ship's ability to warp at long range (20km)
- Warp Scrambler: disable a target ship's ability to warp at short range (8km) AND can completely disable MWDs and MJDs
- Stasis Webifier: reduce a target ship's max speed by 50% or more
- Remote Sensor Dampener: reduce a target ship's targeting range and speed (you can load a "script" in to increase the effect of one or the other, at the expense of the other)
- Tracking Disruptor: reduce a target ship's turret range and tracking (you can load a "script" in to increase the effect of one or the other, at the expense of the other)
- Target Painter: increase a target ship's sensor footprint
- ECM: "jams" a target ship, negating its ability to lock any target... based on random number generation (see: dice throw)
- Energy Neutralizers/Nosferatu: "destroys" or "siphons" part of the target ship's capacitor reserve.



Ship fitting and tactics would require more walls of text... but the long and short of it is this:

- tank, gank, speed, utility/Ewar
Choose 2.5 when fitting your ship

- specialization and "synergizing" your ship fit according to your chosen tactic and/or weapon system is necessary to be truly effective

- how you fly makes your fit and weapons more or less effective
Justin Zaine
#6 - 2015-02-24 06:07:36 UTC
Perhaps I shouldn't steal Chessur's thunder by linking his videos, but I will say that if you search his name on Youtube you'll find some pretty great pvp vids that illustrate how "Manual" piloting is done properly.

Though as Cannibal said...98% of the playerbase doesn't pilot that way.

He will win who knows when to fight and when not to fight.

He will win who, prepared himself, waits to take the enemy unprepared.

Gregor Parud
Imperial Academy
#7 - 2015-02-24 07:36:11 UTC
Lugiero Lambrusco wrote:
flying a Boeing 747 is as easy as starting the engines, taking off, flying around a bit and then landing



There's tad more to it than that :)
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2015-02-24 10:37:33 UTC
I'll await the day that OP comes across someone who actually uses tactic instead of the dumb "Hit orbit, hit F1" tactic, and finds out that EVE is more then clicking 3 buttons and wait.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Memphis Baas
#9 - 2015-02-24 12:47:48 UTC
Lugiero Lambrusco wrote:
That's it?


So, in chess, you just move a bunch of pawns forward, and when they encounter the opponent's pawns, they can take them or be taken? That's it?

EVE is a strategy game, really, it's just you don't control more than your ship, so you achieve tactics and strategy by grouping with others and having a plan. Part of it is configuring your ships properly, part of it is knowing what the enemy is doing or can possibly do, and a big part of it is getting in a fleet and having the fleet act smart with tactics etc. And an even bigger part of it is establishing relationships with other players and groups in the game, forming alliances or going to war, etc.
Vol Arm'OOO
Central Co-Prosperity Union
#10 - 2015-02-24 14:36:09 UTC  |  Edited by: Vol Arm'OOO
Lugiero Lambrusco wrote:
El NOOBatron here!

So I click a target.

Lock on target.

Tell it to orbit it.

Click fire button.

And just sit there until someone blows up.

That's it? No way to control your ship trajectory? No turn and burn? No way to out maneuver or out fly your opponent?

Just the proverbial roll of the dice?

Looks pretty thou!



You are absolutely right. The basic pve combat game in eve is very elementary. In fact, I thought the very same thing when I first started playing. I quit the game after a short trial period b/c i just couldn't see the fun in the combat. After a while I came back determined to find out why people called eve the ultimate hard core pvp mmo. I left pve and focused on pvp, and found that eve's pvp is endlessly complex and that the meta game is where the real action is at. So if you wish to find out what eve is about, my suggestion to you is go find a pvp corp willing to take on newbees and give that a go before you make any judgments. If after you do that you find that the game is still not to your liking, then eve is not for you.

I don't play, I just fourm warrior.

Dredd Lochness Munster
Dredd Lochness Munster Corporation
#11 - 2015-02-24 16:08:27 UTC
Lugiero Lambrusco wrote:
El NOOBatron here!

So I click a target.

Lock on target.

Tell it to orbit it.

Click fire button.

And just sit there until someone blows up.

That's it? No way to control your ship trajectory? No turn and burn? No way to out maneuver or out fly your opponent?

Just the proverbial roll of the dice?

Looks pretty thou!




That is not how I PVE. You can look at the ship you want to hit (right click -> look at). You can then click in space in the direction that ship is flying to set a parallel trajectory. This will bring down angular velocity, and drastically increase your chances of a hit. If still not scoring penetrates with every shot, you can adjust your ship's speed to further reduce angular velocity, further increasing your chances of a wrecking shot.

Then, as that enemy ship is about to pop, select the next target, and begin altering your course to match it.

There does not have to be, but can be, a lot more to PVE than just orbit at optimal and turn on guns.

(Note: if you're using missiles, then the strategy is somewhat reversed. You're missiles are not effected by angular velocity, but their shots back at you are, so you want to keep your ship at the center of the view and follow with tracking camera, then keep your ship moving at right angles to the direction the ship is from you and to the direction they are traveling. Moving directly toward or away from the enemy, or on a parallel course to it, makes them hit you better, while not helping you hit them.)

I also do a lot of sqitching of tracking computer scripts to alter the optimal range/falloff and tracking to match what I need given the distance to the target.

Then there is managing your tank and cap to incoming damage, keeping your drones on the best target, etc.
Bastion Arzi
Ministry of War
Amarr Empire
#12 - 2015-02-24 16:47:22 UTC
Lugiero Lambrusco wrote:
El NOOBatron here!

So I click a target.

Lock on target.

Tell it to orbit it.

Click fire button.

And just sit there until someone blows up.

That's it? No way to control your ship trajectory? No turn and burn? No way to out maneuver or out fly your opponent?

Just the proverbial roll of the dice?

Looks pretty thou!



Don't try this against an experienced pvper u will die.

Yes u can control ur trajectory by simply double clicking on the direction u want to go in.

Activate ur prop mod as u do the above and u ' 'turn and burn'

Also recently ccp added manual control.

Thanatos Marathon
Moira.
#13 - 2015-02-24 16:58:42 UTC
I loves me some lock, orbit, F1 pvpers. They are the best ones to absolutely demolish and then teach.
Lugiero Lambrusco
Doomheim
#14 - 2015-02-24 18:27:55 UTC
Allright!
Stand corrected.

And just finished the basic tutorials

On to the more advanced ones.

Will be looking forward to carpal tunnel syndrome from all the clicking! LOL!

Like others... I been pretty skeptic about EOL.

But after playing MMO's since late 90's (UO/EQ anyone??) I figure it is about time I try it.

Thanks everyone for your input!
Trevor Dalech
Nobody in Local
Of Sound Mind
#15 - 2015-02-24 18:52:13 UTC
In my opinion, 99% of PvP is done before the actual fight starts. It involves either stalking your opponent and catching them with their pants down, or tricking them into thinking this is a fight they can win... and then turning the tables on them. This is the part of PvP I personally enjoy most.
Dredd Lochness Munster
Dredd Lochness Munster Corporation
#16 - 2015-02-24 19:47:53 UTC
Trevor Dalech wrote:
In my opinion, 99% of PvP is done before the actual fight starts. It involves either stalking your opponent and catching them with their pants down, or tricking them into thinking this is a fight they can win... and then turning the tables on them. This is the part of PvP I personally enjoy most.


Very true. Most PvP happens when both sides think they can win. The key to actually winning is to make the other guy think he can win, but having stuff up your sleeve that allows you to actually win.... and making sure the other side isn't just tricking you and they actually have something up their sleeve to counter what is up your sleeve.

Many many hours I've spend simply reshipping. We start in frigs, so they get in cruisers, so we get in battlecruisers, so they get in battleships, so we jump in stealth bombers, so they switch to frigs, so we counter with cruisers......

We both eventually end up in BS, but we have more logi, so they counter with jammers, so we counter with snipper HAC's with remote sensor boost, so they use a cloaker to try to get a close warp in, so we....
ergherhdfgh
Imperial Academy
Amarr Empire
#17 - 2015-02-24 20:04:14 UTC
I get the OP's response from a lot of other people that come from button mashing MMOs to this one. If you think Eve combat is very simple it's only because you don't know what you are doing. Watch any of the solo PvP twitch streamers and you will see those players are very very busy.

There is so much going on in Eve combat no one could do it all so it becomes about prioritizing and delegation. Also keep in mind in eve there are no fair fights. If you are looking for some queueable 2 v 2 or 3 v 3 or 40 v 40 of level capped characters with the same item level you will not find it here. Eve is a game where you see someone that appears weaker than you and you jump him only to find out that he was gank bait and have half a dozen of his friends materialize around you and blow you up.

I like to use the WoW analogy since that is where most new players that I introduce to this game come from. So let's say you've never played an MMO before and I sit you down in front of a computer with a level 100 mage fulled deced out in the best PvP gear and put you in a Battleground and tell you to target someone and just click icelance again and again until either they are dead or you are dead.

In that situation the person would say "well this game is pretty dumb I just sit here and hit one button until I die?". To which I would say "well yes if you don't have a clue what is going on or how to play the game or how to use 99% of the mechanics then yes it's simple and dumb". However once you learn more about the game and understand what is going on it becomes one of those "the more that you know the more that you realize how little you know" situations.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#18 - 2015-02-24 20:20:40 UTC
Lugiero Lambrusco wrote:


Will be looking forward to carpal tunnel syndrome from all the clicking! LOL!

Eve is not a button mashing game. It's far more strategic. It's more about information gathering and making situational decisions while continuing to gather information and control the engagement.

There are times in eve where you are not even trying to win a fight. Sometimes you might be trying to make it look like you are trying to get away but can't when you actually could. Mean while your friends are still 3 jumps out en route to you but you have to keep these guys busy and thinking that they have you by the short a curlies until it's too late. While you are coordinating all of this you have to make sure that they don't have even more friend a few jumps out en route to the engagement.

If you are looking for a game that puts PvP in a controlled environment where most variables are eliminated to create a set of knowns that make it so PvP is reduced to nothing more than mashing the right buttons in the right order better than your opponents then Eve is probably not the game you are looking for. If you are interested in a game where you can go up against forces much large and more powerful than you and still be able to win by out smarting them then you might like eve.

If you want to see the little guy going up against superior forces and winning watch some of the Rooks and Kings videos.

Want to talk? Join Cara's channel in game: House Forelli

J'Poll
School of Applied Knowledge
Caldari State
#19 - 2015-02-24 22:48:27 UTC
Trevor Dalech wrote:
In my opinion, 99% of PvP is done before the actual fight starts. It involves either stalking your opponent and catching them with their pants down, or tricking them into thinking this is a fight they can win... and then turning the tables on them. This is the part of PvP I personally enjoy most.


True


A fight has already been lost or won, before you even undock...

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#20 - 2015-02-24 22:53:59 UTC  |  Edited by: J'Poll
ergherhdfgh wrote:
Lugiero Lambrusco wrote:


Will be looking forward to carpal tunnel syndrome from all the clicking! LOL!

Eve is not a button mashing game. It's far more strategic. It's more about information gathering and making situational decisions while continuing to gather information and control the engagement.

There are times in eve where you are not even trying to win a fight. Sometimes you might be trying to make it look like you are trying to get away but can't when you actually could. Mean while your friends are still 3 jumps out en route to you but you have to keep these guys busy and thinking that they have you by the short a curlies until it's too late. While you are coordinating all of this you have to make sure that they don't have even more friend a few jumps out en route to the engagement.

If you are looking for a game that puts PvP in a controlled environment where most variables are eliminated to create a set of knowns that make it so PvP is reduced to nothing more than mashing the right buttons in the right order better than your opponents then Eve is probably not the game you are looking for. If you are interested in a game where you can go up against forces much large and more powerful than you and still be able to win by out smarting them then you might like eve.

If you want to see the little guy going up against superior forces and winning watch some of the Rooks and Kings videos.


Also, there are some great video's around from NPSI fleets (RvB Ganked, Spectre Fleet, Redemption Road). Also from different perspectives (line member, logi, FC, etc).
What is more fun about them (in respect to RnK videos), is that they usually don't have a voice over and you can also hear their voice comms on it (to give you an idea WHAT is happening in a fight).


Spectre Fleet videos

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club