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Player Features and Ideas Discussion

 
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Does this game need a PvP Arena?

First post
Author
Vincent Athena
Photosynth
#61 - 2011-09-13 17:01:18 UTC
I'm missing something from the nay-sayers as to why this is a bad idea.

"WoW is that way". OK the game of WoW exists. Why does that mean there should not be arenas in EvE?

"There is the test server". OK we got a test server. Why does that mean there should not be arenas on TQ?

"Eve is a cold dark place". No one is suggesting getting rid of high sec ganking, or low sec hunting, or null sec conquest. Why is adding arenas a bad thing?

"Organize your own" Every task is easy to the one who does not have to do it. If this was a good idea it would have happened. It has not, so why is it a reason not to have arenas built into the game?

Also I can see 4 ways to do things like this:

"I challenge you to a duel" and if accepted both parties get aggression timers vs the other. You risk your actual ship.

Acceleration gates placed all over high sec that lead to concord free areas. The gates filter ship types and scatter entrants about in the combat area. You risk your actual ship.

Full combat arenas where teams can organize and enter. This can be done with players risking their actual ships, or with fake ships. Should include betting at establishments.

BTW the code issue mentioned above: The database could not handle "un-destroying" a ship. So to do fake ship battles what could be done is the arena first duplicates your real ship, enters you into the arena with the duplicate, then destroys whatever duplicates remain after the battle.



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SpaceSquirrels
#62 - 2011-09-13 17:32:34 UTC  |  Edited by: SpaceSquirrels
It's been argued to death already, and like said before the devs have stated they dont want to implement anything like it; as they believe it goes against the grain so to speak.

It really boils down to whether or not you like the idea from the get go or don't. (actually alliance tourney style not some half baked WIS "simulation" crap.)

In any case even if the devs did change their minds you wouldnt see it for years....and how other patches are done it would be incomplete.
Bane Necran
Appono Astos
#63 - 2011-09-13 17:35:56 UTC
SpaceSquirrels wrote:
not some half baked WIS "simulation" crap


I assure you, it was completely baked.

"In the void is virtue, and no evil. Wisdom has existence, principle has existence, the Way has existence, spirit is nothingness." ~Miyamoto Musashi

Dbars Grinding
Center for Advanced Studies
Gallente Federation
#64 - 2011-09-13 17:47:40 UTC
SUP all the bitter vets in this thread. This would help out eve a lot. Even if it is a once every 2 weeks, month thing.

I have more space likes than you. 

Hans Jagerblitzen
Ice Fire Warriors
#65 - 2011-09-13 18:32:15 UTC
To the Original Poster -

Despite all the ******** WoW-hating "spaceiscoolerthanmagic" bigots that infest the forums, proudly declaring that their nerd-hobby > other nerd hobbies, an arena-style combat zone within Eve is a great idea. Arena combat for sport exists in the real world, and its totally plausible that a thunderdome could fit into the Eve universe as well.

Here's the kicker - you're asking CCP to implement something that you should do yourself. Eve is the type of game where if you want a certain type of gameplay, you simply reach out and create it.

Yes, CCP could spend time coding a complex mechanic into the game, that most players would end up complaining about. But really, they (as well as the rest of us) would simply see you handle this on your own terms.

Just as people run their own tournaments and contests, and hold their own territories, and run their own businesses, implementing a Thunderdome in Eve is pretty DIY, and pretty straightforward. Here's how it works:

1) Build the arena: Form or join an alliance, and take or convince them to take some soveriegn 0.0 space. Alternatively, get a fleet so large to cover a zone of lowsec that's badass enough to squash those that break the rules or interfere.

2) Set up rules, fittings, entry requirments, etc.

3) Use API requests to filter applicants, ensure level playing field, etc, and to prevent cheating. Pod those that violate the rules with your fleet.

4) Advertise your events, and recruit competitors, bouncers, refreshment vendors (to sell the quafe) to staff the arena.

5) Watch the competitors fight for glory!

6) Feel good that this is YOUR thunderdome, that you built, your way.


Red vs Blue is a few steps ahead of you in this department....look them up to see how its done.

Nothing in Eve does or should come easy!! It may seem like a lot of work for a new/young/casual player, but its COMPLETELY viable and thats what makes Eve great.

Best of luck - if you want to see this, GO FOR IT. Let the haters keep hating. But don't expect CCP to spoonfeed it to you, they won't. Half the forums right now are forgetting that this is a sandbox game and are still bitching and threatening to ragequit because they haven't gotten a new shiny or a blaster buff in the last couple expansions, and they're not getting results either. Dont fall in line with the bored bittervets. You can do whatever you want in Eve, as long as you're willing to do it yourself and not sit back and whine that CCP isn't doing it for you!!

Fly dangerous...

CPM0 Chairman / CSM7 Vice Secretary

Voivod Rhahk'an Anstian
Doomheim
#66 - 2011-09-13 18:54:31 UTC
PvP arena working on similar bases as annual tournaments... sure, why not? Could be fun.
daddys helper
State War Academy
Caldari State
#67 - 2011-09-13 19:00:49 UTC  |  Edited by: daddys helper
yes, absolutely, there should be a pvp arena in eve.

it should consist of an entire dead-end system
it should incur a large fee to enter
it should have scheduled ship restrictions
it should have scheduled bouts but also be open for short 1v1 fights
the rules would be standard FFA, no fleets will be available, its every man for himself
remote reps, and ECM and drones would be disabled in the arena (any mod that can allow corpies to assist one another is out)
the winner takes all of the entry fees less the standard broker fees and taxes

any more ideas?
Diomedes Calypso
Aetolian Armada
#68 - 2011-09-13 19:12:17 UTC  |  Edited by: Diomedes Calypso
Vincent Athena wrote:
I'm missing something from the nay-sayers as to why this is a bad idea.






I think you're getting lost in the alternatives and snappy responses people are giving you.

The trolling is tradition here and often humorous.. I find it part of game content and you just need to look past the barbed responses and move on... some of the responses do say something and the others are just chatter.

People are giving you alternatives because they're actually being sympathetic to your desires and pointing out ways you can accomplish what you want to do.

Eve is more than a "game" in the sense many people unfamiliar with the tradition of D&D and test MUD's and select mmorgs understand.

It is a persistant virtual world and game content is influenced very heavily by the interaction between players.. economically, politically, and militarly.

That is not limited to null sec. Small bands of pirates staking claims to low sec systems... charging ransomes.. blackmailing pos owners. etc... empire corps who war dec other corps in an unsolicited manner to steel the nerves of relative new comers to the dark arts of battle . The traders, who work out deals among themselves in regions, or battle till others loose interest, to be dominant suppliers and build mini hubs.

What goes on in this virtual world influences other things in the virtual world. The sense of contextual value is vital to the buy-in to the larger political and military structures where the collection of things like kill-mails provide a certain backbone in how people judge their peers performance ....and different people will look at the same numbers differently ... few look at things just by one raw percentage or value percentage performance above a certain point as worthwhile.

Industrialists who care not one whit about kill mails still often care that each ship is valuable.. that each ship represents a certain number or minutes or hours of a person's time to mine ore, build skills, fund posses for construction, improve blue-prints etc. An arena system suggests an inevitable move to ships that respawn...even if not initially the fear is a gradual slip that way.

The industrialists experience in the contextual reality of the virtual world is diminished when you have larger portions of the virtual world able to ignore the realities that ships take the efforts described above.

There are a myriad of other issues .. not all people feel the same way , yet the existence of the arena alternative can skew game experience.

As is is now, even as a regular pvp player you may only have a few hundred battles a year... having more would require quite a bit of game time, or a decided focus on very hot spots....gate camping for hours or joining mosh pits in old man star.... but even then...more than a dozen fights is unlikely.

When you have had less fights, each remains a more vivid memory..... the hunt for a kil (and this game is more about the hunt than the kill for much of the game) loses motivation when you can just jump into an arena... it changes expectations.

Even if they chose not to participate in arena's its likely that many corp mates , or potential corp mates might. The shared social experience of shared memories "Remember that time when we took out that curse with two rifters !" loses meaning if people kill Curses each night in 50 battles a night.

Arenas do have the potential to vastly change the contextual experience in the game for all players... not just those participating.

.

Spectre80
Caldari Provisions
Caldari State
#69 - 2011-09-13 19:21:44 UTC
i think yes, eve would be better with added arena type pvp. maybe couple years ago i would have said no, but various reasons from all around blobbing to spending very long times finding/setting up for fight and then other (or our own) side disbanding or pulling logoffski..

im sorry. i dont have anymore time for that as much i had in past and hearing same kinda messages from other people. playerbase is getting older with possible jobs and families and would like to have option for fast pvp thrill but currently its very hard if possible at all. sure you can go and run solo or couple man gang headfirst in some lowsec or 0.0 system but it is same as you would just selfdestruct those ships without firing a shot.
Maxpie
MUSE LLP
#70 - 2011-09-13 19:33:39 UTC
Tashi Neruu wrote:
Does this game need an Arena where players can PvP without consequence?

Perhaps levying an entry fee so that 'regular' pvp is not abandoned? Or making it cost less if you are in a player owned corp.

I think this game does need an option for casual pvp, not just frig battles.




/Maxpie waves his fingers in a Jedi-like manner

"This isn't the game you are looking for..."



Seriously, STO, SW: TOR, or basically every other game out there. Cant' we have one...just one...game that's in any way different from the rest of the drivel?

No good deed goes unpunished

Malcanis
Vanishing Point.
The Initiative.
#71 - 2011-09-13 19:35:28 UTC
Tashi Neruu wrote:
Does this game need an Arena where players can PvP without consequence?

Perhaps levying an entry fee so that 'regular' pvp is not abandoned? Or making it cost less if you are in a player owned corp.

I think this game does need an option for casual pvp, not just frig battles.


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Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#72 - 2011-09-13 19:37:26 UTC
Without conseence?

Remember that EVE trainer which drivelled on about butterfly wings and then went on to call it the Sandbox? The one which said that every action had a consequence somewhere?

It then went on on to say "Welcome to EVE"

And this is why I play.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

CCP Zymurgist
C C P
C C P Alliance
#73 - 2011-09-13 19:39:17 UTC
Moved from General Discussion.

Zymurgist Community Representative CCP NA, EVE Online Contact Us at http://support.eveonline.com/pages/petitions/createpetition.aspx

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#74 - 2011-09-13 20:06:30 UTC
no

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XJennieX
Brutor Tribe
Minmatar Republic
#75 - 2011-09-13 21:59:47 UTC
yes
Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#76 - 2011-09-13 22:35:03 UTC
i wouldnt mind a pvp arena.

no one can interfere
based on ship class so frigate, cruiser, BC, ect arenas 1v1
you can loot the field
pay a fee to engage in pvp arena for a nice isk sink along with the mineral sink

however, you will lose your ship, and modules and other stuff its just a way to have the 1v1 cans that aren't really traps.
Cyniac
Federal Navy Academy
Gallente Federation
#77 - 2011-09-14 03:03:59 UTC  |  Edited by: Cyniac
Rodj Blake wrote:
Cyniac wrote:
Well if I was running this as a player I'd use a wormhole.

All contestants would be asked to be at a given highsec system (heck why not?) and then they would receive a contract with the entry bookmark to the WH.

Last one out alive of the place wins ;-)


It needs to be developed somewhat sure... but hey its a thought right? If wormhole dwellers are home and get miffed that just counts as extra difficulty.



Which would work really well until someone signs up as a competitor and then passes the bookmark to their buddies who then attack the contest.



It's a wormhole.

You can get around that kind of problem easily enough - Collapse the WH after the competitors have jumped in. WHs offer lots of other options too which even this out. Monitoring a WH entrance for unauthorized entry is trivial.

Of course if someone really wanted to crash the party it would be possible - hey this is eve right? It simply gives far more options for creating a controlled environment than would otherwise be the case.

Especially if you include a simple "contestants don't get to use probe launchers" rule - which in essence means that when you seal the WH (with a probing ship inside, of course, courtesy of the organizers) no one can get in or out without your say so. Last ship that's not a wreck wins.

Think about it.
Burseg Sardaukar
Free State Project
#78 - 2011-09-14 07:31:18 UTC  |  Edited by: Burseg Sardaukar
I disagree with fighting without consequence. As others pointed out, you can do that on the test server.

I think it'd be interesting to have a system put in place that allows for regular tournaments, instead of waiting once a year for the CCP-funded one. A specific system central to galaxy in hisec where people fleet up on opposing gates and warp into an arena that then is locked from outside interference. (command boosts included, unless on grid).

Something along the lines of 1v1, 3v3, 5v5, 10v10, with a calculation done of the fleet members ships, each ship having the same point value as in the AT. Maybe even a free-for all?

But, whatever dies, the drops belong to the victor. Bets could be made on matches, and Hell, let the damned TV's in the CQ's stream matches. Also, the entry fee is a good idea, possibly tied to the SP of the pilots involved, so pilots with more SP should pay more (maybe their SP value?) and that goes into a combined pot from both sides, which goes to the winner on top of the drops.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

Pattern Clarc
Citeregis
#79 - 2011-09-14 09:43:34 UTC
Nothing wrong with providing an environment where causal gamers and log in and get a pvp fix without faffing around with test server patches.

There needs to be consequences (ranking, betting, running costs), however a semi controlled PvP arcade would do more for CCP's revenues than $500 clothing could ever hope to accomplish.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Rek Seven
University of Caille
Gallente Federation
#80 - 2011-09-14 13:57:36 UTC
+ 1 for the arena. It would have been a great help when i first started playing.

Would be cool if we could place bets on fights also.