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Changing FW plexing fleet compositions

Author
Veskrashen
Deep Core Mining Inc.
Caldari State
#41 - 2015-02-22 16:08:12 UTC
Plato Forko wrote:
^ the main point of a gate would be to prevent hotdropping. the issue is that BCs are niche and if you add a mechanic that encourages more use, it will just draw major pirate alliances back into the warzone and they will continue to **** and pillage in T2-T3 cruiser gangs as they used to, and that will force the BCs back into the hangars and they will only be deployed as quick muscle at a nearby gate just like they are being used already.

Large Plexes are already Deadspace areas, you can't cyno in there either.

Again, I don't see why we should be changing FW plex mechanics just so that non-FW pilots feel comfortable bringing in larger ships. There's no compelling reason to make this change other than folks not being willing to put a BC/BS at risk unless they can totally control the engagement terms.

Sack up already.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Erehwon Rorschach
LoGisTicAl ERr0R
#42 - 2015-02-23 13:03:42 UTC
Not sure if it's been said....

What about ship size specific sites?

Like a Cruiser only, Battleship only, Battlecruiser only but the incentive would come from it rewarding the winners with a higher % towards the holding/taking of the system.

They'd have to be random. Maybe have a setting where if the system goes 60% contested or over then they will randomly become available?

Because your mum just couldn't say no.

Veskrashen
Deep Core Mining Inc.
Caldari State
#43 - 2015-02-23 13:13:37 UTC
Erehwon Rorschach wrote:
Not sure if it's been said....

What about ship size specific sites?

Like a Cruiser only, Battleship only, Battlecruiser only but the incentive would come from it rewarding the winners with a higher % towards the holding/taking of the system.

They'd have to be random. Maybe have a setting where if the system goes 60% contested or over then they will randomly become available?


Again, not sure why we need them. And again, making it unbalanced so larger plexes count more means that systems go to those who are willing to ship up bigger than the other guy. There'd be no incentive to fly anything smaller, since even if your opponent captured all the smaller plexes they couldn't stop you from taking the system.

It'd turn into nullsec, only with Battleships in place of Supercarriers.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zen Lena
#44 - 2015-02-23 18:34:32 UTC  |  Edited by: Zen Lena
Veskrashen wrote:
Erehwon Rorschach wrote:
Not sure if it's been said....

What about ship size specific sites?

Like a Cruiser only, Battleship only, Battlecruiser only but the incentive would come from it rewarding the winners with a higher % towards the holding/taking of the system.

They'd have to be random. Maybe have a setting where if the system goes 60% contested or over then they will randomly become available?




It'd turn into nullsec, only with Battleships in place of Supercarriers.


Then that wouldn't make it nullsec. Poor analysis by using apples to oranges comparison. Not sure why you're so risk averse to bigger ships in lowsec. It just means more pvp opportunities for all playstyles
Veskrashen
Deep Core Mining Inc.
Caldari State
#45 - 2015-02-23 18:58:46 UTC
Zen Lena wrote:
[Then that wouldn't make it nullsec. Poor analysis by using apples to oranges comparison. Not sure why you're so risk averse to bigger ships in lowsec. It just means more pvp opportunities for all playstyles

You're welcome to fly whatever you like in lowsec. I've lost HACs, T3s, Battleships... all kinds of stuff. It's not risk averse to not fly large stuff when there's very little in lowsec (and FW in particular) that requires the larger ships.

You get by in 90% of use cases with something smaller. Which is why you see a lot of smaller ships being used.

There's targets and fights where the proper ship to use is a BC/BS/T3. Which is when people fly the BC/BS/T3. Just because there's no specific FW plex that REQUIRES the use of those hulls doesn't mean it doesn't happen - it means it happens when they need to be used.

Pro Tip - if you want BC/BS fights, hit targets that require the owner to respond with those kind of hulls, and you'll get the fight you want.

People asking for a mechanic change to force players to fly they way they want them to are lazy. You've already got the tools to get the fights you want, use them.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Julius Foederatus
Federal Navy Academy
Gallente Federation
#46 - 2015-02-23 19:01:30 UTC
Veskrashen wrote:
Erehwon Rorschach wrote:
Not sure if it's been said....

What about ship size specific sites?

Like a Cruiser only, Battleship only, Battlecruiser only but the incentive would come from it rewarding the winners with a higher % towards the holding/taking of the system.

They'd have to be random. Maybe have a setting where if the system goes 60% contested or over then they will randomly become available?


Again, not sure why we need them. And again, making it unbalanced so larger plexes count more means that systems go to those who are willing to ship up bigger than the other guy. There'd be no incentive to fly anything smaller, since even if your opponent captured all the smaller plexes they couldn't stop you from taking the system.

It'd turn into nullsec, only with Battleships in place of Supercarriers.


Why not balance it so that every plex counted the same, accounting for time spent in it? My issue is that larger ships are really just outside of the ship lexicon for a lot of FW pilots. I realize it's not as much an issue for us but that's because we're a coalition of groups that have been working together for ages. Pilots who are outside the group have really no incentive or need to be able to fly anything bigger, which maybe works for them, but ultimately it makes it harder to integrate these people into the mainstay militia groups because they're not used to flying bigger doctrines. It's even a problem among the bigger groups because when we do use larger ship types, a lot of pilots simply don't understand how to fly them properly in a fleet because (and yes I'm being charitable here) they rarely use them.

Even in my corp, which is a militia mainstay, a lot of guys groan when we do system pushes because it basically means the largest thing they'll fly is an Ishtar, and even that isn't that common. At the moment, the plex war favors the side who has the most numbers, because an opposing side that brings cruisers to counter the dessy blob gets sandbagged from inside the smalls and novices. Generally, the only way to truly eliminate a numbers advantage is to upship, but with the plex restrictions, and the weighting off novices/smalls vs. mediums/larges, the outnumbered side really has no opportunity to even the fight a bit by upshipping. At least by weighting the mediums/larges towards the more impactful end of the spectrum would mean that you would have to seriously weaken your force to be able to contest even 3 of the 4 plex types, whereas now, upshipping really doesn't help you all that much.

I guess my issue is really that the weight of the VPs per plex overincentivizes certain fleet comps. I want FW play to include all ship types effortlessly, instead of us having to essentially go outside the FW framework to (lets be honest here) have infrequent fights with larger ship types.
Thanatos Marathon
Moira.
#47 - 2015-02-23 19:32:57 UTC  |  Edited by: Thanatos Marathon
Julius Foederatus wrote:


I guess my issue is really that the weight of the VPs per plex overincentivizes certain fleet comps. I want FW play to include all ship types effortlessly, instead of us having to essentially go outside the FW framework to (lets be honest here) have infrequent fights with larger ship types.


We wouldn't have taken Okkamon without HACs and Guardians. With the Large plex respawn mechanics now there is quite a bit more demand for hulls that can tank vs 30+ sniper corms. At the end of the day though, if you get pulled into 50+ vs 50+ system grinds with thousands of ships getting blown up bringing T2 Battleships and carriers to large plexes will only get you so far.

Additionally, comps that can "Hold the button" and comps that can Snipe are going to dominate in that arena, and it is generally going to be the ones that do it the best for the cost (Sniper corms for instance) that will be fielded almost non-stop.
X Gallentius
Black Eagle1
#48 - 2015-02-23 19:41:35 UTC
Julius Foederatus wrote:
I guess my issue is really that the weight of the VPs per plex overincentivizes certain fleet comps. I want FW play to include all ship types effortlessly, instead of us having to essentially go outside the FW framework to (lets be honest here) have infrequent fights with larger ship types.

IMO smaller ships are preferred for three reasons:
1. Cost
2. Logistics
3. Smaller ships can enter larger plexes, but not vice-versa.

This is not a bad thing. Larger-sized ship fights can happen at POCOs and POSes, for example. However, it would be nice if there was a BC/BS sized plex that was immune to hot drops so guys could "Get their BS on" without looking over their shoulder all the time. Something like an already-existing deadspace anomaly that is currently used for exploration farming.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#49 - 2015-02-23 20:39:09 UTC
I think it is a bad thing for the reasons I've already stated. I don't see any reason why fleet comps should be weighted towards smaller ships through incentives rather than the incentives creating more diverse fleet comps. It's not going to kill off small ship combat in system pushes. If anything, it will encourage more small gang stuff as one side can't get the apex plex running force of dessies and frigs and just hide from any gangs with larger ship sizes until they leave. You'll have to contest at least 3 out of the 4 plex sizes to get anywhere.
Crosi Wesdo
War and Order
#50 - 2015-02-23 20:43:57 UTC  |  Edited by: Crosi Wesdo
Bash poco/pos.
Arrange batphone.
Form precious BS for lame assed timer.
See who has the biggest trump card.
Loot or flea field.
If you are lucky collect your 400m isk per month moon goo.

As far as plexing is concerned, there is not many people who have the isk to engage in a war of attrition with 200m + BS and 300m+ guardians. Im just gonna come right out and say it bluntly, theres more fun to be had and its more of a piloting challenge to apply useful DPS with a derptron that it ever could be with a Megathron. Anyone that can fly a derptron well is basically a pro megathron pilot. But not ay all the other way round.
Plato Forko
123 Fake Street
#51 - 2015-02-23 20:46:18 UTC
Veskrashen wrote:
Large Plexes are already Deadspace areas, you can't cyno in there either.


right, i knew that, had a brainfart :) i wonder though, has anyone tried grid manipulation around those large plexes?
Julius Foederatus
Federal Navy Academy
Gallente Federation
#52 - 2015-02-23 20:52:56 UTC
Crosi Wesdo wrote:
Bash poco/pos.
Arrange batphone.
Form precious BS for lame assed timer.
See who has the biggest trump card.
Loot or flea field.
If you are lucky collect your 400m isk per month moon goo.

As far as plexing is concerned, there is not many people who have the isk to engage in a war of attrition with 200m + BS and 300m+ guardians. Im just gonna come right out and say it bluntly, theres more fun to be had and its more of a piloting challenge to apply useful DPS with a derptron that it ever could be with a Megathron. Anyone that can fly a derptron well is basically a pro megathron pilot. But not ay all the other way round.


God I wish this were true lol. You should rewatch some of our pvp videos with bs fights. I find myself yelling at the screen constantly when I do. I still don't see why larger ships should be relegated to timer fights (which suck). Sure not everyone can finance those kind of losses, but we're talking about only 25% of the available plexes. It's not like you would be SOL assuming you couldn't afford to lose some BS (and I really don't think it would be that big a deal with insurance and no blingy fits).

We already use 200m+ HACs and 300m+ guardians for plex fighting, why are BS so different?
Crosi Wesdo
War and Order
#53 - 2015-02-23 20:58:23 UTC  |  Edited by: Crosi Wesdo
Julius Foederatus wrote:
Crosi Wesdo wrote:
Bash poco/pos.
Arrange batphone.
Form precious BS for lame assed timer.
See who has the biggest trump card.
Loot or flea field.
If you are lucky collect your 400m isk per month moon goo.

As far as plexing is concerned, there is not many people who have the isk to engage in a war of attrition with 200m + BS and 300m+ guardians. Im just gonna come right out and say it bluntly, theres more fun to be had and its more of a piloting challenge to apply useful DPS with a derptron that it ever could be with a Megathron. Anyone that can fly a derptron well is basically a pro megathron pilot. But not ay all the other way round.


God I wish this were true lol. You should rewatch some of our pvp videos with bs fights. I find myself yelling at the screen constantly when I do. I still don't see why larger ships should be relegated to timer fights (which suck). Sure not everyone can finance those kind of losses, but we're talking about only 25% of the available plexes. It's not like you would be SOL assuming you couldn't afford to lose some BS (and I really don't think it would be that big a deal with insurance and no blingy fits).

We already use 200m+ HACs and 300m+ guardians for plex fighting, why are BS so different?


Because unlike other objectives in eve that require you to form up as strong as you can for a pathetic laggy snoozefest at less than 10% game speed, faction was requires true occupancy and activity over a much longer timeframe. Its not realistic to expect people to bear to 3 hours per BS loss specially since they could be losing one every 50 minutes.

I know you want to show off that large blaster spec 5 but in all honesty there is a very strong reason why the meta is like it is and why no plex change will encourage wide spread use of larger hulls without changes to cost / warpspeed / 30-50man easy mode t3 gangs cynoing in to 3rd party during the 10 minute trip to cover 2 jumps back to the target system.

People need to get over the pixel envy.
Zen Lena
#54 - 2015-02-24 18:32:19 UTC
Julius Foederatus wrote:
Veskrashen wrote:
Erehwon Rorschach wrote:
Not sure if it's been said....

What about ship size specific sites?

Like a Cruiser only, Battleship only, Battlecruiser only but the incentive would come from it rewarding the winners with a higher % towards the holding/taking of the system.

They'd have to be random. Maybe have a setting where if the system goes 60% contested or over then they will randomly become available?


Again, not sure why we need them. And again, making it unbalanced so larger plexes count more means that systems go to those who are willing to ship up bigger than the other guy. There'd be no incentive to fly anything smaller, since even if your opponent captured all the smaller plexes they couldn't stop you from taking the system.

It'd turn into nullsec, only with Battleships in place of Supercarriers.


Why not balance it so that every plex counted the same, accounting for time spent in it? My issue is that larger ships are really just outside of the ship lexicon for a lot of FW pilots. I realize it's not as much an issue for us but that's because we're a coalition of groups that have been working together for ages. Pilots who are outside the group have really no incentive or need to be able to fly anything bigger, which maybe works for them, but ultimately it makes it harder to integrate these people into the mainstay militia groups because they're not used to flying bigger doctrines. It's even a problem among the bigger groups because when we do use larger ship types, a lot of pilots simply don't understand how to fly them properly in a fleet because (and yes I'm being charitable here) they rarely use them.

Even in my corp, which is a militia mainstay, a lot of guys groan when we do system pushes because it basically means the largest thing they'll fly is an Ishtar, and even that isn't that common. At the moment, the plex war favors the side who has the most numbers, because an opposing side that brings cruisers to counter the dessy blob gets sandbagged from inside the smalls and novices. Generally, the only way to truly eliminate a numbers advantage is to upship, but with the plex restrictions, and the weighting off novices/smalls vs. mediums/larges, the outnumbered side really has no opportunity to even the fight a bit by upshipping. At least by weighting the mediums/larges towards the more impactful end of the spectrum would mean that you would have to seriously weaken your force to be able to contest even 3 of the 4 plex types, whereas now, upshipping really doesn't help you all that much.

I guess my issue is really that the weight of the VPs per plex overincentivizes certain fleet comps. I want FW play to include all ship types effortlessly, instead of us having to essentially go outside the FW framework to (lets be honest here) have infrequent fights with larger ship types.


You have nice ideas but I was in FW for half a year and I can confidently say that a plex change won't encourage pilots to get into bigger ships.

The mindset of a FW pilot is different from that of lowsec or nullsec pilots. Both good and bad.

Didn't CCP make it so that medium plexes would allow T2 HACs inside about a year ago? And then they buffed NPC rats so that you had to get a bigger ship with more DPS. How much have those changes encouraged bigger ships? Probably a bit. But never enough to the satisfaction of pilots who want bigger ship fights.

My observation is that FW pilots are highly focused on their KB efficiency and so are *generally* speaking, averse to bigger stuff which makes them look bad. I hear it all the time on fleet comms. I also noticed that there are alot of Gallente corps who do logistics for other pilots. This is really great to helping integrate newer and younger pilots into your militia. But the downside is that they are now dependent upon you guys to give them ships all the time. I was in a couple of your fleets and I was shocked to see you guys having to give out Cruisers, HACs and logistics to pilots because they were too lazy to bring their own in. That's just embarrassing. This along with other issues is part of the reason you won't get the constant big ship fights you are wanting. Just accept FW for what it's meant to be; constant small ship battles.
Thanatos Marathon
Moira.
#55 - 2015-02-24 18:46:55 UTC
Zen Lena wrote:
I was in a couple of your fleets and I was shocked to see you guys having to give out Cruisers, HACs and logistics to pilots because they were too lazy to bring their own in.


Just off the top of my head here's a few reasons we do it that way.

1. Conformity to standard. You should see some of the fits people bring if they fit their own ships.

2. Activity in the Warzone. The more people in space plexing and pewing the better. If everyone did their own logistics from T1 frigs through Caps, in the quantities we run through ships it would eat up a ton of time.

3. Cost:. Not everyone can afford to keep 5-10 Billion isk tied up in hulls so that they can meet every single comp that is flown.

4. People without alts. They can't get to Jita and buy all the hulls and modules they need.
Dread Operative
Lowlife.
Snuffed Out
#56 - 2015-02-24 19:19:39 UTC  |  Edited by: Dread Operative
I think it is smart to have a wide variety of ships to play with and ship to whatever the situation dictates. There is no reason not to have a doctrine for it because not all situations dictate it. There is no reason why GalMil shouldn't have a NavyMega doctrine and use it when needed. For example last month when we dropped Legions on a POS you guys were hitting with Ishtars. We were outside quick reship range and standard capital support range. If GalMil would've shipped too short range Megas and brawled us the fight wouldve been in their favor, instead they docked up screamed blue in local and smack came from both sides. While this doesn't apply to plex fights I think it would be smart to open up the array of ships that you have to use, not everyone is ok using the standard atron/ishtar combo all the time, and players should be rewarded for the desire to ship up for the occasion.
Thanatos Marathon
Moira.
#57 - 2015-02-24 19:30:19 UTC  |  Edited by: Thanatos Marathon
Dread Operative wrote:
I think it is smart to have a wide variety of ships to play with and ship to whatever the situation dictates. There is no reason not to have a doctrine for it because not all situations dictate it. There is no reason why GalMil shouldn't have a NavyMega doctrine and use it when needed. For example last month when we dropped Legions on a POS you guys were hitting with Ishtars. We were outside quick reship range and standard capital support range. If GalMil would've shipped too short range Megas and brawled us the fight wouldve been in their favor, instead they docked up screamed blue in local and smack came from both sides. While this doesn't apply to plex fights I think it would be smart to open up the array of ships that you have to use, not everyone is ok using the standard atron/ishtar combo all the time, and players should be rewarded for the desire to ship up for the occasion.


Sure, but where do you keep all the battleships? Eha? Nisuwa? Vlil? Nenna? etc. Do you stock them all in each system? Do you expect all members to keep one of each in all systems?

It's nice to say reship to X doctrine would have worked for X situation, but the nuts and bolts of getting it all rolling is tough. In addition, flying expensive ships, that have a limited ability to disengage, against groups with 20+ supers is just a bad idea 90% of the time unless you have a group on your side who can deal with them.
Dread Operative
Lowlife.
Snuffed Out
#58 - 2015-02-24 19:41:09 UTC  |  Edited by: Dread Operative
You make it sound like this isn't an issue that was solved before plex changes when BS/BC roams were a norm, the small ship plague only happened since the plex changes. In fact it is now easier for a player who doesn't have the sp or the time to mission to make isk because of plex payouts. When I was in GalMil I had BS (that weren't fdu LP) in Nis/Nenna/Vlill. Saying you "cant" do it is either 1)lazy 2)lack confidence in your pilots 3)lack confidence in your logistical chain.
Thanatos Marathon
Moira.
#59 - 2015-02-24 19:47:20 UTC  |  Edited by: Thanatos Marathon
Dread Operative wrote:
You make it sound like this isn't an issue that was solved before plex changes when BS/BC roams were a norm, the small ship plague only happened since the plex changes. In fact it is now easier for a player who doesn't have the sp or the time to mission to make isk because of plex payouts. When I was in GalMil I had BS (that weren't fdu LP) in Nis/Nenna/Vlill. Saying you "cant" do it is either 1)lazy 2)lack confidence in your pilots 3)lack confidence in your logistical chain.


I didn't say we can't do it, I just said it was tough.
Dread Operative
Lowlife.
Snuffed Out
#60 - 2015-02-24 19:53:40 UTC
Thanatos Marathon wrote:
Dread Operative wrote:
You make it sound like this isn't an issue that was solved before plex changes when BS/BC roams were a norm, the small ship plague only happened since the plex changes. In fact it is now easier for a player who doesn't have the sp or the time to mission to make isk because of plex payouts. When I was in GalMil I had BS (that weren't fdu LP) in Nis/Nenna/Vlill. Saying you "cant" do it is either 1)lazy 2)lack confidence in your pilots 3)lack confidence in your logistical chain.


I didn't say we can't do it, I just said it wasn't simple.


And people should get rewarded for putting in the effort. Corp Hanger provides logi so that will always be covered and pilots spend ~200m (Ishtar price) each to have assets in staged systems that could give you a strategic advantage.