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Alyxportur for CSM X

Author
StupidGenius Charante
Alea Iacta Est Universal
Blades of Grass
#21 - 2015-02-17 23:59:30 UTC
Recently, Cap Stable's Bhock sat down to interview with Alyxportur. The recording can be found here: http://capstable.net/2015/02/17/alyxportur/
Alyxportur
From Our Cold Dead Hands
ORPHANS OF EVE
#22 - 2015-02-18 21:17:50 UTC  |  Edited by: Alyxportur
Alyxportur wrote:

  • Cloaks ended up not being changed. Cloaky camping seems to be less of a problem than last year, but maybe that’s just because PLEX prices are too high to keep a toon camping for weeks at a time. Cloaks could still be tweaked, perhaps as part of the ongoing module tiericide so that they provide more and different options of how to fly ships rather than just what you can fly with them.


  • I will amend this.

    My suggestion is to add a function where players gain a timer that affects the reactivation delay for cloaks. AFK cloaking needs a fix so that a player isn't completely invulnerably----just as off-grid t3 boosts are not completely invulnerable (though difficult to find).
    Panther X
    Destructive Influence
    Northern Coalition.
    #23 - 2015-02-19 00:37:44 UTC
    Alyx is good people. He gets my vote.

    My Titan smells of rich Corinthian Leather...

    PBLRD Disband
    Republic Military School
    Minmatar Republic
    #24 - 2015-02-21 15:57:34 UTC
    you seem to imply staying in a system with a cloak active is some kind of problem. why?
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #25 - 2015-02-22 07:39:42 UTC
    Alyxportur wrote:
    This is part 1 of the second set of questions from Marc Scaurus and my answers.


    What's your personal background, in real life? What kind of work are you in? Does it help your chances of election, in your opinion? Why or why not?

    I'm a graduate student finishing up an MA in Geography. At the moment I help professors in my department with their classes. I don't think knowing my personal background/work will help or hurt my chances in the election, but I do think that if I win, my background will help make me a better CSM representative. I can analyze problems and look at them from a broader perspective, as if EVE is a country that needs to be financially stable with a sustainable and growing population.


    If you weren't running, but you could single-handedly ensure that any other person in EVE would be elected to CSM, who would you pick and why.

    Sugar Kyle. While I may not know much about lowsec, she certainly does. I hope she runs and wins every year as long as she plays the game. It's easy to see how much she cares about the long-term health of EVE, and that is needed one every iteration of the CSM.


    Other than EVE, what was your favorite game last year (2014)?

    Clash of Clans. An army friend got me into it and it's great for those long warps in 90% TiDi.


    What was your experience with lowsec in the past?

    Minimal. I spent a few months in lowsec prior to going to sov nullsec. I mined some and did a little PVP, but was mainly there to just hang out with some friends. They're the ones I initially joined in moving to nullsec.


    What kind of “additional, challenging and dangerous PVE content” would you like to see brought to lowsec?

    I'm not very familiar with lowsec so until I spoke with someone like Sugar Kyle and got her feedback on whether lowsec has enough income streams, I wouldn't have any suggestions. There are probably some income streams that already exist which could be updated with additional difficulty or challenges... I'm a big fan of the hacking games in nullsec.


    What did you learn from your run for CSM 9 that you think will help you this year?

    Publicity is necessary to get votes.


    What marks you apart from the plethora of nullsec candidates running this year, other than your alliance ticker?

    My personality and perspective on EVE... but that's going to be different for every single candidate on the ballot. If you're asking what I think makes me uniquely appealing, I'd say that I'm a nice guy who likes to listen, enjoys giving thoughtful feedback, and want to see everyone enjoy the game even if it's not the part of space that I enjoy.
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #26 - 2015-02-22 07:40:28 UTC
    Alyxportur wrote:
    This is part 2 of the second set of questions from Marc Scaurus and my answers.


    In your opinion, what could be done to encourage a more active pursuit of kill rights (i.e. true bounty hunting) as opposed to the current common theme of stumbling upon people and reaping some side benefits for an action you were already going to commit?

    Non-expiring bounties. I'd propose changing the bounty system so that they never expire until the bounty is claimed, but the person who put the bounty on someone should be able to remove it as well. I think the bounty system could also be integrated into the locator agent system so that 'hunting' is more of a career than a difficult hobby.


    Do you think that attributes should be removed entirely from EVE Online? If so, why. If not, what do attributes contribute in terms of valuable game play that warrant them staying?

    No, I don't. They're useful, but under-used. I think CCP needs to change the current skill queue some more so that skillbooks can be injected at skill level 0, but not trainable until the prerequisites are trained. A tutorial for new players explaining the skill queue, character attributes impact on skill training, and training implants should be thorough. Under-use shouldn't be misinterpreted as 'useless'. Lack of knowledge can be remedied with education.


    Your campaign thread seems to be floundering a bit, suffering from a drought in terms of attention. Do you feel you have a better shot this year than you did last? If you fail, will you run again next year?

    If I have the time next year, I'll run again. People with things to say online tend to generally be at one end or the other of the agree/disagree spectrum. The other candidates getting questions and giving good answers deserve attention. They may be better candidates than me in general, and some are certainly better than me for players looking for regional representatives of wormhole or lowsec space. I do think that I have a better chance this year than last.


    What is your stance on off-grid boosting? Do you think it is a valid game play mechanic, as (in your words) “off-grid t3 boosts are not completely invulnerable,” or would you like to see changes made to force them to be active participants in fights?

    It's part of the game mechanics at the moment, but I think it gives older players a distinct advantage over newer ones. The only suggestion that I've heard for nerfing them that I didn't disagree with is that they could have a nerf to their bonuses based on range. In other words, the further a player is from the booster, the lower his bonuses would be. This wouldn't necessarily force boosters on-grid since there are tons of broken grids across EVE. I suppose the players who sell Virtue sets would be unhappy though.


    Finally, if voters knew nothing else about you, what would you want that one thing to be?

    Above all else, I want to see corporate management, POS mechanics/management, and planetary interaction updated, changed, or fixed completely rather than patched.... and I would want the changes released quicker than the sov changes which still have yet to fully be implemented while nullsec waits impatiently. My forum campaign thread explains my opinions and suggestions on these things in more detail.
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #27 - 2015-02-23 21:43:57 UTC
    During a talk with some FCs, I decided that in addition to alliance bookmarks, I'd like to push to get 'fleet bookmarks' added to the game. Anyone in fleet would be able to make them (capped at 50?), but only fleet boss or fleet/wing commanders would be able to remove them. They would expire from a pilot's People & Places 2 hours after the last person leaves fleet, or as soon as they join a different/new fleet.

    This will benefit PVP immensely, but also industry/mining.
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #28 - 2015-02-24 00:33:05 UTC
    ShadowandLight sent the CSMX candidates a mail with some questions regarding multiboxing. Below are the questions and my answers.


    My overall opinion: Multiboxing is an asset to EVE and should never be completely removed.


    My direct question to you the canidates is:

    - Are you for or against Input Duplication in EVE Online

    Against.

    - Are you for or against the various tools listed above (ISBoxer, AutoHotKey, mutli button keyboards etc)

    For, provided they don't violate the ToS/EULA

    - Should players be able to control multiple accounts in EVE Online, if so, should their be a limit?

    Players should be allowed to control multiple accounts in that ways that are currently available to them. There should not be a limit on the number of accounts players can have. That's up to a player.

    - A CCP spokesperson recently stated that he would like to see EVE being brought to 1 Person = 1 Pilot, I am assuming along the lines of games lik Elite Dangerous and Star Citizen.  Your thoughts?

    It would kill the game. EVE wasn't built up or with a 1:1 pilot/player ratio. I never want to see it head in that direction.

    - If CCP does decide to limit mulitboxing in EVE (which it appears they have started to) would game design changes make more sense vs. banning players or do you feel this is a correct path for them to currently follow.

    Mechanic changes are the most effective way to influence player behaviour. Bans only cut players off from the game or make them start over.
    Bellak Hark
    New Eden Media Organization
    #29 - 2015-02-24 13:32:09 UTC
    Maxiom Aideron
    Zervas Aeronautics
    #30 - 2015-02-25 07:41:12 UTC
    Hey alex

    I've got a few questions for you if you wouldn't mind answering them:

    1) Aside from the Jump drive changes for the Rorqual what else would you like to see changed to make it a unique ship with a unique role once again?

    2) Would you support dialing down (removing) the jump fatigue for combat capitals so they can be used more than once a day?

    As it stands now it takes forever to move them out of staging and into position. I know some of this is intended, but as it is right now its jump...go watch a movie...then jump again. Its boring game play that doesn't have the edgy "choice" feel people keep banging on about.

    3) Going along with your PoS fitting idea, are there any other changes to PoS mechanics you'd like to see done? or any changes to reactions/ pos layout?

    It seems like you're pretty well limited in your choices when it comes to PoS design and it neither offers fun/ interesting gameplay nor rewarding experiences.

    4) What is your opinion on the current state of PvE in nullsec? Are expeditions too pointless with the new jump fatigue mechanic? Are the different regions balanced in terms of moons, ratting etc? If they are unbalanced what would you do (if anything) to encourage greater balance?

    #4 seems to me like its going to become a bigger question now that the drifters are in the game. IIRC drifters/ Unidentified structures appear more in different regions and depending on whether or not they add or detract value from a region it will create a disparity. While I agree some regions need a boost to their "value" I think these drifters (if they keep on in their current Iteration) will either be too worthless to attack or if they attack sov/ claim sov. They'll be too much of a nuisance and only further detract from the regions value.
    Slevin-Kelevra
    brotherhood of desman
    #31 - 2015-02-25 08:21:52 UTC
    Question, you clearly have strong ideas about eradicating stagnation, which I like, but why then are you part of one of the alliances in one of the most stagnant coalitions in-game?
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #32 - 2015-02-25 14:11:30 UTC
    1) Aside from the Jump drive changes for the Rorqual what else would you like to see changed to make it a unique ship with a unique role once again?

    It has a unique: best boosts. I'd like to see the Ship Maintenance Array have the same capabilities as the orca (allow all ships, not just indy), but that isn't to make it more unique, just more useful.

    2) Would you support dialing down (removing) the jump fatigue for combat capitals so they can be used more than once a day?

    Yes.

    As it stands now it takes forever to move them out of staging and into position. I know some of this is intended, but as it is right now its jump...go watch a movie...then jump again. Its boring game play that doesn't have the edgy "choice" feel people keep banging on about.

    3) Going along with your PoS fitting idea, are there any other changes to PoS mechanics you'd like to see done? or any changes to reactions/ pos layout?

    I'd like to see POS gunning reworked so that it's not a pain in the ass.

    It seems like you're pretty well limited in your choices when it comes to PoS design and it neither offers fun/ interesting gameplay nor rewarding experiences.

    The same could be said of several ships when it comes to PVP fits. I'd say it's the current 'meta', but for POSes it's been the same way for ages. There's only so many ways to fit a tower for the same exact purpose like a dickstar, deathstar, etc.

    4) What is your opinion on the current state of PvE in nullsec? Are expeditions too pointless with the new jump fatigue mechanic? Are the different regions balanced in terms of moons, ratting etc? If they are unbalanced what would you do (if anything) to encourage greater balance?

    Phoebe Freeport made it work to some extent, but it's hard for any new group to make headway the way jump range has limited attacks. Geography and range now have to be factored into attacks and defenses, and existing empires seem to have enough power to shift PVP resources around to deal with border incursions. Moon goo isn't balanced but until it's made into something more dynamic or a resource that shifts around or decays over time, it will stay unbalanced and nice ISK faucets for the empires.

    #4 seems to me like its going to become a bigger question now that the drifters are in the game. IIRC drifters/ Unidentified structures appear more in different regions and depending on whether or not they add or detract value from a region it will create a disparity. While I agree some regions need a boost to their "value" I think these drifters (if they keep on in their current Iteration) will either be too worthless to attack or if they attack sov/ claim sov. They'll be too much of a nuisance and only further detract from the regions value.

    They're something new that CCP is still developing, so I think the players and CSM can continue giving them feedback on the drifters and hopefully they'll turn out well. It doesn't seem like they're even as bad as nullsec incursion rats yet though.
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #33 - 2015-02-25 22:20:44 UTC
    Slevin-Kelevra wrote:
    Question, you clearly have strong ideas about eradicating stagnation, which I like, but why then are you part of one of the alliances in one of the most stagnant coalitions in-game?


    As I believe I mentioned in my interview with Cap Stable, the evolution of politics cannot be reversed. It used to be that corporations set each other blue and called those standings alliances, which were later formalized into a mechanic by CCP. Since then, we have had alliances then setting each other blue and those are called coalitions.

    I doubt that CCP plans on or wants to formalize any type of coalition management mechanic (unless the population of EVE drastically increases), and I wouldn't support it either. Although from a talk about the CREST API system at EVE Vegas, there will likely soon be new functionality released that allows standings to be set via API (third-party developer applications) which means that alliances who have organized services and would subsequently create semi-automated services to manage standings would technically have a mechanic to better manage their 'coalition'.

    As for why I'm a member of one of the ~largest (perhaps in characters, though not people) alliances in the N3 coalition, it's because I enjoy it. I also reject the premise that N3 itself is stagnant. I believe that borders are relatively stagnant and that this = stagnant 'content', however politics will never change and groups have learned the vast benefits in securing their borders cheaply and diplomatically. It is to our benefit (one type of benefit) that we minimize conflict zones, however that doesn't encourage fighting. EVE has evolved from many battles, to some wars, to a few Great Wars, and then to the Super[capital]-Cold War.

    If elected to CSM, then I serve the whole interests of EVE which would be encouraging more destruction which fuels the universal economy, but until then, I serve the interests of my coalition, alliance, and corporation.


    tl;dr Things didn't used to be quite as stagnant, and I've made friends here that I care about.
    Alyxportur
    From Our Cold Dead Hands
    ORPHANS OF EVE
    #34 - 2015-02-25 22:22:42 UTC
    Bellak Hark wrote:


    Thanks. CCP should support the 'media' in EVE that covers in-game events and more. It's a cheap and effective way to get more individuals to try the game out.
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